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I always assumed that, similar to the way there's "more" town that we can't visit and more people we never talk to, the shops stock plenty of things that just aren't relevant to my party. Items like dried meat, for example, which is only available for sale in the one area of the game that it's necessary for my party. (Presumably people in other towns also buy meat!) The flipside of this is that clearly, I can't be the only audience for many things sold in these shops, such as the ninja scrolls. Given that only Shadow can do anything with them in my party, either there are lots of other ninja/assassins running around (possible, there are enemies who fit the bill) or they have some other use to random people. I personally love the idea that they're just decorative wall hangings, unless you know the secret ninja technique of transforming them into magical explosions...which sounds like the sort of thing a guy who spent a lot of time in Thamasa would have picked up.Good question but can only people like Shadow use those scrolls? Are there enough of them to make them a good item for stores to stock? And are they mass produced because they are relatively cheap. Were they something that the Empire developed that got out of their control?
We first have to kill the bears, before being able to attack Vargas. After doing that a few times, which isn't particularly hard, Sabin appears (who Terra mistook for one of Vargas bears, I'm glad the game didn't lose all it's humour). Which makes Vargas angry enough, that he uses a special technic, blowing everyone aside from Sabin away.
In the SNES translation Terra imagines Sabin as some bodybuilder who wandered away from his gym, which is fair enough I guess. In later retranslations she had mistaken him for another one of Vargas's trained bears. Either way Sabin refers to himself as a bear later on in the conversation, but it only makes sense in the GBA-and-later retranslations. (Unless you wanna take "bear" to mean that Sabin is a burly gay man...)
This is the received wisdom but I don't think it's really so clear-cut. II throws a wrench in it from the start, featuring both the first distinct cast of characters as well as a SaGa-esque system where characters develop according to what weapons they use/actions they take. And while IV marks a turning point for the series' character writing, V is really not that different from it— Cecil is really the only character in IV who has major character development, while the rest can be described in reductive terms.Final Fantasy games tend to swing pendulum-like between "detailed character customization system" and "static character mechanics with better-defined character development".
When you meet Shadow, Edgar goes "Oh man that guy would kill anybody if there's a dime to be made better steer clear" and it's just like, wow, Edgar. That's pretty harsh. Terrible thing to say about someone really. You know what? I bet he wouldn't. I bet that guy wouldn't kill someone near and dear to him, just absolutely could not bring himself to end the life of a good friend, even if his friend was begging him to.
I used to grind everyone up to level 13 before fighting Vargas, because Sabin joins at average party level plus two. At level 15, Sabin learns Phoenix Dance, a fire-elemental attack that hits all enemies -- it makes the next few sections of the game much easier.
Remember to stick Banon in the back row once he joins!
On the character focus:
Final Fantasy games tend to swing pendulum-like between "detailed character customization system" and "static character mechanics with better-defined character development".
Final Fantasy 3 introduced the job system with interchangeable, nameless characters.
Final Fantasy 4 had static you-learn-X-spell-at-Y-level improvements with characters that developed over the story.
Final Fantasy 5 refined the job system and allowed skills to be transferred between jobs for the first time, but characters didn't really develop much more than "adventurer", "princess", "Mary Sue", and "pirate who is also a princess".
Final Fantasy 6 swings back the other way. It's Everyone Gets Character Development: The Game, but each character is stuck doing their own special ability for the entire story (with one major exception to be found in the middle of act two). Most of the characters have shades of previous standard jobs, but almost always with a twist.
That is sensible but I don't remember if I ever used them that way. Maybe in the early game but as you proceed I guess tents are cheap enough (and everyone can have MP that need refilling) that you never bother with the bags/sacks again. Or at least I never bothered with them again. Other than hoarding them "just in case".
Good question but can only people like Shadow use those scrolls? Are there enough of them to make them a good item for stores to stock? And are they mass produced because they are relatively cheap. Were they something that the Empire developed that got out of their control?
My friends and I used to have conversations about how FF7 was where the series changed tonally (in more ways than one) for better or worse. Years later it occurred to me that the change really happened with FF6, where FF7 was just Square going all in.
Glad to see this thread back!
