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#241
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Round 4
Yellow Turn 1 Power: 14 Doom: 4 Signs: 0 ACTION: Pick Black Goat to gain 3 doom points. Take the He Who Must Not Be Named spellbook. (0 power) Power: 14 Doom: 4 Signs: 0 I didn't think it was worth a map update just for one spell book. I can add it on my next go-round. Let me know if the doom I give here comes off me. The wording on the map doesn't look like it. Windwalker is up. |
#242
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It doesn't come off you.
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#243
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Can't update the map at the moment.
Windwalker, turn 1 Power: 16 Doom: 7 Action: Summon Gnoph-keh in South Pacific. Power: 14 Doom: 7 |
#244
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Round 4
Crawling Chaos Action 2 Power: 14 Action: Summon Hunting Horror in Central America Power: 11 Doom: 21 Elder Signs: 2 |
#245
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#246
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Black Goat Round 4 Action 2
Power:9 Action: Summon 3 Dark Young to West Africa. Power:3 Last edited by periodical; 10-09-2014 at 01:13 PM. |
#247
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Round 4
Cthulhu Action 2 Power: 9 Doom: 7 Elder Signs: 1 Action: Move Cthulhu, Star Spawn, 1 Cultist and 1 Deep One from East Africa to Indian Ocean; move Star Spawn from North Pacific to Indian Ocean. Power: 4 Last edited by Sarcasmorator; 10-09-2014 at 03:24 PM. |
#248
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Sorry, don't have map time right now. I'll get to it later tonight if no one else does first.
Round 4 Yellow Action 2 Power: 14 Doom: 4 Signs: 0 Action: Summon Hastur in Arabia (10 power). Take the Third Eye spellbook and an Elder Sign. Power: 4 Doom: 4 Signs: 1 |
#249
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Windwalker, turn 2
First off, I take the Arctic Wind spellbook since Yellow Sign has six spellbooks. Power: 14 Doom: 7 Action: Summon Gnoph-keh in the Arctic Ocean. Power: 13 Doom: 7 |
#250
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Round 4
Crawling Chaos Action 3 Power: 11 Action: Move Nyarlathotep from North Pacific to New Zealand. Move Hunting Horror from Indian Ocean to Central America. Power: 9 Doom: 21 Elder Signs: 2 When I update the map, I'll move the recently-summoned Dark Young to West Africa. |
#251
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Whoops, my mistake!
Here's the updated/corrected map: Last edited by Sarcasmorator; 10-10-2014 at 01:13 AM. |
#252
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Black Goat
Power:3 Action: Recruit Cultist in West Africa. Power:2 |
#253
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Round 4
Cthulhu Action 3 Power: 4 Doom: 7 Elder Signs: 1 Action: Capture Cultist in Indian Ocean, control Gate with my Cultist. Power: 3 Last edited by Sarcasmorator; 10-11-2014 at 10:38 AM. |
#254
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Round 4
Yellow Turn 3 Power: 4 Doom: 4 Signs: 1 ACTION: Desecrate Arabia. Success is guaranteed. Take an Elder Sign via The Third Eye and a Byakhee for desecrating. (1 power) Power: 3 Doom: 4 Signs: 2 |
#255
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are you sure
maybe you need more units i don't think you have enough |
#256
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Windwalker, turn 3
Power: 13 Doom: 7 Action: Recruit Cultist in Arctic Ocean. Power: 12 Doom: 7 |
#257
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Round 4
Crawling Chaos Action 4 Power: 9 Action:Spend 4 Power for the Invisibility spellbook. Power: 5 Doom: 21 Elder Signs: 2 |
#258
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Black Goat
Power:2 Action: Recruit Cultist in West Africa. Power:1 |
#259
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Round 4
Cthulhu Action 4 Power: 3 Doom: 7 Elder Signs: 1 Action: Submerge Cthulhu, both Star Spawn and 1 Deep One on Indian Ocean. Power: 2 Last edited by Sarcasmorator; 10-13-2014 at 01:48 AM. |
#260
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That costs a Power, y'know.
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#261
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Yeah, just a typo. Fixed.
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#262
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Round 4
Yellow Turn 4 Power: 3 Doom: 4 Signs: 2 ACTION: Use tSD to move the King and his court to South Asia. (1 power) ACTION: Capture the blue cultist. (1 power) Power: 1 Doom: 4 Signs: 2 |
#263
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On phone so can't update map.
Windwalker, turn 4 Power: 12 Doom: 7 Action: Move Ithaqua and 1 Cultist from Arctic Ocean to North Atlantic. Power: 11 Doom: 7 Last edited by aturtledoesbite; 10-13-2014 at 01:37 PM. |
#264
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Round 4
Crawling Chaos Action 5 Action:Move Nyarlathotep to East Africa Power: 4 Doom: 21 Elder Signs: 2 |
#265
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Brave man, parking Nyarly within striking distance of Hastur like that.
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#266
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I'm pretty sure that every location on Earth is within striking distance of Hastur at this point.
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#267
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Well, yes, that's fair. Especially with combat an unlimited action for Yellow Sign now.
Last edited by Sarcasmorator; 10-13-2014 at 10:23 PM. |
#268
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3rd verse same as the first
Black Goat Power:1 Action: Recruit Cultist in West Africa. Power:0 |
#269
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Round 4
Cthulhu Action 5 Power: 2 Doom: 7 Elder Signs: 1 Action: Submerge to deliver Cthulhu, 2 Star Spawn and 1 Deep One to Central America. Power: 1 |