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#91
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Up and left...?
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#92
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As soon as you step into the Garden
Quote:
Oh, also, you need to make a horror check. Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 11/12 || 8/8 || 9/9 || || Sanity || 8/10 || 8/8 || 12/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 3 || Event II: 0/2 || || Mythos Cards: 2 || Trauma Cards: 3 || Last edited by sraymonds; 10-25-2012 at 07:47 PM. |
#94
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Buge can reroll that test whenever he hops on. Pass or fail won't matter this turn. I'm going to post my move and the updated map in a bit.
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#95
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Keeper Turn
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 11/12 || 8/8 || 9/9 || || Sanity || 8/10 || 8/8 || 11/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 7 || Event II: 1/2 || || Mythos Cards: 3 || Trauma Cards: 4 || Quote:
Last edited by sraymonds; 10-29-2012 at 06:55 PM. |
#97
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I will continue my assault on this zombie.
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#98
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Quote:
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#99
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I am going to wait to see how all this stuff outside the building resolves to see if I need to help or anything. Not that I'm really a combat machine (I am a woman of God, after all) but still.
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#100
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Quote:
Or has he? I shall now push the boxes together and wave my hands. Be amazed as the box opens and the zombie exits in one piece and perfectly fine! Ta-da! Wait. Damn it. That was stupid of me." |
#101
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Not even a skill point would have helped you on that roll, but on the bright side, he's stunned again.
Planning on moving? |
#102
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Buge, I kind of have the feeling that the next clue is at the patio/root cellar, and we might need the crowbar to get to it. Do you want to keep fighting this zombie, or should we take advantage of the stunned status to head towards the patio?
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#103
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I'm with you, Dex. Let's blow this joint.
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#104
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Okay, I'll move right and then down
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#105
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As you head into the backyard...
nothing happens and your turn ends. |
#106
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Okay, I'll move as far east as I can.
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#107
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I think my general plan is exit the building I'm in with my two moves, then use a run action to move one more space away so I'm not in the same space as the zombie, probably to the east.
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#108
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Hey Nich, just waiting for your move this turn.
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#109
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Poetfox - I almost forgot, but Sister Mary needs to make a horror check for seeing the zombie.
Nich - Kate digs around the yard and finds a PUZZLEBOX. Quote:
For reference, the finished puzzle should look like this. Just without the giant 8. Last edited by sraymonds; 10-29-2012 at 06:54 PM. |
#111
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The puzzle's up for Nich.
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#112
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Kate opens the puzzle box and finds an ELDER SIGN inside.
Quote:
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#113
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Kate sees that the door has a MAGICAL LOCK and she'll need a magical phrase.
Quote:
Last edited by sraymonds; 10-30-2012 at 08:17 AM. |
#114
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Keeper Turn
Quote:
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 10/10 || 11/12 || 8/8 || 9/9 || || Sanity || 8/10 || 8/8 || 11/12 || 10/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 11 || Event III: 0/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Quote:
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#115
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I'll head East and beat on that zombie for a while.
Horror check is a 2, so maybe the zombie should practice some scary faces in the mirror. |
#116
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Oh man, the combat card I just drew is hilarious.
Quote:
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#117
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Despite not being scared, Dexter decides to try something new. Closing his eyes, he hurls the weapon as hard as he can. The cane flies about 6 feet above the zombie's head. A gust of wind picks it up and carries it over the fence of the estate, through the clouds and over the hills.
A screech far off in the distance hints that it may have struck and killed a bald eagle. |
#118
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I'll walk right one and then try the porch door? Then I'll try to read my diary and get me a spell. Which goes very badly for me.
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#119
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Quote:
Quote:
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#120
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I'll head down one space and try my crowbar on the lock, maybe.
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