We had our first companion tell us they were leaving permanently. This one feels pretty inevitable for anyone who isn't actively using
Shadowheart, given that companion's whole deal and the setting of Act 2.
A little worried about entering Act 3 given word of mouth about optimization taking a dive there and increased general bugginesss. We'll see in a few days, I guess!
We've also had some bugs, but honestly primarily about the level I would expect for a CRPG of this scale on release, even after a long Early Access period. Local co-op is new with the public release, and I figure that introduces a number of optimization problems not addressed in early access for us. The vast majority of issues have been resolved by just quicksaving and immediatlely quickloading to see if the game would sort itself out, though. The one time this didn't work was when a character clipped through a wall, but luckily we didn't lose much time from it.
I think another factor is that it's a Charisma based class but one where you can still mostly just be a heavily armored person who hits things really hard with a sword. If you want a party face as the main protagonist, it's probably the most beginner friendly option.
I don't think I'd personally want to do it in BG3 except maybe as an Oathbreaker on an evil run, though. I don't trust a video game to determine whether or not I'm following the conditions of my oath without clearer signalling than I hear this game provides. (Something I liked about playing a Paladin in Pillars of Eternity is that it can optionally explicitly mark whether or not dialogue choices are considered to be supporting your oath or not. I think you need that level of transparency in a video game to make a restriction like that not feel arbitrary, because the game doesn't have the abilityto make contextual judgements like a human being can...)
Shadowheart, given that companion's whole deal and the setting of Act 2.
A little worried about entering Act 3 given word of mouth about optimization taking a dive there and increased general bugginesss. We'll see in a few days, I guess!
We've also had some bugs, but honestly primarily about the level I would expect for a CRPG of this scale on release, even after a long Early Access period. Local co-op is new with the public release, and I figure that introduces a number of optimization problems not addressed in early access for us. The vast majority of issues have been resolved by just quicksaving and immediatlely quickloading to see if the game would sort itself out, though. The one time this didn't work was when a character clipped through a wall, but luckily we didn't lose much time from it.
Pally is closer to a gish than it has ever been. Half of its spell list is "cast magic through my sord at what I'm smakkin'".
EDIT:
Also the way alignment has been "gently abolished" means that Pallys are less often lawful stupid.
I think another factor is that it's a Charisma based class but one where you can still mostly just be a heavily armored person who hits things really hard with a sword. If you want a party face as the main protagonist, it's probably the most beginner friendly option.
I don't think I'd personally want to do it in BG3 except maybe as an Oathbreaker on an evil run, though. I don't trust a video game to determine whether or not I'm following the conditions of my oath without clearer signalling than I hear this game provides. (Something I liked about playing a Paladin in Pillars of Eternity is that it can optionally explicitly mark whether or not dialogue choices are considered to be supporting your oath or not. I think you need that level of transparency in a video game to make a restriction like that not feel arbitrary, because the game doesn't have the abilityto make contextual judgements like a human being can...)