• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

I'm playing through all of Final Fantasy, and everyone is invited (Playing Lightning Returns now)

Anyway, we get some meat to give to Gau. Someone in the town mentions something about it, which is the only clue. But then, Gau got an introductory screen, and behaves different than the rest of the monsters (and looks different too). So, pretty obvious that there is something up here. Getting him results in a funny scene with Sabin and Cyan. I like this party, they play well off each other.
The scene where Gau joins always confused me in the SNES version; I couldn't understand what he was trying to tell Sabin, and just went to the cave and jumped in the water because there was nowhere else to go. Only when I played the GBA version did I get it: he's using the relative positions of the party members on the screen to show the cave's location on the map!

Gaus rage is pretty interesting, in being a mix of blue magic and berserker. I spent some time, getting all the available rages, and made a table with them. Some interesting stuff there, like the Stray Cat, but there are also Hornets with a powerful, regular attack, Ghosts and Clouds for Thundara, Cirpius for Hastega, Bomb for Blaze, Belmodar for Megavolt, Templar for Fira, and Unseelie for Shell. Plus all the weak monsters, that aren't worth using, but the ones I mentioned offer a ton of stuff.
Guard Leader is another good early Rage. It uses Wind Slash, which always hits all enemies, so it's great for random battles.

The trench is easy, and some more Mode 7. They went all out with that, didn't they? Also, does it matter in any way, which direction we take the two times? Does it just make the trench longer or shorter? Is there treasure, that you get only with the right directions?
There is some treasure in the Serpent Trench. I think the best (maybe only?) item you can get there is a Green Beret, which you can also get from a monster-in-a-box in the Empire's base near Doma, or buy a bit later, so it's not that important.

Terra probably DOESN'T trust Celes. I can't read her question another way ("Are you able to love people?"). So, does Terra only know Celes, the slaughterer, and cold-hearted general?
It has never even occurred to me to read that without the implied "because I can't, and we were both put through the same weird stuff." Which is pretty damn well supported by the text as the game goes on. The whole bit in the back half with the orphanage tying into not really having the proper drive to try the parenting thing from the more traditional angle.

I honestly have a hard time trying to find a non-queer reading on it, which might just be a perspective thing. "Terra is asexual and doesn't know if that's because of trauma or just her natural state." "Terra is gay and asking the butchest woman she knows what's up with that." "Magic-infusions from the empire are a stand-in for HRT and Terra's freaked out having hit that point where the new drivers get installed and stuff needs relearning." Take your pick, they all fit weirdly well.
Yeah, I think this is spot on. Earlier in the game, Terra completely fails to notice that Locke is hitting on her, and realizes that Edgar is, but can't even pretend to be interested, so the game was already establishing that she's not attracted to men and worries that something's wrong with her because of that. This scene is the next part of that.
 

Lokii

(He/Him)
Staff member
Moderator
The Serpent Trench is one of my favorite parts. Such great music. For whatever reason, when I was a kid I associated the Serpent Trench with the Serpent Road in FF4, although there's no real connective tissue.

Aside from thematically and utility.
 

nosimpleway

(he/him)
that Gaus mother died, when giving birth, and that broke the mind of the father, who threw Gau out.
Better translations make him more tragic, as he's written more of a "drunk off his ass from drowning his sorrows" rather than "batshit cuckoo".

It reminds me a bit of the part, where you go underwater in FF I, even if you don't really use technology. Or do you, partly? I don't quite remember.
You use a makeshift submarine crafted for you from a barrel, supplemented with a magic beer that lets you breathe water.

There is also the sad story of the soldier, who was forced into the Empires army, but fled and nearly paid with his life for it. His girlfriend, Lola, has written him a letter, but he is too hurt to even read it. We do it for him - it's a really nice, sad touch.
Come back to this one. If you read all the letters from Lola to him, he gives you a Tintinablum. (You can read him a letter, send a reply, and then go talk to the guy who describes the Serpent Trench to you. If you watch the cutscene, the next letter will be waiting for the soldier in his room. Read, send, talk to the guy again, read, send...)

Gaus rage is pretty interesting, in being a mix of blue magic and berserker. I spent some time, getting all the available rages, and made a table with them. Some interesting stuff there, like the Stray Cat, but there are also Hornets with a powerful, regular attack, Ghosts and Clouds for Thundara, Cirpius for Hastega, Bomb for Blaze, Belmodar for Megavolt, Templar for Fira, and Unseelie for Shell. Plus all the weak monsters, that aren't worth using, but the ones I mentioned offer a ton of stuff.
Talked about this in another thread, I think, but damned if I remember which one or where. Gau's job doesn't come up again until it evolves into something somewhat different in Final Fantasy Tactics Advance: Gau doesn't just copy enemy abilites, he turns into a full copy of that enemy, with innates and elemental resistances and everything. Gau is a Morpher.

But Stray Cat, Cloud and Templar alone are a great arsenal for Gau to use.
Stray Cat suffers later on from a lack of innates or absorbs or anything, but 4x attack damage never goes out of style. In every version of the game since the SNES, Gau has been forbidden from equipping the Merit Award that lets him use other people's equipment. The reason: Catscratch carries that quadruple damage output over to added effects from weapons, too. Give him the Wind Slash katana and the add-on attack will probably hit the damage cap on the entire enemy party.

The trench is easy, and some more Mode 7. They went all out with that, didn't they? Also, does it matter in any way, which direction we take the two times? Does it just make the trench longer or shorter? Is there treasure, that you get only with the right directions?
A Green Beret and a Potion, I wanna say. Maybe a Hi-Potion. You're not missing a ton.

What really baffles me about the Serpent Trench is that in the caves you explore to get that treasure, at the bottom of the ocean, someone installed a door. Wooden planks, bound in iron, with hinges and a latch and everything. Why is it there? Who put it there?

There are some nice inter-personal moments in here. Like Cyan, who recognizes Celes and tells us that she is a damn powerful soldier (single-handedly decimated Maranda),
I always parsed this as "That's Celes, who in her role as an Imperial General, led Gestahl's armies on the nation of Maranda and by her command razed it." You'll go to Maranda later and see that it's populated by maybe a dozen people who aren't Imperial soldiers, but in the suspension-of-disbelief that we're not seeing the whole city (or state it's a part of) it's weird to think that Celes torched it by herself. She's not that strong.

Celes seems still pretty cold here, which fits.
There's a reason she's the one with ice magic.

The last times, I just made one strong team (I guess with Terra, Celes, Sabin and Edgar) and killed everything with it. I guess the idea is, to make three equally strong parties, but it's just not necessary, not with how you can play this.
You don't have the manpower for three equally strong parties. A single strike force that runs up to Kefka and punches him in the nose is the way to go. I tried playing 100% defense the first time, not advancing on the bosses until all their underlings were dealt with. It was not fun.

While it's still a bit weird, that seven people can stop the Empire, it did throw a ton of soldiers at us, which makes it actually work, that we did throw the Empire back.
As the siege at Doma taught us, Imperial soldiers retreat if their leader is in trouble.

Guys, this is the first time, where we have to decide who sits on the bench!
Sabin and Edgar can get a cutscene at Figaro next time they're both present, and Locke gets background filled in at Kohlingen if you bring him, too.

But, I assume if you only have three members, you might be able to recruit him, again?
Yes. He charges a couple thousand gil and will still leave whenever he feels like it.

We also find Rachel, a sleeping(?) woman, who is often visited by Locke. I guess we would get some flavour, if he were here, but, oh well.
Alchemy-induced suspended animation. But yes, bring Locke.

Why does the Empire need magic if some old kook in a filthy backwater like Kohlingen can do this kind of thing with some ground-up herbs and grave dirt?

Terra definitely came through - she destroyed a poo guys home.
Heh heh.

Celes new best armor is a white dress. I guess I will just act, like they meant "robe", because it makes her magic stronger, if I remember correctly.
How any of your armor boosts stats (apart from defense or agility I guess) or has any added effects when it's supposed to be impossible for anyone to enchant anything on this continent is best ignored.

I got some hints for the clock puzzle, but wasn't motivated to search for the clock,
Gives you Edgar's chainsaw if you solve it. It's not that important.

if we get attacked all the time, because we are strangers, or if everyone here is in constant danger of being killed. I kind of assume the former - it seems to me, that Dadaluma was protecting Terra, considering he was just chilling in front of her room.
Dadaluma was indeed just hanging out. But he's a vicious thug and attacked you just for the hell of it. ("I hate fighting, so I'd better let you pass!" whoops everyone here lies, he's about to start swinging). It's one of those bosses that doesn't really have any justification and exists mostly because you're at the end of the dungeon and need a big fight.

Did Ramuh help build the city? Is he the reason, why it is raining all the time? Does bad weather make him stronger?
I dig the headcanon but I think he's just laying low in the last place the Empire would think to come looking for him. Assuming they don't show up to figure out why random mooks on the street have -ra level magic, anyway, which is better than their former General has at this point. Why study Espers when you can d a n c e?

That we need to free the other Espers from the Facility, maybe they can help Terra.
Makes me wonder how much Ramuh knows about Terra's whole situation. Maybe he knows for sure and just doesn't want to let on, but yeah, one of the guys you find in the Facility is pretty darned important to Terra's backstory.

So, we still have crystals, right? They just took a different form.
Gems, but not orbs.

FF VII just puts a new coat on the idea, and creates it's most modern interpretation - one about abusing nature in a very real way, which is less removed from us than some magical crytals.
The best part of the whole environmentalism message espoused by FF7 is that after it's all said and done and you've stopped Shinra from drawing mako energy from the planet, Barret comes up with a new, better way of generating all the energy and electricity everyone's gotten used to: burning oil.

But, essentially, you can draw a line from FF I to FF VII, where it is always about some awful entity abusing great power, and bringing the planet near colapse. There are exceptions - II and VI don't quite fit in there, I think,
FF2's Emperor Palamecia gets closer to worldwide genocide than anyone portrayed since. By the time you're done half of the towns on the FF2 world map just don't exist anymore. The "great power" in this case is the legions of hell at his command, rather than some sort of vague magical force like the Void in FF3 or... uh, the Void in FF5.

And FF6 doesn't... have an awful entity abuse a great power... that brings the planet to near collapse? Am I misremembering the entirety of act 3?

but IVs version of the crystals is, essentially, quite different from the other games versions.
Or do you mean that 4 was the one without the entity and the great power and the planet collapse, and you typoed the Roman numerals? Zemus's plan was to activate the Giant of Babel and glass the ecosphere of the Blue Planet, because he felt the Lunarians were more entitled to it than humans. The only reason he failed is because you managed to make a bunch of friends in your journey to repeatedly fail to stop Golbez from getting those crystals, and those friends had access to tanks and airship cannons.

Hell, it probably still would have worked if you didn't have FuSoYa with you to break Zemus's mind-control over Golbez when you run into him. The only reason Zemus couldn't try again was that he needed a man on the ground to operate the dimensional elevator in Babel to bring down the Giant from the moon. As the spinoffs and remakes show, there was more than one Giant. Given enough time Zemus presumably could have sent another.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Speaking of different forms magic crystals take, while FF8 only rarely depicts the physical nature of magic in its world, the draw points in that game feel like liquid crystals to me (but that's getting way ahead of us here).
 

Beowulf

Son of The Answer Man
(He/Him)
Come back to this one. If you read all the letters from Lola to him, he gives you a Tintinablum. (You can read him a letter, send a reply, and then go talk to the guy who describes the Serpent Trench to you. If you watch the cutscene, the next letter will be waiting for the soldier in his room. Read, send, talk to the guy again, read, send...)
!!! I've played this a dozen times and have multiple strategy guides and I never knew that!
 

jpfriction

(He, Him)
!!! I've played this a dozen times and have multiple strategy guides and I never knew that!
I definitely remember leaving and entering the town dozens of times to get all the letters but don’t recall if I just thought to do that or if a friend told me about it.

