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#271
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Oops, looks like we were updating the map simultaneously. Windwalker, use the Yellow Sign file.
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#272
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Windwalker, turn 5
Power: 11 Doom: 7 Action: Construct a Gate in North Atlantic, take control of it. Power: 8 Doom: 7 |
#273
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Round 4
Crawling Chaos Turn 6 I'd been hoping to kill the King in Yellow before Hastur murders us all next turn, but I can't just let you devour all of my dudes in Central America, Cthulhu. Action:Battle against Great Cthulhu in East Africa Pre-Battle: Use Seek and Destroy to move 2 Hunting Horrors to East Africa. Roll: 5 3 5 6 3 4 3 1 2 6 5 1 2. Power: 3 Doom: 21 Elder Signs: 2 |
#274
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My Deep One rolls a 2. Both my units in East Africa die.
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#275
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That could have gone worse. I believe that's the end of my turn, and Black Goat is out of power, so Cthulhu is up. Also, if the wording on the spreadsheet is accurate, it looks like Windwalker's Cannibalism is a non-optional effect, so I assume that a Wendigo spawns in East Africa after the battle.
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#276
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Quote:
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#277
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Round 4
Cthulhu Action 6 Power: 1 Doom: 7 Elder Signs: 1 Action: Attack Crawling Chaos in Central America. Pre-battle: Choose a unit for Cthulhu to Devour. Power: 0 Last edited by Sarcasmorator; 10-14-2014 at 08:09 PM. |
#278
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Sarc, didn't you have 1 Power remaining at the end of last turn? Or did you gain a point of Power somehow? Regardless:
Pre-Battle: Cthulhu devours the Cultist. The Flying Polyp uses Invisibility to sideline itself from the battle. |
#279
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You're right, I've adjusted it.
Cthulhu and his wrecking crew roll dice at nothing. |
#280
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And then it's my turn.
Windwalker, turn 6 Power: 8 Doom: 7 Action: Move Rhan-Tegoth to South Atlantic. Power: 7 Doom: 7 |
#281
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Round 4
Crawling Chaos Action 7 Power: 3 Action:Move Nyarlathotep to South Atlantic Power: 2 Doom: 21 Elder Signs: 2 |
#284
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And by spending 1 Power, I can ignore every single one.
Also a Wendigo spawns from the blood of the Nightgaunt. Power: 5 |
#285
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According to the FAQ in the Windwalker rulebook, even though Rhan-Tegoth survives due to Eternal, Nyarlathotep's Harbinger still fires because he landed a hit. I take 2 Elder Signs.
Round 4 Crawling Chaos Action 8 Action:Battle with Windwalker in South Atlantic. Assuming your Wendigo uses Howl, I'll move one Hunting Horror to East Africa. Roll: 1 3 4 5 3 1 3 3 3 2 3 Power: 1 Doom: 21 Elder Signs: 4 |
#287
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The Cultist in the South Atlantic dies. Nyarlathotep is pained to the Indian Ocean. Rhan-Tegoth is pained to South America East and the Wendigo is pained to South America West.
Power: 1 Doom: 21 Elder Signs: 6 |
#288
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Isn't Cannibalism post-battle? The Wendigo shouldn't have been around during hit resolution to be pained.
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#289
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There was already a Wendigo there. I'll be updating the map in a bit, but there are currently three Wendigoes on the field; East Africa, South America West, and South Atlantic.
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#290
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I believe that's correct, but another Wendigo was spawned in the South Atlantic after the previous battle there; it's easy to miss because neither Turtle nor myself have updated the map for a couple turns. I just updated it now, so there are now Wendigo in South America West, South Atlantic, and East Africa.
EDIT: JINX! |
#291
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Windwalker, turn whatever
Power: 5 Doom: 7 Action: Move 2 cultists from Antarctica to South Atlantic; control Gate. Power: 3 Doom: 7 |
#292
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Round 4
Crawling Chaos Action 9 Or Something Action: Recruit Cultist in East Africa and control gate. Power: 0 Doom: 21 Elder Signs: 6 |
#293
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Windwalker, last turn
Power: 3 Doom: 7 Action: Move Ithaqua to South Atlantic. -1 Power Action: Move Ithaqua + Cultist to East Africa. -1 Power Action: Capture CC Cultist, control Gate. -1 Power Power: 0 Doom: 7 |
#294
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Gather Power phase
GC - 1 cultist + 1 gate + 1 captured cultist + 1 open gate = 5 Power YS - 6 cultists + 2 gates + 1 captured cultist + 1 open gate + 5 desecrations = 17 Power WW - 6 cultists + 6 gates + 1 open gate + 1 captured cultist = 20 Power CC - 2 cultists + 2 gate + 1 open gate = 7 Power BG - 4 cultists + 1 gate + 1 open gate = 7 Power Minimum Power is 10, GC, CC, and BG all get boosted to that. Can everyone confirm before I continue? |
#295
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In retrospect, trying to cockblock Ithaqua may not have been the best idea I ever had.
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#296
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Looks right.
And also in retrospect, I probably should have betrayed Yellow Sign and eaten his Cultists. Ah, well! |
#297
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That looks right to me, too.
And yeah, Sarcasmorator, I spent most of that last round preparing for some kind of big showdown with the Yellow Sign, and it just never materialized. I considered warning you about the Invisibility trick ahead of time and suggesting that you attack the Byakhee in Central America instead, but I was afraid that if I did that, you'd just capture my Cultist (which was almost certainly the better move anyway). |
#298
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I knew about the Invisibility trick, actually; I just weren't sure you were, and I was pretty much committed by that point anyway to trying for my 2-kill spellbook. I thought about just capturing your Cultist instead, but you had enough power to bring him right back anyway and it would ultimately do me no good; I'd get minimum power either way.
This game has a really complex power economy that I think I might need to write a bit about just to get my head around it better. By far the most expensive action is movement, but every faction has a shortcut of some sort or another. |
#299
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You guys are really worried about me for someone who's in something like second-to-last right now!
I personally don't see how I catch Crawling Chaos. Isn't 30 doom the end? MrChris may be there already with some good Elder Sign rolls. Are we supposed to be doing something about Elder Signs, to know how much they're worth? |
#300
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Quote:
(and yes, in retrospect, i should not have taken the direct approach) |