So the thing about Thalassophobia secret is that, if you didn't take a death in the level, for some reason, those spikes won't touch you. Any death in the level makes them deadly like they're supposed to be, though.
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There's actually a bug with layer 2 that places the entire layer like 1 pixel too high on your first life in a given section. It turns out, that single pixel is the difference between life and death on those spikes. As soon as you die, the layer 2 positions itself properly, at which point you have to bop the fish to get through there. Speedrunners typically don't die in that section, so they can usually use the cheese strat, but I've definitely seen stew and slop_core do it the "real" way after taking a death there.I keep seeing Stew stand on the spikes in the section with the two jumping fish, but I died when I tried it. Maybe that's something Barb fixed in 1.1 and Stew is playing on 1.0?
Yeah, I really enjoyed it too! Not too tough, but very creative and a little different from a lot of the other hacks I've played. Rock Gym also took me about an hour, so clearly your average level of play is equivalent to me at my best! If things line up properly, I will start up Sweet'n'Sour tonight. Though I read in the description that it apparently features a lot of shell tricks? Dunno about that...Anyway, I still felt like playing after I was done there, so I finished up Kibeth Takes a Walk. (Before you guys go and get any more ideas about me being good, the Rock Gym still took me an hour, so I'm pretty sure we're still on a pretty even playing field.) I really liked this hack! Relatively short levels with cool setups, and a difficulty level that was kind of perfect as a cooldown after finishing a GPW2 section. I'm gonna need another hack to fill that slot now!
I'm glad you did, because you were able to fill in what the bug actually is. Not a wasted effort by any means!I don't know why my browser didn't load the two posts after you made this but I went to all the effort of typing this out, so I'm not erasing it =p