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#121
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I'll need you to make a horror check against the zombie first.
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#122
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#123
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Quote:
Quote:
Please make a horror check for the mi-go (Will -2). And then I believe you have a move and an action still available. |
#124
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You're dethpicable.
Joe might as well go out the door and to the east, facing he zombie again. It doesn't look so bad this time. |
#125
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Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 11/12 || 8/8 || 9/9 || || Sanity || 8/10 || 7/8 || 10/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 11 || Event III: 0/5 || || Mythos Cards: 4 || Trauma Cards: 3 || Last edited by sraymonds; 10-31-2012 at 06:14 AM. |
#126
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Poetfox has. She is in the room but has yet to explore it.
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#127
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Without breaking your stride, you fire and continue walking. Test Dexterity.
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#128
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The zombie's been shot so you get to see his stats.
Quote:
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#129
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The horror check was triggered when you moved into the same tile as the zombie. Do you want to change your move?
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#130
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I have one less sanity than that latest count because of the weird door lock event.
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#131
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Have you decided what you wanted to do, Nich? |
#132
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In the interest of keeping the game going, I'm going to stick with Nich's original move and roll the horror check for him.
Kate rolled a 4 and disbelieves that the undead can walk around. The door to the Root Cellar has an Electric Lock. Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 11/12 || 8/8 || 9/9 || || Sanity || 8/10 || 7/8 || 10/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 11 || Event III: 0/5 || || Mythos Cards: 4 || Trauma Cards: 3 || |
#133
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No bigs. The puzzle is still on your turn so it's still you.
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#134
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Dexter Drake will paw at the grass around him and curl up for a nap.
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#135
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Rotate "start" counterclockwise, then 2A and "end" 180 degrees.
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#136
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I could be wrong, but I think you can't rotate Start or End.
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#137
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It's a totally legit move except you need the Axe item card and a Strength test.
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#138
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Numbers denote tiles, not their spaces:
1234 5oo6 xxo7 Kate has 6 intellect, so: 1) Rotate 7 90 degrees clockwise 2) Swap 4 and 6 1236 5oo4 xxo7 3) Swap 6 and 2 1632 5oo4 xxo7 4) Rotate 1 90 degrees counterclockwise 5) Swap 2 and 5 1635 2oo4 xxo7 6) Rotate 2 90 degrees counterclockwise That should do it, unless I transcribed it incorrectly. |
#139
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I'ma let you finish, but in step 3, you say to swap 6 and 2. When you swap, you can only swap with adjacent pieces so what you'd want to do would take you 3 moves.
1236 5oo4 xxo7 1263 5oo4 xxo7 1623 5oo4 xxo7 1632 5oo4 xxo7 If you want to revise the steps 3-6, I'll allow it. Also Beyonce's video was totally dope. |
#140
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Crap, I don't think I can do it in 6, so I guess I'll go as far as I can and someone else can step up if he/she wants.
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#141
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Okay, same start as before:
1234 5oo6 xxo7 1) Rotate 7 90 degrees clockwise 2) Swap 4 and 6 1236 5oo4 xxo7 Now the revised part, following the actual rules of the game: 3) Swap 5 and 1 5236 1oo4 xxo7 4) Swap 2 and 5 2536 1oo4 xxo7 5) Swap 2 and 1 1536 2oo4 xxo7 6) Rotate 2 90 degrees counterclockwise The solution before: 1635 2oo4 xxo7 is still the right end state, but it will take another turn to finish moving/rotating the final pieces. |
#142
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I think this is how the puzzle should now look.
I'll post my moves in just a bit. |
#143
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Keeper Turn
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 8/10 || 10/12 || 8/8 || 9/9 || || Sanity || 7/10 || 7/8 || 10/12 || 9/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 12 || Event III: 1/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Last edited by sraymonds; 11-06-2012 at 10:36 AM. Reason: Dex, Kate san loss from Mi-Go/Dex, Joe damaged |
#144
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If there's one thing Dexter Drake has hated ever since he was a child, it was giant alien bug monsters.
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#145
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Quote:
Quote:
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#146
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Need some horror checks from Nich and Buge
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#147
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#148
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Don't you mean here mi'go?
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#149
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Ok, Kate is a bit freaked by the alien but nothing terrible happens to her.
On to combat. Dexter! The zombie makes its special attack. Quote:
Quote:
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#150
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