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It does not move the game to act 2, but also changing acts doesn't block you from returning to previous areas, but also some things do become unavailable due to story progression and the game doesn't tell specifically which things do.Thanks! I knew it's on a different map because I've been to the transition point, but I wasn't sure if going there would move the game to Act II. I think I've done most of what there is to do in Act I, but I didn't want to move on before I was ready.
Appreciate the info!It does not move the game to act 2, but also changing acts doesn't block you from returning to previous areas, but also some things do become unavailable due to story progression and the game doesn't tell specifically which things do.
I've run into this, yeah. I used Animate Dead in a fight where I had NPC helpers, and as soon as the fight was over, my ally said "you've gone too far" and aggroed on me. I was able to go nonlethal and lay her out flat, and she was fully willing to sell me stuff when I encountered her later, so... all's well that ends well I guess?I heard people freak out about animals and undead you can raise, which sounds not fun. Has that been patched? Do they disappear when you go to camp?
Interesting! I'd wondered about that. If I were in their seat I feel like I'd have just made it a thing that attempts to strip buffs from enemies, but I don't get paid big bucks to design games, ha.I read this week that they had to cut the spell Dispell Magic from the game because it would have nearly doubled the game's file size just to account for all the ways that spell would interact with the world.
I do think the way they scripted the dialogue leading into it could use some work though. Seems like there's no priority focus based on anything so even a character you recruited but didn't care about is just as likely to speak up as the characters you helped through all their personal stuff or romanced. There's a LOT of possible dialogue there and having it be totally random is not the greatest feeling.
I had also been misinformed about an abrupt ending that I was actively anticipating 25 percent of the way through act 3 (the longest act! not what I was expecting) but no, that was not in the cards. I liked the post-boss stuff and exploring the options there but I found the last several battles really overlong and unenjoyable, although I take it you might have liked those. Hard for me as a scrub, too. I don't think I would have been able to survive the final battle with all of my party alive without one scroll of globe (?) of invulnerability (?) or whatever I randomly had that left me safely collected everyone near that portal.
the environment is fairly static and there seems to be way less combat so far