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It'sa me, Kaizo Mario!

SilentSnake

Administrator
(He/him)
Staff member
Moderator
So the thing about Thalassophobia secret is that, if you didn't take a death in the level, for some reason, those spikes won't touch you. Any death in the level makes them deadly like they're supposed to be, though.
 

lincolnic

can stop, will stop
(he/him)
Sure, Barb, bail out the players who are too big to fail! Where's the break for us kaizo commoners, huh?

Seriously though, that's a pretty interesting glitch. I wonder why that happens!
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
I keep seeing Stew stand on the spikes in the section with the two jumping fish, but I died when I tried it. Maybe that's something Barb fixed in 1.1 and Stew is playing on 1.0?
There's actually a bug with layer 2 that places the entire layer like 1 pixel too high on your first life in a given section. It turns out, that single pixel is the difference between life and death on those spikes. As soon as you die, the layer 2 positions itself properly, at which point you have to bop the fish to get through there. Speedrunners typically don't die in that section, so they can usually use the cheese strat, but I've definitely seen stew and slop_core do it the "real" way after taking a death there.

I don't know why my browser didn't load the two posts after you made this but I went to all the effort of typing this out, so I'm not erasing it =p

Anyway, I still felt like playing after I was done there, so I finished up Kibeth Takes a Walk. (Before you guys go and get any more ideas about me being good, the Rock Gym still took me an hour, so I'm pretty sure we're still on a pretty even playing field.) I really liked this hack! Relatively short levels with cool setups, and a difficulty level that was kind of perfect as a cooldown after finishing a GPW2 section. I'm gonna need another hack to fill that slot now!
Yeah, I really enjoyed it too! Not too tough, but very creative and a little different from a lot of the other hacks I've played. Rock Gym also took me about an hour, so clearly your average level of play is equivalent to me at my best! If things line up properly, I will start up Sweet'n'Sour tonight. Though I read in the description that it apparently features a lot of shell tricks? Dunno about that...
 

lincolnic

can stop, will stop
(he/him)
I don't know why my browser didn't load the two posts after you made this but I went to all the effort of typing this out, so I'm not erasing it =p
I'm glad you did, because you were able to fill in what the bug actually is. Not a wasted effort by any means!
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
Good news everyone, Waterworld is coming out on May 15th! I'm actually interested in playing this one, not kidding.
 

lincolnic

can stop, will stop
(he/him)
Stew just took the GPW2 Bad Ending world record in a run with a ton of deaths. With that, he's got the world record in all three categories (with plenty of room for improvement in that last one). I turned off the stream to go to bed, but when I left he was firing up another run to get the time down. It is truly an awe-inspiring feat.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
I'm five exits into Sweet'n'Sour and so far it's working for me. The stages are challenging and they're getting me to do things outside of my comfort zone, which is what I want right now. Levels have taken me between 30 minutes and 2 hours to beat - the one that I got stuck on during my stream was the longest by far. I wound up looking it up and it required a move that I didn't know you could even do, then it took me another 30 minutes to actually pull it off after that. I don't know if this is going to end up being one of my favorite hacks of all time, but it's pushing me to grow without being too frustrating, so that feels like a win. There are 27 exits, so I expect it will take a bit of time to clear them all out. I also expect that kaizo time will be greatly diminished when Subnautica Below Zero comes out in a week or so. I've been watching Barb stream a super difficult Subnautica mod lately and I'm super jonesing to dive back into the alien oceans.
 
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lincolnic

can stop, will stop
(he/him)
I played through the first two exits of Sweet 'n Sour last night too, even though I told myself I was going to rest my thumb. It's alright so far! That section I saw you get stuck on was definitely tricky.

