A funny thing has happened to me in recent years: I've started to take more and more enjoyment in mastering games I love, rather than trying to play as many different games as possible. It's probably my son't fault, to a certain extent, since he'll ask me to play the same game over and over again until I insist that it's time to move on. That's helped hone my Mega Man, Hollow Knight and Super Metroid skills quite a bit, among other things. Another thing that put me on this path was Celeste, a game where I found myself sinking dozens of hours (and thousands of deaths) into mastering the difficult B- and C- sides. Somewhere in there, I recognized that I was having fun bashing my head against these challenges, and that the frustration made every victory sweeter.
But despite noticing this change, I still managed to surprise myself a few weeks ago when I somehow decided that I wanted to try learning how to play Kaizo Mario games.
Most people here have some idea what Kaizo Mario hacks mean: incredibly difficult platforming, inscrutable puzzles that push the limits of the game's engine, and countless evil trolls designed to feed off the tears of frustrated players. And while I've always enjoyed watching players conquer these incredible challenges, at least since they started showing up regularly in GDQ marathons, the barrier to entry seemed much to high for me to ever consider playing one for myself. But that changed when I saw the recent SGDQ race of a hack called Super Hark Bros.
Super Hark Bros is marketed as being an "easy" Kaizo hack, one that is a bit more friendly to players who don't have thousands of hours of experience practicing shell jumps and spin-jumping off spinies through muncher mazes. It made me curious to see if there were other lower-difficulty kaizos out there, and it turns out there are quite a number of them. I decided to load a bunch of them up on my SuperNt (using ROMs made from a rip of my very own original Super Mario World cartridge!) and see how far I could get. Well, it turns out that even something like Super Hark Bros is a pretty steep hill to climb when you're first starting out and it took me about 30 deaths to just get past the first screen. Ouch!
Not to be discouraged, I stepped back another level and started playing some hacks specifically designed to teach you how to kaizo. Here's a list of some of the hacks that I've tried and how much progress I've made in each of them.
Learn 2 Kaizo: This game is a series of single-challenge levels, each of which is designed to teach you how to do a common kaizo trick. There are explanatory text boxes that generally tell you what you need to know to complete them, although once or twice I wasn't able to figure them out and I had to resort to watching a YouTube tutorial. Every 10 levels or so there's a Test level that forces you to string together a number of the techniques to get through a short fortress level. The second of these involves a very quick series of jumps, including a high-speed shell jump, and I felt like a million bucks when I finally pulled it off (after about 25 minutes of consecutive failures). This hack is designed to be as friendly as possible, given the subject matter: you have infinite lives, you restart the level instantly if you die, you can force a restart by pressing L+R at the same time and the game saves after every level. I've sunk about 3 hours into this so far and I have made it to Test #5, where I am currently stymied by a tricky jump off a falling Thwimp. You have to start running while it's still off screen, but gauging exactly where to start is tough and the timing is super tight. Hoping to get past it soon and finish the rest of the levels. Also, last night this hack taught me how to do my first double shell jump, which is one of the coolest things I've ever done in a game. Highly recommended.
Panga's Kaizo Kindergarten: Pangaea Panga is a well-known runner of kaizo hacks and he put this together to teach people the fundamentals. It's a lot wordier than Learn 2 Kaizo (there's text in the level backgrounds explaining various concepts) and it goes into a lot more of the minutiae of the game. The hack will surface things like Mario's speed or p-meter buildup to help you see how different situations affect your movement. I haven't played very far into this one, but it seems like it will be quite helpful.
Baby Kaizo Mario: This is designed to be an easy kaizo hack, which means I find levels to be very challenging but generally doable. Noted kaizo player Dode said that it "might be too easy to get any kaizo experience"; well after spending 30 minutes and 150 lives trying to complete the fourth level, I respectfully disagree. I've been alternating this with Learn 2 Kaizo to keep things fresh and I'm generally enjoying it. It has custom sprites and music, which makes for a nice change after hearing the same music over hundreds of deaths in L2K. In fact, I'm pretty sure the main reason to put custom music into kaizo hacks is to keep players from going insane while they learn them.
Those are the ones that I've spent the most time with, but there are a few others on my radar (and on my SD card). Super Mario World Remix is a sub-kaizo-difficulty hack made by Matt Thorsen of Celeste fame, designed to pick up around where regular SMW's difficulty curve ends. Akogare Mario World is another hack that is described as being a good starter kaizo, although I wasn't able to finish the first level in the 15 or so minutes that I played. Invictus is a highly-regarded hack that includes a bunch of original music and new mechanics - once again, I wasn't able to clear the first level, but it seemed really neat and is apparently not as hard as many kaizos. And of course, once I manage a few of the easiest hacks, I'll have to go back and try Super Hark Bros again to see if I've made any progress.
