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I'm playing through all of Final Fantasy, and everyone is invited (Playing Lightning Returns now)

RT-55J

space hero for hire
(He/Him + RT/artee)
To me, General Leo reads as a tragically naive character who was a true believer in the ultimate humanity of the imperialist project -- a belief that let him justify or at least compartmentalize the atrocities committed under the empire's name. His downfall was the result of him thinking that Kefka was an aberration, and not the inevitable conclusion of the empire's inherent cruelty.

If Leo were to perchance have a Twitter account, it would have a bunch of dry updates regarding the empire's war efforts and foreign policy, candid family photos, middling attempts at witty aphorisms, and calls for compassion and civility in politics, all followed by a flurry of #NeverKefka tweets just before he gets roasted
 

Purple

(She/Her)
Some themes of this game are about redemption and healing.
Understatement of the year right there.

The last time I was talking to someone about FF6 it occurred to me how absolutely ridiculous it is for a JRPG in particular to be as laser-focused as it is on being about this one consistent theme. Here's a gigantic pile of characters. Every single one of them has some past trauma they aren't really coping with very well. Then the world freaking ends, they all really hit rock bottom, and the back half of the game is just hunting every character down and them having some kind of turning point to finally move past their trauma and get it together to go kill some jerk that someone really needs to get around to killing.

Except maybe Gau. We don't really get a particularly great look at Gau's inner life.
 
It seems like Gau's character would encounter trauma in later life stages. Similar to Terra, he (partially) grew up without the presence of parents.
 

FelixSH

(He/Him)
Understatement of the year right there.

The last time I was talking to someone about FF6 it occurred to me how absolutely ridiculous it is for a JRPG in particular to be as laser-focused as it is on being about this one consistent theme. Here's a gigantic pile of characters. Every single one of them has some past trauma they aren't really coping with very well. Then the world freaking ends, they all really hit rock bottom, and the back half of the game is just hunting every character down and them having some kind of turning point to finally move past their trauma and get it together to go kill some jerk that someone really needs to get around to killing.

Except maybe Gau. We don't really get a particularly great look at Gau's inner life.

Sure, but I'm still fuzzy on many details. At this point, I could assume that the game is about nihilism and death. The WoR adds a lot of context, that I just don't remember well (at least I think it does). Before really talking about the themes, I want to play through the whole game. For now, I'm just missing too much.

To me, General Leo reads as a tragically naive character who was a true believer in the ultimate humanity of the imperialist project -- a belief that let him justify or at least compartmentalize the atrocities committed under the empire's name. His downfall was the result of him thinking that Kefka was an aberration, and not the inevitable conclusion of the empire's inherent cruelty.

If Leo were to perchance have a Twitter account, it would have a bunch of dry updates regarding the empire's war efforts and foreign policy, candid family photos, middling attempts at witty aphorisms, and calls for compassion and civility in politics, all followed by a flurry of #NeverKefka tweets just before he gets roasted

I do like this read. I guess my read on Leo is just strongly colored, by never thinking about him too much, and just assuming that he is a good guy in this rotten Empire. Itmight be a bit unfair, and good/bad doesn't really work well with more complex charcters, anyway.
 

nosimpleway

(he/him)
That "System Error!" sounds really great. Wished I would have seen that, but he barely got any attack in, before dying.
That's why so few people know he does it! It's a speedbump of a boss.

Before doing anything else, we fly to Tzen, the city north of Vector.
the guardian (I guess that is that invincible thing at the top of the palace?).
Yes. Also don't miss the bandit hiding in the trees at the top of the map, he'll sell you a magicite he swiped out of the research facility while you were causing a ruckus in there.

In one of the houses, we find treasure chests. And a wolf man (who surprised me - everyone here is a human. But then, I realized that he is just an Esper, who escaped on his own). His name is Lone Wolf,
He's the only "werewolf" in the game, hence Lone Wolf.

But we also know, that we could choose some treasure, and a first-time player doesn't KNOW, that Mog will join us.
If you're playing the game in a complete vacuum, maybe, but Mog was heavily featured in the game's marketing. Gaming mag spreads, that one weird TV commercial. He's on the box art. At the time you couldn't miss him.

I assume he still appears in the WoR, no matter if you get here now or not (except if you chose the treasure, I guess, because then you shouldn't get Mog, because you are a bad person).
Yes. If you skip this scene entirely you get the "Ramuh came to me in a dream and told me to go with you, so I'm gonna go with you" speech in the WoR.

In the US, Moogles were new, right (FF IV didn't have them, after all).
Moogles had a couple cameos in Secret of Mana, released the year before FF6.

