Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#61
|
|||
|
|||
Buge - The door clicks open and you find yourself in the storage shed. You still have an available action.
|
#62
|
|||
|
|||
Okay, assuming I'm remembering how to solve these, I'm going to take the piece at the bottom left and swap it over twice so it's at the bottom right. I'll then take the piece that's in the bottom middle (the piece that was in the bottom right at the start) and swap it with the piece above it. And that's all the actions I get, because I have three intelligence, yes? Two more swaps next turn and it should be done.
|
#63
|
|||
|
|||
Yup. Mary only has 3 moves because of her Intellect, unless you'd like to use a skill point to add your Luck. The puzzle now looks like this:
|
#64
|
|||
|
|||
Nah, I'm in no rush as of yet. I can finish it up next turn. That's it for me until then.
|
#65
|
|||
|
|||
EXPLORE. Joe whips out his magnifying glass to see if there's any kerosene, oily rags or blasting caps.
|
#66
|
|||
|
|||
Buge - Joe finds CLUE 5!
Quote:
Quote:
|
#67
|
|||
|
|||
Does that include stepping outside? Because if so, Joe's going to take a few experimental swings with the crowbar and rush out the door.
|
#68
|
|||
|
|||
It does indeed. Keeper actions in just a bit!
|
#69
|
|||
|
|||
Keeper's turn!
Quote:
Code:
|| Threat: 4 || Event II: 0/2 || || Mythos Cards: 3 || Trauma Cards: 3 || |
#70
|
|||
|
|||
|
#71
|
|||
|
|||
Having just finished The Whisperer in the Darkness last night, this is taking a fun turn.
|
#72
|
|||
|
|||
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 12/12 || 8/8 || 9/9 || || Sanity || 8/10 || 8/8 || 12/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 4 || Event II: 0/2 || || Mythos Cards: 3 || Trauma Cards: 3 || Last edited by sraymonds; 10-24-2012 at 04:20 PM. |
#73
|
|||
|
|||
Dexter Drake never runs away from a fight this turn
I'll move one spot to the left and get caney on this sucker. Nich, I'm not sure what you have planned for this turn, but tossing the corpse into the fire might not be a bad idea if you're heading back this way. Edit: Wait, never mind, you're not actually in the graveyard |
#74
|
|||
|
|||
Quote:
It should be corrected now. Dexter Drake swings his sword cane at the zombie! Quote:
|
#75
|
|||
|
|||
You moved east into the zombie's space, and then escaped east to where I am, which should be your two moves.
|
#76
|
|||
|
|||
Dexter rolls a 2
Gaze in wonder, undead fiend, as your hand vanishes into thin air! Such is the power of Dexter Drake! If he's not dead (he's probably not dead), I'll stay here. |
#77
|
|||
|
|||
He's not dead but he is stunned AND you get to look at his stats!
Quote:
|
#78
|
|||
|
|||
Okay, so, I guess I'll start by trying to move into the Storage Closet again and completing the puzzle by shifting the top left tile to the right twice and finishing the picture. Then once I'm in the storage closet, I'll explore it.
|
#79
|
|||
|
|||
Poetfox - Sister Mary finds a journal of some sort.
Quote:
Quote:
Quote:
|
#80
|
|||
|
|||
Hey TGH, do you want some help with that zombie?
|
#81
|
|||
|
|||
I certainly wouldn't mind it if you don't mind wasting time fighting it. Bear in mind that the corpse in the graveyard could become a zombie at any time.
Does the group have any input? This one's stunned right now, so I should be able to make a run for it (I think that's how it works maybe) if you guys think exploration is more important. |
#82
|
|||
|
|||
Well, I mean I could also go and try to open up the Front Porch or I could try my luck against the zombie on the Patio.
|
#83
|
|||
|
|||
Quote:
|
#84
|
|||
|
|||
I guess I need to see how the keeper's turn plays out before I know what I want to do about that corpse. Odds are that it's a zombie before I even get over there. I don't want to be trapped fighting infinitely-respawning zombies while the event clock ticks away either.
|
#85
|
|||
|
|||
Joe's gonna join Dexter Drake. He'll do his best Ty Cobb impression using the zombie's head.
|
#86
|
|||
|
|||
Wait, okay, so, I have the Tome item, but I need to spend another action to read it which I don't have this turn? I guess I'll move back into the Guest Bedroom then, since there's not much else to do in this little building and call it a turn.
|
#87
|
|||
|
|||
Quote:
Quote:
|
#88
|
|||
|
|||
If you could show me the exact text of Bind Monster so I know how important it is to read that tome and succeed, I'd appreciate it, but no rush, obviously.
|
#89
|
|||
|
|||
Quote:
Quote:
|
#90
|
|||
|
|||
Thank you. (Man, there is a lot I don't remember about this game. Sorry if I end up holding us up a bit.)
|