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MCBanjoMike

Infamous third lava dolphin
(He/him)
I’m new to Sunshine and while it’s messy, I am mostly enjoying it. It’s definitely very different from all the other games.
 

Ludendorkk

(he/him)
It's a game with some very good parts and some very bad parts. Which parts seize you will determine how you feel about it
 
Yes - for all the love I have for Sunshine, I've only ever 100% completed it once. It took too long and required a paper checklist to mark my blue coins.

Never again.
 

Kazin

did i do all of that?
(he/him)
Yes - for all the love I have for Sunshine, I've only ever 100% completed it once. It took too long and required a paper checklist to mark my blue coins.

Never again.
I did it for the second time in my life last week with a guide for the blue coins and I had a good time with it (other than Noki Bay, in which blue coin collecting is a huge pain because of that one giant wall that has innumerable blue coins hidden in it that no text guide can explain well enough which is which [and I'll be damned if I'm going to watch a video walkthrough]).

But yeah, I don't recommend trying to 100% it. Just get all the shines you want, and remember to go back to the FLUDD-less areas after you beat them once.
 
MinnMax is doing their "Deepest Dive" game club discussion on Mario 64. The first video podcast is a conversation about all the levels & stars up through the first Bowser fight:

 

muteKi

say "fish don't exist" to my face, motherfucker
oooh dan ryckert as a guest. I want to hear what ryckert has to say about the game
 
After finally finishing SM64 100%, I feel like Tiny-Huge Island is the worst course in the game by far. Tick-Tock Clock and Rainbow Ride go for something too ambitious for the engine to handle, but at least they went for something. Tiny-Huge Island has almost nothing interesting about it. All the textures are the same as Tall Tall Mountain (which you JUST finished if you did them in order). It does nothing with the big/small gimmick. 100% of the challenge on the level is due to bottomless pits and the course loves giving you bad camera angles. The course is a major disappointment given what you'd think they'd do with the theme.

If it had been one of the earlier courses or more spaced out from Tall Tall Mountain maybe I'd feel better about it, but it's a big old re-hash right near the end of the game.
 

muteKi

say "fish don't exist" to my face, motherfucker
It does nothing with the big/small gimmick.
The one thing that the gimmick does is just make the level a pain to navigate. The fun of the level concept begins and ends at the entrance paintings.
 
Tiny-Huge island might be the only course that I fear the 100 coin star more than Dire, Dire Docks. Definitely hit the nail on the head with the bottomless pits.
 

FelixSH

(He/Him)
It's extremely likely that this is pure nostalgis speaking, but I like Big-Small Island. I actually think there is no level that I dislike in Mario 64. That one is a bit special to me, because it was the greatest aha moment in the game, when I realised how to get to Wiggler.
 

Dracula

Posts: 52,928
(He/His)
The 100-coin star on Tiny Huge is actually very easy. The trick is that you just have to butt stomp the giant goombas, and they all give you a blue coin. You never have to go into a pipe, and you definitely don't have to re-do the red coin room.
 

Sprite

(He/Him/His)
Oh man I forgot when you beat Bowser in 64 he’s kind of cool with it because he wants to watch the ending. That charmed the pants off me.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
Wow, I'd completely forgotten that, too. His monologue changes when you have all 120 Stars, and I never forgot that—but I have no idea when last I actually saw his sub-120 lines.
 

Sprite

(He/Him/His)
Bowser said:
Nooo! It can't be! You've really beaten me, Mario?!! I gave those troops power, but now it's fading away! Argghh! I can see peace returning to the world! I can't stand it!

Hmmm... It's not over yet... C'mon troops! Let's watch the ending together! Bwa ha ha!
 

Rascally Badger

El Capitan de la outro espacio
(He/Him)
I am about as far into Super Mario Sunshine as I've ever been (about 25 Shines) and I think I legitimately don't like it. It is the stages without FLUDD that are killing me, because that is where it becomes clear that this is a Mario game that just doesn't control all that well. There are problems with the camera in other Mario games, but Sunshine is the only one where I die because Mario did not do what I expected him to do. I have died a lot because I ran off the edge without jumping; I guess I pushed the button a fraction of a second too late. I don't have that problem with other Mario games. That last chance to jump is not clear in Sunshine. The timing of everything is just different. Sometimes I side somersault when I don't mean to. I've played a lot of Mario games, and I can't think of another one where I have this much trouble getting Mario to move how I want him to.
 
