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Ia! Ia! Cthulhu Fhtagn! — Let's All Play Cthulhu Wars!

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  #151  
Old 09-27-2014, 10:16 PM
Sarcasmorator Sarcasmorator is offline
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I think we can safely delete the Round 1 folder at this point, if that'll help.
  #152  
Old 09-27-2014, 10:17 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by aturtledoesbite View Post
Nope. Ithaqua's Ferox passive prevents you from capturing any of my cultists with a monster, regardless of if the cultist has friends in the Area or not.

Try again.
NOOOOOOOOOO

I forgot.

OK, then, Action: Recruit Cultist in Indian Ocean.



Power: 1
  #153  
Old 09-27-2014, 10:19 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Sarcasmorator View Post
I think we can safely delete the Round 1 folder at this point, if that'll help.
OK, done and uploaded. Thanks.
  #154  
Old 09-27-2014, 10:31 PM
MrChris MrChris is offline
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Round 2
Chaos Turn 5


Power: 5
Doom: 3
Elder Signs: 0

Action: Capture Cultist in South Atlantic

Take spellbook: Emissary of the Outer Gods

Power: 4
  #155  
Old 09-27-2014, 11:18 PM
Sarcasmorator Sarcasmorator is offline
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Round 2
Cthulhu Action 6


Power: 1
Doom: 3
Elder Signs: 0

Action: Recruit Cultist in North Pacific.



Power: 0

Once MrChris has used up the rest of his power we are on to Gather Power for Round 3, I believe.

Last edited by Sarcasmorator; 09-27-2014 at 11:43 PM.
  #156  
Old 09-28-2014, 12:48 AM
periodical periodical is offline
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Did I miss how Nyar got to South Atlantic in 1 move?
  #157  
Old 09-28-2014, 12:49 AM
aturtledoesbite aturtledoesbite is offline
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Flight lets him move up to two spaces in one action. South Asia > Indian Ocean > South Atlantic.
  #158  
Old 09-28-2014, 08:26 AM
MrChris MrChris is offline
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Round 2
Crawling Chaos Final Actions


Power: 4
Doom: 3
Elder Signs: 0

Action: Summon Cultist in South Atlantic, Control Gate.

Power: 3

Action: Move Nyarlathotep from South Atlantic to Australia. (I'd pause to offer Cthulhu a chance to Devolve here, but it looks like he can only have 4 Deep Ones on the map at one time; if I'm wrong about this, let me know.)

Power: 2

Action: Capture Cultist in Australia.

Power: 1

Action: Move Cultist from South Asia to Australia, Control Gate.

Power: 0

Unless anyone else can take some action, that looks like the end of the round. I'll update the map now.
  #159  
Old 09-28-2014, 10:21 AM
Sarcasmorator Sarcasmorator is offline
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And that's the round!



On to Gather Power. By my count:

Great Cthulhu has 12 (5 from Cultists, 6 from Gates, 1 from uncontrolled Gate)
Yellow Sign has 11 (6 from Cultists, 2 from Gate, 2 from Desecrations, 1 from uncontrolled Gate)
Windwalker has 15 (6 from Cultists, 4 from Gates, 1 from uncontrolled Gate, 4 from Hibernate)
Crawling Chaos has 15 (6 from Cultists, 6 from Gates, 1 from uncontrolled Gate, 2 from captured Cultists)
Black Goat has 9 (4 from Cultists, 4 from Gates, 1 from uncontrolled Gate)

No minimum power adjustment needed.

If no one has any corrections to my count, that makes I break the tie and choose Crawling Chaos as our new first player! MrChris chooses the direction of play.

Last edited by Sarcasmorator; 09-28-2014 at 11:10 AM.
  #160  
Old 09-28-2014, 10:55 AM
MrChris MrChris is offline
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I believe that Windwalker used Hibernate to carry over 4 power, which would have us tied at 15. As the previous turn's First Player, Cthulhu acts as the tiebreaker, right?
  #161  
Old 09-28-2014, 11:08 AM
Sarcasmorator Sarcasmorator is offline
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Ah, quite right! I'll leave it with Chaos.
  #162  
Old 09-28-2014, 11:24 AM
MrChris MrChris is offline
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Order of play will go to the left. Since I have 15 Power at the end of the Gather Power phase, I take the Madness spellbook.

Round 3 Doom Phase
Crawling Chaos


I gain 3 Doom points from controlled gates.

I will use the Ritual this turn

I spend 5 power to gain 3 Doom points from controlled gates and 1 Elder Sign for having 1 GOO on the board. The Ritual track marker advances one space.