First things first, I got Mog a few dances. The main thing was to put the airship at the seaport town, and go the whole way to the trench, so he could get Water Harmony, or however it is called. Would be a shame, to miss out on this great dance. Seriously, it's very useful, when it works.
I think the quickest way to get it is to park at Nikeah, ride a chocobo from the stable in town aaaaaaaaaall the way through Doma and the Phantom Forest, jump over Baren Falls, walk across the Veldt, and take the Serpent Trench back. The Lethe River will also teach it, if you wanna do the level-up loop there, then walk to Nikeah from where you leave the river, take the boat to South Figaro, and pick up Earth Blues on your way through Mt Kolts.

Except that you aren't bound to the place were you are - if you except a chance for failure, you can choose the terrain, that you want to use.
50% chance to fail a dance the first round if it comes from different terrain, if you're interested to know the exact failure chance. Once he pulls off the dance, it changes the terrain and won't fail again.

In an "undocumented but come on you should know this already" feature, spears do more damage than other weapons if you equip the Dragoon Boots to turn Attack into Jump. Since Edgar has his tools to do consistent direct damage, that makes Mog the top choice for Dragoon in the game. He's not just a dancer/geomancer, he's a dancer/geomancer/lancer.

And Ranger, since his dances can summon !Animals sometimes. He's a versatile little guy.

At the military base before the Sealed Cave, there are no guards. I think someone points out, that something is wrong. Except that I have still no idea what this something is supposed to be.
"Pretty sus that the biggest roadblock separating us from the Sealed Gate, directly under the Empire's control, is somehow vacant entirely by the time we show up. It's probably nothing, let's keep going."

The Sealed Cave is a bit of a difficulty spike. As mentioned, I regretted bringing Sabin along.
Too late now I guess, but while Rising Phoenix is absorbed by nearly every monster here, Aura Cannon will absolutely wreck them. They are undead, they're just undead that are acclimated to living (er... as it were) in a lava cave.

You can also just buy a shitton of Revivify/Holy Water and throw one at all the undead things to instakill them, too.

Which also makes it impossible to use his strongest claw. Oh well, his other abilities were still really strong, so whatever. And Mog just demolished everything, whenever his Water dance worked (which was quite often, the chance doesn't seem too bad).
Only the Outsiders are actually weak to water. The Nino is just that good.

There is a neat fake-out fight, where we are supposed to hold Kefka, while Terra opens the gate. Which...why do the Returners think, Kefka is here? Do they think he knows our plan? Because, if you know him, opening the gate is exactly what he wants. He knows, that the Waring Triad is in there.
I don't think anyone knows what Kefka actually wants, only that whatever he's trying to do is Probably Bad and he Should Be Stopped From Doing It. They got to overhear him talking about the Warring Triad in the Magitek Factory, but nobody in the group seems to know what that is yet, or where it might be found.

For whatever reason, the game decides that this annoying dungeon is the one, where we have to manually walk out.
There's a shortcut from the room before the Gate to the first room in the dungeon, after you see the cutscene.

Yeah, no, I used a teleport stone to skip it.
That works too.

We land on southern tip of the continent, before the airship stops working (I assume? Setzer just repaired it in the meantime, right?)
If you go back after the Emperor's banquet but before getting on the ship to Thamasa there's a scene where Cid is trying to help Setzer repair the airship. It's easy to miss, because why would you go back to the airship?
"You know, you could make this thing much more efficient and fly a whole lot faster if you ditched the entire casino thing..." "Hey! I've got the world map right here in my pocket, why don't you show me where the fuck I asked you." is the gist of it.

I thankfully found a Chocobo Stable in a random piece of wood (callback to FF II? Maybe I'm just seeing things now).
There's a chocobo stable in the woods near every town on the southern continent except for Albrook.

The Emperor tells us, he has lost the will to fight. Cid appears, telling us the same. It seems like the Espers were trying to rescue their captive friends (seemingly young ones, which might have entered the Human world anyway?).
The eight guys you picked up in the factory were nowhere near all of the captive Espers. The guy in the woods behind Tzen says as much, the GBA expansion adds more. I would suspect that once you accidentally showed Kefka the secret of magicite things went very poorly for all of them very quickly.

The espers who came out of the gate may not have known you took Ifrit, Maduin et al with you when you left. They knew somebody needed rescuing.

