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Threadsident Readvil: Conversations (A thread for general discussion of Resi) RESURRECTION

Has anyone here played the demo for RE4: Remake? Is it good stuff? All I know is Leon says the line we all needed him to, and that’s enough for me to wait two more weeks.

my impressions from the demo:

  • Parry and stealth kill feel like fine changes. Notice the knife has durability now but feels like that might be upgradeable. Waayy more durability then the RE2Make knives, thank god. You can also "finish" downed enemies with the knife
  • Ganados swarm you a lot more aggressively than the original
  • Salvador is harder to stagger, which makes him feel like more of a threat again
  • You can break boxes without the knife, nice change
  • the knife has stats, which makes me think the merchant can upgrade it (or we find better knives)(confirmed you can get more knives)
  • the parry seems really good, so worrying about durability is a bit of a balancing on it

All in all definitely feels like RE4, looking forward to the full game
 
At least now that they've remade all the pre Gen 7 REs (less Code: Veronica) they can remake the game we all really want them to do (Dino Crisis).
 
I... I want them to remake Code: Veronica. (Also, you forgot Zero.)

RE4make is good. Real good. I'm only about four or five hours in, but it's great.
 
I know RE1 already has a remake, but also it's like, two decades old at this point. Wouldn't want to sacrifice/delay a Code: Veronica remake for it, but it'd be neat to see how the original game would be interpreted RE Engine style.

That said though, I seriously hope that someday Capcom will make a compilation of the PSone games (and Code: Veronica).
 
I... I want them to remake Code: Veronica. (Also, you forgot Zero.)

RE4make is good. Real good. I'm only about four or five hours in, but it's great.
I think they should remake Veronica as well, but I feel their dinosaur games deserve some love, too.

Also seeing gross internet dudes getting big mad that you can't look up Ashley's skirt in the remake is definitely not unexpected, but still disturbing.
 
That said though, I seriously hope that someday Capcom will make a compilation of the PSone games (and Code: Veronica).

Given how the series prints money at this point and how much they've been willing to put compilations out recently (Arcade Stadium 1 & 2, Fighting Collection, the Street Fighter Legacy Collection, Disney Afternoon, all those Mega Men, etc, etc, etc), I'm baffled they haven't done a comp of early RE games yet. It's even more frustrating because so few of them are available digitally. Like, RE1 is on PS4 and PS5 at this point, IF you pay for PS+. And it's the Dual Shock Director's Cut version with the terrible soundtrack. It's legit confusing.

Also seeing gross internet dudes getting big mad that you can't look up Ashley's skirt in the remake is definitely not unexpected, but still disturbing.

Someone shared a Steam review with me that lists all the ways you can't be gross with Ashley and the author of said review was quite clearly mad about it, going so far as to say that basically Ashley upskirts were "the main reason people liked the game," and I would really like that person to go touch some grass, ASAP.
 
i've never played any of these before. i'm not sure i've even watched one for more than like ten minutes at a time. but i've gotten a bit more interested in the series over time, so i decided i would play resident evil 1 on ps1 this october (and i was hoping 2, though i'm starting to think that's going to go over the end of the month). even right before i started i was like "i feel like i know nothing about what i'm getting into, but if this is anything like devil may cry 1 it's going to be awesome." (i keep imagining the item pick up sound from those games every time i see the twirling animation in this game.) i defeated the plant last night before ending my stream

my first impression, of course, is how tremendously 90s this is, both really obvious stuff with actors costumed like a tv show for the intro to try and get you to imagine the characters looking like that and the quality of the voice direction, but the art direction of the mansion has a distinctive mixture of the decade's aesthetics which are even more emphasized (just like in myst or something) by the slightly uncanny feel of early cd-era pre-rendered backgrounds. it's awesome.

