Rikku's is pretty easy to power up, it requires you to go back to Bikanel Desert and hunt for some cactuars; put on a weapon with No Encounters and you can do this in probably 20 or 30 minutes. You play red-light green-light with each cactuar you find and winning against all 10 gets you an extra item, but it's not necessary to do so to complete the quest.
Kimahri's requires you to complete two butterfly-catching minigames in Macalania Woods. It's annoying, but much more consistent than most of the other minigames. With some practice you could probably get this in an hour or so.
Lulu's requires you to dodge 200 lightning bolts in a row on the Thunder Plains; a No Encounters weapon is essentially required to do this so you aren't messed up by a random encounter happening during the process. There's a pretty easy exploit you can use that makes this much more doable; I do not recommend trying to do it on your own.
Wakka's requires you to play, at minimum, 26 games of blitzball, because of the way unlocking the Jupiter Sigil works; first you have to win a tournament (3 games) to receive his Attack Reels overdrive as a prize, then a league (10 games) to receive Status Reels; then another tournament for Auroch Reels and finally another league for the Sigil. Wakka's weapon is by far the most tedious to power up, but Wakka using Attack Reels with a fully-powered World Champion is the single biggest source of damage in the entire game, which is very useful against most of the superbosses.
FFX has a lot of strengths, but personally it has my least favorite end/postgame content in the series, even only having done it for the first time last year. There are guides out there you can use to make the remaining Celestial Weapon sidequests easier, but it's up to you how far you want to go with it.
Kimahri's requires you to complete two butterfly-catching minigames in Macalania Woods. It's annoying, but much more consistent than most of the other minigames. With some practice you could probably get this in an hour or so.
Lulu's requires you to dodge 200 lightning bolts in a row on the Thunder Plains; a No Encounters weapon is essentially required to do this so you aren't messed up by a random encounter happening during the process. There's a pretty easy exploit you can use that makes this much more doable; I do not recommend trying to do it on your own.
Wakka's requires you to play, at minimum, 26 games of blitzball, because of the way unlocking the Jupiter Sigil works; first you have to win a tournament (3 games) to receive his Attack Reels overdrive as a prize, then a league (10 games) to receive Status Reels; then another tournament for Auroch Reels and finally another league for the Sigil. Wakka's weapon is by far the most tedious to power up, but Wakka using Attack Reels with a fully-powered World Champion is the single biggest source of damage in the entire game, which is very useful against most of the superbosses.
FFX has a lot of strengths, but personally it has my least favorite end/postgame content in the series, even only having done it for the first time last year. There are guides out there you can use to make the remaining Celestial Weapon sidequests easier, but it's up to you how far you want to go with it.
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