Which seems weird to me. Like, I get it, this was extra evil, but Celes is supposed to have destroyed a town. Is it the one, that was supposed to be beautiful, at some point? And they slaughtered a royal family. I mean, come on, Gestahl doesn't care. I...I'll get to that a bit later, but I'm not done with this.
I think the idea is "Blasting through their soldiers with our weaponry is war unlike any the world has seen, but it's still war. Poisoning a river isn't the same, ethically speaking. At least when Celes attacked Maranda we were killing soldiers, not civilians."

But as you observe the excuse crumbles under even the slightest application of critical thought.

But, uh, he promised that the war is over. Just remove ALL the troops, from everywhere. Does this jerk know what peace means?
Sure. "Indefinite military occupation however we feel like it." It's a game from Japan, occupied by the Allied powers until 1952, after all.

At least they realize that Gestahl should, maybe, not be trusted too much. Just an idea.
That the party begins even the slightest application of critical thought is a refreshing change, though they're still not sure what Gestahl is planning and can't do anything about it until it's too late.

We never find out, but is Cid in on this?
Gestahl got to appoint his own top brass. So he surrounds himself people who either share his motives (like Kefka) or are too dumb to question them (Cid and Leo). Maybe Celes turned out to be a lapse in judgment or something.

But yeah, every indication is that Cid sincerely believes Gestahl has given up his dreams of conquest and wants to rule peacefully.

I did get a Tintinnabulum, which I already forgot the use of.
Bet it at the Dragon Neck Coliseum for a Growth Egg, mostly.

We get to Albrooks, where Leo and his ship are waiting. I found the scene amusing, where he introduced Shadow and Celes to us, who we already know. Well, not Shadow, I guess (Terra has never seen him, and Locke likely didn't fight on his side either). But Celes is known, of course. Even if no one acts that way.
Terra and Locke at least know Shadow by reputation as explained to them by Edgar, way back when.

To be honest, I can't really interpret her behaviour here. I mean, there is clearly something about the whole "traitor" thing, and how Locke didn't trust her, even if for just one second. But I'm not sure - is she angry? Or scared?
Presumably betrayed, if no more than "You're going to believe the leering Joker-knockoff psychopath over me?" She hadn't really started opening up to anybody yet.

The whole situation seems really contrived, but I guess these are emotionally broken people, acting irrationally.

Next day, we reach Crescent island, where, according to legend, there is still a bit of magic left. One wonders, why the Empire didn't invade here first, then. Sounds like a good goal.
Thamasa is supposed to be a secret. As a town it's the same size as any other on the world map, but the general idea is that this is a tinier, even-more-backwater, even-more-isolated village than even Mobliz. Gestahl clearly knows that Crescent Island and Thamasa exist, but might not be aware that anyone there knows still knows any magic.

I mean, they're super bad at hiding it, but suspension of disbelief. They were trying to keep it a secret, and the Empire is exactly the sort of people they'd want to keep it secret from.

Alternate idea: Celes's Runic sword was engineered so she could lead the invasion of Thamasa, rather than a second raid on the Esper world. Runic doesn't block the weird magic-ish spinoff abilities like Lore and Sketch, but maybe it was supposed to, in-universe.

Behind it, we find Relm, who Interceptor tries to help. But the heat is too much, and everyone loses consciousness. We are saved by Shadow, who gets us out with Smoke Bombs(?).
Teleport Stones are right there.

(Not to belabor a point, but why does the empire need to study magic when Teleport Stones are right there?)

Outside, Shadow decides to leave (well worth the money, this guy).
"I played enough Final Fantasy 4 to know that if I don't step out of the party right now, I'll get killed off in some contrivance to make room for those two. So I'm outtie, catch you cats later."

Also, they abused mortals for their battles. But I guess this is about an ancient battle, not the War of the Magi
Nope. The gods infused mortals with their magic, warping them into Espers to battle one another. That's the War of the Magi.

Everything seems to be good, finally,

And then, we hear the laugh.
This always struck me as a skewering of the "everybody laughs" sitcom ending. Things are on the mend, Relm and Strago give a cheesy one-liner joke. The party laughs! The soldiers laugh! The espers laugh!

Kefka laughs!

......wait, what? Oh no.

It honestly seems, like Leo is the strongest of the three generals.
Remember, he refused a magitek infusion. How he can do Shock at all is a mystery. He's just that good.

(If you want Shock for yourself, have Gau pick up the Yojimbo rage... much later.)

So, why is Kefka so strong? I mean, he clearly isn't weak, but just being able to kill a bunch of angry Espers, without any trouble? Shouldn't there be brutal monsters like Doomgaze among them?
That's magitek for ya. Better than both magic and tech.