i'm coming into this right off of king's field, and kishi mentioned as i was finishing that game and starting this one that at one point the game was prototyped as a first-person adventure, of which the controls seem to be something of a holdover. i actually think the effect of that is super sick; i've gotten pretty adjusted to them and can easily move smoothly a lot of the time, especially during the safe, repeated treks through hallways that have happened a lot as i get stumped on puzzles, but that tends to go out of the window quickly when i'm under pressure. the sense of panic quickly makes me feel distant from jill, and suddenly i realize i'm pressing up to run directly into an enemy instead of turning or walking away. and it's interesting going from kf to this game because they have a similar sense that many aspects of the game feel simple in terms of design or mechanics now, with a lot of the complexity and tension that exists arising directly from the sense that you have to overcome the limitations of the game itself. it's very compelling...at this point i almost consider it the essence of what's appealing to me about retro games in general

that said, i've long had at least a slight awareness that this, like FF, was one of the first japanese game series to really break through as an international AAA kind of thing, and i'm a bit surprised by how much that shows even in this game. the production values are cool and all, but there are also a lot of interesting and sort of esoteric details in this game i keep encountering. last night i learned there's an animation for kicking a zombie's head off when it's crawling on the floor. the way you can rotate and examine items like they later put in the ace attorney games is fun, and there are some other little animation touches that the game really didn't "need" but add a ton of charm. i got to the sokoban puzzle in the wet basement last night and was fascinated by the way that the boxes aren't rigged up as static objects like they often are in this sort of thing, but have a special interaction of the upper one pushing down on the lower one, causing it to get forced forward by the water's upward force...it's clearly not "physics" but a bespoke setup for this one little scene (i'm assuming that won't happen again. maybe it will). somebody thought it was important enough to spend all that time rigging the animation, and i love that. what a cool game
 
after i beat the game i played as chris, and over the last two nights i finished claire a in re2. last night, when i was playing the first half, i was super feeling it. game's got pretty much all the fun stuff from the first one in an even more impressive presentation, and the game's nods to the obvious absurdity of having important and mysterious objects all over the station are pretty entertaining, with a couple of absolutely banger moments in there. i laughed so hard at the fact i got distracted by the one-way mirror being rendered from multiple angles that i wasn't at all prepared for a jumpscare to come up

following all that up...is a tall order, and while after the first night i was starting to think i might somehow like this game much more than the first (which would be saying a lot!) the second half of 2 is more at the level of..."very good." on balance i'd say that leaves it maybe a bit ahead of 1 for me if the rest stays solid enough (which i feel it surely will). in the end it's two incredible games i'm really glad to have played/be playing, and ones i really don't know if i would've enjoyed the same way if i'd played them 10+ years ago. i'll probably try to finish all the main runs in 2 for now and then maybe take a break from the series before probably going to the game i've heard is truly a step down...
 
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I mean, Code Veronica is still a very good game, it's just that it has the misfortune of following one of the absolute all-time greats. Well that and the anime stuff. And the villain twist.
 
CV is certainly worth playing, but also don't sleep on RE3. It may not be the blockbuster extravaganza that 2 was, but it's short enough to make replays fairly breezy, and of course Nemesis is a fun addition that helps keep things interesting.
 
lol alright it took a while because i was playing silly sword rpgs for most of last year but i played nemesis. it's good! i enjoyed the expanded action mechanics and corresponding increase in enemy count, and the resource play on hard mode was pretty fun and challenging. i died a bunch more than in the earlier games trying to get greedy, haha.

to be honest, when i found out about the random elements, i thought it was going to be more of a downer for me. i don't really like that stuff as much as fixed knowledge, and the enemy respawns really had me nervous halfway through the game because i'd backtracked a lot, draining resources without much apparent gain. there's also a lot more scenes where the enemies are specifically placed to appear suddenly when you cross a camera transition, which is the kind of thing that makes me go "that's so evil" in a way that i admire while groaning. to be honest, there are spots where the difference between enemy types or items in a room feels hilariously huge (particularly when it's a couple of dogs versus a significant zombie horde, and the place where i bopped myself greedily the most was the pharmaceuticals office. i really wanted to start making magnum bullets! hahaha. i only actually got the 3a3b version of that closet one time though...

that ended up being one of my favorite setpieces though because i saw multiple of the umbrella drug ads, which is such a fun detail to put that effort into. the 90s cyber aesthetics always end up being some of my favorite bits in the games, though as usual the overall feel of the backgrounds and static art always make me so happy. part of that is obviously the way that the rendering and compression of backgrounds always seems to play out in this cd-rom era...on that note, this game feels a lot myst-ier than 1 and 2, with a bunch of puzzles about fiddling with controls and consoles. they're very appealing too, i really loved the last one with the water sample.