I'm jonesing to get back to GPW2, but I really do need to give my thumb a break for at least another day. The SNES controller just isn't working out for me, I'm afraid. I did finally get the replacement button pads for the SN30 Pro+, but I haven't swapped them in yet. I'm a little worried that going wireless will add some amount of lag, but if my choice is between lag and further damage to my hand, it's not really a choice at all.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
NeptuneNeon just released a hack called Crossfire (not yet moderated) and it looks pretty good. The levels are more open than most kaizo with a lot of free space, and the platforming looks smooth and fairly creative. If there's one obvious issue, it's that you can't sight-read things very well because a lot of the jumps go off screen and there aren't always indicators. But it seems like it would be doable for us, difficulty-wise, and the flow of the platforming looks pretty fun to me.
 

lincolnic

can stop, will stop
(he/him)
My roommate happened to buy a pair of compression gloves for unrelated reasons this week, so I tried playing with one today and I think it helped! It didn't make my thumb pain instantly go away, but it did keep the pain from getting worse. I have to admit that I was skeptical of compression gloves as a gaming accessory for a while, but I'm probably going to get a pair now.

Anyway, I made it to the checkpoint of Mount Moon faster than I expected (an hour and 20, when I was thinking it would be easily two hours). Having gone through it, it was actually a lot easier than I'd guessed. I think the first room was honestly the hardest. The only other tricky thing was figuring out the timing in the third room. Hopefully the skull rafts won't take too long either...then I get to bang my head against Toasty Coals for a while.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
SGDQ games list is out! Superben got in with Storks and MightyMouse will be running Let’s Give Up, which will be super fun to watch. Also, in kaizo-adjacent news, frozenflygone got in with a Celeste mod whose name escapes me right now. Should be a good year for kaizo!
 

lincolnic

can stop, will stop
(he/him)
Whoa, amazing! Congrats to them both, but especially to Ben since it'll be his first solo appearance at a GDQ event. Can't wait to see the runs.
 

lincolnic

can stop, will stop
(he/him)
After 10,000 years (or two hours for the second half), I'm finally free of Toasty Coals! I died at the exit pipe three times, but never again!

The direction-reversing water was terrible, but I was able to figure out a reasonably consistent strat for the climb. I died way more times just trying to get back there than I did in the water itself. Holy crap I am happy to be done with that level.

I think I'm going to do Yacht Club Castle and Arrakis before I move on to Sunset Breeze; might as well get both branches of the any% path out of the way before they meet up again. I have to say, even though the second half of Toasty Coals was rough, I've really been having a good time in the last handful of levels. Hoping to keep it that way.

Some clear times just for my own record-keeping:
Thalassophobia normal exit: lost track of this one, I want to say the second half went down in half an hour
Mount Moon second half: 50 minutes
Toasty Coals first half: 50 minutes
 

lincolnic

can stop, will stop
(he/him)
Yacht Club Castle was fun, fast, and easy! Beat the entire thing in 35 minutes, which is probably the fastest I'll do any level in this game.

Arrakis is, uh, none of those things. The first half took me two hours and 40 minutes, most of which I spent dying to the part where you have to stall on a Pokey while a red shell knocks parts of it away until you can do a regrab through a gap to move on. I was never able to consistently do the intended method there, so eventually I switched to Stew's speed strat there (where you do a single big bounce off the Pokey and then use the shell to get yourself through the gap) and finished the section on my second attempt after that.

Also, a big fuck you to the Pokey you have to ride at the end of the section for randomly turning around on me after the third disco shell, multiple times. I'm glad you die.

I know a lot of people say the second half is supposed to be harder, so...not super excited about that! But I will be very excited to be out of this level, eventually.
 

lincolnic

can stop, will stop
(he/him)
I just beat the second half of Arrakis in 45 minutes and I'm so happy I'm not even gonna spoil my clear time, sorry Mike. Would you believe that I even had fun doing it? I was expecting it to be so much worse than it was -- the first half was definitely harder by far. At least I can say I was able to put my hard-earned knowledge of Pokey movement to good use.

10 exits in, nearly halfway through! I didn't think I'd be enjoying this as much as I am. I'm glad I decided to start playing this hack.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
I don't think you need to spoiler your clear times any more, since our times haven't really lined up for this game. Congrats on the clear! You were certainly in a pretty...thorny situation there.