The first thing Kefka does is nullify the esper's powers, presumably with some spinoff of whatever it was that gave Celes her Runic sword. Then, yeah, he seems to have the perfect weaponry/spells at his disposal to instantly kill and harvest any esper he sees. He's much better at fighting espers than he is at fighting other humans (say, at Narshe), which might be by design.

I mean, if he is strong enough now, why couldn't he kill the Espers, when they attacked Vector? Did he just train his own power? It doesn't really make sense to me.
He wasn't in Vector when the Espers attacked, he was with you at the Sealed Gate, watching them fly away out of control.

Either that or he just has cutscene powers, and is exactly as strong as the plot needs him to be at any given moment.

So, let's finally talk about Leo
Leo is Lawful Neutral trying, and failing, to be Lawful Good. He's a consummate soldier with a hell of a sword-arm and absolute loyalty to his liege. There's no telling what sort of lies Gestahl propagandized him into about why he's conquering the world, since presumably "for shits and giggles" would not be something Leo would find acceptable.

There might be a cultural difference between the English-speaking world and the Japanese writers here, since Japan would think a lot more highly of a samurai-style "follows orders no matter what" sort of soldier.

We see him as someone, who values life. How can someone like that be a general in this army?
Goes back to the difference between being at war with soldiers and slaughtering civilians, I guess. That Leo ever had hesitations and failed to follow through on them is why he fails at being Actually Good.

it's pretty clear that this isn't the end.
Well, that and you're still leveled to maybe the mid-twenties, tops, and have half of the esper list empty, and haven't found Excalibur or Masamune yet.

And the map that came with the game spoils that there's a "World of Ruin", and hey, how come two of the landmarks there are named after Kefka?

My party was Terra, Celes and Mog. Plus Shadow, of course.
I like taking Strago. L5 Death makes the Gigantos fight a snap, you can pick up L3 Confuse and L4 Flare, 1000 Needles, and Doom and Roulette from Nelapa.

strong monsters (not strong enough, though)
If you see those Platinum Dragons hanging around on the Veldt later, pick one up. They know Cyclonic, which hits all enemies for 15/16s of their HP.

The monster looks great, and I love it's intro. It also uses really powerful magic. But here, I decided to transform Terra for the first time, and just tore it to pieces. I think it cast three spells? As I said, the bosses here are really easy.
Ultima Weapon has a really nasty second phase to the fight, if you don't utterly destroy it like that.

Oh. Since some enemies are inherently magical, it's possible to destroy them by reducing their MP to 0 instead of their HP. Without the magic reserves needed to balk at physics enough to remain alive, they die. This is important to know mostly because it skips all the phase-changing monsters can do when they get low on HP, like Ultima Weapon here.

This is not a particularly helpful strategy most of the time because while you have a direct-MP-damage spell in Rasp, its base power is really low. There's no Magic Hammer for Strago to learn, sadly.

Such a gross monster.
"Not only do I want you to switch sides again, I want you to fuck the guy in the clown makeup." No wonder she tries to stab him.

Kefka offers forgiveness, if Celes kills her friends. But she doesn't, attacking Kefka instead.
Celes takes the sword and turns toward the paralyzed party. Gestahl steps to the left, mentions promoting Celes to second-in-command, and Kefka has a little fit that moves him to where Gestahl was standing. Celes turns and lunges without looking. That sword was meant for Gestahl.

Maybe it was the wound, maybe it was that the Emperor just said "no", but Kefka doesn't care anymore.
That and Gestahl just mentioned he wants to promote Celes into his place and use him as a breeding stud. Maybe he's as squicked out about that as Celes.

I don't think, he knows any magic on his own.
It's not clear whether Gestahl ever got a magitek infusion himself. It'd seem reasonable that he did, and that in doing so would reserve the best spells for himself.

Finally, we reach the mini-boss, who was actually really hard, because he had reflect on himself, while I hadn't thought the spell to anyone.
Again, too late now, but Nelapa is weak to ice and lightning. You can't blast him with Blizzara or Thundara, but maybe you picked up some elemental weapons by now...

Except maybe Gau. We don't really get a particularly great look at Gau's inner life.
Gau at least comes to grips with his own circumstances and forgives his father.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
In an "undocumented but come on you should know this already" feature, spears do more damage than other weapons if you equip the Dragoon Boots to turn Attack into Jump. Since Edgar has his tools to do consistent direct damage, that makes Mog the top choice for Dragoon in the game. He's not just a dancer/geomancer, he's a dancer/geomancer/lancer.
Mog just has all of the ancers.
 
I think I learned on TT (and I'll admit I never did it this way) that the fastest way to get Mog's water dance is to jump into the Serpent Trench and then die intentionally, putting you back at the overworld and right at your airship. No multiple, one way dungeon nonsense.
 

