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Talking Time Presents: The Top 60 Video Game Enemies Exhibit at the Valdez Museum of Video Game Box Art

Kzinssie

(she/her)
I recently had my third eye opened when I realized that Malboros were Square's way of putting Beholders in FF2 after the legal concerns in FF1. Multiple stalks? Big grinning mouth? Inflicts you with a million statuses at once?
 

Dracula

Plastic Vampire
(He/His)
I recently had my third eye opened when I realized that Malboros were Square's way of putting Beholders in FF2 after the legal concerns in FF1. Multiple stalks? Big grinning mouth? Inflicts you with a million statuses at once?

I've never heard this theory before. It does make a little bit of sense given that so many of FF1's bestiary was ripped right out of the D&D Monster Manual. But I'm dubious since FF1 didn't include a monster that was overtly based on the Beholder. It did have a couple of eyeball beasties, but the closest was this one:

eye.png


Which has the toothy mouth, but none of the other characteristic features.

Were there actual documented legal issues from TSR after FF1 used some D&D monsters?
 

Lokii

(He/Him)
Staff member
Moderator
Malboros as a copyright dodge seems a bit of a stretch. Malboros are mouths, Beholders are eyes. A mouth can't behold, it can only lick and smooch. Next you'll be telling me a nose is a knee.
 

WildcatJF

The Season, It's Here
(he / his / him)
I've never heard this theory before. It does make a little bit of sense given that so many of FF1's bestiary was ripped right out of the D&D Monster Manual. But I'm dubious since FF1 didn't include a monster that was overtly based on the Beholder. It did have a couple of eyeball beasties, but the closest was this one:

eye.png


Which has the toothy mouth, but none of the other characteristic features.

Were there actual documented legal issues from TSR after FF1 used some D&D monsters?
Funny you mention that...as I covered this on my Culture Clash! article about Final Fantasy.

bb017-ff-enemies.png

The original Eye enemy resembled a Beholder from Dungeons & Dragons, so Nintendo tweaked it into a skullish design instead to avoid litigation. I don’t know if Amano handled the alteration or not, but it blends with his style passingly enough.
I got that from TCRF.

Article:
 

Octopus Prime

Jingle Engine
(He/Him)
Malboros as a copyright dodge seems a bit of a stretch. Malboros are mouths, Beholders are eyes. A mouth can't behold, it can only lick and smooch. Next you'll be telling me a nose is a knee.

Their tentacles usually have peepers on 'em.

They can behold lots of things!
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
Malboros as a copyright dodge seems a bit of a stretch.

It's as good as confirmed. Kyōji Koizumi, who has worked with Kawazu on many SaGa games, related on Twitter in 2010 that Kawazu devised the Malboro as a replacement for Beholders.




December 1987: Final Fantasy is released with many monsters lifted from D&D, including Beholders.

March 1988: The manga Bastard!! debuts. The publisher famously gets into trouble with TSR, Inc. for using a Beholder in an early chapter, forcing the art and dialogue to be changed in reprints.

December 1988: Final Fantasy II is released with Malboros as a replacement for Beholders.

1990: The NES version of Final Fantasy is released with altered graphics for Beholder and its palette-swap Death Beholder (also renamed EYE and PHANTOM).

1994: The Final Fantasy I∙II collection is released on Famicom. Beholder and Death Beholder use their NES graphics.

2000: The WonderSwan Color remake of Final Fantasy is released. The graphics for Beholder and Death Beholder are based on their NES designs, and they are renamed Evil Eye and Death Eye. These changes hold for all subsequent versions.
 

Lokii

(He/Him)
Staff member
Moderator
After reviewing the wiki I have to admit those stalks got eyeballs. Maybe they are black market Beholders but I dunno. Regardless of little stalky eyes a Beholder is mostly big eyeball and a Malboro is mostly a big mouth.

Edit: Ah well. There you have it I guess.
 

Dracula

Plastic Vampire
(He/His)
Man I've even played the Japanese version of FF1 and totally forgot about that change! I'm disappointed in you, me!
 

Zef

Find Your Reason
(He/Him)
Anyway if Malboros are knockoff Beholders, what does that make Ahrimans?

z8gmss2.png


And I'm amused that Square would avoid one trademark infringement, only to use a name just one letter away from a major cigar company's major product.

My favorite variety has to be the FFXV one, as the things are just monumental, but I'm still disappointed at the FFXII ones for being so tiny. The crowns and mustaches are funny, but I can't take them seriously enough to laugh at the mustache when there's hardly any juxtaposition between the menace and the cuteness.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
And I'm amused that Square would avoid one trademark infringement, only to use a name just one letter away from a major cigar company's major product.

For the record, the Marlboro reference is an invention of localization. In Japanese, they're called Moruboru. There's no particular origin for the name other than "It looks like a Moruboru, doesn't it?"
 

Kirin

Summon for hire
(he/him)
Malboros are basically the one recurring element in FF that when you see them makes you say "Oh god, it's those fuckers."
 

WildcatJF

The Season, It's Here
(he / his / him)
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MEDUSA HEAD(CASTLEVANIA)
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#12 (116 points, nominated by Kzinssie [8], WildcatJF [8], Kishi [7], Positronic Brain [5])
First Appearance: Castlevania (pictured: Castlevania: Symphony of the Night)


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Here's what our donors had to say:
Actually not that difficult to deal with if you know what you're doing, but iconic all the same ~ Kishi​
Show me a person who hasn't been knocked into a pit by one of these and I'll show you a person who has never played Castlevania ~ Positronic Brain​
The worst mistake was making my masterpiece weak to a weapon from the Robot Master I possessed back then. I won't make the same mistake twice. ~ Mr. X​

Dear, I thought I told ya she's gonna drag your ass to town
And back down, and back down, and back down, back downtown, back downtown
Dear, I thought I told ya that you'll fall flat, face on the ground

If you want any sort of context here about our guest:
https://wildcatjfart.wordpress.com/so-this-webcomic-hub/ (search Shi Kurai on this page to jump to the exact area of reference)
 
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Dracula

Plastic Vampire
(He/His)
I'm not sure what Kishi is talking about. Medusa heads are literally impossible to avoid.
 

Kzinssie

(she/her)
Medusa heads are infuriating in the games with fixed jump arcs but in the later ones they're generally pretty easy to deal with. Those vertical sections in the SotN clock tower are a notable exception though, mostly because you don't really get time to react to them
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
Moves predictably but in a way that makes you stop and think about what you're doing. Balances the danger it presents and how hard it can be to hit by dying in one hit. Pairs well with hazards and other enemies as an added distraction. Symphony of the Night added a variant that can petrify the player character, but they were still just a minor annoyance in the non-linear games until Aria of Sorrow, where the map designers realized they could line the bottom of vertical shafts with defense-ignoring spikes to simulate the feeling of getting pitched into a bottomless pit. An extremely good, sound, memorable design.
 
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