the cutscene prompts are a bit weirder. at a certain point i started to think "ok, i guess most or all of these probably don't kill you? it doesn't seem that likely i'd just happen to have picked the right one every time." it's not a bad idea, but it feels pretty separate from the rest of the game and kind of undercuts nemesis a bit. not that that's a particularly bad thing, it honestly gets pretty funny by the end where he's just like some recurring cartoon villain that jill hits with a power cable or feels comfortable enough to push off a bridge with her own hands. though nikolai surviving multiple huge explosions maybe just establishes that's the vibe of this game. still, nemesis' repeated visual transformations and move variety is pretty cool.

the best part of the game is when he breaks that door, it really makes you think about that very minor relief of entering the load zone....and the game doesn't have a lot of new adventure design tricks besides that one, the innovation feels more aimed at being more exciting and varied. actually while i'm on it, the map is a lot more of a long path with some side areas and small loops as opposed to the tighter, more interconnected buildings of the first two games. there's still a lot of highlights, and maybe i just haven't been as happy lately as when i played 1 and 2, :/, i'm sure that did a lot for how giddy i felt pretty much every time anything happened in those games. and the fundamentals are still there, so i liked it a lot
 
i beat remake (as jill) last night and cvx a couple months ago (and just didn't post about it here)

veronica was a hella stressful game...it felt like the damage was really high and resources were really scarce. early on i felt like i had no heals, then eventually it reversed and i got a lot of herbs in a row in a stretch where there wasn't much ammo. this combined with the huge area of the island (where almost every location took a long time to become "irrelevant") and enormous number of puzzle items to carry made the mental burden of playing the game really build up, and i kept ending my streams with an exasperated feeling like "alright, i just can't keep going tonight..." of course in the end a lot of that tension is a bit exaggerated by the simple fact of not knowing what's coming, but i still found the game pretty harsh. i felt like a lot of the puzzles were especially weird in general, i was especially stumped by one in the end game where you can't X interact with the spot where you're supposed to use the item. there's a couple great ones though, especially getting out of the basement with the shotgun.

the kind of expanded scope of the story got me pretty invested, though, with the ashfords having a whole gothic horror thing going on and wesker reappearing as some kind of bio-organic vampire alongside the normal zombie monstrosity stuff. meanwhile steve thinks he's in lethal weapon or something. the fully real-time environments really grew on me overall though i still have a real soft spot for prerendered ones (which i was pleasantly surprised the remake used, haha), and it pays off especially in the ending scene, which i thought was awesome, left a great taste in my mouth. that and the passcode to the last computer made the ending at least as satisfying as any of the other games.

remake though...whew. i'm not easily impressed by modern remakes (i guess it might be a stretch to call this one at this point, but...), and i think it helps a lot that this hit a sweet spot where there's a clear continuity of the people working on the game, and it's still close enough in time that they rerendered the whole mansion for new backgrounds without changing the fundamentals, but they had a chance to learn a lot from doing sequels and stuff in-between. the corniness of the original was, if anything, a huge charm point, and helped me get into the game easily without making the horror stuff fall completely flat, but the darker mood and better acting still totally work in this remake, and some of the new mechanical twists feel SO good for raising the stakes and tension without making the game too complex or overwhelming. especially when you find out you've been fucking up and making more powerful zombies around the mansion, lol...

the overall remixing is great, too. a few of the new puzzles have a bit of that over the top weirdness (i laughed out loud at the one where you have to push a box so you can crush it and get out the resultingly broken flamethrower to put on the rack), but overall they slot nicely into the vibe of the game and the new and expanded areas are pleasant surprises rather than some kind of huge, overly emphasized addition that dominates the game. and of course some of the things that are changed are iconic enough that you get that chance to psych yourself out sometimes. like, i thought "do i have to do the shotgun puzzle properly this time or does barry still save you as jill?" and i really wasn't sure what the answer would be.

i'll play chris...i'm really curious how it'll feel given how he's considerably more difficult in the original. i've heard they've tried to balance it out more and the biggest disadvantage (inventory space) is also the one that's easiest to nullify with basic knowledge of the game. but i'm also really excited because this means it's almost time...for the big one. i've been looking forward to this a long time now
 
Re:Make is the only “Classic” Resident Evil game I’ve played. It took several attempts and nearly twenty years to get into the mindset to handle what a game of that ilk demands, but once it clicked, it clicked hard. What a great game.

Chris’ blood campaign adds a lot more friction to almost everything in the game. That he can take more hits and his unique item stays relevant for longer are the only positives he gets over Jill.