I think you’ll maybe see a pigeon leave the house when there is a new letter but that might be a false memory .
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
Rage is fun but it can be kind of a pain to get them. I do feel like a few tweaks could have been made to make that part of it better for the user.
Stray Cat suffers later on from a lack of innates or absorbs or anything, but 4x attack damage never goes out of style. In every version of the game since the SNES, Gau has been forbidden from equipping the Merit Award that lets him use other people's equipment. The reason: Catscratch carries that quadruple damage output over to added effects from weapons, too. Give him the Wind Slash katana and the add-on attack will probably hit the damage cap on the entire enemy party.
Why would you do that Square? Don't you want people to have fun? Also, I believe that strategy is called "Wind God Gau".
Better translations make him more tragic, as he's written more of a "drunk off his ass from drowning his sorrows" rather than "batshit cuckoo".
I don't know - I think "go mad from grief and loneliness" is also pretty tragic.
 

Juno

The DRKest Roe
(He, Him)
Gau's Rage is a case where Square made a system that was too ambitious for what the game was capable of doing well- the UI simply isn't capable of making it work without problems and a lot of trial-and-error. The list for Rages is big and unorganized, and there's no way to get information about which Rage has which effects without trying it first. It's a pain to use.
 

FelixSH

(He/Him)
Guard Leader is another good early Rage. It uses Wind Slash, which always hits all enemies, so it's great for random battles.
I guess there is one that I missed. Maybe it's just a different name, but, when trying out all the rages, none did a Wind technique.

It has never even occurred to me to read that without the implied "because I can't, and we were both put through the same weird stuff." Which is pretty damn well supported by the text as the game goes on. The whole bit in the back half with the orphanage tying into not really having the proper drive to try the parenting thing from the more traditional angle.

I honestly have a hard time trying to find a non-queer reading on it, which might just be a perspective thing. "Terra is asexual and doesn't know if that's because of trauma or just her natural state." "Terra is gay and asking the butchest woman she knows what's up with that." "Magic-infusions from the empire are a stand-in for HRT and Terra's freaked out having hit that point where the new drivers get installed and stuff needs relearning." Take your pick, they all fit weirdly well.

Yeah, I think this is spot on. Earlier in the game, Terra completely fails to notice that Locke is hitting on her, and realizes that Edgar is, but can't even pretend to be interested, so the game was already establishing that she's not attracted to men and worries that something's wrong with her because of that. This scene is the next part of that.

I never really read Terra as queer, but that might be something that stuck from way back in my teenage years. I was just annoyed by all the heterosexual romantic stuff in media of all kind, and just found Edgars and Lockes romantic interest in her annoying and uninteresting. Back then, I didn't have the knowledge about queerness (it was the early 00s, no surprise there), so it never hit me. I'm a bit dissapointed, that I still missed it now. But no matter, when I have people here to point this out. I certainly like the read, and will keep looking for more tells.

Better translations make him more tragic, as he's written more of a "drunk off his ass from drowning his sorrows" rather than "batshit cuckoo".
Dunno, I find it tragic enough, that he lost his mind when his wife died. His mind broke for a good reason.

Come back to this one. If you read all the letters from Lola to him, he gives you a Tintinablum. (You can read him a letter, send a reply, and then go talk to the guy who describes the Serpent Trench to you. If you watch the cutscene, the next letter will be waiting for the soldier in his room. Read, send, talk to the guy again, read, send...)
I didn't know that, and I will. Thanks or pointing that out.

Talked about this in another thread, I think, but damned if I remember which one or where. Gau's job doesn't come up again until it evolves into something somewhat different in Final Fantasy Tactics Advance: Gau doesn't just copy enemy abilites, he turns into a full copy of that enemy, with innates and elemental resistances and everything. Gau is a Morpher.
Right, I remember that. Another class that I never tried, because of all the work involved (I guess? It's decades since I played FFTA). I still think the basis of the Morpher is the Blue Mage, just with a different interpretation. But you are right, of course.

I always parsed this as "That's Celes, who in her role as an Imperial General, led Gestahl's armies on the nation of Maranda and by her command razed it." You'll go to Maranda later and see that it's populated by maybe a dozen people who aren't Imperial soldiers, but in the suspension-of-disbelief that we're not seeing the whole city (or state it's a part of) it's weird to think that Celes torched it by herself. She's not that strong.
I imagine it happened, like in FF IX, when Beatrix attacks Freyas home (or was it the other city? or both? Don't answer, it doesn't matter, and I will see it soon enough, you know what I mean). She isn't alone, but she is the powerful leader that is way stronger than her soldiers, and will draw the attention of everyone looking and remembering.

There's a reason she's the one with ice magic.
I'm not sure if you are joking, but it really might be intentional.

You don't have the manpower for three equally strong parties. A single strike force that runs up to Kefka and punches him in the nose is the way to go. I tried playing 100% defense the first time, not advancing on the bosses until all their underlings were dealt with. It was not fun.
I did it the same way. It was fine, and felt epic enough, slowly reducing my ressources. I feel like this is the intended way of playing this part? Just rushing to the boss, with your strongest four characters seems missing the point a bit? But then, It probably is equally fitting to just have two weaker groups defending long enough, so that the attack force has the time to reach the boss.

I certainly will do it your way again, next time.

Makes me wonder how much Ramuh knows about Terra's whole situation. Maybe he knows for sure and just doesn't want to let on, but yeah, one of the guys you find in the Facility is pretty darned important to Terra's backstory.
Right? He probably knows, that her father is in the hands of the Empire, and that he might be the only way for Terra to get rid of her fear.

I do remember most of the main story beats, but please know that I appreciate you trying not to spoil me.

The best part of the whole environmentalism message espoused by FF7 is that after it's all said and done and you've stopped Shinra from drawing mako energy from the planet, Barret comes up with a new, better way of generating all the energy and electricity everyone's gotten used to: burning oil.
Well, that is darkly funny. I don't remember that at all. No wonder that Holy killed all of humanity at the end. [/headcannon]

FF2's Emperor Palamecia gets closer to worldwide genocide than anyone portrayed since. By the time you're done half of the towns on the FF2 world map just don't exist anymore. The "great power" in this case is the legions of hell at his command, rather than some sort of vague magical force like the Void in FF3 or... uh, the Void in FF5.
I feel like what the Emperor does is different. Yes, he kills humanity, but not necessarily the planet. In FF I, III and V, losing the crystals means that the planet itself dies. It's not the Void I'm thinking about. Even if the Void wouldn't consume the world, without the Crystals, the planet would die. That's not necessarily the case for II - a different, dominant species will take it's place, and the planet might become a grotesque mockery of itself, but I feel like it would still be a place where one could live? Maybe? Dunno, maybe that difference works only in my head.

And FF6 doesn't... have an awful entity abuse a great power... that brings the planet to near collapse? Am I misremembering the entirety of act 3?

Or do you mean that 4 was the one without the entity and the great power and the planet collapse, and you typoed the Roman numerals?
Yes, I mixed up the numbers. With exceptions, I meant II and IV. In IV, the crystals are basically superbatteries. But the planet will keep living, no matter if they exist, or not.

Rage is fun but it can be kind of a pain to get them. I do feel like a few tweaks could have been made to make that part of it better for the user.

Why would you do that Square? Don't you want people to have fun? Also, I believe that strategy is called "Wind God Gau".

I don't know - I think "go mad from grief and loneliness" is also pretty tragic.

Gau's Rage is a case where Square made a system that was too ambitious for what the game was capable of doing well- the UI simply isn't capable of making it work without problems and a lot of trial-and-error. The list for Rages is big and unorganized, and there's no way to get information about which Rage has which effects without trying it first. It's a pain to use.

Yeah, I feel like they went all out, with all kind of ideas that weren't used in FF V, no matter if they worked or not. It's also not surprising that you would get a few abilities that don't quite work out (see also: Cyan). But with Gau, it feels similar to Blue Magic in general: a pain to get, but if you do, you are overpowered. It's just MORE.

I do like, that it's there, though. I have waited for some time now, to get some side-quest, grindy stuff, that I could do while watching TV, while still playing the game. It's really nice to have these extra things to do. Can't wait for Triple Triad and Tetra Master.
 

nosimpleway

(he/him)
I guess there is one that I missed. Maybe it's just a different name, but, when trying out all the rages, none did a Wind technique.
"Marshal" on the SNES version. He's the guy who tamed all the mammoths and wolves that the moogles protected Terra from way back when.

I never really read Terra as queer, but that might be something that stuck from way back in my teenage years. I was just annoyed by all the heterosexual romantic stuff in media of all kind, and just found Edgars and Lockes romantic interest in her annoying and uninteresting.
Terra isn't queercoded, I don't think, though I'm not gonna yuck anybody's headcanon that she might be. Terra grapples with
her lost memories combined with her nonhuman heritage might mean she's completely incapable of feeling human emotions. She's not looking for a relationship, she's looking for evidence that she's even a human being at all. Love is the big one she worries about, and it's hinted at in this conversation with Celes, then made a ton more explicit on the ship to Thamasa later on.

Locke does his usual "A WOMAN IS IN DANGER I MUST PROTECC" and then kind of forgets about Terra after he meets Celes. Edgar flirts with Terra, because it's Edgar and he flirts as a way of saying hello, and he drops it after that first meeting too. There's some emotional connection with Leo later on before he gets shivved, but then Leo gets shivved. Then there's Mobliz. While I never read Terra as aro or ace, I love love love that the kind of emotional connection she discovers at the end of her character arc is maternal rather than romantic.

Well, that is darkly funny. I don't remember that at all. No wonder that Holy killed all of humanity at the end. [/headcannon]
It's the expanded-universe stuff, the sort of thing that could have been avoided if Holy had killed all of humanity in the end.

I feel like what the Emperor does is different. Yes, he kills humanity, but not necessarily the planet.
Fair enough.

Yeah, I feel like they went all out, with all kind of ideas that weren't used in FF V, no matter if they worked or not. It's also not surprising that you would get a few abilities that don't quite work out (see also: Cyan).
Talking about FF6's characters and how they relate to the job system, I keep describing characters as "[job from some other game]... sort of."

Cyan is a Samurai. No "sort of" this time. Heavy armor, katanas that retain their Japanese names, slow as molasses. He's missing the money-throwing power since that was given to the other job where it makes more thematic sense rather than a throwback Japanese literary reference, and shirahidori isn't in the game at all, but it's hard to find anyone short of maybe Auron who can out-Samurai the guy.

In FF5 the last Samurai skill is Iainuki, a technique where there's a moment of calmness, a lightning-fast sword draw and slash, and the sheathing of the sword and a return to stillness afterward. In FF5 that translates to an absurdly long charge time followed by a move that tries to instant-kill everything on the screen. Cyan's Bushido evolved from that, where he takes a zenlike moment to concentrate before unleashing his techniques. The last one that tries to instant-kill everything onscreen does indeed take a ridiculously long time to charge.

I've seen game mods that increase the charge speed of Bushido significantly after you complete Cyan's character arc. No longer plagued by his feelings of doubt and failure, he can center himself, find the zenlike stillness, and get to the part where he cuts something apart much faster.

It's an ability set that works much better thematically than in the game engine, to be sure, but if I were going to throw that accusation at anyone's innate it would be Blitz before Bushido. And for abilities that just aren't good at all, there's always Sketch. Hey, what happens when I make a copy of this fire monster and have it throw a fire attack at itself? Whoops, it absorbed the attack and restored its HP! Who would have guessed?
 

Purple

(She/Her)
Terra isn't queercoded, I don't think, though I'm not gonna yuck anybody's headcanon that she might be. Terra grapples with
her lost memories combined with her nonhuman heritage might mean she's completely incapable of feeling human emotions. She's not looking for a relationship, she's looking for evidence that she's even a human being at all. Love is the big one she worries about, and it's hinted at in this conversation with Celes, then made a ton more explicit on the ship to Thamasa later on.

Locke does his usual "A WOMAN IS IN DANGER I MUST PROTECC" and then kind of forgets about Terra after he meets Celes. Edgar flirts with Terra, because it's Edgar and he flirts as a way of saying hello, and he drops it after that first meeting too. There's some emotional connection with Leo later on before he gets shivved, but then Leo gets shivved. Then there's Mobliz. While I never read Terra as aro or ace, I love love love that the kind of emotional connection she discovers at the end of her character arc is maternal rather than romantic.
I mean, speaking as someone who really did stop being seen as human by the bulk of the general population the day I came out...
 

