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Threadsident Readvil: Conversations (A thread for general discussion of Resi) RESURRECTION

Ludendorkk

(he/him)
Has anyone here played the demo for RE4: Remake? Is it good stuff? All I know is Leon says the line we all needed him to, and that’s enough for me to wait two more weeks.

my impressions from the demo:

  • Parry and stealth kill feel like fine changes. Notice the knife has durability now but feels like that might be upgradeable. Waayy more durability then the RE2Make knives, thank god. You can also "finish" downed enemies with the knife
  • Ganados swarm you a lot more aggressively than the original
  • Salvador is harder to stagger, which makes him feel like more of a threat again
  • You can break boxes without the knife, nice change
  • the knife has stats, which makes me think the merchant can upgrade it (or we find better knives)(confirmed you can get more knives)
  • the parry seems really good, so worrying about durability is a bit of a balancing on it

All in all definitely feels like RE4, looking forward to the full game
 

Issun

Chumpy
(He/Him)
At least now that they've remade all the pre Gen 7 REs (less Code: Veronica) they can remake the game we all really want them to do (Dino Crisis).
 

ShakeWell

Slam Master
(he, etc.)
I... I want them to remake Code: Veronica. (Also, you forgot Zero.)

RE4make is good. Real good. I'm only about four or five hours in, but it's great.
 

MetManMas

Me and My Bestie
(He, him)
I know RE1 already has a remake, but also it's like, two decades old at this point. Wouldn't want to sacrifice/delay a Code: Veronica remake for it, but it'd be neat to see how the original game would be interpreted RE Engine style.

That said though, I seriously hope that someday Capcom will make a compilation of the PSone games (and Code: Veronica).
 

Issun

Chumpy
(He/Him)
I... I want them to remake Code: Veronica. (Also, you forgot Zero.)

RE4make is good. Real good. I'm only about four or five hours in, but it's great.
I think they should remake Veronica as well, but I feel their dinosaur games deserve some love, too.

Also seeing gross internet dudes getting big mad that you can't look up Ashley's skirt in the remake is definitely not unexpected, but still disturbing.
 

ShakeWell

Slam Master
(he, etc.)
That said though, I seriously hope that someday Capcom will make a compilation of the PSone games (and Code: Veronica).

Given how the series prints money at this point and how much they've been willing to put compilations out recently (Arcade Stadium 1 & 2, Fighting Collection, the Street Fighter Legacy Collection, Disney Afternoon, all those Mega Men, etc, etc, etc), I'm baffled they haven't done a comp of early RE games yet. It's even more frustrating because so few of them are available digitally. Like, RE1 is on PS4 and PS5 at this point, IF you pay for PS+. And it's the Dual Shock Director's Cut version with the terrible soundtrack. It's legit confusing.

Also seeing gross internet dudes getting big mad that you can't look up Ashley's skirt in the remake is definitely not unexpected, but still disturbing.

Someone shared a Steam review with me that lists all the ways you can't be gross with Ashley and the author of said review was quite clearly mad about it, going so far as to say that basically Ashley upskirts were "the main reason people liked the game," and I would really like that person to go touch some grass, ASAP.
 

spines

cyber true color
(she/her, or something)
i've never played any of these before. i'm not sure i've even watched one for more than like ten minutes at a time. but i've gotten a bit more interested in the series over time, so i decided i would play resident evil 1 on ps1 this october (and i was hoping 2, though i'm starting to think that's going to go over the end of the month). even right before i started i was like "i feel like i know nothing about what i'm getting into, but if this is anything like devil may cry 1 it's going to be awesome." (i keep imagining the item pick up sound from those games every time i see the twirling animation in this game.) i defeated the plant last night before ending my stream

my first impression, of course, is how tremendously 90s this is, both really obvious stuff with actors costumed like a tv show for the intro to try and get you to imagine the characters looking like that and the quality of the voice direction, but the art direction of the mansion has a distinctive mixture of the decade's aesthetics which are even more emphasized (just like in myst or something) by the slightly uncanny feel of early cd-era pre-rendered backgrounds. it's awesome.

i'm coming into this right off of king's field, and kishi mentioned as i was finishing that game and starting this one that at one point the game was prototyped as a first-person adventure, of which the controls seem to be something of a holdover. i actually think the effect of that is super sick; i've gotten pretty adjusted to them and can easily move smoothly a lot of the time, especially during the safe, repeated treks through hallways that have happened a lot as i get stumped on puzzles, but that tends to go out of the window quickly when i'm under pressure. the sense of panic quickly makes me feel distant from jill, and suddenly i realize i'm pressing up to run directly into an enemy instead of turning or walking away. and it's interesting going from kf to this game because they have a similar sense that many aspects of the game feel simple in terms of design or mechanics now, with a lot of the complexity and tension that exists arising directly from the sense that you have to overcome the limitations of the game itself. it's very compelling...at this point i almost consider it the essence of what's appealing to me about retro games in general

that said, i've long had at least a slight awareness that this, like FF, was one of the first japanese game series to really break through as an international AAA kind of thing, and i'm a bit surprised by how much that shows even in this game. the production values are cool and all, but there are also a lot of interesting and sort of esoteric details in this game i keep encountering. last night i learned there's an animation for kicking a zombie's head off when it's crawling on the floor. the way you can rotate and examine items like they later put in the ace attorney games is fun, and there are some other little animation touches that the game really didn't "need" but add a ton of charm. i got to the sokoban puzzle in the wet basement last night and was fascinated by the way that the boxes aren't rigged up as static objects like they often are in this sort of thing, but have a special interaction of the upper one pushing down on the lower one, causing it to get forced forward by the water's upward force...it's clearly not "physics" but a bespoke setup for this one little scene (i'm assuming that won't happen again. maybe it will). somebody thought it was important enough to spend all that time rigging the animation, and i love that. what a cool game
 

spines

cyber true color
(she/her, or something)
after i beat the game i played as chris, and over the last two nights i finished claire a in re2. last night, when i was playing the first half, i was super feeling it. game's got pretty much all the fun stuff from the first one in an even more impressive presentation, and the game's nods to the obvious absurdity of having important and mysterious objects all over the station are pretty entertaining, with a couple of absolutely banger moments in there. i laughed so hard at the fact i got distracted by the one-way mirror being rendered from multiple angles that i wasn't at all prepared for a jumpscare to come up

following all that up...is a tall order, and while after the first night i was starting to think i might somehow like this game much more than the first (which would be saying a lot!) the second half of 2 is more at the level of..."very good." on balance i'd say that leaves it maybe a bit ahead of 1 for me if the rest stays solid enough (which i feel it surely will). in the end it's two incredible games i'm really glad to have played/be playing, and ones i really don't know if i would've enjoyed the same way if i'd played them 10+ years ago. i'll probably try to finish all the main runs in 2 for now and then maybe take a break from the series before probably going to the game i've heard is truly a step down...
 
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Purple

(She/Her)
I mean, Code Veronica is still a very good game, it's just that it has the misfortune of following one of the absolute all-time greats. Well that and the anime stuff. And the villain twist.
 

Mr. Sensible

Pitch and Putt Duffer
CV is certainly worth playing, but also don't sleep on RE3. It may not be the blockbuster extravaganza that 2 was, but it's short enough to make replays fairly breezy, and of course Nemesis is a fun addition that helps keep things interesting.
 
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