Yeah. On the one hand I wish some more love had gone into fixing or sanding off some of the rough edges from SMS, but on the other hand there are just some things so rotten at the core of the game that it would take a lot of work to fix it. Better to leave it as a testament to what it was, Nintendo learned lessons from it that went into Galaxy and Odyssey.

Being able to make even a single save state for these 3D All Stars games would have made the frustrating parts so much easier to tolerate. Even a weird checkpoint save state system like the Mega Man X Collections would have some stuff better.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
I am about as far into Super Mario Sunshine as I've ever been (about 25 Shines) and I think I legitimately don't like it. It is the stages without FLUDD that are killing me, because that is where it becomes clear that this is a Mario game that just doesn't control all that well. There are problems with the camera in other Mario games, but Sunshine is the only one where I die because Mario did not do what I expected him to do. I have died a lot because I ran off the edge without jumping; I guess I pushed the button a fraction of a second too late. I don't have that problem with other Mario games. That last chance to jump is not clear in Sunshine. The timing of everything is just different. Sometimes I side somersault when I don't mean to. I've played a lot of Mario games, and I can't think of another one where I have this much trouble getting Mario to move how I want him to.
I was going to come here and make this exact post. The controls with FLUDD are almost OK, but without it they suuuuuuck. Just burned through a dozen lives in those stages without grabbing a single shine, it was rough.
 

Kazin

did i do all of that?
(he/him)
Mario Sunshine would benefit greatly by doing away with the lives system, and the FLUDD-less levels are the best reason.
 

Issun

Could be a fren
Really, Mario should have done away with lives in the SNES days, but some vestiges are hard to shake.
 
the side somersault window is too big for sure. it feels great doing it, but having to explicitly pause even before walking a few steps just so i don't trigger it when im just trying to normal jump is a weird sensation.

but again i will just reiterate that i absolutely love the movement of sunshine the most of the three games involved here. The only problem i'm having is i don't love the world that much (tho the levels are pretty good to move around in. mostly just visual bore for me)
 

FelixSH

(He/Him)
I think all the FLUDD-less levels have an easy to reach 1up mushroom near the beginning. Which just make the life system all the more pointless, but it at least makes it so that you have infinite tries.
 

Juno

The DRKest Roe
(He, Him)
I'm past 70 stars into SM64 and I'd say it's mostly as good as I remember it. The camera is undoubtedly a problem and keeps it from being the best it can be, but I still feel like Mario controls well and most of the levels are fun to explore.
 

Octopus Prime

Mysterious Contraption
(He/Him)
the side somersault window is too big for sure. it feels great doing it, but having to explicitly pause even before walking a few steps just so i don't trigger it when im just trying to normal jump is a weird sensation.

but again i will just reiterate that i absolutely love the movement of sunshine the most of the three games involved here. The only problem i'm having is i don't love the world that much (tho the levels are pretty good to move around in. mostly just visual bore for me)
I feel the opposite, myself; Mario’s fun to move around, yes, but it’s such a pain to make sure he winds up where you want him to be. Even WITH Fludd it’s easy to flub a jump; which isn’t so much of an issue early in the game when you’ve just got to waste some time going back, but later the obstacles get much trickier and penalties harsher.

But I also love Delfino, and love wandering around that place finding stuff.
 

Phantoon

I cuss you bad
I'm past 70 stars into SM64 and I'd say it's mostly as good as I remember it. The camera is undoubtedly a problem and keeps it from being the best it can be, but I still feel like Mario controls well and most of the levels are fun to explore.
Yeah, I generally go for the far Mario cam and it generally picks the best angle unless you're somewhere claustrophobic like inside the pyramid.
 

zonetrope

(he/him)
The SM64 star that teaches you the wall jump is more difficult than any wall jump I've played in any other Mario game. I guess that's one way to teach the player.
 
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