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#151
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Just barely succeeded... well, relatively speaking.
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#152
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My turn is over. Go get it done, investigators!
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 8/10 || 10/12 || 8/8 || 9/9 || || Sanity || 7/10 || 7/8 || 10/12 || 9/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 12 || Event III: 1/5 || || Mythos Cards: 4 || Trauma Cards: 4 || |
#153
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Dexter reaches into his jacket, pulling out a blood-and-feather-covered cane.
That zombie took a sample from me, so maybe we should kill him before he sells it on eBay/summons something terrible with it. |
#154
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Search the room, search the room! (Okay, only search it once.)
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#155
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Joe's going to help Dexter by bludgeoning the zombie to re-death.
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#156
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Poetfox - Sister Mary finds a knife! Those red stains are probably catsup.
Quote:
Nich - Kate's in the root cellar! You still have an action and 1 move. Buge - Joe Diamond in the Patio with the Crowbar Quote:
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#158
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Joe Diamond lodges the crowbar in the zombie's head and jiggles it a bit just to make sure. The zombie falls dead. Dexter picks up his tooth and puts it back in his mouth. TA-DA
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#159
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#160
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Debating just running down there to the combat, now that I have ALL THIS KNIFE. But wondering if it wouldn't make more sense not to move into that tile so I don't take the horror until I want to attack it. That would probably make more sense, right?
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#161
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You could try to take out the other zombie. There might be something important in the garden.
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#162
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The stuff in the Garden required some sort of key, I think.
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#163
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Since I can't actually attack this turn, I THINK I'm just going to move out of the door, one space away from either combat zone, and be ready to stab with the power of god whatever needs stabbing next turn.
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#164
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Alright, let's see if I can keep everything straight.
Nich - Kate finds a CRUCIFIX which she shrugs at but takes anyway because of SCIENCE Quote:
Quote:
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 8/10 || 10/12 || 8/8 || 9/9 || || Sanity || 7/10 || 7/8 || 10/12 || 9/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 6 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 12 || Event III: 1/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Garden - Locked Cabinet - Brass Key Mud Room - Magical Lock - Magical Phrase Also, as a reminder, whenever an investigator or a humanoid monster is killed, a corpse marker is placed in that spot. |
#165
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Oh yeah, one of us should search the Patio next turn. Possibly while the rest of us beat up the Mi-Go.
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#166
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Man, how dickish would it be if I decided to resurrect the freshly dead zombie?
Keeper Turn
Code:
|| Investigator || Dexter || Joe || Sister Mary || Kate || || Health || 5/10 || 10/12 || 8/8 || 9/9 || || Sanity || 6/10 || 7/8 || 10/12 || 9/11 || || Skill Points || 2 || 3 || 3 || 4 || || Strength || 4 || 6 || 3 || 4 || || Marksmanship || 4 || 6 || 2 || 5 || || Dexterity || 6 || 6 || 5 || 5 || || Intellect || 5 || 6 || 3 || 6 || || Willpower || 5 || 7 || 7 || 8 || || Lore || 7 || 5 || 5 || 6 || || Luck || 3 || 3 || 4 || 2 || Code:
|| Threat: 14 || Event III: 2/5 || || Mythos Cards: 4 || Trauma Cards: 4 || Quote:
Last edited by sraymonds; 11-09-2012 at 09:05 AM. Reason: Dex SAN/HP loss |
#167
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#168
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#169
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Map has been uploaded. And while the resurrected zombie is the "same" zombie, it might not have the same stats. Because MAGIC
Buge - Zombie B takes a swipe at Joe using it's SPECIAL ATTACK. Quote:
Quote:
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#170
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Dexter refuses to dodge. He was here first.
Maybe someone who isn't me should search the Patio. I'm going to continue rolling terrible outcomes until I am dead or insane. |
#171
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Quote:
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#173
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Zombie B has the same stats as before so it's hp is at 3/5.
This concludes the keeper's turn. |
#174
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I'll go ahead and try to attack the zombie in an attempt to bring it down to one horror check instead of two.
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#175
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Test Strength Dexterity.
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#176
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Dexter uses an abstract concept that he learned about in Magician's College known as a skill point, locked deep inside his mind, before attempting the attack the zombie. It's a good thing too, because the gods of the Invisible Castle are most definitely out to get him because of reasons.
Dexter will toss the zombie one space west, and he himself will move two spaces east in preparation for the upcoming stranger danger. |
#177
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Ok, well, that leaves the zombie with 1 HP if anyone wants to step up to the plate and finish it off. Or y'know, explore or something.
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#178
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Can I move diagonal into the weak zombie space? If so, I'll walk over there and try to knife it and finish it off.
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#179
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There's no diagonal movement. You'd have to go down and left or left and down, and in the process do a horror check and an evade check.
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#180
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That is the worst. In that case, I'll just move down and explore that area there.
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