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The night no one comes home. Let's Play Mansions of Madness: Classroom Curses

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  #91  
Old 10-25-2012, 06:38 PM
Büge Büge is offline
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Quote:
Originally Posted by sraymonds View Post
Not to alarm you, but which path are you taking to get to the zombie. Left then up or up then left?
Up and left...?
  #92  
Old 10-25-2012, 07:34 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Büge View Post
Up and left...?
As soon as you step into the Garden

Quote:
Originally Posted by Bottomless Sinkhole - 1 Threat
As you step on the grass, the ground beneath your feet falls away. You twist your ankle as you dive away from a hole that, from your best estimation, leads to the center of the earth.

You are stunned and take 1 damage.
I'd been planning on using that on you but I just needed to know which space you were going to be in. You're stunned so you have 1 move and 1 action, and suffer a -2 to every test. You've already moved once and now you can use up your action to move again, if you'd like.

Oh, also, you need to make a horror check.

Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  11/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   8/10   ||   8/8   ||    12/12    ||   10/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||
Code:
       ||     Threat: 3    ||   Event II: 0/2  ||
       || Mythos Cards: 2  || Trauma Cards: 3 ||

Last edited by sraymonds; 10-25-2012 at 07:47 PM.
  #93  
Old 10-25-2012, 10:56 PM
Büge Büge is offline
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An 8.

"Big gophers they got around here," Joe says with false bravado. He'll move in to the space with Dexter Drake.

Last edited by Büge; 10-26-2012 at 10:44 AM. Reason: Wait... that's not how it happened...
  #94  
Old 10-26-2012, 09:36 AM
sraymonds sraymonds is offline
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Buge can reroll that test whenever he hops on. Pass or fail won't matter this turn. I'm going to post my move and the updated map in a bit.
  #95  
Old 10-26-2012, 10:40 AM
sraymonds sraymonds is offline
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Keeper Turn
  1. Investigator Trading step! Dexter and Joe can trade. Joe is no longer stunned.
  2. Keeper gains 4 threat bring his total to 7.
    • Evil Presence - 1 Threat - Draw 1 Mythos and 1 Trauma Card
    • Keeper gains 1 threat for Evil Presence
  3. Zombie A is no longer stunned.
  4. 1 time token is placed on Event I



Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  11/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   8/10   ||   8/8   ||    11/12    ||   10/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||
Code:
       ||     Threat: 7    ||   Event II: 1/2  ||
       || Mythos Cards: 3  || Trauma Cards: 4 ||
Quote:
Originally Posted by Zombie A - HP: 5/7 - Damage: 2
Special Ability: Test Dexterity +1.
  • Pass: You may move once.
  • Fail: Take 3 damage.

Last edited by sraymonds; 10-29-2012 at 06:55 PM.
  #96  
Old 10-26-2012, 10:47 AM
Büge Büge is offline
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Quote:
Originally Posted by Nich View Post
Buge, the checks are with d10s, not d12s.
A 3!

"Big gophers they got around here," Joe said, dusting off his hat and hefting the crowbar.
  #97  
Old 10-26-2012, 10:51 AM
The Giant Head The Giant Head is offline
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I will continue my assault on this zombie.
  #98  
Old 10-26-2012, 10:56 AM
sraymonds sraymonds is offline
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Quote:
You raise your weapon in the air and grit your teeth. Test Strength -1.
  • Pass: Deal weapon damage +2 and stun the monster.
  • Fail: Stun the monster.
Cane sword let's you use Dex, so have at it. This zombie is not having a good time of it.
  #99  
Old 10-26-2012, 10:59 AM
poetfox poetfox is offline
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I am going to wait to see how all this stuff outside the building resolves to see if I need to help or anything. Not that I'm really a combat machine (I am a woman of God, after all) but still.
  #100  
Old 10-26-2012, 12:12 PM
The Giant Head The Giant Head is offline
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Quote:
Originally Posted by sraymonds View Post
Cane sword let's you use Dex, so have at it. This zombie is not having a good time of it.
"Watch in awe as the Amazing Drake places the zombie in a box and appears to saw it in half with his sword cane! Pulling the boxes apart, it is now clear that the zombie has been cut in two!

Or has he?

I shall now push the boxes together and wave my hands. Be amazed as the box opens and the zombie exits in one piece and perfectly fine! Ta-da!

Wait. Damn it. That was stupid of me."
  #101  
Old 10-26-2012, 12:15 PM
sraymonds sraymonds is offline
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Not even a skill point would have helped you on that roll, but on the bright side, he's stunned again.

Planning on moving?
  #102  
Old 10-26-2012, 12:23 PM
The Giant Head The Giant Head is offline
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Buge, I kind of have the feeling that the next clue is at the patio/root cellar, and we might need the crowbar to get to it. Do you want to keep fighting this zombie, or should we take advantage of the stunned status to head towards the patio?
  #103  
Old 10-26-2012, 02:28 PM
Büge Büge is offline
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I'm with you, Dex. Let's blow this joint.
  #104  
Old 10-26-2012, 03:11 PM
The Giant Head The Giant Head is offline
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Okay, I'll move right and then down
  #105  
Old 10-26-2012, 03:23 PM
sraymonds sraymonds is offline
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As you head into the backyard...




nothing happens and your turn ends.
  #106  
Old 10-26-2012, 11:29 PM
Büge Büge is offline
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Okay, I'll move as far east as I can.
  #107  
Old 10-27-2012, 05:15 AM
poetfox poetfox is offline
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I think my general plan is exit the building I'm in with my two moves, then use a run action to move one more space away so I'm not in the same space as the zombie, probably to the east.
  #108  
Old 10-29-2012, 08:55 AM
sraymonds sraymonds is offline
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Hey Nich, just waiting for your move this turn.
  #109  
Old 10-29-2012, 04:42 PM
sraymonds sraymonds is offline
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Poetfox - I almost forgot, but Sister Mary needs to make a horror check for seeing the zombie.