Apparently there's a new Morsel hack that's actually a group of previously-unreleased levels? It's called Don't Spare the Horses and it's pretty fun watching the various kaizo streamers react to its existence. I'd say 2/3 of the people I've seen don't want to touch it with a 10 foot pole.
 

lincolnic

can stop, will stop
(he/him)
I watched Linkdead moderating the new Morsel hack yesterday for a few minutes, and he was in a miserable-seeming P-balloon level. Much later, before I went to bed, I saw Grimm was playing it so I clicked in for a peek -- he was in the same level. As with every other Morsel hack I've seen, thanks but no thanks.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
So I went back to that disco shell switch palace that I was playing in Sweet’n’Sour. I finally managed to get in the up pipe at the end and do you know what your reward is? A jump off a falling disco shell that kills you if you fail it. I got there twice and miffed it both times; at this point I think I’m ready to put this hack down forever. Bring on Waterworld!
 

lincolnic

can stop, will stop
(he/him)
That's some hot bullshit if I ever heard of any.

On the plus side, I saw a few minutes of Jon M playing the last level of Waterworld today, and it had some really cool ideas. I still probably don't want to play it, but I do want to watch you do that instead! Unless you're just playing Subnautica forever since they both come out on Friday, which, y'know, fair.

No kaizo for me today because work was pretty grueling. Maybe not tomorrow either, I may be celebrating my full vaccination by getting (take-out) dinner with my best friend who I haven't seen in over a year. I don't want to lose too much GPW2 momentum, but some things are worth pausing for.
 

lincolnic

can stop, will stop
(he/him)
Scheduling didn't work out with my friend, so I beat Sunset Breeze instead. Man, that level was a real emotional rollercoaster. I never actually knew that you controlled your height while on the propellers by pressing down, I thought (okay, assumed) it was done by holding jump. It took me a good 10 minutes just to get used to the mechanic. My gut reaction was to hate it right off the bat, but once I started to become more comfortable things got a little better. Then I relaxed a bit, until the ending of the second half made me panic. Ultimately it wasn't as bad as I'd feared, since you can pretty much just go for the pipe right away and you'll make it.

I think Barb knew that people might dislike the gimmick in this one, because this felt like the shortest level I've played yet. After I got used to the propellers it wasn't really that bad as GPW2 levels go, and certainly has to be one of the easier ones in the hack. The first half took 30 minutes, second half 25. Not sure if I'm gonna go back for Sen's Fortress after dinner.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
Good luck with Sen's! It seems like a pretty neat level, though obviously not an easy one.

I've been having some pain in my left middle finger, due to the way I hold my controller. I'm going to try to play without using it to support the controller, but that will take some getting used to. I don't want to start any new hacks right now, since Subnautica comes out tomorrow and Waterworld the day after, so I'm going to see if I can't finish that stupid switch palace level in Sweet'n'Sour tonight to at least get that off my conscience. Wish me luck, I've spent like two solid hours on it so far.

UPDATE: I finally got it, I think it took me another three times through the pipe to get a good bounce off the disco shell. And even then, I couldn't tell you HOW I did it, so I won't want to run this game back any time soon. I also went back and played the regular exit of the level that leads to the switch palace, which was a lot longer and more difficult than the secret exit I played on stream. Second half gave me Invictus flashbacks - parabeetles anyone? Anyway, now that I'm past that one terrible bit in the switch palace I don't hate the game any more, so maybe I'll keep picking away at it - but only when I don't have something I'm more excited about.

AKO 2 1.1 UPDATE: I caught MegaScott in zanian's stream and asked him if the 1.1 update would be out soon. He said he was going to have it ready for GDQ because MightyMouse has Ako 2 listed as a backup run, so hopefully we'll be seeing it soon! The update is finished, but he's waiting on a tester for feedback. Not sure exactly when I'll get to it, but it's high on my list of things to play.
 
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