Peklo

Oh! Create!
(they/them, she/her)
We can conjecture forever about whatever phantom intent there might have been behind any writing choice at all, but media stops being the sole property of its creators as soon as it's interacted with by its audience and so the "likely" readings don't really hold any kind of preferential weight to me even if I know or can hazard an informed guess as to what they might have been. Terra's asexual and aromantic if there's material to craft that interpretation and if the character and surrounding story benefit from the reading--in both cases, I think it's a resounding yes, according to the themes and portrayal presented. I also don't think "headcanon" is a good term to use for media literacy like this as it presumes a kind of irrelevant, externally imposed upon, frivolous viewpoint not impacted by the material itself, but maybe those are my own negative associations with the concept.
 

Bongo

excused from moderation duty
(he/him)
Staff member
It's an interpretation that is not contradicted by any textual evidence that I can think of, which makes it a valid reading, but many mutually exclusive interpretations are equally valid. "Headcanon" is fandom jargon that can be difficult to mix with other kinds of literary jargon and still produce a clear meaning.

There was one (1) improvement that the ugly mobile version of this game offered: you don't have to keep Cyan's bushido window open while he charges, but instead pick the move you want to use and he starts charging while you can proceed to enter other characters' moves.
 

nosimpleway

(he/him)
Sheesh, if I wanted to have my broader point ignored in favor of straining to interpret everything as a bad-faith argument based entirely on my choice of a single word, I'd just call my dad.
 

FelixSH

(He/Him)
Well, time for part two of my last experience.

I stopped at the part, where Ramuh sacrifices himself (I think that word is appropriate, he ends his life, so that we can get stronger), and offers us his essence in form of a magicite, as well as the essence of three other espers.

What struck me was, that there was no fanfare. We just got tools to get way more powerful than before, letting everyone learn magic (which is REALLY big here, in a world, where magic is mainly this old, ancient thing) and getting stronger. But the music stays sad.

But I appreciate that choice. The game just gave us new, sad information, and, while we found Terra, she is still in a bad place. Also, we learned that beings are held as slaves, sort-of batteries. Getting stronger is just a tool to end this, and help these imprisoned beings. There is just nothing to celebrate here.

Still, let's talk about the magicites from a gameplay perspective. As I understand it, without a magicite equipped, only your HP and MP increase. Do I remember that right? So, Espers are the only way to actually increase your level. During my other playthroughs, I didn't know that. I also didn't care much for the stat upgrades, and just focused on teaching everyone as much magic as possible (specifically, everyone should learn the heal spells). I still beat the game, but I also had a lot of problems at the end, partly because I only focused on four characters (who were strong enough, mind you).

Ok, I don't really remember. But the game can be easily beaten, even if you don't try to optimize your characters. Which is good, because I immediately went into decision paralysis. I know, that I want to focus Sabin on magic, but what about the others? What does Stamina even do? I want to strengthen Celes' magic too, but don't have another Esper for that.

Also, I think people level up, even on the bench? Please correct me, if I'm wrong. So, they miss out on stats, which isn't ideal. I guess, I should circulate my team, especially now (which I tried to do already, anyway).

The system is really cool, but it is also somewhat overwhelming. I'm not much of a systems guy, so I'm not really the person to judge here. All I'm saying is that, if I feel overwhelmed, the same would be probably true for many first-time players, if they actually knew all that stuff, and that they should focus on Espers that increase the right stats, not only on magic. And rotate your party. I guess it's a good thing, that this game isn't really hard.

Or it's just me. That's always an option, too.

To continue with the story, Locke and Cyan appear (which makes the excuse for them to stay back even more silly). Locke asks Celes, if it is true what happens to the Espers. She doesn't know - she was asleep during the infusion.

So, not only does the Empire horrible things to other beings, but not even one of the top generals actually knows about it. This is just a bit, but it adds to the dystopian feel, that the game builds up.

We agree to split again, with Celes coming along (yay! makes sense too, she knows the place, at least somewhat) and Locke too (eh, don't remember his reason, all I know is that I'd prefer anyone else here). Making him mandatory here, gives Locke some focus in the story, that I feel like isn't real? We probably need someone for the opera, and he is the obvious choice, but Edgar or Sabin would work too, I think.

The game offers a reason, of course, in that he still has the urge to play the shining knight for Celes (the super-powerful swordfighter, who totally needs hte help of a thief). Not that he says so, he still lies, talking about some legendary treasure.

Please tell me, if it's annoying, when I talk bad about Locke. I just really don't care for him, and don't like that the game forces me to use him. But I feel like I talk too much, about how much I don't care for him. So I will try to stop that.

As the harbors are closed, we decide to try our luck with the wealthy people of Jidoor, to find some help for reaching Vector, the center of the Empire. Looking around, we find the biggest mansion on the highest spot of the city, Owzers place. It reminded me of the guy in FF III, who was supposed to have the Earth Crystal, with a palace made out of gold (and monsters made out of gold, too). Might be just me, though. There are a bunch of portraits, including one of Ultros, which I found kind of funny.

I'm a bit flimsy on details, if Owzer is here all along, or just some employee, but whoever is here thinks, that Celes looks very much like a certain Maria. While we are there, someone comes in and mistakes Celes too, before complaining about a problem and running outside. My memory is a bit flimsy about the details, but the main stuff is there. He loses a letter, where a random jerk threatened to abduct Maria, to make her his wife.

It's Setzer, a creep and the third person who is bad at treating women like people. He does own an airship, though (is this the only game, where Cid isn't connected to airships, in any way?). It's the only one in the world, so there is our chance.

A gambling vagabond
who finds freedom from society's
narrow views of moraliy
aboard his airship, the Blackjack...

Look, I think it's great, that there is this weird, excentric rich guy, who has the only airship in the world, and offers gambling to people. Well, probably not that great, but I can enjoy that. But, yeah, another character that I never cared much about, and never used. That his special seemed too luck-based didn't motivate me to use him, either.

We move to the opera, where the abduction is supposed to take place, during the next play with Maria in it. I do love, that this world is modern enough to have stuff like a casino, an opera and an auction house. All focused around the richest place on the planet.

Our plan is to switch Celes for Maria, and let her get abducted. Than she could help the others onto the airship, and we could talk to Setzer about our plan. There is a cute scene, where Celes feels unsure about performing, but immediately goes into a room to practice. With Locke making fun of her, another scene that feels like it would fit perfectly in FF V. Better than here, at least - the characters don't feel like a group of friends, and their relationship doesn't feel as close in this game.

And suddenly, Ultros appears, being angry about our last meeting. He writes a letter with a threat, I guess, but no one reads it. It's cute. And while it is still a woman, that he wants to crush beyond a 10 t weight, because he is actually a looney tunes character, it feels like it could be a guy here too, for me. At this point, he seems like a cranky cartoon jerk, which is fine by me.

The opera scene is, of course, extremely impressive. It's crazy how they made it sound like actual, sung lines, on an SNES cartridge. It's a very cool scene, that I unfortunately have not much to say about. I feel like the content of the opera might symbol something about Celes, but it only feels like this grandiose opera, that becomes ridiculous at the end, when an octopus fall onto the scene and knocks out the two main actors. The orchestra plays for us, while we fight. It's pretty fun and goofy, on the whole.

But as Setzer promised, he kidnaps Celes after the fight and the opera are over. With the impressario using this to promise second part. I guess he invented the cliffhanger? And has to do nonsense like this all the time now, at the end of the opera.

Also, world building quesion: How does the audience get to the opera. The city is a good bit away, with monsters in-between. There are Chocobo stables, but are there enough Chocobos to get everyone to the opera? Do the people of Jidoor have their own Chocobos (this sound like something, the rich would totally have in this world).

When Celes is on the airship, she is locked into a room by Setzer immediately, with the promise that he will give her more attention later. Look, Setzer is gross and he will spend as much time as possible on the bench. Just saying. The other enter the airship (how exactly is beyond me, I think Setzer got down with a rope ladder, or something, and the ship is still flying? But we are together now.

When Setzer reappears, he realizes that Celes isn't Maria, and immediately loses interest. But we talk him into helping us - how could he ignore the biggest gamble there is. I do like, that he accepted the two-headed coin trick.

We fly to the continent, where Vector lies on, a bit away, in Albrooks. It's a fascinating look, with giant lights seen from afar. These are probably lights to see incoming danger (from monsters? I can't imagine, that the Empire is afraid of an attack by Setzer). There are other cities on the continent, all subject to the Empire. On the whole, the continent felt a bit like a proto-Midgar. Albrooks is subject to the Empire.

Miranda is destroyed with everyone there poor. We even see a dogfight, that the people seem to enjoy, as the only pastime. It was supposed to be a beautiful town, once. We learn about the soldier from Moblitz, who was forced to fight for the Empire and fled, from his mother. We also meet his girlfriend, who is heartbroken, that she didn't get any answer from him.

There is also a third town in the East, where we get easily attacked by soldiers, and thrown out. I didn't look too much around, but I assume I didn't miss much.

And then, there is Vector. Which looks awful, with metal and stone everywhere. Interestingly, the people seem to support the Empire here. I think we learn about Cid here - a mother talks about how much of a genius he is, for giving her son the power to use Cure. Which he does, when we talk to him. Cid seems to get better at this, anyway, as all soldiers from the Magitek Research Facility can use magic now.

It's here, that we learn about Kefka being the first to be experimented on. And it cost him his mind.

Hmm, I wonder how brainwashed the people here are. Even without textual evidence, the Empire is very likely a fascist government, which forced it's way on the people who lived here. I guess it was a military city anyway, just not powerful enough to take on the world, before Gestahl found some Espers. He did have an army, when he abducted them, after all. Was this a free city, once? Did Gestahl start military fascism here? How strong was the support by the people? I really wonder about the past of Vector.

Anyway, we find a sympathizer. He distracts the guards, so we can enter the factory. It's a short dungeon, that works, as looking like a horrible place. But we fight Onion Knights in here, which go down very easily. What a fun touch! Also, we finally meet Flans!

At one point, Kefka nearly catches us, and we hear him talk about the Waring Triad for the first time, and that he wants to revive it. No context, but coming from Kefka, this isn't a good thing. We also see, how he abuses a drained Shiva and Ifrit. It seems really horrifying, and only isn't that much, because of the cartoon graphics. But at this point, the story goes to a dark place, and stays there for some time.

After the jerk went away, we follow the Espers, who attack us. I tried using Celes ability, but they cast their spells way too fast. Also, the game probably expected me to use Ramuh, but I didn't, for some reason. Still, after the battle, they realize that Ramuh gave us his power. These three are siblings, and they trust his judgement, turning to magicite themselves. They also talk about more Espers, who are still held captive.

What follows is a long stairway, which reminded me of the one from FF VII. It was so pointlessly long!

At it's end, we meet another boss, Number 024. I assume he is another experimented-on soldier, considering that he looks kind-of human?

Behind him, we find the other Espers, all floating in tubes. And you can make them out, if you know how they look. Like, Carbuncle and Unicorn are right there! They all got their own sprite, which I find really cool, considering how short you get to see them.

At this point, I want to mention that it pains me, to see the Espers like this. Up to now, they were these forces of nature, living wherever they pleased, mainly being legends, but minding their own business. Way too strong, to be taken on by anyone. I think even in IV, there was no danger to them, but I don't quite remember. Aside from the planet being destroyed, I mean, but there never was talk about enslavement.

Considering that the Espers are still powerful creatures, it creeps me the hell out, that humans here became so powerful and horrible, and technology being introduced in such a way, that Espers are enslaved now. Every time a game really goes into the horrors of abuse through technology, especially when it becomes too powerful for beings like Espers or Gods, it makes me shiver.

In any case, there is a big, red(?) button(?), that we press, which frees all Espers, and turns them into magicite, so they can help us. The Cid of this game finally appears, and is obviously a genius - he immediately understands, that the magicite is the true way of getting the espers powers.

A weird storyline is introduced here. Cid and Celes obviously know each other, and he asks her, if she is really a spy for the Empire. Kefka suddenly appears, pleased with the magicite (I assume he can feel the magic power, that goes out from them), and tells Celes to stop the charade.

Locke actually considers, that Cid and Kefka might be right. Let's ignore for a second, how ridiculous this is (our mortal enemy tells us, that one of our allies is a spy, come on) - something like that would NEVER work in FF V. Just as a contrast, the group in V are friends, who like and trust each other. They would never believe Exdeath, if he said something like this (which, granted, isn't quite the same, as no one of the group ever worked for him, but still). Here, this is a group of wounded, hurt people, who try to avoid the world going up in flames. They aren't friends, they are colleagues.

