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Whose problem with 3 is it wasn't faithful enough? It was arguably too faithful to a game that's just less good than 2.
I’m sure they’ll be a boring lab for the last third.
RE 5 is chronologically the last game in the series I’ve played, and that one seemed to tie everything up in a nice, molten package. What is the series even about now?
Some people were very upset about two things, from what I saw: 1) no decision points (fight the monster, run into the station, etc) and 2) the clock tower section was cut. Neither of these upset me, because I don't much care for the original Nemesis, but some fans had gripes.
I know it's not Resi but it's Resi-adjacent: I've been playing Alone in the Dark '92 and I am surprised how much I'm enjoying it. It's clunky and ugly and frustrating but there's a core of good game design that shines through. It probably also helps that I'm using a walkthrough but yeah, having fun with it. There's something about the sheer stupidity of throwing a statue you found at the possessed knight being the only way to take it out that tickles the ol' nostalgia bone.
I would like to state, for the record, that that is decidedly NOT what the originals are like.I'm not enjoying Resi 3 Remake any more, sadly, for mostly the same reason I didn't enjoy Resi 2 Remake. The inconsistency. If I shoot a zombie in the leg it really ought to fall over. That only seems fair and logical to me. Two bullets at the most. But no, not here. Same deal with headshots, it's totally random. I don't care if that's what the original is like, this is a high fidelity, extremely realistic-looking game, and the disconnect is insurmountable. I know it's been designed this way intentionally, the randomness, but I'm not a fan of it.
Anyway, it's... fine. I guess. But it's also dumb as hell.
Thanks for the heads up! I literally started playing the Director's Cut on my hacked PS Classic last night. The original Director's Cut, not the Dual Shock version with its... interesting soundtrack. It's nice to see a single, cohesive "best" version. It seems like they are going to update the patch with random things cut from earlier betas too?
I remember being so disappointed when I picked up the Director's Cut back in 1997, only to realize that it still had the same censorship as the original release. The Arranged mode is a fun remix at least. Random headshots with a handgun! New camera angles! Zombie Forrest! The RE2 demo was genuinely great, albeit a little confusing to someone who had been following RE2 (aka RE 1.5) religiously. Where's Elza? Who is Claire!?
The werewolves suck though. Like... Just very much not interesting or scary. There is an effective scripted scene where a dude turns and slaughters a room, but running into wolves in town is like, eh. There is a cool effect where they are in the tall grass like velociraptors or alien covenant white aliens.
I'd disagree fully. If you find the end of Silence of the Lambs where Clarice sees the corpse in the basement tub before total darkness to be frightening... Mold is cool. Thematic too, I'd say. Werewolves. I really couldn't give a shit. Entirety of game may change mind.... But here is wolf guy in broad daylight. Not particularly dangerous or intimidating. BuhSo much better than "three types of mold blobs," though.
I'd disagree fully. If you find the end of Silence of the Lambs where Clarice sees the corpse in the basement tub before total darkness to be frightening... Mold is cool. Thematic too, I'd say. Werewolves. I really couldn't give a shit. Entirety of game may change mind.... But here is wolf guy in broad daylight. Not particularly dangerous or intimidating. Buh