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Baldur's Gate 3: The illithid conspiracy

One thing about the size of Act III is that how big it is depends a lot on how completionist you want to be. You'll reach the level cap soon, at which point you'll have a lot of quests to finish of character stories or challenges to give you equipment that you probably don't need in the first place if you can beat the challenge to begin with. It could be pretty short if you hit the level cap, wrap up the character stories that seem most relevant, then just focus on the main narrative.

If you want do everything though, it's very big, especially the first time through when you're figuring things out, since there are a lot of interlocking pieces that can be a bit overwhelming.
 

Yimothy

Red Plane
(he/him)
I’m working on solving a murder, and as part of that I dug up the coffin of the victim. I tried to use speak with the dead, but couldn’t seem to do it while the guy was in the coffin, so I tried to take him out, but he was too heavy, so I switched to a stronger character. No option to move him, so I had to add him to my inventory, then drop him on the ground in an undignified manner (other option was to throw him). Then I was able to speak with his ragdolled corpse. Afterwards I wanted to put him back in the coffin, but couldn’t seem to move him in. So I had the strong character pick him up, opened the coffin and tried to move him from my inventory to the coffin, but there was no response to my button presses. So I had to drop him on the ground again.

I realise this is a collection of 1s and 0s and not a real corpse, but I feel this was not a good role playing experience.
 

Yimothy

Red Plane
(he/him)
I’ve reached the lower city. I took a shot at attacking Gortash during his coronation but it led to a combat encounter that I’m pretty sure is intended to be impossible or close to it, so I’ve left him for now. He told me about a doppelgänger in my camp, which seems like it should be a big deal but I can’t find any way to pursue it. Maybe the upcoming event relating to that was pushed aside by Wyll’s devil patron showing up to make a new contract? Which itself didn’t make a huge amount of sense - I thought there was an agreement for Wyll’s contract to lapse in six months, so it’s not clear why he had to participate in this new one. Anyway, I chose not to have the devil save his dad, which apparently is the same as choosing to kill the guy. If he’s hidden somewhere in the game map I’m probably gonna find him eventually, game.
 

Yimothy

Red Plane
(he/him)
Haven’t posted in a little while, but I’m still playing. The kidnapping I mentioned in my last post has happened, but it’s only Halsin so I’m not in a huge rush to resolve it. I’ve set up Rolan in his tower and looted his basement, and taken Gale to talk to his god. Most recently a bunch of fishmen came up onto the docks and attacked, so I took them out. Afterwards the fist showed up an arrested me, which I didn’t really understand until I figured out that I’d left a concentration spell active (moonbeam) and an NPC walked into it after the fight and died. Seems a bit unfair.
 
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Yimothy

Red Plane
(he/him)
I went to the House of Hope, stole the hammer and killed Raphael. Good riddance. Doing that tipped me over to level 12, which I think is the cap for this game. When the fight started I thought I’d just make an attempt at it to better plan a proper go at it, but I won first time.

I started by rolling a 20 first go to get the big demon dude to side with me, the main benefit of which was not having to deal with him during the fight - he killed Hope’s sister who I would otherwise have probably tried to spare and did a little bit of damage to the other enemies but nothing significant. Then I threw up a globe of invulnerability using my first character to get a turn, which was Karlach. Probably should have realised that using frenzy would make her lose concentration but I didn’t, so that was a waste of a scroll and a turn. Had the next character use another scroll to make my party and several enemies invulnerable and started using ranged attacks on enemies outside the globe or melee when they were close enough to hit without my guys stepping outside. Also had some luck having Karlach and Lae’zel pick up enemies inside the globe and throw them at enemies outside the globe. Plus Hope has a spell that just eliminates one enemy, even if they’re in the sphere, so I got rid of a couple of them that way.

With the minor enemies out of the picture I gave up on the sphere once it ran out and had my team split up to take out the soul pillars. Gale was able to disable Raphael with hold monster, which lasts 10 turns. Fight won, right there! Except it turns out he has a thing that makes status effects wear off after one turn, so I started moving my party who had scattered to the pillars towards the corner where he was before I would run out of spell charges/scrolls. I got him down to about a third of his health before running out, then he transformed and started throwing spells around, immediately getting most of my party close to death and inflicted with hellfire. Hope’s group heal got them back to decent health and I remembered Gale has an ability from somewhere that lets him use a spell without a charge so I was able to hold Raphael again and finish him off with Karlach.

Annoyingly two of my characters were killed by hellfire while I couldn’t do anything during the cutscene after the fight
.
 

Yimothy

Red Plane
(he/him)
After some more exploration I’ve reacquainted myself with Ethel and bid her a more permanent farewell. I’ve also met Cazador with much less success - my first attempt at the encounter ended with Astarion permanently dead and the rest of my party wiped out. Might have to plan better for the second attempt.
 

lincolnic

can stop, will stop
(he/him)
I’ve also met Cazador with much less success - my first attempt at the encounter ended with Astarion permanently dead and the rest of my party wiped out. Might have to plan better for the second attempt.
Pro tip if you want one: if you start combat before Cazador and Astarion start talking to each other (like with a ranged attack), you'll skip the part where Astarion gets caught up in the ritual and will be able to use him for the whole fight.
 

Yimothy

Red Plane
(he/him)
I gave that a shot, which let me get in a decent amount of damage before the fight started, but then when he got his first turn Cazador started the dialogue and put Astarion into the ritual again. But this time I had Lae’zel use misty step to get to him and help him. On the second turn Astarion used a scroll of sunlight, which got rid of Cazador’s most form and did pretty good damage to the skeleton wizard guy, then Lae’zel menaced, disarmed, and feinted at Cazador, and used second wind for another attack to finish him off, and used her other two attacks to finish the wizard. Shadowheart used spirit guardians to eliminate the pesky bats, my Monk MC beat up the wolves and undead, Astarion put up a cloud of daggers to finish off some weakened enemies, Lae’zel hit some more guys with her hammer and before you know it it was all over.

I wound up talking Astarion out of ascending. The other six spawn in the room were spared, but he killed the rest of them, which I guess was the good alignment thing to do? I failed to persuade the gur leader that killing their now-undead children was merciful
but they all told me I did the right thing anyway.
 

Sarcasmorator

Same as I ever was
(He/him)
Still waiting on the PS5 version to ship; with any luck I'll get it right around the time I finish up with Shadow of the Erdtree.
 
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