It is also clear, that there was supposed to be more to this storyline (maybe Celes WAS supposed to be a spy, at some point?). This is one of the elements that is tried again to better effect, in the next game.

Kefka gets two soldiers with Magitek armor, to attack. But Celes does some magic and takes them, her and Kefka away. I guess they all shoot through the ceiling? Anyway, she bought us time, and Cid decides to help us, feeling guilt for letting Kefka threaten him into telling the lie about Celes being a spy. He had a change of hearts, and wants to talk to the Emperor.

So, I have trouble reading Cid here. For years, he did horrible experiments on Espers, and, unlike Celes, he knew what was happening. So, that makes him out to be a horrible monster, similar to Hojo. But he has a change of heart here, in a very short amount of time.

I guess I can read it so, that Celes was the one person in his life, that he cared deeply for, and seeing her with us broke something inside him. Maybe this made him wake up, and realize what a horrible person he was. He also was the one, who infused Celes with magic, which he feels very troubled about now.

It's just that, he can talk directly with Gestahl, and thinks he can actually change the Emperors mind. Which implies, that Cid isn't threatened, in general. He can just talk to the Emperor, he is a top player here. So, I can't help but imagine, that he is a Hojo-like monster, with a single soft spot for a sort-of daughter, that he found in Celes.

We take an elevator down, and flee, when hearing Kefkas horrifying laughter. It's a great scene - the timer is very generous, and the monsters, including the boss, aren't hard. But it always stressed me out, because I didn't know these things.

Back in the city part of Vector, we meet Setzer, who brings us to the airship. But Kefka throughs a last boss at us, in the form of two cranes. Here, Setzer shows that he is really with us now (also, we need a fourth member to fill the empty slot from Celes, I guess).

Locke is worried about Terra, so we fly back to Zozo. One of the Espers, Maduin, reacts with Terra, and we get a flashback. But instead of just watching, we take Maduins role, which greatly enhances the experience. We are back, I think 20 years ago, in the realm of the Espers, where they live peaceful lifes. But a storm weakens the barrier, and a human woman comes through.

We learn, that even back than, the world was a bad place. I wonder, if Madeline is just talking about random greed, and other regular human stuff, or if she is thinking about more horrible things, implying that this world just isn't a great place. He immediately falls for her, giving her his pendant.

The Espers are still, after all this time, scared of humans (for good reason, as we know by now). Some want to kill her. But Madeline says, she will go back tomorrow. Maduin doesn't want to go, and we see a romantiziced version of them getting Terra. And Madeline stays.

Two years later, another storm happens, and this time it's Gestahl, who appears. Soldiers immediately abduct Espers, while Gestahl talks about having decoded ancient texts. I think I mentioned this in my last post already, but did this means horrible stuff happened in the other part of the world. Well, the game didn't have the ressources to show all that, but I feel, together with stuff like Zozo, it does a decent job of making the world a bit more real, from a "the world can be an awful place" point of few. Sometimes, horrible things happen, and culture gets lost.

The Elder of the Espers decides, to sacrifice himself, so that the humans will be sealed out forever (which would also throw out all humans inside). The scared Espers talk about, how Madeline might be a problem too, which makes her run out. Like, seriously? I mean, I get that this hurts, but maybe don't run immediately, in a situation like this, just because someone was mean? Or hide in a cave, or something? Dunno, this was just such a bad move of her.

But then, maybe she had to listen to this for all this time, and, this being the last chance to go, she took it?

We see Gestahl and his soldiers being pushed out. As is Madeline, and Maduin too. If she doesn't stay here, Maduin will follow her into the human world, where they would be able to find happiness too.

Next, we find ourselves in some kind of (beautiful looking) wood. And, unfortunately, Maduin was unconscious, and Gestahl wasn't. Madeline seemed to have been hurt, as she isn't able to stop the bastard from taking her baby. I assume, he just killed her. And, as Maduin is unconscious, he will not be able to defend himself, when he is taken prisoner. For 20 years.

This little scene was chilling, and, even after all the horrible things we learned and saw, has the most emotional punch, for me. I have a thing for stories, where someone is trying to be a hero (no matter if the person is capable of, but they try), and than falls to the antagonist too, and becomes a prisoner, or dies, together with the person they tried to save.

Like, if a guy was abducted and a friend saw this. And instead of calling the cops, he tries to rescue his friend himself. But he gets caught, and is in the same, horrible situation now, too. While, if he hadn't explicitely decided to do something, he would still be free.

Or a legendary hero, being resurrected by people, who live in a horrible dystopia. But, instead of being able to help them, the hero falls prey to the newer, more powerful technology of the fascist regime, and becomes a slave himself.

In general, when trying to help goes horribly wrong, and/or a good, powerful person gets beaten and not killed, but imprisoned or enslaved, it hits me HARD. And this scene, feels so much like that. Madeline and Maduin should defend Terra, and would. But the world is a cruel place, and has no space for romance. Because sometimes, the bad guys just win. This is real, and it is terrifying.

Aside from that, right before, these two people hope to find happiness in the other world too. But no, this hope gets immediately crushed. But before they go through the portal, it feels like it could be a scene at the end of a movie. They try to go to another place, where life will be harder, but all will work out. And it will, because the ending implys so.

Except here, it doesn't end. And it doesn't work out. The horrible things just started.

With that, we get back to the present, with Terra in her regular form. The memory, and the presence of her father, seems to have given her new courage, so she can take on this really scary world. She has control over her real power now. Which, in game terms, means that she can transform in battle now.

At least I think that's the case, but it's where I stopped, before another fight. The terrible flashback seemed like a good place for it.
 
There is only supposed to be a single airship, but the Empire does have an "airforce", and perhaps more airships used to be operational by various people and goverments (we know there were as at least one more). So for fun, the spotlights in Vector can be given some handwavy interpretation as fantasy air control towers.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
I don't think the bench levels, but anyone who leaves and rejoins will be rebalanced to your party. The game only rebalances up, so you can't, like, get someone to 99 and then do it again. (They didn't invent that technology until FFT.)
 

nosimpleway

(he/him)
Still, let's talk about the magicites from a gameplay perspective. As I understand it, without a magicite equipped, only your HP and MP increase. Do I remember that right?
Yes. If you want your core stats to go up, you need to have an Esper equipped when you level. (Some of the Espers give bonuses to the amount of HP and MP you get! Ha ha!)

You don't have to, as the level itself is used as a factor in, say, the amount of damage you do in combat. Even if you never increase her Magic stat, Terra is going to be better at roasting enemies at level 50 than she was at level 5. But you can do some min-maxing with esper bonuses.

What does Stamina even do?
Virtually nothing!

Seriously it determines how much healing you get from Regen, and gives a smidge of resistance to instant death. Thanks to a bug it also increases the amount of damage you take from Sap and Poison, since those are tied to how much HP you get back from Regen.

So:
You can ignore bonuses to HP and MP since those go up when you level anyway.
You can ignore Stamina because it's just not that useful.
There's only one esper that gives a boost to Speed and it's probably going to be one of the last ones you get. (If you're playing the GBA version one of the bonus espers gives another boost to Speed, but it's still a lategame get.)

So! If you need to level grind, pick either Strength or Magic. You just got Bismarck and Madiun, and if you're patient enough at the Auction House in Jidoor you can go buy Zona Seeker now, too.

Trance doesn't call on either one, it gives a straight 2x multiplier to Terra's damage. Runic doesn't call on either one, it's either on or off. Steal is a level check, but if you have Mug, obviously the added hit is based on Strength. Sketch uses the enemy's stats instead of Relm's, which is part of the reason why it sucks.
For Tools: Bio Blaster and Flash are magic, the Autocrossbow, Drill, and Chainsaw are physical. Me, I use Drill more than anything else, so I tend to spec Edgar for Strength.
For Blitz: Raging Fist and Meteor Drop are physical, the four energy blasts are magical.
Slot attacks are all magical.
Rage attacks can be either one, since you basically have access to nearly every move in the game. But when raging Gau has a 50% chance to just whack an enemy instead, so there's an even chance to call on Strength even if the special move is magical.
The Bushido where Cyan hits an enemy with his sword are physical, except Sky. Sky, Dragon, and Eclipse are magical (uh... that's Retort, Empowerer, and Stunner in the SNES translation.)
Thrown weapons including shuriken are physical, the magic scrolls are... magic.
Lore is (blue, the best kind of) magic.

And of course anyone can learn how to sling spells from espers now, so if you're going to build somebody around that, then they'll benefit from Magic growth.

Also, I think people level up, even on the bench? Please correct me, if I'm wrong.
Nope! Once someone leaves the party and rejoins they'll have their levels adjusted to match the current party's, if that would increase their level. (Nobody ever levels down, intuitively enough.) This includes that point where everyone leaves at the end of the Floating Continent and everyone is boosted up to match Celes when she goes around recruiting everyone again.

But if someone is available to put in the party, but benched, they get nothing. You can swap characters in and out and level them with espers as you please.

Or it's just me. That's always an option, too.
Nah, you're fine. If you're struggling you can always just increase your experience level instead of juggling raw stats.

Oh! Strength and Magic are capped for calculations at 128, so don't bother going above that. Not, uh, not that that's usually an issue unless you, like, put Zona Seeker on Terra and then go gain [quick mafs] 45 levels without taking it off.

The game offers a reason, of course, in that he still has the urge to play the shining knight for Celes (the super-powerful swordfighter, who totally needs hte help of a thief). Not that he says so, he still lies, talking about some legendary treasure.
If I were a thi-- treasure hunter, I'm sure a chance to case the Imperial vaults would be a chance I couldn't pass up.
I don't know if anyone around Jidoor has started hinting at it yet, but it is true that Gestahl has a legendary treasure in his personal possession. And funny enough, it is in fact exactly the thing Locke has been searching for all these years.
He might not even know it at this point but Locke is 100% correct that he needs to go to Vector and steal that treasure. He just doesn't get around to it.

I'm a bit flimsy on details, if Owzer is here all along, or just some employee, but whoever is here thinks,
It's not made terribly clear, but you don't meet Owzer until the World of Ruin, where his basement becomes a dungeon thanks to his entire mansion getting cursed. He's an unpleasantly toadlike sort of man. You'll know when you see him.

I think they guy you talk to at this point is the otherwise-nameless Impresario, the guy who more or less runs the Opera House.

It's Setzer, a creep and the third person who is bad at treating women like people. He does own an airship, though (is this the only game, where Cid isn't connected to airships, in any way?).
8 doesn't have airships at all, so that Cid is a high school principal... more or less.

That his special seemed too luck-based didn't motivate me to use him, either.
He's a gambler! It's thematically appropriate! And only really powerful or useful if you know how to exploit programming bugs.

And suddenly, Ultros appears, being angry about our last meeting. He writes a letter with a threat, I guess, but no one reads it. It's cute. And while it is still a woman, that he wants to crush beyond a 10 t weight, because he is actually a looney tunes character, it feels like it could be a guy here too, for me. At this point, he seems like a cranky cartoon jerk, which is fine by me.
That Ultros shows up for his vengeance here is kind of weird, if you think about it. The people who beat him up when he attacked on the river were Terra, Edgar, Sabin, and Banon. Terra's unwell; Locke and Celes are mandatory here but weren't on the raft. At best he can have his vengeance on Edgar and Sabin, but you may well have Cyan and Gau with you instead. Ultros is just lashing out against four strangers for what other people did to him somewhere else.

Besides, does Ultros really need revenge on Sabin? I get the impression Ultros won that underwater duel.

In very early versions of the script, it was Biggs and Wedge who jam up the opera, but damned if I know why.

I feel like the content of the opera might symbol something about Celes, but it only feels like this grandiose opera,
I said as much in my LP. It's a hell of a setpiece but really doesn't have anything to do with the rest of the game, or its general themes, or Celes in particular.

Someone pointed out that the flowers flung from the balcony have a similar trajectory to
Celes herself when she flings herself off a cliff in a suicide attempt.
So I looked for similarities there and... no, not really.

The orchestra plays for us, while we fight.
It's one of my favorite pieces in the game. Somehow the orchestra had the perfect music score for a bit of utterly ridiculous nonsense.