Final Fantasy VI was also my first Final Fantasy game. I played it in 2006 or thereabouts, via the Advance port, and it blew me away. It wasn't the first RPG I had played, but at this point I had cut my teeth on the second-rung franchises (Tales, Golden Sun, Breath of Fire, Wild Arms, and so on), so it was a shock to my system to see this amount of ambition, this quality of writing, and this quality of presentation, in a game from a decade earlier. There was a period I considered it the finest RPG of them all.
I actually replayed it a few years back (2018), and found it measured up to my memories shockingly well: I don't have that same gushing teenage adoration, but the sheer ambition and craft on display remains impressive. It's not my favourite in the series anymore but it is a very good one indeed. I won't be playing along this time, but I'm looking forward to reading your own re-discovery of the game.
This is the received wisdom but I don't think it's really so clear-cut. II throws a wrench in it from the start, featuring both the first distinct cast of characters as well as a SaGa-esque system where characters develop according to what weapons they use/actions they take. And while IV marks a turning point for the series' character writing, V is really not that different from it— Cecil is really the only character in IV who has major character development, while the rest can be described in reductive terms.
VI doesn't fit cleanly into either 'side', either: on one hand, it gives each character a job and unique ability; but on the other hand, character growth entirely player-driven. And I do mean entirely: there is no 'natural' stat growth in the game, and characters only gain stats upon level-up in accordance with their equipped magicite. VI's cast aren't blank slates in the same way as V, but they also aren't immutable in the way as IV.
Edgar, true to his love for machines, wants to use Magitek Armor himself. Which doesn't speak too highly of him, considering where the power comes from. Banon is against it anyway - he fears another War of the Magi. Instead, he wants Terra to talk to the Esper in Narshe.
Interestingly, even then, people abused Espers, and took their power. Which brings me to a point that I'm always fascinated by. In most stories, where there are other races than humans, which are more directly powerful than us, humans prevail. There is always the adaptability, and the use of technology, plus our work in groups, that makes it possible for humans to fight against magic creatures, which should be clearly stronger. It seems to happen always in stories, doesn't it? Humans always are the strongest, even if they lose. Huh.
The game does tell us what she was like as a general, but it comes up later so I'll spoilerpop my comments here…So, who is Celes? I mean, she has a conscience. The reason why she is here, is because she defied the idea of Kefka to poison a whole town. Which speaks very bad for the Empire. Is Gestahl just cartoonishly evil, too?
But I think we never learn about her way before that act of defiance? Was she a harsh general? She probably didn't enjoy making people suffer, but she still fought a war, that is overthrowing free countries. I assume she was more cold-blooded earlier on, and this is basically her becoming a Paladin, just without the direct transformation.
Celes was originally meant to be a "conflicted spy" archetype—a spy working for the antagonists, but swayed by the benevolence of the people she was supposed to be spying on and how nice Locke was to her. She was to be psychologically unstable, like Kefka, due to a similar magic infusion process. Although the "conflicted spy" idea was not used in Final Fantasy VI itself, the archetype was later used for Cait Sith in Final Fantasy VII.
I like Cyan. He is a bit of an old-timey weirdo, but that gives him some fun bits with Sabin, and he just screams "loyal, powerful soldier". He just goes outside, defeats the enemy commander, and makes the regular soldiers flee.
Rest assured this does get covered, although with Kefka more implicitly than explicitly.Like, how did Kefka get this position? Was he never a grunt, trained as a soldier? Is he just a favourite of Gestahl, because Gestahl likes people who have no scruples? I would really like to learn a bit more about the past of the three generals.
I mean, even with FF II, you have a game that basically introduces story into JRPGs,
First, through the awful d-pad of the 360-controller, it's always a gamble to let Sabin use any of his Blitzes. I swear, there is no way to actually make sure that I get the input correct, with this stupid thing.
Every other Blitz Sabin learns is another quarter-circle on the controller input. Look, Street Fighter II was really popular at the time, okay? Aura Cannon is QCF, Phoenix Dance is a half-circle, and so on. But this is an RPG, not a fighting game, and was always intended to be played on a controller with a cross-shaped directional input rather than a joystick. So there's a trick to getting those to work right: any diagonal directional input can be substituted for either of the two directions that make up the diagonal.
Aura Cannon demands a down-left diagonal. But because of this -- bug? feature? whatever it is -- you can press either down or left instead. So Aura Cannon turns from a tricky QCF on a cross pad to either down-down-left or down-left-left. Easy and reliable.
