They've always been pretty frequent, though pre-emptives aren't in short supply either, at least here.
Funny thing: Tellah hasn't lost any stats on level-ups and his tenure in the party is nearly done at this point. I'm guessing this is some kind of fallout from how II was balanced in its remaster where stat-downs also weren't allowed, but unlike there, this is a pretty significant narrative beat for the character. His stats refuse to increase either, but that's not quite as impactful of an effect, and Fusoya's thing besides. The DS game had this figured out in having a post level-up tally screen like here, where these kinds of nuances were transparently communicated--it's weird that's not preserved here despite having the tools to do so.
Funny thing: Tellah hasn't lost any stats on level-ups and his tenure in the party is nearly done at this point. I'm guessing this is some kind of fallout from how II was balanced in its remaster where stat-downs also weren't allowed, but unlike there, this is a pretty significant narrative beat for the character. His stats refuse to increase either, but that's not quite as impactful of an effect, and Fusoya's thing besides. The DS game had this figured out in having a post level-up tally screen like here, where these kinds of nuances were transparently communicated--it's weird that's not preserved here despite having the tools to do so.