Also, world building quesion: How does the audience get to the opera. The city is a good bit away, with monsters in-between. There are Chocobo stables, but are there enough Chocobos to get everyone to the opera? Do the people of Jidoor have their own Chocobos (this sound like something, the rich would totally have in this world).
There are also more people in the audience than there are wandering around in all of the towns across the entire world combined. Perhaps everyone lives at the Opera House and just goes on vacation to, I dunno, Mobliz once in a while, walking around in circles and talking about ocean currents for a couple weeks.

I do like, that he accepted the two-headed coin trick.
Edgar and Sabin have to both be in the party at this point for Sabin to ever realize the sacrifices his brother made for him. It doesn't come up again.

There is also a third town in the East, where we get easily attacked by soldiers, and thrown out. I didn't look too much around, but I assume I didn't miss much.
It's an imperial base, not a town. That's why there are a ton of soldiers but no civilians. And yeah, there's nothing there for you until the game tells you to go.

And then, there is Vector. Which looks awful, with metal and stone everywhere. Interestingly, the people seem to support the Empire here. I think we learn about Cid here - a mother talks about how much of a genius he is, for giving her son the power to use Cure. Which he does, when we talk to him. Cid seems to get better at this, anyway, as all soldiers from the Magitek Research Facility can use magic now.
I think the quality of life of having magic at their disposal have made people generally happy with Gestahl's rule. It might seem unrealistic to live in an industrial hellscape of steel and smoke and still be generally well-disposed with your life circumstances, but "fuck you, got mine" is a pretty powerful philosophy, as evidenced by *waves hand in the general direction of the real world*

Hmm, I wonder how brainwashed the people here are. Even without textual evidence, the Empire is very likely a fascist government, which forced it's way on the people who lived here. I guess it was a military city anyway, just not powerful enough to take on the world, before Gestahl found some Espers. He did have an army, when he abducted them, after all. Was this a free city, once? Did Gestahl start military fascism here? How strong was the support by the people? I really wonder about the past of Vector.
Supplementary materials say that Vector is a nation-state nearly 700 years old, and was always heavily militarized. Gestahl's father seized power in a military coup d'etat, then passed the title of Emperor to his son.

Again, no idea how set in canon any of this is.

At the very least Vector is a good example of "the parts of the cities you see are only little fragments that are game-relevant, there's tons more out there". You can stand on the roof of Imperial palace and look in the background to see buildings and factories stretching over the horizon.

Uh, later on. If you go to the palace now you'll get attacked by their guard robot, which is utterly invincible.

Anyway, we find a sympathizer. He distracts the guards, so we can enter the factory. It's a short dungeon, that works, as looking like a horrible place. But we fight Onion Knights in here, which go down very easily. What a fun touch! Also, we finally meet Flans!
A fun, unstated detail: all of the enemy soldiers and guard hounds and so on in the Factory have crazy high physical defense but are weak to lightning and water attacks. Lightning and water attacks are typically the weaknesses of machines in FF6, living beings are more likely to be weak to fire. It implies that everyone working here is some sort of cyborg, or an out-and-out robot.

Also, the game probably expected me to use Ramuh, but I didn't, for some reason.
Nope! Shiva is weak to fire, absorbs ice, and nulls the other six elements. Ifrit is weak to ice, absorbs fire, and nulls the other six elements. Ramuh is completely useless in this fight no matter what.

I do like that in FF5 you meet Ramuh in an encounter and he joins you because he recognizes Ifrit is already with you. In FF6 you meet Ifrit in an encounter and he joins you because he recognizes Ramuh.

What follows is a long stairway, which reminded me of the one from FF VII. It was so pointlessly long!
They get longer!

At it's end, we meet another boss, Number 024. I assume he is another experimented-on soldier, considering that he looks kind-of human?
Another augmented cyborg-robot kind of thing, yeah. It's that awesome Final Fantasy tradition, the Barrier Change boss! It doesn't look a thing like Hyne, though.

I like that it can "System Error!" and summon an arctic hare instead of blasting you with magic.

Behind him, we find the other Espers, all floating in tubes. And you can make them out, if you know how they look. Like, Carbuncle and Unicorn are right there! They all got their own sprite, which I find really cool, considering how short you get to see them.

It is also clear, that there was supposed to be more to this storyline (maybe Celes WAS supposed to be a spy, at some point?). This is one of the elements that is tried again to better effect, in the next game.
Funny you should mention it, as the "spy with conflicted feelings once she meets the people she's spying on and discovers they're actually good folks" was indeed the original write for Celes, and yes, the devs very intentionally revisit the original concept in FF7.

Kefka gets two soldiers with Magitek armor, to attack. But Celes does some magic and takes them, her and Kefka away. I guess they all shoot through the ceiling?
Warp spell. At least in FF4 Rosa has the decency to actually learn Teleport when she zips everyone out of the Tower of Zot after the Barbariccia battle.

So, I can't help but imagine, that he is a Hojo-like monster, with a single soft spot for a sort-of daughter, that he found in Celes.
That's a damn good character interpretation, considering that Cid is written as a sympathetic character from here on out. Nobody ever bothers to bring up that he is more or less personally responsible for everything happening right now or that will happen in the near future. At least in FF7 that spy who infiltrated your ranks eventually calls out your party on blowing up the Sector 8 reactor.

We take an elevator down, and flee, when hearing Kefkas horrifying laughter. It's a great scene - the timer is very generous, and the monsters, including the boss, aren't hard. But it always stressed me out, because I didn't know these things.
There isn't a timer. "You've got to go, RIGHT NOW!" but actually you not only have time to save your game at the nearby save point, you can actually put up a tent there and take a nap before you head out.

Locke is worried about Terra, so we fly back to Zozo.
"Well, we did exactly the thing we set out to do, and now we're done, so I guess we can take the next step and see if Terra knows any of these guys or anything" says no one. "Hey, we haven't seen Terra in a while, better check" instead.

I wonder, if Madeline is just talking about random greed, and other regular human stuff, or if she is thinking about more horrible things, implying that this world just isn't a great place.
Maybe she's talking about the military coup where Gestahl's dad siezed power and started cranking up the military-industrial complex? Or maybe she's just a garden-variety nihilist. (Say what you will about the tenets of National Socialism, Dude, at least it's an ethos.)

Madeline seemed to have been hurt, as she isn't able to stop the bastard from taking her baby. I assume, he just killed her.
Yes and yes.

And, as Maduin is unconscious, he will not be able to defend himself, when he is taken prisoner. For 20 years.
And yes. 16 years-ish rather than 20 (Terra is 18 at the time the game is set, and was born a year and some change earlier than this scene) but yeah.

Except here, it doesn't end. And it doesn't work out. The horrible things just started.
And will continue to get worse for some time! FF6 is bleak.

Which, in game terms, means that she can transform in battle now.
For a limited duration, based on the number of AP you've accrued since the last time she transformed. Resolving her character dilemma later on doubles this duration.

Messages have been posted since you loaded this page. View them?
nah, Post Reply here I come
 

nosimpleway

(he/him)
I don't think the bench levels, but anyone who leaves and rejoins will be rebalanced to your party. The game only rebalances up, so you can't, like, get someone to 99 and then do it again. (They didn't invent that technology until FFT.)
There's a level reset bug in the GBA version.
 

4-So

Spicy
Speaking of FF6/FF7...

The Gestahlian Empire is basically a proto-Shinra, where Vector (and surrounding territories) are like Midgard/Junon (and surrounding territories), a natural resource (espers, lifestream) is pillaged in order to increase the relative military might of the organization (Magitek, magic-infused knights, materia, SOLDIER), Kefka and Sephiroth 'snapping' and eventually turning against their masters to become an ever bigger threat to the world, etc. FF6 and FF7 share some DNA in term of the contours of the narrative; a lot of the concepts in FF7 feel like S-E giving it another go. A second draft, possibly because the relative power of the PSX allowed them to flesh out those ideas. Or perhaps the ideas were still fresh and these connections are not intentional.

Is FF6 Cid more like Hojo or is he more like Gast?
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
Gotta remember that the early-mid 90's is when global consciousness about climate change effects began to really pick up steam, as that's when the first really perceptible effects were starting to show up.
 

nosimpleway

(he/him)
Is FF6 Cid more like Hojo or is he more like Gast?
Tough question. I'd say "neither".

Hojo gleefully twirls his mustache as he does horrible things in the name of science as a means of attaining power. As far as I can tell he wants power so he can... do more science to get more power to do more science to

Gast pursues knowledge for the sake of advancing humanity and bettering people's lives. He just happened to mistake a horrible shapeshifting alien virus for the ancient race he'd been studying, and once he realized that mistake, he stopped. By that time Hojo was involved, and things went downhill, but Gast objected to everything Hojo did until finally he left his post and helped the last remaining actual-Cetra escape from Shinra.

Cid del Norte Marquez (or whatever his name was) is aghast when he realizes his research methods had been killing the espers, sure, but the alternative was what, keeping them sealed in glass tubes for another couple of decades? He tried infusing magic into a person and completely broke him, at which point he just refines the process until it works better instead of shutting down the project. He designed and built nigh-unstoppable war machines for his day job. So while he's portrayed as sympathetic once you meet him and does genuinely care for Celes, he never bothers to seek forgiveness or redemption for anything he did to turn the Empire into an unstoppable military force or Kefka into a magically-powered maniac. Cid isn't completely morally bankrupt like Hojo, but still doesn't manage to be a decent human being like Gast.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
If you want your core stats to go up, you need to have an Esper equipped when you level.
That is one of the tedious / finicky things in 6's design that I didn't care much for. I think later games found better ways to do more or less the same thing.
For Tools: Bio Blaster and Flash are magic, the Autocrossbow, Drill, and Chainsaw are physical. Me, I use Drill more than anything else, so I tend to spec Edgar for Strength.
I thought the tools used Stamina but I might be getting Strength and Stamina mixed up.
If you're struggling you can always just increase your experience level instead of juggling raw stats.
Or try to get some better/broken equipment instead.
I like that it can "System Error!" and summon an arctic hare instead of blasting you with magic.
Is that rare I don't ever remember seeing that happen. Sounds funny though.
 
As an aside, the monster design seemed to have changed again. Realism is the wrong word, but it does seem like the artstyle goes into that direction a bit? The bears still look somewhat cartoony, but I feel they tried to make them as un-cartoony as possible, within the limits of 2d sprites. You probably could easily base an FF VII bear on them. I mean, there are still cartoony monsters (see the wererat, or the thief from the same dungeon), but there is clearly something happening.
The first three Pirates of the Caribbean movies reminded me of Yoshitaka Amano's art style, and this game in particular. Being live action made it photorealistic by default, but Johnny Depp's acting and the visual design of many of the characters and props felt whimsical and cartoonish. I felt like if someone would make a live action adaptation of any of the first six Final Fantasies, making it look and feel like the first three PoC movies would be great.
 

nosimpleway

(he/him)
I wonder how much "nothing has a really strong outline and looks like it was painted in watercolors" contributes to the whimsical feel of the graphics work. Number 024 itself is a good example, flip back and forth between the SNES/GBA sprite and the mobile redesign a bit. They look pretty different! Then compare the spritework in FF5, with its much bolder contrasts on edges.

Of course, really thin outlines that fade into almost nothing and soft variations in color are a damn good approximation of Yoshitaka Amano's style.

That is one of the tedious / finicky things in 6's design that I didn't care much for. I think later games found better ways to do more or less the same thing.
There are lots of game mods out there who try to fix this, but I can't think of one I've seen where I really go "yeah, that's a good way to do it."

I thought the tools used Stamina but I might be getting Strength and Stamina mixed up.
To my knowledge nothing in the vanilla game calls for Stamina as part of a damage calculation except poison/sap. Everything is either "physical" and calls on Strength, "magic" and calls on Magic, or is an accuracy check or set damage or something and doesn't call on a stat at all.

Is that rare I don't ever remember seeing that happen. Sounds funny though.
If I'm understanding this battle script correctly, #024 has a System Error instead of barrier changing a fourth time, and the system error is either Sun Bath, Arctic Hare, or a Libra targeted at himself. I might not be understanding it, since it looks like System Error repeats itself twice before restarting the usual barrier change/spellcasting AI, and I don't think I've ever seen it do that.