Terra can be as conflicted as she needs, saying "No" to Banon three times has her mope a bit about how unsure she is that anyone can rely on her. She can't even remember who she is, after all. At this point the Empire forces her hand, the messenger shows up to let everyone know that they sacked South Figaro, and Terra has to escape up the Lethe even if she doesn't agree to what the Returners are asking her to do.There is the nice bit, where Terra can talk to everyone, and is allowed to decide for herself, if she wants to help. You are even asked by Banon. The choice is fake, of course - saying "no" let's you just back into the hideout. Which makes sense, this is a linear story. But it also feels a bit meta. As I said, there isn't really a choice. Terras world is extremely small. Yes, she can say no, but than she needs to get back into the cave. Because outside, the Empire waits for her.
1000 years is a lot of time, but it's not so much time that a historical event should be the subject of fairy-tales and myths, really. It's like if we said "No one knows how William the Conqueror managed to subdue the entirety of England. The answers have been lost to time..."In the discussion, where Banon talks about his plan, it seems like the War of the Magi, while a known, historical event, seems to be shrouded in mystery and myth. Lockes grandma told him stuff about it. But then, it was a thousand years ago.
Humans are space orcs.Interestingly, even then, people abused Espers, and took their power. Which brings me to a point that I'm always fascinated by. In most stories, where there are other races than humans, which are more directly powerful than us, humans prevail. There is always the adaptability, and the use of technology, plus our work in groups, that makes it possible for humans to fight against magic creatures, which should be clearly stronger. It seems to happen always in stories, doesn't it? Humans always are the strongest, even if they lose. Huh.
Not in the GBA version! They took out the Celes-punchin', so she just sort of exchanges a few words with her guard and then collapses for no reason.We soon reach the part, where Celes is tortured by the two soldiers.
He's an Emperor in a Final Fantasy game, so yes.Is Gestahl just cartoonishly evil, too?
Gestahl's plan was that his top brass was the first to get infused. Kefka went first and went utterly bonkers as a result, so it took some refinement before his other generals were up for their shot at it. Leo refused entirely as a result, so Celes was up next. After that they started getting more of the Imperial mooks in on the action.Did the infusion with magic have anything to do with her being a general? I mean, was she capable and got chosen for this honor (I guess it must have been one?), or was she randomly chosen, and was one of the few who survived, and therefore became a general?
Look, Celes has the ability to absorb magic when it's cast. Why the hell would Gestahl give one of his own soldiers the ability to null magic when his army are the only ones with magic in the first place?Together, Celes and Locke get back through the tunnel to Narshe, where they are attacked by the tunnel armor. It was actually a hard fight, and I needed a few of my high potions. I just didn't want to use Relic all the time. It's an interesting technic, but so situational, and the tunnel armor can attack in different, strong ways.
Well, he used to have a family with him.Also, in the hut is a nice, old man, who thinks we are here to repair all kinds of things in his house. Dude, what are you doing out here, all alone, when you aren't really in the clearest state of mind? I guess the traveling merchant mainly comes here to make sure, that the old man is still in a good state.
Leo doesn't outrank Kefka, they're equal. If anything, Kefka has Gestahl's ear in ways Leo doesn't. It's that Leo is in charge of this specific operation to raid Doma, and Kefka thinks he can do it faster and better.Soon, we reach the enemy camp, were we here Kefka talk about wanting Leos position. Which confuses me, I though they are both generals? At least the soldiers know that Kefka is awful, but I guess that comes only from the fact, that he is awful to them too.
Leo got his position based on the strength of his sword-arm and the utter, unfailing loyalty Gestahl finds easily manipulable. Leo does his job even if he personally finds the orders distasteful.Switching back to the camp, we see the southern part, where Leo talks to a soldier. He sounds like a really great guy (not throwing away the life of his soldiers counts for a lot), but I have the same problem I have with Celes. Ok, this guy doesn't want to play dirty, and he values life. How does one like him get anywhere, in the awful army of Gestahl. Was Gestahl nicer, at some point? Did Leo buy into some "We only want to bring the culture" nonsense? Why does a nice guy like Leo attack a castle, that clearly wants to stay independant?
Kefka's already infused and already crazy. He could roast Sabin with Fira if he felt like it, but he's in a hurry to be somewhere else. He's got poisonin' to do.But this means, that he isn't the magical soldier, like he will be shortly, right? Here, he is just a total loser, who can't take a single hit.
