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#181
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Quote:
Incidentally, it looks like you only have one cultist in East Africa. Did you mean West Africa instead? My move won't change either way, so I may as well take my turn now: Round 3 Crawling Chaos Action 2 Power: 9 Action: Summon Nightgaunt in Australia Power: 8 Doom: 9 Elder Signs: 1 Last edited by MrChris; 09-30-2014 at 11:53 AM. |
#182
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Yup, West Africa is the one.
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#183
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Windwalker, Turn 2
Power: 9 Doom: 4 Action: Summon Gnoph-Ken in Antarctica. Power: 5 Doom: 4 |
#184
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Round 3
Yellow Turn 2 Power: 10 Doom: 2 Signs: 0 ACTION: Use Zin Gaya to transform the green cultist into an Undead. (1 power) Power: 9 Doom: 2 Signs: 0 |
#185
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Round 3
Cthulhu Action 2 Power: 2 Doom: 6 Elder Signs: 1 Action: Submerge all units in South Pacific (I put them to the side instead of on my sheet). Power: 1 |
#186
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It looks like everyone still has some power this round, so Periodical is up next.
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#187
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Black Goat Round 3 Action 2
Power:1 Summon 2 Ghouls to East Africa. Power:1 |
#188
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Round 3
Crawling Chaos Turn 3 Power: 8 Action: Summon Nightgaunt in South Asia Power: 7 Doom: 9 Elder Signs: 1 |
#189
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Windwalker, Turn 3
Power: 5 Doom: 4 Action: Summon Gnoph-Ken in Antarctica. Power: 2 Doom: 4 |
#190
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Them Gnoph-kehs is nasty business.
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#191
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...Oh, whoops, their name does end an in h, doesn't it? Looked like an n to me.
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#192
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I can't get my image to upload right now, but it's in Dropbox.
Round 3 Yellow Turn 3 Power: 9 Doom: 2 Signs: 0 ACTION: Use The Screaming Dead to move the King and his Court to East Africa. (1 power) ACTION: Use Zin Gaya to turn the red cultist into an Undead. (1 power) Power: 7 Doom: 2 Signs: 0 |
#193
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Round 3
Cthulhu Action 3 Power: 1 Doom: 6 Elder Signs: 1 Action: Submerge to deliver Cthulhu and his posse to East Africa, control Gate. Power: 0 |
#194
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Getting kind of crowded in there, isn't it?
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#195
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I'll be happy to depopulate it next round if y'all wanna stick around!
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#196
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I like this option. Depopulation sounds fun.
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#197
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periodical, you around?
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#198
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Yup, here.
Black Goat Round 3 Action 3 Power:1 Recruit a Cultist in West Africa. Power:0 |
#199
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Round 3
Crawling Chaos Action 4 Power: 7 Action: Move Nyarlathotep from Australia to North Pacific. Power: 6 Doom: 9 Elder Signs: 1 I'll update the map now. |
#200
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Windwalker, Turn 4
Power: 2 Doom: 4 Action: Move Cultist from Antarctica to South Pacific, control Gate. Power: 1 Doom: 4 |
#201
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Round 2
Yellow Turn 4 Power: 7 Doom: 2 Signs: 0 ACTION: Desecrate East Africa. 1d6=1. Success. Take a Byakhee as my free monster and Shriek of the Byakhee as my spellbook for desecrating Africa or Australia. Power: 5 Doom: 2 Signs: 0 |
#202
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Sarcasmorator and periodical are out of Power, so that puts it at MrChris's turn.
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#203
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Cthulhu and Black Goat are out of power, so it looks like it's my turn again.
Round 3 Chaos Action 5 Power: 6 Action: Capture Cultist in North Pacific. Power: 5 Doom: 9 Elder Signs: 1 |
#204
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Windwalker, Turn 5
Power: 1 Doom: 4 Action: Hibernate. Gain 4 power from enemy GOOs. [no map update necessary] Power: 0+5 Doom: 4 |
#205
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Round 2
Yellow Turn 5 Power: 5 Doom: 2 Signs: 0 ACTION: tSD to move the King et al. to Arabia. ACTION: Capture the red cultist in Arabia. Power: 3 Doom: 2 Signs: 0 |
#206
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Round 3
Chaos Action 6 Power: 5 Doom: 9 Elder Signs: 1 Action: Capture Cultist in North Pacific Power: 4 Doom: 9 Elder Signs: 1 aturtledoesbite is hibernating, so it's Gerad's turn again. |
#207
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Round 2
Yellow Turn 6 Power: 3 Doom: 2 Signs: 0 ACTION: Build and control gate in Arabia. Power: 0 Doom: 2 Signs: 0 All you, MrChris. |
#208
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Acquire target: MrChris
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#210
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Nope.
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