This may be because #024 is not a terribly important boss and isn't all that difficult to defeat without exploiting its barrier change, since Raging Fist, Drill, and Fang all ignore its Defense stat when they hit. (It's also vulnerable to Sleep and Imp.)
 
Last edited:

Lokii

(He/Him)
Staff member
Moderator
I'm up through the Sealed Cave and subsequent esper freakout in the Divergent Paths mod. The readme states that, beyond some bug and balance tweaks, the base mechanics weren't touched. However it quickly becomes clear the underlying design is heavily transformed. Nearly every character is reworked in some way and on a whole the bosses are much harder. I even party wiped three times on regular encounters in the sealed cave which def came as a shock!

The biggest changes have been to Edgar and Celes. Edgar now purchases tools from items shops at a low price, but they have a chance to break with each use. Generally you get four to five uses out of one. This goes a long way to balancing the character and giving him more to do than selecting autocrossbow every turn. The clock puzzle in Zozo awarded the Debilitator, which has unlimited uses like normal. Both the drill and chainsaw are MIA up to this point. He's my favorite.

Celes is now a "Valkyrie." Runic has been replaced with Jump and so far she's the only character who can equip spears. I really like this change, as it allows her to slot into a number of roles, from frontline defense to support mage to a very effective straight-up dragoon. She's my favorite.

Banon is an interesting case. He's extremely strong and hits way harder than anyone else in the party. Heal has been changed to Realm's Control command, making him something of a pure beastmaster. He's in your party for a lot longer now, so you get some opportunity to play around with him in this role as. Real fun change, and my favorite so far.

Gau, Cyan, and Sabin all have been tweaked. Gau doesn't have to leap to learn a rage, he just has to be present in the battle. I don't know if this works only with encounters on the Velt or if it's anywhere. I haven't wanted to invest any time into him this playthrough to find out, despite him being my favorite. Cyan's swordtecs ("Bushido" here) are the same but the bar fills up 3 or 4 times faster, making his commands more useful/engaging. Always a favorite. Sabin has a couple different blitzes but nothing radical. He's still by far the strongest character, easily outpacing everyone else. Aurabolt and Fire Dance dominate nearly every encounter. Absolutely my favorite, even back in the SNES days. Interestingly, his effectiveness really fell off at the Sealed Cave. I wonder if that's due to the nature of the enemies in the dungeon, or if the game has been balanced so that he's a powerhouse up this point but then loses his edge. That would be a really cool change, if so.

Terra, Locke, and Setzer all seem to be the same. Morph probably has been tweaked but I haven't spent any time with it to discover just how. She's still a great caster and competent with a sword. She's my favorite character and easily fits into any party. Locke (my favorite, he's so cool) is still great as an all-rounder, and Setzer... well Setzer has a cool coat.

The narrative progression outside of the three scenarios has been largely the same with just a couple of small extra scenes or dialog changes to clarify some story elements. One neat bit was fighting the FF1 fiends as storyline encounters during the esper attack on Vector, but new stuff like that has been pretty rare.

The three scenarios however have been significantly rearranged and the highpoint of the mod so far.

Terra:

After continuing down the river, Terra and Banon go over the falls and end up on the Velt. They meet Gau and the scenario concludes after the serpent trench. This is still the shortest of the three, but feels more significant than simply escorting Terra through Narshe's backdoor. Terra meeting Gau is a wonderful change. You loose the fun "Mr Thou" exchange, but instead you get an impactful character moment where Terra connects with Gau over the fact that they're both strange orphans who don't fit into the world.

Locke:
Shadow's still hanging around in South Figaro, and teams up with Locke after Locke impresses him with the whole disguise-his-way-into-rescuing-Celes routine. Shadow being here helps round out the party composition and deepens his character without sacrificing his cool mystique. (Shadow doesn't appear to have any significant gameplay changes, but that doesn't stop him from being my favorite.) After TunnelArmor, he offers Locke a partnership if he ever wants to ditch the Returners and says he'll be waiting in Kohlingen if Locke changes his mind. I like how this sets him up to be there later and how he recognizes Locke's skills in a professional capacity.

The scenario doesn't end here and continues through Narshe's backdoor, which is still as much a speedbump as ever, but I like how now Locke brings Celes through here. There's no new dialog but it adds something to Locke and Celes' relationship, I think.

Sabin:
Sabin and Edgar meet Cyan in the Imperial Base and proceed through the Phantom Forest, which now exits to Nikeah and the ship that takes them back to South Figaro. There's not a lot of storyline changes despite Edgar's presence. But the optional scene where the dancer hits on Cyan now plays out differently, which I appreciated. One thing of note is that Phantom Train was really hard. I don't know if I was underleveled or missing some key strategy, but I couldn't beat it via conventional means. I don't know if the modders wanted it to be a pure puzzle fight where a phoenix down is the only solution or if I'm just dumb and a bad player. The later is the safe bet.

Shuffling the events in this way was interesting and successful, I think. It deepened just about every character and allowed for some new interpersonal dynamics. All three scenarios feel meaty and significant, which is nice, but you do lose the true epic feeling of Sabin's. In the original game, Terra's is barely there, Locke's is a nice slice, but Sabin's is where it's at. Now, all three feel like the equal adventures of the characters, which is probably closer to how the three-way split was initially envisioned in its conception, but does seem to be missing something essential of its original character.

I've really enjoyed this hack. I think the storyline changes have largely been smart and considered choices. The new content feels true to the characters and their original depictions, while deepening them in believable ways. Not one new element has struck a sour note, which is pretty darn good. We'll see if it can maintain the hot streak now that I'm entering the section where Leo becomes a major part of the game.
 
The artstyle alone is so amazing, the spritework so detailed, and that we go away from classical fantasy alone is a breath of fresh air.
EGM had an interview in 1994 of a manager involved with FF6 who said that many of the backgrounds came from photographs, which was another series first.
 

conchobhar

What's Shenmue?
Setzer's introduction is definitely unpleasant, but what's weird is that it doesn't even reflect his character; as soon as the opera house bit is done, Setzer is shown as free-wheeling and fatalistic, and his initial depiction as selfish and sexually-entitled is completely absent (in fact, that he would even want to kidnap Maria seems at odds with what we learn about his love life later on). Coupled with how thinly-justified the opera house is, I've always wondered if the whole sequence dates from an earlier draft, or was a later addition that was hastily shoved in, or something of that sort.
 
Going further south, we find Jidoor, a town with rich and poor people, though the latter were forced out. A class divide, another element that FF VII would take up with it's bigger cities.
Chrono Trigger also deals with the divide between rich and poor in its 12,000 BC scenario. FF6 to CT to FF7 make a nice progression in the exploration of that theme.
 

FelixSH

(He/Him)
Interesting stuff about the mod
Thanks or the update. The character tweaks sound really well thought out, and like they add a lot and are straight-up improvements. Especially Celes sounds really cool, these changes fit her well.

One neat bit was fighting the FF1 fiends as storyline encounters during the esper attack on Vector, but new stuff like that has been pretty rare.
While this sounds cool, it is also clearly fanservice. It wouldn't really fit into the vanilla game, I think. Maybe that's just in my head, but, while there are no definitions of Espers that would exclude the Fiends, I just see them as different entities. Still, I can easily see why you enjoyed fighting them.

With regards to the changed scenarios, I really like the change for Terra. Sounds like it would really fit, and give her part more of a stand in the story, at this point. Also, straight up making her more of an active character. (I think/hope I'm still vague enough, so that a spoiler isn't necessary). From the sound of it, the changes seem all very well thought out. Sounds like a mod, that I should keep in the back of my head for later.

That you got wiped in the Sealed Cave doesn't surprise me too much - it's the first difficulty spike in the game. More about that in a minute!

Mechanics stuff
Thanks for the explanation. For a first-time player, it would probably still be confusing, but with that bit of knowledge, everything is much more managable now.

I think they guy you talk to at this point is the otherwise-nameless Impresario, the guy who more or less runs the Opera House.
There also was some other guy there, aside from the Impressario, but I guess that was only his butler, or someone like that.

8 doesn't have airships at all, so that Cid is a high school principal... more or less.
True, but the garden flies, and Cid is the...headmaster...of the garden, so I always counted him there as being at least connected to a flying vehicle. Even if I'm reaching a bit here.

He's a gambler! It's thematically appropriate! And only really powerful or useful if you know how to exploit programming bugs.
Yeah, he is fine, I appreciate the option to play as someone, whose special ability is chance based. I kind of wish, there was a job like this in FF V. Sounds like it would be a fun addition.

I think the quality of life of having magic at their disposal have made people generally happy with Gestahl's rule. It might seem unrealistic to live in an industrial hellscape of steel and smoke and still be generally well-disposed with your life circumstances, but "fuck you, got mine" is a pretty powerful philosophy, as evidenced by *waves hand in the general direction of the real world*
That's a good read. And, considering that Vector has probably been an industrial hellscape for over 15 years now, people might have forgotten that a bit of green might be nice to look at.

At the very least Vector is a good example of "the parts of the cities you see are only little fragments that are game-relevant, there's tons more out there". You can stand on the roof of Imperial palace and look in the background to see buildings and factories stretching over the horizon.
I haven't been up there, so haven't seen it, but the way you explore this town makes it seem like you only explore a part. In the other towns, it feels like you get to the end of it - here, this feeling isn't really there. I wished the game explored Vector as a living place a bit more, but I guess that is one of those things that didn't find space here, and were fully explored in the next game.

A fun, unstated detail: all of the enemy soldiers and guard hounds and so on in the Factory have crazy high physical defense but are weak to lightning and water attacks. Lightning and water attacks are typically the weaknesses of machines in FF6, living beings are more likely to be weak to fire. It implies that everyone working here is some sort of cyborg, or an out-and-out robot.
That is a really nice detail. Cool, I didn't notice.

Nope! Shiva is weak to fire, absorbs ice, and nulls the other six elements. Ifrit is weak to ice, absorbs fire, and nulls the other six elements. Ramuh is completely useless in this fight no matter what.
For some reason, I think of Shiva as Water, and therefore weak to Thunder. No idea why, I KNOW that Shiva is a creature of ice.

Still, you got the fancy, new ability of summoning espers. I would imagine, that I would have used it in a boss fight, just because summoning is so cool.

Another augmented cyborg-robot kind of thing, yeah. It's that awesome Final Fantasy tradition, the Barrier Change boss! It doesn't look a thing like Hyne, though.

I like that it can "System Error!" and summon an arctic hare instead of blasting you with magic.
That "System Error!" sounds really great. Wished I would have seen that, but he barely got any attack in, before dying.

There isn't a timer. "You've got to go, RIGHT NOW!" but actually you not only have time to save your game at the nearby save point, you can actually put up a tent there and take a nap before you head out.
You are right. Strange, I could have sworn there is one. I guess that means the game was very effective, in making me feel stressed out.

Speaking of FF6/FF7...

The Gestahlian Empire is basically a proto-Shinra, where Vector (and surrounding territories) are like Midgard/Junon (and surrounding territories), a natural resource (espers, lifestream) is pillaged in order to increase the relative military might of the organization (Magitek, magic-infused knights, materia, SOLDIER), Kefka and Sephiroth 'snapping' and eventually turning against their masters to become an ever bigger threat to the world, etc. FF6 and FF7 share some DNA in term of the contours of the narrative; a lot of the concepts in FF7 feel like S-E giving it another go. A second draft, possibly because the relative power of the PSX allowed them to flesh out those ideas. Or perhaps the ideas were still fresh and these connections are not intentional.

Is FF6 Cid more like Hojo or is he more like Gast?

I'm very much looking forward to playing FF VII, just so I can make all the connections (many of them again). But yeah, FF VII feels like an extreme case of "we got ideas during one game that didn't fit into it, so we carried them over to the next". Considering that there was a plan of having FF VII play just in Midgar, I can't help but imagine that someone at Square wanted to explore Vector more, except that there just wasn't time for it. And, because it is so easy to change it up a bit and to reimagine it, they decided to just make a whole game out of it.

I actually had to look up Gast. I'll make that call later on, when I'm done with FF VII.