I wanna say it was Famitsu or something similar that pegged Kefka as an actual court jester before he was picked, presumably on a whim, for the first magic infusion. Once he actually got the phenominal cosmic power he was put in charge of part of the military. idk how canonical that explanation is.Like, how did Kefka get this position? Was he never a grunt, trained as a soldier? Is he just a favourite of Gestahl, because Gestahl likes people who have no scruples? I would really like to learn a bit more about the past of the three generals.
The Siegfried Rule: Just because you are weird does not mean you are important. (He's a leftover from some of the earlier drafts of the story, where he was actually relevant.)We do find a bunch of wandering ghosts, which attack us, if spoken to, except for one that sells stuff. We also meet Siegfried, the "greatest swordsman in all the world", who is a pathetic fighter. Also, I'm questioning how he entered and left the train.
Espers used to be humans, only they were infused with magic by the gods themselves to become weapons for their war against the other gods.Doesn't FF6 imply some humans became espers, that an esper is a human that came in contact with magic? I seem to remember something about that.
It's kind of crazy how close those games were released to each other - even in the same series.DQ1- May 27th, 1986
DQ2- Jan 26th, 1987
FF1- Dec 18th, 1987
PS1- Dec 20th, 1987
DQ3- Feb 10th, 1988
FF2- Dec 17th, 1988
PS2- Mar 20th, 1989
DQ4- Feb 11th, 1990
FF3- April 27th, 1990
Did you use a phoenix down on the Train?After some time, we get to the front of the train, and have to fight it, for it to stop. That fight was extremely easy - the train hit me one time with a wheel, before dying.
*perks up expectantly*We do find a bunch of wandering ghosts, which attack us, if spoken to, except for one
Oh...that sells stuff.
I really do wonder how much Locke was actually able to slow down the Empire here. I am having a hard time remembering what he really even did other than free and recruit Celes.Locke is sent there, to slow the Empire down,
I feel like there's an implication that he ran around town messing with soldiers and screwing up supply lines for a while, and then his scenario picks up with him needing to escape.I really do wonder how much Locke was actually able to slow down the Empire here. I am having a hard time remembering what he really even did other than free and recruit Celes.
Yeah, the 360 d-pad is pretty wobbly. I would mess up inputs all the time when I tried to play fighting games on it. One thing that may help: after selecting Blitz and pressing the directional buttons, but before pressing A, if you feel like you won't get the result you wanted, you can press B to cancel the move entry and then choose the command again. Of course, that doesn't help if you feel like the input was right and the game disagrees. Another thing is that if you have the ATB set to Wait mode, time stops while you're entering the move, so you can do it slowly, which helps sometimes. But honestly, I prefer to just use the keyboard for Blitzes.First, through the awful d-pad of the 360-controller, it's always a gamble to let Sabin use any of his Blitzes. I swear, there is no way to actually make sure that I get the input correct, with this stupid thing.
An interesting new mod came out this week so I guess I'm playing along too. It's called Divergent Paths and the premise is that one small change (Edgar jumping off the raft to save Sabin) results in a cascade of differences which include a playable Leo, of course. The new content is mostly character focused, adding new scenes and resolving storylines using stuff from developer interviews, cut content, etc. It also includes a whole suite of bug fixes and improvements with some gameplay changes.
Two I like so far: Encounter rate is at 75% by default, but you can find a moogle charm and moogle lure in the beginners hall which let you set it to 0%, 50%, or 100%. Edgar's tools now have a chance to break and you can purchase multiple of each type (from Mid no less!) I like this as a balance to their utility and it makes Edgar feel a lot less lopsided.
I'm only a little ways in but it seems pretty slick and well constructed so far. I'll post more impressions as I go.
Like always the Blitz inputs for FF6 are always straight directionals regardless of what the screen shows. So if you see a diagonal you can always do down or right and so on.
Terra can be as conflicted as she needs, saying "No" to Banon three times has her mope a bit about how unsure she is that anyone can rely on her. She can't even remember who she is, after all. At this point the Empire forces her hand, the messenger shows up to let everyone know that they sacked South Figaro, and Terra has to escape up the Lethe even if she doesn't agree to what the Returners are asking her to do.
So yeah, the Empire's right outside. And if you dilly and/or dally, they get a whole lot closer. Evil is proactive.
