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#31
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I guess I'll go for it since I'm around. For my first trick, I, Dexter Drake, magician extraordinaire, shall explore this very area and perhaps mess with some runes or something.
If I blow it, at least there are 3 other people right here to pick up the slack. |
#32
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As you dig around the Garden, you come across a LOCKED CABINET.
Quote:
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#33
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I guess I will head one space to the left in anticipation of searching there next turn.
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#34
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oop, nevermind
Last edited by Büge; 10-22-2012 at 05:40 PM. Reason: jumping the gun |
#35
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On a hunch, Joe takes five steps south and five steps east and explores that suspicious looking patch of grass in the Backyard.
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#36
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Giant Head's already searched that tile. When you explore, you don't have to be on the exact spot as the cards which is how he was able to explore and then move into the graveyard.
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#37
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Monster movement, ranged weapons, that sorta thing.
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#38
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So funny thing, I left all of my stuff at work. So we'll let poetfox take her turn and I'll resolve the remaining three and then take my turn. Sorry folks!
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#39
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Well, I guess I'm going to go with my original plan and go into the Entryway and, if I can, explore that.
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#40
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Kate follows Dexter into the Graveyard and finds NOTHING OF INTEREST.
Sister Mary enters the Entryway and looks around only to find NOTHING OF INTEREST. Joe heads into the Backyard and finds himself some hooch! Quote:
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 12/12 || 8/8 || 9/9 || || Sanity || 10/10 || 8/8 || 12/12 || 11/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 4 || Event I: 1/2 || || Mythos Cards: 3 || Trauma Cards: 2 || |
#41
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All I have is my cane, and Nobody. Touches. My cane.
Watch in amazement as the Amazing Drake picks up a corpse, heads to the right, and hurls it into a blazing inferno! Then I'll move one more space to the right amidst applause and gasps. |
#42
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As Dexter steps into the Garden, a rotted hand bursts out of the grounds and grabs his ankle!
Quote:
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 12/12 || 8/8 || 9/9 || || Sanity || 9/10 || 8/8 || 12/12 || 11/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 2 || Event I: 1/2 || || Mythos Cards: 2 || Trauma Cards: 2 || |
#43
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#44
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A Zombie bursts from the ground and forces Dexter to make a Horror check of Willpower -1.
You still have one Action and one Move available to you. |
#45
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The Amazing Drake rolls a 6, causing him to be struck by a most incredible fear, the likes of which the audience has never before seen!
Dexter is so absolutely engulfed in terror that he drops the corpse into the fire and runs as fast as he can...one space to the right. |
#46
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You'll have to do an Evade (Dexterity +1) check to see if the zombie doesn't take a swipe at you.
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#47
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Too many dice!
Dexter rolls another 6, diving past the zombie and arriving beyond the limits of human ability at his destination. |
#48
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You just had really bad luck this turn. Next victim!
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 12/12 || 8/8 || 9/9 || || Sanity || 8/10 || 8/8 || 12/12 || 11/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 2 || Event I: 1/2 || || Mythos Cards: 2 || Trauma Cards: 2 || |
#49
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The only person with an actual weapon just threw a body onto a fire and ran. There's always fisticuffs!
Evil laugh |
#50
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#51
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Sorry. Joe left his piece at home.
Instead, he's gonna move one space east and try to jimmy open the shed door. Maybe there's a shovel or a hedge trimmer or something inside. |
#52
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I'll just shrug at all the noise outside, and continue exploring the little house thing, walking into the Guest Bedroom and exploring that.
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#53
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Buge - It's a PADLOCKED DOOR. You'll need to solve Lock Puzzle #4A.
Do you need a refresher on puzzles or are you good to go? Nich - Kate Winthrop prepares to bring the pain! But first, she needs to make a Horror check (Willpower -1). Then she brings the pain! Quote:
Seriously, I hate these Nothing of Interest cards. |
#54
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Joe is as smart as Kate? NON-CANON
(if I understand the rules, that's totally solvable in six) |
#55
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Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 12/12 || 8/8 || 9/9 || || Sanity || 8/10 || 8/8 || 12/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 2 || Event I: 1/2 || || Mythos Cards: 2 || Trauma Cards: 2 || Just keeping all the figures straight. |
#56
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Dexter's sanity should be 10 8.
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#57
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I guess I'll try to move into the storage closet just to see what the lock is? Or is that not a thing I can do? (Sorry, been awhile.)
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#58
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It's totally a legit move.
Poetfox - Sister sees that the door is RUNELOCKED. Quote:
Last edited by sraymonds; 10-23-2012 at 06:17 PM. |
#59
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Rune Puzzle #7 is up for poetfox
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#60
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Quote:
To simplify things I'll refer to the knobs as 1 to 6, left to right. Turn knob 1 once clockwise. Turn knob 2 once clockwise. Swap knobs 1 and 2. Turn knob 4 once clockwise. Turn knob 5 once counter-clockwise. |