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#211
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Kate steadies herself by popping a Skill Point from the local pharmacy.
Turns out the skill was inside her all along. |
#212
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Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 5/10 || 10/12 || 8/8 || 9/9 || || Sanity || 6/10 || 7/8 || 10/12 || 9/11 || || Skill Points || 2 || 3 || 3 || 3 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 8 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 14 || Event III: 2/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Quote:
Quote:
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#213
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Keeper Turn
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 5/10 || 10/12 || 8/8 || 9/9 || || Sanity || 6/10 || 7/8 || 10/12 || 9/11 || || Skill Points || 2 || 3 || 3 || 3 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 8 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 17 || Event III: 3/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Quote:
Quote:
Quote:
Quote:
Fixed my move since Dexter had left the tile. Last edited by sraymonds; 12-04-2012 at 10:48 PM. |
#214
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Sister Mary is not doing very well at dealing with horror.
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#215
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#217
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Map's been updated!
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 5/10 || 10/12 || 8/8 || 9/9 || || Sanity || 6/10 || 7/8 || 9/12 || 8/11 || || Skill Points || 2 || 3 || 3 || 2 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 8 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 17 || Event III: 3/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Quote:
Quote:
Quote:
Last edited by sraymonds; 12-03-2012 at 08:26 AM. Reason: Kate skill pnt |
#218
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Kate pops another skill point from her stash and manages to dodge okay.
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#219
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Sister Mary deals a blow, but takes some in return.
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#220
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Joe dodges out of the way of the zombie's clumsy blows and moves 1 space north.
Sister Mary kills the zombie but not before it claws at her. Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 5/10 || 10/12 || 6/8 || 9/9 || || Sanity || 6/10 || 7/8 || 9/12 || 8/11 || || Skill Points || 2 || 3 || 3 || 2 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 8 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 17 || Event III: 3/5 || || Mythos Cards: 4 || Trauma Cards: 4 || EDIT: I just realized that I forgot to upload the updated map so now I've uploaded that one plus one from after the combats. Last edited by sraymonds; 12-04-2012 at 10:53 PM. |
#221
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Buge, are you going for the next clue?
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#222
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I guess I go in the passage and then explore?
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#223
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Unfortunately Sister Mary finds NOTHING OF INTEREST.
Want to use your last move? |
#224
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Is cave 1 locked from all directions? I'll check the lock or go in.
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#225
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So you're headed 1 space East towards Cave 1? Or are you checking the lock on the Crypt? Because you don't have enough moves to make it to Cave 1 and the closest lock is 1 space West.
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#226
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The one north of the campfire? Yes.
If I can get it from where I am now, I will, but if not, move me up to it so I can crack it open, please, sraymonds. |
#227
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Oh, pfft, you're right. I'll just take a step towards cave 2, then.
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#228
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Buge - You can explore the cabinet from where you are and that's what you'll do.
Joe finds Clue 3! Quote:
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#229
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I'm not going to cut in on Büge's turn, but if I use Kate's once-per-game ability, do I need to evade the Mi-Go first? Does God speak to Kate about the game's objective in real time, or does this knowledge present itself outside of time and space?
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#230
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Yeah, you'll still need to make an evade check.
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#231
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Joe will make a MAD DASH eastwards.
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#232
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Kate has a theory that if she passes something that scientists refer to as a "Luck Check," then she can find out why she's here.
The Mi-Go tries to interrupt her thought process by yelling at her in some language she doesn't understand, but she's too focused for that crap. She adds 3 clues into the Luck Matrix and fires that baby up. |
#233
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Too bad that even with your 3 clues you missed the roll by 1.
Well shit. I'll PM the Objective to you and then it's your choice if you want to reveal it or not. |
#234
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I don't know how much you know about failing skill checks (I'm an expert)...
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#235
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Kate will move North, then East.
Sorry guys, but we're all kind of screwed if I reveal. Heading to the Mud Room and opening it with our new key doesn't seem like a bad idea though. |
#236
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When Kate steps into the path in front of the Mud Room, she is CAUGHT IN THE OPEN.
Test Willpower.
Don't forget to move Dexter. |
#237
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Kate has 8 willpower. I'd have to be pretty unlucky to botch this one.
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#238
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Dexter can't get close to anyone without experiencing terror, so he goes to talk to the Mi-Go about it. He apparently loves bugs though.
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#239
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Dexter's a weird dude.
Quote:
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#240
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The Mi-Go took a sip of his tea. "Perhaps your fear of intimacy stems from having been rejected in the past. Maybe you should spend some time learning to value yourself as a person so that you no longer take rejection personally and therefore no longer fear it," he buzzed.
"No, I don't think that's it," Dexter replied bluntly. "But you mentioned before that you had such a hard relationship with your mother, and-" "Don't bring up my mother, you son of a bitch! You don't know anything!!!" Dexter grabbed his cane and swung it wildly at the Mi-Go. He missed completely, but the Mi-Go sprained his ankle a bit trying to avoid it and spilled some hot tea on himself, which really hurt. "Last time I try to help Dexter Drake, Asshole Magician," he thought to himself. |