Power: 10
Doom: 9
Elder Signs: 1

It is now Windwalker's turn.
  #163  
Old 09-28-2014, 12:13 PM
aturtledoesbite aturtledoesbite is offline
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SCREW YOUUUUUUUUUUUU CTHULHU!

also nyarls too but i blame cthulhu more

Anyway: Not using the Ritual this round, so 15 Power, 4 Doom.
  #164  
Old 09-28-2014, 01:04 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by aturtledoesbite View Post
SCREW YOUUUUUUUUUUUU CTHULHU!

also nyarls too but i blame cthulhu more
Don't blame me! He could never have tied with you if you hadn't backed out of paying for Thousand Forms (on his suggestion!) and given him 5 power instead. He took two gates, captured a Cultist and recruited a Cultist with that power! Counting what he earned for this round, he got 11 power thanks to that one action.

Last edited by Sarcasmorator; 09-28-2014 at 01:15 PM.
  #165  
Old 09-28-2014, 01:15 PM
aturtledoesbite aturtledoesbite is offline
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I actually can blame you, because his actions are all that stopped you from having an equivalent amount of Power.
  #166  
Old 09-28-2014, 01:16 PM
Sarcasmorator Sarcasmorator is offline
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Well, fair enough, there.
  #167  
Old 09-28-2014, 01:21 PM
MrChris MrChris is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Don't blame me! He could never have tied with you if you hadn't backed out of paying for Thousand Forms (on his suggestion!) and given him 5 power instead. He took two gates, captured a Cultist and recruited a Cultist with that power! Counting what he earned for this round, he got 11 power thanks to that one action.
This is where I point out that if it hadn't been for me and Yellow Sign attacking your Cultists and Gates, you would most likely have had 14-15 power this turn, and been First Player yet again. At least this way we set a reasonable limit on the number of times you can throw Cthulhu at our faces this turn!
  #168  
Old 09-28-2014, 01:26 PM
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Yeah, otherwise I'd probably have gotten a Shoggoth to the board and/or done a Cultist shuffle to take the Central America gate. I lost track of how many plans I discarded in the last few turns.
  #169  
Old 09-28-2014, 01:30 PM
Gerad Gerad is offline
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No ritual.

11 power, 2 doom.
  #170  
Old 09-28-2014, 01:31 PM
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No Ritual, 3 doom

Power: 12
Doom: 6
Elder Signs: 0

Last edited by Sarcasmorator; 09-28-2014 at 01:43 PM.
  #171  
Old 09-28-2014, 10:36 PM
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periodical is up for Doom.
  #172  
Old 09-29-2014, 06:22 PM
periodical periodical is offline
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No Ritual for me.

Power:9
Doom:3
  #173  
Old 09-29-2014, 07:21 PM
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All right, then, here we gooooooooooo



Crawling Chaos is up.
  #174  
Old 09-29-2014, 07:35 PM
MrChris MrChris is offline
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Round 3
Crawling Chaos Action 1


Power: 10
Doom: 9
Elder Signs: 1

Action: Summon Nightgaunt in South Atlantic (1 Power)

Power: 9

Windwalker is up.
  #175  
Old 09-29-2014, 07:43 PM
aturtledoesbite aturtledoesbite is offline
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Windwalker, Turn 1

Power: 15
Doom: 4

Action: Summon Rhan-Tegoth in South Pacific. Take Howl spellbook.



Power: 9
Doom: 4
  #176  
Old 09-29-2014, 09:37 PM
Gerad Gerad is offline
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Round 3
Yellow Turn 1


Power: 11
Doom: 2
Signs: 0

ACTION: Capture white cultist in Indian Ocean (1 power).



Power: 10
Doom: 2
Signs: 0
  #177  
Old 09-29-2014, 09:40 PM
Sarcasmorator Sarcasmorator is offline
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Round 3
Cthulhu Turn 1

Power: 12
Doom: 6
Elder Signs: 0

Action: SUMMON CTHULHU to South Pacific, take the Submerge spellbook and an Elder Sign (as per Immortal)



Power: 2
Elder Signs: 1

Last edited by Sarcasmorator; 09-29-2014 at 09:52 PM.
  #178  
Old 09-29-2014, 09:49 PM
MrChris MrChris is offline
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Well, that escalated quickly.
  #179  
Old 09-29-2014, 09:53 PM
Sarcasmorator Sarcasmorator is offline
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From what I've read, round 3 or so is when things get nuts.
  #180  
Old 09-30-2014, 11:31 AM
periodical periodical is offline
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Ok well I'm gonna continue not knowing how to get spells without getting killed.

Action: Summon Shub-Niggurath to East Africa, sac-ing both cultists there and taking Thousand Young. (How do I get the spellbook for sac-ing cultists? Just do it for fun?)

Power:1
Doom:3
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