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The night no one comes home. Let's Play Mansions of Madness: Classroom Curses

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  #31  
Old 10-22-2012, 04:22 PM
The Giant Head The Giant Head is offline
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I guess I'll go for it since I'm around. For my first trick, I, Dexter Drake, magician extraordinaire, shall explore this very area and perhaps mess with some runes or something.

If I blow it, at least there are 3 other people right here to pick up the slack.
  #32  
Old 10-22-2012, 04:40 PM
sraymonds sraymonds is offline
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As you dig around the Garden, you come across a LOCKED CABINET.

Quote:
Originally Posted by Locked Cabinet
A large cabinet sit against the wall. Its steel door is tightly locked and requires a brass key.

You may not explore past this card.
You've still got two moves if you'd like to go anywhere else.
  #33  
Old 10-22-2012, 05:04 PM
The Giant Head The Giant Head is offline
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I guess I will head one space to the left in anticipation of searching there next turn.
  #34  
Old 10-22-2012, 05:39 PM
Büge Büge is offline
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oop, nevermind

Last edited by Büge; 10-22-2012 at 05:40 PM. Reason: jumping the gun
  #35  
Old 10-22-2012, 06:27 PM
Büge Büge is offline
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On a hunch, Joe takes five steps south and five steps east and explores that suspicious looking patch of grass in the Backyard.
  #36  
Old 10-22-2012, 06:33 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Nich View Post
Kate walks nonchalantly north up the garden path, falling back on her habits as a trained scientist to observe her surroundings there.
Giant Head's already searched that tile. When you explore, you don't have to be on the exact spot as the cards which is how he was able to explore and then move into the graveyard.
  #37  
Old 10-22-2012, 06:40 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Nich View Post
Oh, hmm. Why are the tiles subdivided like that, then?
Monster movement, ranged weapons, that sorta thing.
  #38  
Old 10-22-2012, 08:31 PM
sraymonds sraymonds is offline
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So funny thing, I left all of my stuff at work. So we'll let poetfox take her turn and I'll resolve the remaining three and then take my turn. Sorry folks!
  #39  
Old 10-23-2012, 05:04 AM
poetfox poetfox is offline
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Well, I guess I'm going to go with my original plan and go into the Entryway and, if I can, explore that.
  #40  
Old 10-23-2012, 09:18 AM
sraymonds sraymonds is offline
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Kate follows Dexter into the Graveyard and finds NOTHING OF INTEREST.

Sister Mary enters the Entryway and looks around only to find NOTHING OF INTEREST.

Joe heads into the Backyard and finds himself some hooch!



Quote:
Originally Posted by Whiskey - Equipment
  • Gain +1 Willpower. Joe's Willpower is now 7.
  • Action: Discard this card to heal up to 2 horror.
Keeper's turn!
  1. Trading step! If Dexter or Kate want to trade items, they can.
  2. Keeper gains 4 threat, bringing his total to 6.
    • Evil Presence - 1 Threat - Draw 1 Mythos and 1 Trauma Card
    • Raise Dead - 1 Threat - A corpse is placed in the Graveyard
  3. 1 time token is place on Event I




Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  12/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   10/10   ||   8/8   ||    12/12    ||   11/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||

Code:
       ||     Threat: 4    ||   Event I: 1/2  ||
       || Mythos Cards: 3  || Trauma Cards: 2 ||
  #41  
Old 10-23-2012, 10:24 AM
The Giant Head The Giant Head is offline
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All I have is my cane, and Nobody. Touches. My cane.

Watch in amazement as the Amazing Drake picks up a corpse, heads to the right, and hurls it into a blazing inferno!

Then I'll move one more space to the right amidst applause and gasps.
  #42  
Old 10-23-2012, 10:53 AM
sraymonds sraymonds is offline
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As Dexter steps into the Garden, a rotted hand bursts out of the grounds and grabs his ankle!

Quote:
Originally Posted by From Below - 2 Threat
  • Take 1 Horror. Then test Luck.
  • Fail: Place 1 zombie in your space.
Just FYI, I interrupted you as you moved into the garden so the corpse is still in your top hat.

Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  12/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   9/10   ||   8/8   ||    12/12    ||   11/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||

Code:
       ||     Threat: 2    ||   Event I: 1/2  ||
       || Mythos Cards: 2  || Trauma Cards: 2 ||
  #43  
Old 10-23-2012, 11:39 AM
The Giant Head The Giant Head is offline
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Dexter rolls a spectacular 7. So close, Dexter!

Alakadamnit
  #44  
Old 10-23-2012, 11:46 AM
sraymonds sraymonds is offline
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A Zombie bursts from the ground and forces Dexter to make a Horror check of Willpower -1.

You still have one Action and one Move available to you.
  #45  
Old 10-23-2012, 11:57 AM
The Giant Head The Giant Head is offline
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The Amazing Drake rolls a 6, causing him to be struck by a most incredible fear, the likes of which the audience has never before seen!

