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It'sa me, Kaizo Mario!

lincolnic

can stop, will stop
(he/him)
Hey, nice! I'd love to play on a CRT sometime, but it's not like I'm getting one any time soon, so I will live vicariously through folks like you and schema_tuna. But if you can't keep that setup, you could put that FX Pak into your Super NT and hook it up to the regular TV...and you should, because you should play Sauna Mario World 2.
 

lincolnic

can stop, will stop
(he/him)
I just have the five room castle left, and I fully expect this to take at least a couple of sittings.
So, uh, about that. I sat down today completely prepared to spend my play session in the practice rooms, but I found myself feeling good about all of them after about 45 minutes. Moving on to full attempts, I'd ended up in the final room a couple of times after another half an hour or so, and within an hour of starting in earnest I realized that I could absolutely beat the level today. I ended up going back to practice specific rooms a handful of times as I hit some weird regressions along the way, but around the three hour mark I was getting to the final room fairly consistently. If you've seen the hack, you may remember that it ends with a really messed up shell jump. After failing it a couple of times in a row, I realized that while I had the correct timing, I wasn't getting enough height, meaning I needed to start from just a little farther back to build that much more momentum. After another couple of spins through the practice room and some focused attempts, I finally got another chance and made it into the pipe. All in all, it took about three and a half hours to clear the level once I started making attempts.

And that's the any% cleared! Right now I have no plans to try the shell level, so that's effectively a wrap on My Favorite Things. What a way to kick off the year. I didn't keep track of all my clear times, but I'd say the whole thing overall probably took me around 12-15 hours -- much faster than I expected, honestly. This was a tremendous game and I had a great time taking on the challenge. In terms of input density, it's easily one of the hardest hacks -- if not the hardest -- I've played, but I remember seeing it when it came out and thinking "I don't know if I'll ever be good enough to beat that". Going from that memory to seeing it again last week and saying "Oh, wait, this actually looks feasible" to actually doing it has been a very powerful journey for me. These levels were a fantastic exercise in developing consistency, as well as a chance to reexamine some of my own playing habits. I learned a lot and it made me a better player. I can't ask for anything more.
 

lincolnic

can stop, will stop
(he/him)
Got another couple of hacks in recently.

As I mentioned about a month ago, I finally checked out the latest Nightmare Cafe (Nightmare Cafe Seasons, for those keeping track). This one might be the hardest one yet. Lush has come a long way as a player and a designer since the first NC came out and I appreciate how much of that growth is visible over the course of the series. I kinda want to go back and play the very first one again just to see the difference. With this latest one I feel like he's leaned into the fact that you can make a single room challenge a little tougher than you might make an obstacle in a larger level. I cleared the whole thing in a bit more than an hour, some of the rooms definitely took me a good bit longer than expected. Fun hack, but don't go into it expecting to breeze through. You'll have to work for the credits in this one.

After that, I played through 2022's instant classic Fail World. I remember being intrigued but afraid of this one when it came out. About a month ago I happened to see fryinb playing it on stream for its second anniversary and it looked super fun, so my interest was piqued once again. By this point I knew there's nothing in the hack I couldn't handle, so I patched it up and finally got into it last week. Having beaten it today, I really enjoyed about 90% of this hack. Not all of it was for me and that's okay, because the entire hack was literally made for one person, so if other people like it that's just a bonus. Overall it's a hack full of brainy and intricate platforming, which is usually going to be right up my alley. The levels I didn't care for tended to be (in my opinion) either overly tight or overly complicated -- feeling in some way just a little overtuned compared to the rest of the hack. The vast majority of sections felt very fair in length, though, so I never felt like I had to spent a ton of time doing something that wasn't fun. I used drkrdnk's Youtube playthrough as a guide for the levels I wasn't smart or stubborn enough to figure out on my own, and the whole playthrough ended up going much more quickly than I'd expected. I didn't really time anything, but most levels were done in under 30 minutes and I feel like I only had maybe five or six play sessions in all. For a 27 exit expert hack, it went by super quickly. I'd definitely recommend it for anyone who's up to the challenge, there's an absurd amount of good stuff to be found here. For people who don't necessarily want to play every level, this is one where I could imagine downloading a cleared save from SMW Central and just playing the ones that look neat. I also want to give a special shoutout to BabaYegha for the overworld, which may very well be the best overworld I've ever seen. There's so much detail and animation crammed into every inch of the map. It's really an accomplishment in its own right.

And now I don't know what to play next! It seems like we're in another slow period for hack releases and there isn't much on the horizon that I'm aware of. I'm sure someone will surprise me soon enough, but for now it's kind of a weird in-between time.
 

MCBanjoMike

Sudden chomper
(He/him)
Bourgy released a trailer for his upcoming hack, Arborescent!


No release date yet, but obviously this is pretty exciting.
 

lincolnic

can stop, will stop
(he/him)
Oh yeah! I saw him mention in Glitchcat's chat the other day that he was going to announce it this weekend, very exciting to see the trailer. I think I recognized one of his KLDC levels in there. (For the record, his C3 thread says it's coming this summer! And also that he's 95% done, so that's awesome.)

Speaking of C3, there've been some other announcements that look great. I'm also pretty excited for a previously unannounced hack from Goon Nation, using...Kuribo's Shoe??


Saela and LightAligns have a new one caled Chronoclasm in the works as well. Looks like it's maybe single screen rooms?


And MorrieTheMagpie says Fresh Hops 2 will be coming this summer. There's no new trailer, but he's posted some screenshots of the overworld and it looks incredible.

Lots of good stuff on the horizon!
 

lincolnic

can stop, will stop
(he/him)
So I've played a few hacks recently, not everything bears mentioning but I did want to shout out Super Foo World -1 from xhsdf. If you've played any of the other Foo Worlds, you know already know this one's full of clever and satisfying platforming. Thumbs up from me.

Lush_50 also has a new Cafe out based on sprite stacks, which I haven't played yet but I'm very excited to get into. I've never played a sprite stack level I didn't like and I'm excited to see what he does with it in the context of a Nightmare Cafe.

Also, there's a new round of SMW Central Hall of Fame inductees! This year folks wrote up hacks from 2024, 2019, and 2016, and despite being literally nobody they let me participate again too. I had the extreme pleasure of writing up ThirdWall's Mistakes Were Made and my favorite hack of 2024, We Like It Here. I'm too close to them now so I can't tell if I got my ideas across, exactly, but no one's complained yet! Our friend @SilentSnake also contributed a ton this time around, so don't miss those either. I'm personally excited to read about the 2016 hacks, I don't really know anything about that era.
 

lincolnic

can stop, will stop
(he/him)
Thanks! It's an honor to be in that company. But also, I've been saying you should play We Like It Here for a year now! Everyone should play that hack.

I did end up playing Stacks Cafe like I mentioned last time, and I'm not sure how I feel about this one. Some of the rooms were really fucked up (positive), but some were really fucked up (negative). There were a few where I'm still not sure if I cleared them the intended way, because what I ended up doing was so weird and difficult that it felt like it couldn't be intended. In any case, definitely one of the harder Cafes. Nice to see Lush branching out and trying new things, just don't expect it to be as chill as some of his other hacks.
 

lincolnic

can stop, will stop
(he/him)
None other than Freakin_HA has been streaming Lunar Magic, and lurking in his stream tonight I happened to see this:

vaqOoao.png


SGDQ starts on July 6th. We've been warned.
 
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