I’ve had Code Veronica on my old PS4 for a few years now and haven’t yet had the nerve to try it. It sounds like a rough time!
 
i think the game absolutely has worthwhile payoffs but if you're going to play another classic game after remake then imo the only choice is re2 and it's not close. nemesis and veronica both have some great payoffs and the mechanics are a bit more familiar (the quick 180 was introduced in nemesis and returned in cv, nemesis also let you walk up and down stairs without pressing X which is also in remake but did not make it into veronica) but re2 is so exciting and it's got a similar sense of space with the fancy and messed up police station as the main venue

(actually that reminds me of how much the stair walking impressed me in remake. it's not perfect but it's incredibly sophisticated for how much the game is obviously doing it on the fly)

(i do motion capture of people walking and running at my job so i think about this stuff a lot these days)
 
I think you can buy the original RE2 on PSN now, right? I loved the Remake of 2 and it would neat to see how different they are.
 
I finally did buy Resident Evil 2!

The first big change from RE 2 Remake is you don’t get to select your character!? I was going to pick Leon first anyway, though the choice would have been welcome. Did they come on separate discs?

I liked the Remake’s decision to open at the gas station. Gives the player time to come to grips with the controls and build tension. Original throws you onto the narrowest street in America with about four zombies ten feet away and says “Good Luck”.

I met Claire in the STARS office and I have completely run out of pistol ammo. I have the shotgun I took from Kendo in the beginning, at least.
 
Yeah, in one of those wacky branded game concepts, the Zapping System. You've got a Claire disc and a Leon disc. You can start with either one, lend the other to a friend maybe, then when you hit the halfway point of the game, switch to the other and get the back half of your narrative from the other character's perspective.

... and I want to be clear too that when I say "the back half of your narrative" I mean there is the version of events where you do Claire then Leon, and then there's this somewhat remixed alternate version of things if you go Leon then Claire.

Leon first is generally the easier experience due to their respective weapon selections and the other characters you switch to at certain points having differing strengths relative to the enemies in those short bits.

Claire first is however the variation with the more solid and canon feeling story overall.

... and things are different enough that I'd really recommend both a Leon A/Claire B run and a Claire A/Leon B run, ideally.


Also I say I want to be clear because apparently a not insignificant number of people just... played through one disc or the other and stopped? Or did both A sides and ignored the "save and swap disc prompts?" Because I swear so many people out there claim to have played it and then went and thought Mr. X was some kinda brand new invention for the remake, and not something you have to deal with for the entire back half of the game.
 
Wow, Remake 2’s alternate mode wasn’t nearly as ambitious as that sounds. I wonder why they changed it to be way less interesting when it seems like the Zapping System was a big part of the original’s identity?
 
The first big change from RE 2 Remake is you don’t get to select your character!? I was going to pick Leon first anyway, though the choice would have been welcome. Did they come on separate discs?
Yeah, Leon and Claire were put on separate discs on PlayStation 'cuz that was quicker and easier than the programming that would be needed to get them on one.

In the PS4/PS5 emulation of RE2 you can press the Options button to go to the settings and choose the Change Disc option to switch between Disc 1: Leon and Disc 2: Claire.
 
Wow, Remake 2’s alternate mode wasn’t nearly as ambitious as that sounds. I wonder why they changed it to be way less interesting when it seems like the Zapping System was a big part of the original’s identity?
I mean, I wondered that about several things in the remake. Suffice it to say you're going to be in for a few fun surprises.
 
Wow, Remake 2’s alternate mode wasn’t nearly as ambitious as that sounds. I wonder why they changed it to be way less interesting when it seems like the Zapping System was a big part of the original’s identity?

I hear it was last-minute because they realized that it was and people actively wanted it, but honestly, for as much as I love RE2K19, the B scenarios in it are a pretty big letdown.
 
I got to the Ada Section. You fight two dogs, get a key and some shotgun shells, then go back and toss ‘em to Leon. Thrilling stuff. This is, by a mile, the biggest change from RE2 Remake so far.

Does Ada have the same voice actor as the one in RE4? It sure sounds like it.
 
When does the zapping option to switch CD’s happen? I fought the first boss in the sewer, who took several tries and most of my ammo. I’m done with the police station, so I would assume the game is at least halfway over at this point. That’s generally how it was for the remake, anyway.
 
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