Setzer's introduction is definitely unpleasant, but what's weird is that it doesn't even reflect his character; as soon as the opera house bit is done, Setzer is shown as free-wheeling and fatalistic, and his initial depiction as selfish and sexually-entitled is completely absent (in fact, that he would even want to kidnap Maria seems at odds with what we learn about his love life later on). Coupled with how thinly-justified the opera house is, I've always wondered if the whole sequence dates from an earlier draft, or was a later addition that was hastily shoved in, or something of that sort.

I only remember, that we visit the grave of Setzers love in the WoR, but not the details. I'll wait until then, to say something more about him. At the moment, it doesn't really seem at odds, to me. Setzer is depicted as someone, who doesn't care about any rules, and only interested in himself. Not caring, if a woman he is interested in even wants to be with him, sounds fitting.

But I also read or heard (somewhere, so grain of salt) that different people worked on different scenarios, and that they were later on put together as well as possible. Which might explain, why the Setzer from the opera part doesn't quite fit together with the Setzer from the WoR. And, honestly, it explains the Phantom Train. I mean, that sequence is very good, but it also feels a bit off - like it doesn't quite fit into the world. We never see any train stations, anywhere else in the world, I think.

Anyway, on to my notes!

----------------------------------------------------------------

Last time, I ended at the point where Terra got control over herself again. She wants to find out how the situation is in Narshe, so we go there.

Setzer seemed to have fun with us (honestly, not surprising for a high-stakes gambler), so he joined us and let us even fly ourselves with his airship. Yay, we finally can get everywhere! Except that we already were nearly everywhere, already.

Oh, right, new team. I decided to take Terra, Gau, Sabin and Cyan with me. Sabin was a bad idea, but I'll get to that in a second. Terra gets Maduin (I planned to give him to her anyway, just for thematic reasons, but he is basically made for her - teaching all three level 2 spells at a decent rate, plus increasing Magic at level ups. perfect for her). Cyan got Bismarck, Sabin Cait Sith (building up his magic - I really like that you can skill him as a magical or physical monk) and Gau Carbuncle, just so someone learns Haste (also, I would have given him a magic-increasing esper, but I didn't have a third one here).

Before doing anything else, we fly to Tzen, the city north of Vector. Another place with a horribly backstory, as the royal family there was slaughtered by the Empire, and the young people were force-drafted into the army. An old man tells us about a super-weapon of the Empire, the guardian (I guess that is that invincible thing at the top of the palace?).

Man, these three towns/cities on the continent really drew the short straw. The game tries hard to show us, how much harder they were hit by the expansion of the Empire, than the other cities, at least for now.

Next, I went back to Moblitz for more letters. The one I found was, again, nicely done, but I couldn't make another one appear. And then, I forgot to revisit, so this was the last one I read.

Finally, there is one more town that I haven't visited yet, Thamasa. Everyone is unfriendly, and it took me some time, before realizing where I was. I realized it, before finding Strago, though. My favourite person is the innkeeper, who charges completely absurd prices. How does this guy stay in business, if he hates strangers? Why does this town even have an inn? They don't want outsiders to be here.

After that, we fly back to Narshe, where the guards lead us to Banon. His plan, combining forces of Narshes troops with the technology of Figaro, sounds pretty good (honestly, assuming Edgars tools aren't pure flavour, there should be a chance there, but I guess Magitek is still too strong). But with Terra in control, he suggests to open the Sealed Gate to the Esper world, and let Terra speak to the Espers. So that the humans can attack from the North, and the Espers from the East.

This plan is known in the town - there are people, who think it is a bad idea to trust Espers enough to fight alongside them. We also hear about a Yeti, that lives in the mines.

In one of the houses, we find treasure chests. And a wolf man (who surprised me - everyone here is a human. But then, I realized that he is just an Esper, who escaped on his own). His name is Lone Wolf, and he took one of the treasures, and runs away. When exiting the house, we see him, before he runs off again, a clear sign of the game to follow him. Which we do, until we get to the part, where he holds Mog hostage.

But Mog does something (bit of a dance, maybe?), and they get split apart. You know the scene, and, of course, we rescue Mog.

It's an easy choice, considering that I know that we get a new party member that way. But we also know, that we could choose some treasure, and a first-time player doesn't KNOW, that Mog will join us. So, it is an actually interesting choice. It also shows a little bit about yourself - will you take the treasure, or will you repay the creature, that once saved you? I like the scene.

Also, I didn't know that this is just a side-quest. You can totally miss Mog, in the WoB. I assume he still appears in the WoR, no matter if you get here now or not (except if you chose the treasure, I guess, because then you shouldn't get Mog, because you are a bad person).

I assume, for japanese players, this was a great surprise. In the US, Moogles were new, right (FF IV didn't have them, after all). So this was just a random, cute thing. But the Moogles seem to have been pretty popular in Japan, considering they were part of the marketing, and the way they play a role in this game. So, it was probably really cool if you found this relatively easy-to-miss sidequest, and get rewarded by, not only a new team member, but finally a playable Moogle. Had I played FF V before, this would likely be exactly what I had wanted.

I mean, it still is. I love Mog, and he was always a mainstay in my party.

Oh, right, the introduction:

A moogle who speaks
the words of men,
and can summon the earth's power
through his dance...

At this point, we find out that it was Ramuh, who taught Mog the human language, and told him to help us. And, because Mog is great, he just does so.

Lone Wolf jumps. To his death? Who knows? Maybe we will see him again, in the WoR. I swapped out Cyan for Mog (should have been Sabin, but, oh well).

First things first, I got Mog a few dances. The main thing was to put the airship at the seaport town, and go the whole way to the trench, so he could get Water Harmony, or however it is called. Would be a shame, to miss out on this great dance. Seriously, it's very useful, when it works.

By the way, I really love how they made the dancer more interesting in this game, by combining him with Geomancer. I like the Dancer in FF V, but he is very simplistic, and basically a gamble. Here, you get to choose between different dances, which than use Geomancy. Except that you aren't bound to the place were you are - if you except a chance for failure, you can choose the terrain, that you want to use. I think this enhances both the Geomancer and the Dancer class.

Also, it's an adorable Moogle. They will only be more adorable in FF IX. Oh, and Mog is five levels higher then the rest of the party. I might be underleveled, though, the Sealed Cave was an obnoxious dungeon.

At the military base before the Sealed Cave, there are no guards. I think someone points out, that something is wrong. Except that I have still no idea what this something is supposed to be. Why is no one here? The Empire didn't try an attack, it doesn't do anything, before the Espers' rampage.

The Sealed Cave is a bit of a difficulty spike. As mentioned, I regretted bringing Sabin along. He finally had learned his fire-based dance, which he couldn't use here, because, despite looking very undead, the creatures here get healed by fire. Which also makes it impossible to use his strongest claw. Oh well, his other abilities were still really strong, so whatever. And Mog just demolished everything, whenever his Water dance worked (which was quite often, the chance doesn't seem too bad). Is the fail chance a callback to FF III, where geomancy always had a chance of failing, except that it now isn't so harsh?

There are some neat ideas, like the weird bridges, that change patterns every few seconds, but in the end, the dungeon felt too long, and a bit too labyrinthine for me. The encounter rate, too, seemed to have been increased, which made it even more annoying. Dunno, after two thirds or so, I just wanted to be done.

So, not surprised that you wiped a few times here, Loki. The mod seems a bit harder than the vanilla game, so it makes sense that this place would be quite challenging. I'm curious to learn how hard the floating continent would be.

Finally, we reach the gate. But we also hear Kefkas laugh (seriously, making him appear with his creepy laugh, before we can even see him, was a great design decision. It's very effective, in making it clear "everything will fall apart, again".

There is a neat fake-out fight, where we are supposed to hold Kefka, while Terra opens the gate. Which...why do the Returners think, Kefka is here? Do they think he knows our plan? Because, if you know him, opening the gate is exactly what he wants. He knows, that the Waring Triad is in there.

But it doesn't matter - the gate opens very soon, and Espers are just streaming out of it, throwing everyone down. I'm not sure, if Terra even did anything? I wasn't sure, what exactly was happening, at this moment. But we would learn that soon enough.

For whatever reason, the game decides that this annoying dungeon is the one, where we have to manually walk out. Yeah, no, I used a teleport stone to skip it. Not interested, not when I want to find out what is up with the Espers.

We use the airship to reach Vector, but are attacked by the Espers. As we learn later, it wasn't an intentional attack, they just couldn't control their power.

We land on southern tip of the continent, before the airship stops working (I assume? Setzer just repaired it in the meantime, right?) I thankfully found a Chocobo Stable in a random piece of wood (callback to FF II? Maybe I'm just seeing things now).

When we reach Vector, it is in flames, the Espers have wrecked it. We find Returners and Narshe guards, who also don't unterstand what happened. So, the Espers, just on their own, were strong enough to beat the mighty Empire.

The Emperor is expecting us, and some random dude shows us the way. This random dude really reminded me, from the design, of the jerks in FF VIII, you know, the underlings of the jerk who actually owned Cids Garden.

The Emperor tells us, he has lost the will to fight. Cid appears, telling us the same. It seems like the Espers were trying to rescue their captive friends (seemingly young ones, which might have entered the Human world anyway?). But, when finding out that they were all dead, they tore the whole place to pieces. Well, not quite, but their attack seemed to have been brutal.

Gestahl says, that the war is now over, and that we need to find a way to calm the Espers down, as their strength will destroy the world. We are invited to dinner, but first, Cid asks us to talk to the soldiers, as some are still in war-mode. I think I got 32? Something like that, I forgot to write it down. Importantly, we find an imprisoned Kefka. According to people here, Gestahl found out about the poisoning, and threw Kefka into prison for it.

Which seems weird to me. Like, I get it, this was extra evil, but Celes is supposed to have destroyed a town. Is it the one, that was supposed to be beautiful, at some point? And they slaughtered a royal family. I mean, come on, Gestahl doesn't care. I...I'll get to that a bit later, but I'm not done with this.

There is a nice minigame (I guess you could call it that), where Gestahl asks you, what we should toast to, how we should treat Kefka, stuff like that. It is a nice bit of roleplaying, if nothing else. As we later learn, depending on our answers, there are some bonuses. Like, removing troops from South Figaro.

Which, honestly, is already a big tell (aside from the fact that Gestahl doesn't step down. Am I expecting too much here? He totally should, why don't we kill the bastard? Just to be sure). But, uh, he promised that the war is over. Just remove ALL the troops, from everywhere. Does this jerk know what peace means?

Anyway, I guess he needs Terra, as the bridge between Humans and Espers, to calm them down. Together with General Leo, we will take a ship to the place where they gathered.

Therefore, Terra is a mainstay in the party. Locke, for some reason, is too (aside from the fact that he forces himself into the party, to protect Terra, I guess?). He does tell the others, that they should stay here. Something seems funny. At least they realize that Gestahl should, maybe, not be trusted too much. Just an idea.

We never find out, but is Cid in on this? I assume, as he had a change of hearts, and probably talked to the Emperor, thinking that it is partly his work, that the war is "over" now.

Oh, I forgot to visit the armory in the Imperial observation post near the Sealed Cave. Oh, well. I did get a Tintinnabulum, which I already forgot the use of.

We get to Albrooks, where Leo and his ship are waiting. I found the scene amusing, where he introduced Shadow and Celes to us, who we already know. Well, not Shadow, I guess (Terra has never seen him, and Locke likely didn't fight on his side either). But Celes is known, of course. Even if no one acts that way.

So, what was Celes doing in the meantime? She was a traitor (no debating there, she helped her friends escape from Kefka, and fought on their side for some time). Did she spend time in prison, and was just now left out, after Gestahl had his "change of hearts"? I can't really imagine anything else.

To be honest, I can't really interpret her behaviour here. I mean, there is clearly something about the whole "traitor" thing, and how Locke didn't trust her, even if for just one second. But I'm not sure - is she angry? Or scared? The game treats it later on, like it's just some weird stuff between young lovers (her and Locke), who have some silly, little thing stand between them. But it isn't a small thing. She fought on their side for a long time, and just because Kefka, their clear enemy, says something, they lose trust in her? There is clearly broken trust here, that shouldn't be repaired, just because.

During the night on the ship, we have a few nice scenes. First. Terra talks to Leo. He mentions, that her feelings have returned. From when? The time where she wore the slave crown? Did Leo KNOW? I mean, it's probably fair to assume he didn't, but I guess the slave crown is a well-known tool of the Empire, that he should recognize?