Nich - Kate digs around the yard and finds a PUZZLEBOX.

Quote:
Originally Posted by Puzzlebox
You find a box covered in cryptic runes.

You must solve Rune Puzzle #8 to discard this card and continue exploring this room.


For reference, the finished puzzle should look like this.



Just without the giant 8.

Last edited by sraymonds; 10-29-2012 at 06:54 PM.
  #110  
Old 10-29-2012, 05:20 PM
poetfox poetfox is offline
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Ha, well, I have a lot of will, but I doubt this 9 is going to cut it for not getting hit.
  #111  
Old 10-29-2012, 07:19 PM
sraymonds sraymonds is offline
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The puzzle's up for Nich.
  #112  
Old 10-29-2012, 10:10 PM
sraymonds sraymonds is offline
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Kate opens the puzzle box and finds an ELDER SIGN inside.

Quote:
Originally Posted by Elder Sign - Artifact
Action: Test your Lore.
  • Pass: The keeper must move each monster in your room 2 spaces away from you.
  • Fail: Take 1 horror.
You still have one move left if you'd like to take it.
  #113  
Old 10-29-2012, 10:45 PM
sraymonds sraymonds is offline
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Kate sees that the door has a MAGICAL LOCK and she'll need a magical phrase.

Quote:
Originally Posted by Magical Lock
The door leading into this room is sealed with a lock that will only open if you know the proper phrase.

Last edited by sraymonds; 10-30-2012 at 08:17 AM.
  #114  
Old 10-30-2012, 08:15 AM
sraymonds sraymonds is offline
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Keeper Turn
  1. Investigator Trading step! Nada
  2. Keeper gains 4 threat bring his total to 11.
    • Evil Presence - 1 Threat - Draw 1 Mythos and 1 Trauma Card. Discards 1 Trauma card
    • Keeper gains 1 threat for Evil Presence
  3. Zombie A is no longer stunned.
  4. 1 time token is placed on Event II and is activated

Quote:
Originally Posted by Event II - Another Servant
A faint buzzing sound cuts through the clear air coming from the shed. It seems like another one of Uncle Artie's acquaintances has come to visit.

Place a mi-go in the Storage Shed.


Code:
     || Investigator ||  Dexter   ||   Joe   || Sister Mary ||   Kate    ||
     ||    Health    ||   10/10   ||  11/12  ||     8/8     ||    9/9    ||
     ||    Sanity    ||   8/10   ||   8/8   ||    11/12    ||   10/11   ||
     || Skill Points ||     2     ||    3    ||      3      ||     4     ||
     ||   Strength   ||     4     ||    6    ||      3      ||     4     ||
     || Marksmanship ||     4     ||    6    ||      2      ||     5     ||
     ||   Dexterity  ||     6     ||    6    ||      5      ||     5     ||
     ||   Intellect  ||     5     ||    6    ||      3      ||     6     ||
     ||   Willpower  ||     5     ||    7    ||      7      ||     6     ||
     ||     Lore     ||     7     ||    5    ||      5      ||     6     ||
     ||     Luck     ||     3     ||    3    ||      4      ||     2     ||
Code:
       ||     Threat: 11    ||   Event III: 0/5  ||
       || Mythos Cards: 4  || Trauma Cards: 4 ||
Quote:
Originally Posted by Zombie A - HP: 5/7 - Damage: 2
Special Ability: Test Dexterity +1.
  • Pass: You may move once.
  • Fail: Take 3 damage.
In no way am I banking threat.
  #115  
Old 10-30-2012, 08:32 AM
The Giant Head The Giant Head is offline
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I'll head East and beat on that zombie for a while.

Horror check is a 2, so maybe the zombie should practice some scary faces in the mirror.
  #116  
Old 10-30-2012, 08:37 AM
sraymonds sraymonds is offline
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Oh man, the combat card I just drew is hilarious.

Quote:
In a moment of panic, you throw your weapon at your assailant. Test Marksmanship.
  • Pass: The weapon strikes it right between the eyes. Deal weapon damage +2 and then drop this weapon.
  • Fail: The weapon soars over the head of your intended target. Drop this weapon.
  #117  
Old 10-30-2012, 08:56 AM
The Giant Head The Giant Head is offline
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Despite not being scared, Dexter decides to try something new. Closing his eyes, he hurls the weapon as hard as he can. The cane flies about 6 feet above the zombie's head. A gust of wind picks it up and carries it over the fence of the estate, through the clouds and over the hills.

A screech far off in the distance hints that it may have struck and killed a bald eagle.
  #118  
Old 10-30-2012, 09:06 AM
poetfox poetfox is offline
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I'll walk right one and then try the porch door? Then I'll try to read my diary and get me a spell. Which goes very badly for me.
  #119  
Old 10-30-2012, 09:19 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by poetfox View Post
I'll walk right one and then try the porch door? Then I'll try to read my diary and get me a spell. Which goes very badly for me.
Sister Mary's spider-sense is tingling as she encounters a DREADFUL PASSAGE

Quote:
Your instincts warn you that some evil lies behind this door. You ignore them and turn the handle...

Take 1 horror. Then discard this card.
Sister Mary is now in the front porch. You'll be able to explore next round.
  #120  
Old 10-30-2012, 10:01 AM
Büge Büge is offline
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I'll head down one space and try my crowbar on the lock, maybe.
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