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I did it for the second time in my life last week with a guide for the blue coins and I had a good time with it (other than Noki Bay, in which blue coin collecting is a huge pain because of that one giant wall that has innumerable blue coins hidden in it that no text guide can explain well enough which is which [and I'll be damned if I'm going to watch a video walkthrough]).Yes - for all the love I have for Sunshine, I've only ever 100% completed it once. It took too long and required a paper checklist to mark my blue coins.
Bowser said:Nooo! It can't be! You've really beaten me, Mario?!! I gave those troops power, but now it's fading away! Argghh! I can see peace returning to the world! I can't stand it!
Hmmm... It's not over yet... C'mon troops! Let's watch the ending together! Bwa ha ha!
I was going to come here and make this exact post. The controls with FLUDD are almost OK, but without it they suuuuuuck. Just burned through a dozen lives in those stages without grabbing a single shine, it was rough.I am about as far into Super Mario Sunshine as I've ever been (about 25 Shines) and I think I legitimately don't like it. It is the stages without FLUDD that are killing me, because that is where it becomes clear that this is a Mario game that just doesn't control all that well. There are problems with the camera in other Mario games, but Sunshine is the only one where I die because Mario did not do what I expected him to do. I have died a lot because I ran off the edge without jumping; I guess I pushed the button a fraction of a second too late. I don't have that problem with other Mario games. That last chance to jump is not clear in Sunshine. The timing of everything is just different. Sometimes I side somersault when I don't mean to. I've played a lot of Mario games, and I can't think of another one where I have this much trouble getting Mario to move how I want him to.
I feel the opposite, myself; Mario’s fun to move around, yes, but it’s such a pain to make sure he winds up where you want him to be. Even WITH Fludd it’s easy to flub a jump; which isn’t so much of an issue early in the game when you’ve just got to waste some time going back, but later the obstacles get much trickier and penalties harsher.the side somersault window is too big for sure. it feels great doing it, but having to explicitly pause even before walking a few steps just so i don't trigger it when im just trying to normal jump is a weird sensation.
but again i will just reiterate that i absolutely love the movement of sunshine the most of the three games involved here. The only problem i'm having is i don't love the world that much (tho the levels are pretty good to move around in. mostly just visual bore for me)
Yeah, I generally go for the far Mario cam and it generally picks the best angle unless you're somewhere claustrophobic like inside the pyramid.I'm past 70 stars into SM64 and I'd say it's mostly as good as I remember it. The camera is undoubtedly a problem and keeps it from being the best it can be, but I still feel like Mario controls well and most of the levels are fun to explore.