Yes, he is!
I am doing a Dark Urge playthrough and I don't think I'll do much different plotwise, because I never do when I play these. Everybody's getting different subclasses aside from Wyll but maybe I should change that. It just seems like weird for him to be anything but Pact of the Blade for plot reasons... Anyway, the combat is so far a lot easier because I know more about the systems and because Way of the Open Hand Monk is probably just a lot better than Storm Sorcerer... I killed Grym before his second round came up and he cooled down. Just playing on balanced, though.
Ultimately I do like this game more if I am not wasting my life making the combat more difficult so I do think I'll take three boring-ass rogue levels so I can get an extra bonus action. And hey, my main character will be better at lockpicking, too. I'll still probably almost always have Astarion in the party (Arcane Trickster this time) and he'll be wearing the Graceful Cloth and doing most of that shit anyway. I'm having Karlach be a Wild Magic Barbarian and unfortunately it is not as fun as I'd like. Combat is mostly over before she can use any cool powers if she gets them instead of something uselessly defensive. I'll probably have her go thief as well... monoclasses only for everyone else, though! That's just what I believe, except when I don't.
I made one potion in my first playthrough for a sidequest and then otherwise never touched alchemy. I decide to press the crafting buttons more this time for animal speaking potions and it seems weird that you can't choose what the second component is. It does seem to default to the most disposable ingredients (health potions, poison resistance) but it's still a bit strange. Unless I'm missing something?