Has anyone else here taken the plunge on these games? Have you attempted more difficult stuff like the original Kaizo Mario World, or recent big name hacks like Grand Poo World 2? Are you interested, but hesitant to dip your toes in? Just have some really cool hacks or speedruns that you want to share? Let's talk kaizo!
But despite noticing this change, I still managed to surprise myself a few weeks ago when I somehow decided that I wanted to try learning how to play Kaizo Mario games.
Most people here have some idea what Kaizo Mario hacks mean: incredibly difficult platforming, inscrutable puzzles that push the limits of the game's engine, and countless evil trolls designed to feed off the tears of frustrated players. And while I've always enjoyed watching players conquer these incredible challenges, at least since they started showing up regularly in GDQ marathons, the barrier to entry seemed much to high for me to ever consider playing one for myself. But that changed when I saw the recent SGDQ race of a hack called Super Hark Bros.
Super Hark Bros is marketed as being an "easy" Kaizo hack, one that is a bit more friendly to players who don't have thousands of hours of experience practicing shell jumps and spin-jumping off spinies through muncher mazes. It made me curious to see if there were other lower-difficulty kaizos out there, and it turns out there are quite a number of them. I decided to load a bunch of them up on my SuperNt (using ROMs made from a rip of my very own original Super Mario World cartridge!) and see how far I could get. Well, it turns out that even something like Super Hark Bros is a pretty steep hill to climb when you're first starting out and it took me about 30 deaths to just get past the first screen. Ouch!
Not to be discouraged, I stepped back another level and started playing some hacks specifically designed to teach you how to kaizo. Here's a list of some of the hacks that I've tried and how much progress I've made in each of them.
Learn 2 Kaizo: This game is a series of single-challenge levels, each of which is designed to teach you how to do a common kaizo trick. There are explanatory text boxes that generally tell you what you need to know to complete them, although once or twice I wasn't able to figure them out and I had to resort to watching a YouTube tutorial. Every 10 levels or so there's a Test level that forces you to string together a number of the techniques to get through a short fortress level. The second of these involves a very quick series of jumps, including a high-speed shell jump, and I felt like a million bucks when I finally pulled it off (after about 25 minutes of consecutive failures). This hack is designed to be as friendly as possible, given the subject matter: you have infinite lives, you restart the level instantly if you die, you can force a restart by pressing L+R at the same time and the game saves after every level. I've sunk about 3 hours into this so far and I have made it to Test #5, where I am currently stymied by a tricky jump off a falling Thwimp. You have to start running while it's still off screen, but gauging exactly where to start is tough and the timing is super tight. Hoping to get past it soon and finish the rest of the levels. Also, last night this hack taught me how to do my first double shell jump, which is one of the coolest things I've ever done in a game. Highly recommended.
Panga's Kaizo Kindergarten: Pangaea Panga is a well-known runner of kaizo hacks and he put this together to teach people the fundamentals. It's a lot wordier than Learn 2 Kaizo (there's text in the level backgrounds explaining various concepts) and it goes into a lot more of the minutiae of the game. The hack will surface things like Mario's speed or p-meter buildup to help you see how different situations affect your movement. I haven't played very far into this one, but it seems like it will be quite helpful.
Baby Kaizo Mario: This is designed to be an easy kaizo hack, which means I find levels to be very challenging but generally doable. Noted kaizo player Dode said that it "might be too easy to get any kaizo experience"; well after spending 30 minutes and 150 lives trying to complete the fourth level, I respectfully disagree. I've been alternating this with Learn 2 Kaizo to keep things fresh and I'm generally enjoying it. It has custom sprites and music, which makes for a nice change after hearing the same music over hundreds of deaths in L2K. In fact, I'm pretty sure the main reason to put custom music into kaizo hacks is to keep players from going insane while they learn them.
Those are the ones that I've spent the most time with, but there are a few others on my radar (and on my SD card). Super Mario World Remix is a sub-kaizo-difficulty hack made by Matt Thorsen of Celeste fame, designed to pick up around where regular SMW's difficulty curve ends. Akogare Mario World is another hack that is described as being a good starter kaizo, although I wasn't able to finish the first level in the 15 or so minutes that I played. Invictus is a highly-regarded hack that includes a bunch of original music and new mechanics - once again, I wasn't able to clear the first level, but it seemed really neat and is apparently not as hard as many kaizos. And of course, once I manage a few of the easiest hacks, I'll have to go back and try Super Hark Bros again to see if I've made any progress.
Has anyone else here taken the plunge on these games? Have you attempted more difficult stuff like the original Kaizo Mario World, or recent big name hacks like Grand Poo World 2? Are you interested, but hesitant to dip your toes in? Just have some really cool hacks or speedruns that you want to share? Let's talk kaizo!