Dexter is so absolutely engulfed in terror that he drops the corpse into the fire and runs as fast as he can...one space to the right.
  #46  
Old 10-23-2012, 12:00 PM
sraymonds sraymonds is offline
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You'll have to do an Evade (Dexterity +1) check to see if the zombie doesn't take a swipe at you.
  #47  
Old 10-23-2012, 12:04 PM
The Giant Head The Giant Head is offline
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Too many dice!

Dexter rolls another 6, diving past the zombie and arriving beyond the limits of human ability at his destination.
  #48  
Old 10-23-2012, 12:13 PM
sraymonds sraymonds is offline
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You just had really bad luck this turn. Next victim!

Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  12/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   8/10   ||   8/8   ||    12/12    ||   11/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||

Code:
       ||     Threat: 2    ||   Event I: 1/2  ||
       || Mythos Cards: 2  || Trauma Cards: 2 ||
  #49  
Old 10-23-2012, 01:02 PM
sraymonds sraymonds is offline
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The only person with an actual weapon just threw a body onto a fire and ran. There's always fisticuffs!

Evil laugh
  #50  
Old 10-23-2012, 01:08 PM
The Giant Head The Giant Head is offline
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Quote:
Originally Posted by sraymonds View Post
The only person with an actual weapon just killed next round's zombie with a 100% success rate and ran.

Ta-Daaaaaa
  #51  
Old 10-23-2012, 01:12 PM
Büge Büge is offline
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Sorry. Joe left his piece at home.

Instead, he's gonna move one space east and try to jimmy open the shed door. Maybe there's a shovel or a hedge trimmer or something inside.
  #52  
Old 10-23-2012, 01:22 PM
poetfox poetfox is offline
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I'll just shrug at all the noise outside, and continue exploring the little house thing, walking into the Guest Bedroom and exploring that.
  #53  
Old 10-23-2012, 01:43 PM
sraymonds sraymonds is offline
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Buge - It's a PADLOCKED DOOR. You'll need to solve Lock Puzzle #4A.



Do you need a refresher on puzzles or are you good to go?

Nich - Kate Winthrop prepares to bring the pain! But first, she needs to make a Horror check (Willpower -1). Then she brings the pain!

Quote:
Originally Posted by Humanoid - No Weapon
You grapple the zombie and grab it's head! Test Dexterity.
  • Pass: Its neck twists with a sickening snap. Deal damage up to half your strength (rounded up).
  • Fail: It evades your grasp. No effect.
Poetfox - Sister Mary enters the Guest Bedroom and finds NOTHING OF INTEREST. You've still got one Move.

Seriously, I hate these Nothing of Interest cards.
  #54  
Old 10-23-2012, 01:51 PM
Mogri Mogri is online now
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Joe is as smart as Kate? NON-CANON

(if I understand the rules, that's totally solvable in six)
  #55  
Old 10-23-2012, 02:23 PM
sraymonds sraymonds is offline
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Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  12/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   8/10   ||   8/8   ||    12/12    ||   10/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||

Code:
       ||     Threat: 2    ||   Event I: 1/2  ||
       || Mythos Cards: 2  || Trauma Cards: 2 ||

Just keeping all the figures straight.
  #56  
Old 10-23-2012, 02:25 PM
The Giant Head The Giant Head is offline
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Dexter's sanity should be 10 8.
  #57  
Old 10-23-2012, 03:29 PM
poetfox poetfox is offline
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I guess I'll try to move into the storage closet just to see what the lock is? Or is that not a thing I can do? (Sorry, been awhile.)
  #58  
Old 10-23-2012, 03:39 PM
sraymonds sraymonds is offline
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It's totally a legit move.

Poetfox - Sister sees that the door is RUNELOCKED.

Quote:
An ancient painting sits in front of this locked door.
This door is locked. Solve Rune Puzzle #7 to discard this card.


Last edited by sraymonds; 10-23-2012 at 06:17 PM.
  #59  
Old 10-23-2012, 06:17 PM
sraymonds sraymonds is offline
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Rune Puzzle #7 is up for poetfox
  #60  
Old 10-23-2012, 07:52 PM
Büge Büge is offline
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Quote:
Originally Posted by sraymonds View Post
Buge - It's a PADLOCKED DOOR. You'll need to solve Lock Puzzle #4A.


Joe cracks his knuckles and consults his dog-eared copy of Jack and Jeff's Crackerjack Safecracking and Carjacking (for novelty purposes only).

To simplify things I'll refer to the knobs as 1 to 6, left to right.

Turn knob 1 once clockwise.
Turn knob 2 once clockwise.
Swap knobs 1 and 2.
Turn knob 4 once clockwise.
Turn knob 5 once counter-clockwise.
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