1000 years is a lot of time, but it's not so much time that a historical event should be the subject of fairy-tales and myths, really. It's like if we said "No one knows how William the Conqueror managed to subdue the entirety of England. The answers have been lost to time..."
Not in the GBA version! They took out the Celes-punchin', so she just sort of exchanges a few words with her guard and then collapses for no reason.
Look, Celes has the ability to absorb magic when it's cast. Why the hell would Gestahl give one of his own soldiers the ability to null magic when his army are the only ones with magic in the first place?
Celes was given the ability in preparation for another raid on the Esper world so Gestahl could get his mitts on more research subjects to drain.
More stuff.
I'd be willing to give Edgar the benefit of the doubt here. It's not uncommon in war for the belligerents to find munitions stockpiles and abandoned weapons left behind by the enemy, for various reasons, or finding hidden caches. While he's likely interested because of his machinist background, it's possible Edgar is simply being pragmatic here as well. Fighting firaga with firaga and whatnot. (Which is why Banon warns against another War of the Magi...tek.)
The game does tell us what she was like as a general, but it comes up later so I'll spoilerpop my comments here…
Cyan's one of my favourites in the game. I'm sure it owes in part to his character design (older, crag-faced mustachioed man), but I feel that he has a sense of weariness to him that the rest of the cast don't— like he's someone really weighed down by grief, duty, and general exhaustion. Someone who's lost everything but trudges on anyway, because he's got nothing else.
A timeline of the first few entries in the most relevant series here:
DQ1- May 27th, 1986
DQ2- Jan 26th, 1987
FF1- Dec 18th, 1987
PS1- Dec 20th, 1987
DQ3- Feb 10th, 1988
FF2- Dec 17th, 1988
PS2- Mar 20th, 1989
DQ4- Feb 11th, 1990
FF3- April 27th, 1990
That's... more dates than is relevant but I can't very well not share the oddity that Phantasy Star 2 predates the final famicom Final Fantasy and Dragon Quest games by 13 and 11 months respectively. But anyway other games were messing around with fancy cutscenes and guest characters dropping in and out a good year prior to FF2.
Did you use a phoenix down on the Train?
*perks up expectantly*
Oh...
I feel like there's an implication that he ran around town messing with soldiers and screwing up supply lines for a while, and then his scenario picks up with him needing to escape.
One/some of the ghosts can temporarily join your party while you're on the Train. My forum avatar and title are from the status screen info that is displayed for the ghost character. I can't exactly remember where on the train are the ghost(s) that can join. The ghost will leave the party before the boss fight.Ok, now I want to know what I missed. I just wasn't motivated to fight all kinds of ghosts, but I really should have talked to more of them.
Gaus rage is pretty interesting, in being a mix of blue magic and berserker. I spent some time, getting all the available rages, and made a table with them. Some interesting stuff there, like the Stray Cat, but there are also Hornets with a powerful, regular attack, Ghosts and Clouds for Thundara, Cirpius for Hastega, Bomb for Blaze, Belmodar for Megavolt, Templar for Fira, and Unseelie for Shell. Plus all the weak monsters, that aren't worth using, but the ones I mentioned offer a ton of stuff.
Terra probably DOESN'T trust Celes. I can't read her question another way ("Are you able to love people?"). So, does Terra only know Celes, the slaughterer, and cold-hearted general?
I was in the midst of writing a post to this effect, only to see you beat me to the punch! I think it's a really great little exchange.I always interpreted this as a genuine question and part of Terra's existential dilemma. Her memories are still hazy from the slave crown and she really only knows herself as a weapon, one hunted by the empire and wanted by the returners, and now she's meeting another woman from the empire who also can use magic, albeit slightly differently. Terra's unsure of her own humanity at this point, with the ability to love and receive love being a recurring theme and hang up for her, something she's hoping the person from a similar background can help her figure out. It... doesn't go well.
It has never even occurred to me to read that without the implied "because I can't, and we were both put through the same weird stuff." Which is pretty damn well supported by the text as the game goes on. The whole bit in the back half with the orphanage tying into not really having the proper drive to try the parenting thing from the more traditional angle.Terra probably DOESN'T trust Celes. I can't read her question another way ("Are you able to love people?"). So, does Terra only know Celes, the slaughterer, and cold-hearted general?