He also defends the Empire - "not everyone is like Kefka". But Gestahl is an awful person too. Seriously, Kefka is bad, but the Empire on the whole stinks horrible.

But yeah, he knew, because Leo feels ashamed about what happened to Terra. Ok, I'll write my thoughts about Leo later.

Still, he shows clear decency, when he tells her that "of course you can love", when she asks him. She will know some day, he tells her, before he walks off.

Shadow appears, having listened in involuntarily. But, as is clear, he can't help her. He is too broken. He tells her about people, who have killed off their own emotions, which makes Terra run away. I guess she knows, that he talked about himself.

And then, we see Locke being seasick, which I enjoyed. Not because it's Locke, honest, I just liked how it brightened the mood.

Next day, we reach Crescent island, where, according to legend, there is still a bit of magic left. One wonders, why the Empire didn't invade here first, then. Sounds like a good goal.

Anyway, we split up - Terra, Locke and Shadow are supposed to report back, when they find something out about the Espers. And soon we are back in Thamasa, where the people are, for no real reason, nicer now. There are two funny scenes, where people cast magic, until they see us, where they run away.

When speaking to the old man with the unique sprite, we get introduced to Strago.

An elderly gentleman
who has spent his whol life
pursuing the secrets of monsters...

He denies (badly) that he knows anything about Espers. At this moment, Relm appears, and gets introduced.

In her pictures, she captures everything:
forests, water, light...
the very essence
of the things she paints...

She basically tells us, that magic is a thing here, and Strago sends her to her room. But not, before Interceptor shows, that he likes (read: knows) her. We look around the village more, until we decide to go to the inn. Talking to Strago made the innkeeper become nice, and now he only wants one Gil. Not a good business man, this one.

We are awoken in the night, as a building is on fire. Fire staves were stored there (magic items, which are sold here, you guys are really bad at this "we are not magicians, really" thing). Strago and the villagers decide, to use magic against the fire, even though we are here to watch, as Relm is in the building. But the flames are too strong, so we decide to follow Strago inside.

I liked this setpiece - the waving effect was cool, and the flames looked well done. Also, not really mandatory battles. The boss, the Flame Eater, was easily killed, as it lost tons of HP to Blizzara (also, Terra got a bunch of magic-increasing level ups). Thankfully, Stragos Lore can't be reflected, as the fight ended with the Flame Eater casting reflect on itself.

To take a short detour, the boss battles here are kind of lacking. V had such a great bunch of bosses, most of them with an interesting gimmick and tons of ways to deal with them. And most of them challenging. Here, most bosses have some kind of thing, like a boost when they are nearing death, but most of them die so fast. I guess our party is just really overpowered, for most of the game.

Behind it, we find Relm, who Interceptor tries to help. But the heat is too much, and everyone loses consciousness. We are saved by Shadow, who gets us out with Smoke Bombs(?).

Next morning, we finally learn the secret of the village. These are descendents from the Magi, from a thousand years ago. After the War of the Magi, non-magicians were scared of the magi (for good reason, I guess, they started a war, after all. But maybe that's unfair, we don't know enough). I guess thousand years is enough time, that magic finds new ways of appearing, like it does with Relm and Strago.

Because we helped save Relm, Strago wants to help us with the Espers. He thinks, they might be in the cave to the West, as it is supposed to be a sacred place for them. Outside, Shadow decides to leave (well worth the money, this guy).

Inside the cave, we soon see Relm running away from us, but staying near. We find the holy place, where three statues are standing. Strago thinks, they symbolize the Waring Triad, the three gods that created magic and the Espers. Not humans, though. According to legend, they grew tired of fighting and turned themselves into stone. Also, they abused mortals for their battles. But I guess this is about an ancient battle, not the War of the Magi. Anyway, they turned themselves into statues.

As we leave, Ultros lands on us, who is looking for respect from Siegfried. Get better friends, dude. After some time, Relm appears and manipulates Ultros in letting her draw a picture of him. Which is her special ability - she copies Ultros, and the copy uses his tentacle attack, defeating him. It's a fun scene, as the scenes with Ultros happen to be.

After some time, we find the Espers, who surround us, ready to attack. But one Esper calls out, he looks similar to Terras father. He realized, that Terra is different, and wants to talk. Here, we learn that the Espers planned to free their people, but lost control. It wasn't planned, to attack everything in such a brutal way. As they want to make peace, we bring them to Thamasa, to meet Leo.

Leo thanks Locke (not Terra! What the hell, dude, she is the only reason the Espers didn't fight, and you know it! Locke just was here, but Terra was the main person, that was necessary for the plan to work) for finding the Espers. Everything seems to be good, finally, and we make some dumb joke about Celes and Locke not wanting to talk, because of teenage nonsense, being in love, whatever.

And then, we hear the laugh. Kefka is here, with three Magitek Armors. We learn, that the Emperor is still evil, and he had a plan of turning all the Espers to magicite, all along. He lets the Magitek Armor loose on the town.

With only Leo still standing, we get control of him, and attack Kefka. His equipment seems great, and his special might be boring, but it's really strong. It's fun, just destroying Kefka. It honestly seems, like Leo is the strongest of the three generals. We easily kill Kefka.

Honestly, Leo should have gotten an introductory screen, so that his death would be even more shocking. One would expect to finally get him into the party, but nope.

Leo fought an illusion that Kefka created. When Kefka attacks for real, Leo dies.

At this point, Espers are pouring out of the Sealed Gate, trying to help the young ones in danger. But Kefka is too strong, and just kills them, collecting tons of magicite.

So, why is Kefka so strong? I mean, he clearly isn't weak, but just being able to kill a bunch of angry Espers, without any trouble? Shouldn't there be brutal monsters like Doomgaze among them?

I would assume, that he got stronger since the Magitek Research Facility, because he learned about magicite. But there wasn't any magicite left for him, right? And before that, he was too weak. I mean, if he is strong enough now, why couldn't he kill the Espers, when they attacked Vector? Did he just train his own power? It doesn't really make sense to me.

Anyway, he leaves for the Sealed Gate, to find the statues of the Waring Triad.

We stand in front of Leos grave. Terra seems to have really liked him, she wanted him to teach her much more.

So, let's finally talk about Leo (and Celes, in that process). He appears as a sympathetic character, with a conscience. But is he really? There are three other towns on the continent in the South, aside from Vector, all three horribly destroyed. Considering there are three generals, he probably attacked one. Is killing people no problem for him? He doesn't want them to die, but still.

We always contrast everyone with Kefka, which makes everyone look good. But Leo fought for Gestahl, who is, plainly, a monster. He knew about Terra, and did nothing. He wouldn't have poisoned Cyans home, but he would have still defeated them, and let foreign soldiers dictate the lives of the people in the castle.

The game makes Leo out to be a good guy, but he isn't. He isn't a random soldier, who fights in a war he doesn't understand. He might not know the details about the captive Espers, but he know what he is doing to the cities the Empire captures. He hails the Emperor in the flashback, together with Kefka and Celes.

Similar to Cid, the game shows Leo in a sympathetic light. But we know that he helped this god-awful Empire grow in power. He probably could have overthrown Gestahl. But he didn't. And Gestahl has been a monster for a long time, we know that.

And with that, I guess it is fair that we lost trust in Celes, when she was accused of being a spy. Yes, it was dumb, but she, too, seemed to have been a horrible person, who has killed countless people for years. She has so much blood on her hands, that there should be some mistrust.

Some themes of this game are about redemption and healing. We see Celes, as she turns her back to the Empire, trying to do some good, to make up for the awful things she did. She has an arc. Leo doesn't. The game tells us that he is ok, and we see him basically being at oughts with the Empire. We see him as someone, who values life. How can someone like that be a general in this army?

When contrasted with Kefka, everyone looks good. Being better than him isn't a great thing, it's the bare minimum.

Back to the story, Interceptor appears, making everyone think Shadow died. Also, the others appear, with Edgar making it possible to escape from Vector.

We see a short scene of Kefka and Gestahl, before the Sealed Gate, where they enter to acquire the power of the Waring Triad.

Switching back, we see how the earth splits, and a continent rises into the sky. Up there, Kefka and Gestahl are before the three statues. They talk about how it is important that they face each other, as only that keeps their powers in check.

And with that, we get control back. We could do stuff on the ground, like getting more rages or dances, but we are supposed to go to the Floating Continent.

I'm not sure if this is just me, knowing the game, but I think, if you played all the Final Fantasy games before, it's pretty clear that this isn't the end. Somehow, there is still too much moving. FFs get slower, near the end. Everything calms down, as the end draws near. Except for the final dungeon, where the antagonist waits for his plan to come to pass, or get enough energy, or whatever.

But here, everything is still moving, and we are rushing to kill these jerks.

As I said, maybe that's me. But it doesn't really feel like the end of an FF. Even if the Floating Continent is the hardest dungeon yet.

My party was Terra, Celes and Mog. Plus Shadow, of course.

First, we need to fight the Imperial Air Force, which isn't hard - both Terra and Celes know Thundara, which kills everything. And slowly, a pink thing flies around, looking goofy. After a few fights, it draws near, and throws Ultros at us. Similar to the fight against Gilgamesh and Enkidou, Ultros brought a friend, Typhon.

It's not a hard battle, as Ultros starts alone and is weak to Fira. He dies soon, after Typhon appears. Who is also weak against something, and soon snorts us away, so that we fall off the ship. While falling, we have to fight a very goofy looking airship, called Air Force. Seriously, this evil Empire decided to draw a goofy cartoon face on their strongest plane.

It's not a hard fight. Nothing can stand against Terra and Celes, when they throw magic around. Even without transforming, Terra destroys everything. Which is really fitting, I think.

The continent looks similar to the true form of the castle in the second world of FF V. Reminded me of the Hell levels of Doom. It's also a really annoying dungeon. High encounter rate, strong monsters (not strong enough, though) and dead ends that really aren't and switches that change to place. I walked around way more than I wanted, because I didn't realize, that the last dead-end would open up, if I stepped in. Was really happy, when I saw Ultima Weapon.

The monster looks great, and I love it's intro. It also uses really powerful magic. But here, I decided to transform Terra for the first time, and just tore it to pieces. I think it cast three spells? As I said, the bosses here are really easy.

But Gestahl has the power of the Triad, and knocks everyone to the floor. He does like Celes, though - he offers her and Kefka an important place in his new realm, where they are supposed to create magical superbabies, or whatever. If I didn't hate Gestahl already, this would be the perfect moment. Such a gross monster.

Kefka offers forgiveness, if Celes kills her friends. But she doesn't, attacking Kefka instead.

It seemed to me, that the wound finally sent Kefka over the edge, even more than he was before. He positions himself in the middle of the Triad, which he wants to use to destroy the world. And here, Gestahl draws the line - he wants to rule, not destroy.

Maybe it was the wound, maybe it was that the Emperor just said "no", but Kefka doesn't care anymore. He has, what he always wanted (when he mentions the Waring Triad the first time, he seems to want it for himself). Gestahl fights against Kefka, and I'm not sure if this is his own magic, or if he draws power from the Triad. It's probably not his own though - if Kefka doesn't know Ultima, Gestahl probably doesn't either. I don't think, he knows any magic on his own.

The spells fail, as the Triad just absorbs the magic. And soon, Kefka throws thunderbolts at Gestahl, until one hits him. And with that, the horrible dictator is dead, and his body gets unceremoniously thrown off the continent. Kefka moves the statues around, and their powers go wild.

Shadow appears again, telling us to run, while he tries to give us some time. This time, there is a timer, but it's generous enough. We are attacked by the same weird, joker-like monster again and again, and it's harder than I would expect. Finally, we reach the mini-boss, who was actually really hard, because he had reflect on himself, while I hadn't thought the spell to anyone. Which made the fight really hard - I nearly died.

Fun fact: When playing for the first time, I knew that I should wait for Shadow. But the timer really stressed me out, and I just couldn't wait for the last second. Why? No idea. But I didn't wait for Shadow, and he died here.

When finally on the airship, we watch, as Kefka tears the world apart. The airship gets destroyed, too, and we get knocked out, falling to the ground. We switch to space, where we see giant explosions on the planet, and how a continent is breaking in half.

This is really impressive. This change of view alone really shows, how devastating the power of this magic really is.

On that day
the world was forever changed...
 
Top