ASandoval

Old Man Gamer
(he/him)
Moogles had a couple cameos in Secret of Mana, released the year before FF6.

They were also in Final Fantasy Adventure/Sword of Mana in 1991, a couple of years before that! But yeah, Mog featured heavily in the US marketing for the game, in a lot of weird ways.

 
The game makes Leo out to be a good guy, but he isn't. He isn't a random soldier, who fights in a war he doesn't understand. He might not know the details about the captive Espers, but he know what he is doing to the cities the Empire captures. He hails the Emperor in the flashback, together with Kefka and Celes.
When you first see Leo, Sabin says something like, "he could be my friend, if he weren't my enemy", and I think that sums up his situation pretty well. It's easy to imagine that he had a backstory similar to Cecil's, where Gestahl took him in as an orphan or something, and his gratitude for that makes him loyal to a fault. You never actually learn his backstory, though, and he's ultimately just a minor character, so he dies without getting a real redemption arc.

I like taking Strago. L5 Death makes the Gigantos fight a snap, you can pick up L3 Confuse and L4 Flare, 1000 Needles, and Doom and Roulette from Nelapa.
Most of the normal enemies on the floating continent are weak to fire or lightning, so he can also do good damage with normal attacks. Buy a Fire Rod and Thunder Rod in Thamasa if you don't already have them, give him the Genji Glove and go nuts. Of course, this works with Relm, too. Dual-wielding rods on the floating continent is maybe the best use of the Genji Glove. It's definitely my favorite.
 

FelixSH

(He/Him)
50% chance to fail a dance the first round if it comes from different terrain, if you're interested to know the exact failure chance. Once he pulls off the dance, it changes the terrain and won't fail again.
For a change, it feels like the percentage is better than 50%. Maybe I'm just lucky.

Too late now I guess, but while Rising Phoenix is absorbed by nearly every monster here, Aura Cannon will absolutely wreck them. They are undead, they're just undead that are acclimated to living (er... as it were) in a lava cave.
Aura Cannon is my go-to, if Rising Phoenix doesn't work. Just would have liked a group attack, but it worked out fine.

The eight guys you picked up in the factory were nowhere near all of the captive Espers. The guy in the woods behind Tzen says as much, the GBA expansion adds more. I would suspect that once you accidentally showed Kefka the secret of magicite things went very poorly for all of them very quickly.
Ok, that explains his increased power, then. No surprise, that he started immediately killing Espers, and increasing his power, then.

Gestahl got to appoint his own top brass. So he surrounds himself people who either share his motives (like Kefka) or are too dumb to question them (Cid and Leo). Maybe Celes turned out to be a lapse in judgment or something.
She seems certainly smart, and I guess the idea of poisoning just broke her. And it's clear that Gestahl has a soft spot for her, being magically infused, so he might have ignored certain tells.

Also, I'm a bit confused now, how the stuff with Celes worked. So, she is in prison, because she was not ok with Kefka poisoning the river. But...doesn't that mean, Gestahl DID know about Kefkas plan? Or did Kefka just come up with a random excuse, so Celes would look bad to the Emperor? I assume it's not JUST Kefkas doing, without Gestahl knowing about her being in prison, right? I mean, it would work, but no one likes Kefka, so I can't imagine there is any loyalty there.

Nope. The gods infused mortals with their magic, warping them into Espers to battle one another. That's the War of the Magi.
I'd really like to know more about the history of this world. But I guess these aren't really Gods, in the classical sense, and more really powerful beings (which, granted, isn't much different). So, the world has been terrorized for a long time by these three jerks? And human history basically just started a thousand years ago? No, wait, there are written documents, that Gestahl interpreted. Hmm...I don't get it. Maybe they just appear every thousand years, or something, are jerks and go to sleep again? And this time, they decided it was the last time? I'd like to know more about the war, I think.

This always struck me as a skewering of the "everybody laughs" sitcom ending. Things are on the mend, Relm and Strago give a cheesy one-liner joke. The party laughs! The soldiers laugh! The espers laugh!

Kefka laughs!

......wait, what? Oh no.
I like this interpretation. Sounds really good.

Remember, he refused a magitek infusion. How he can do Shock at all is a mystery. He's just that good.
I think Shock is less magic, and more something like a technique. Similar to how Sabin can still do Ki-blasts, I assume there is the possibility, to use the soul of the sword (or yourself) to create special attacks. Magic is just something different, and gotten cheaper (after years of training, Sabin still has only three of his abilities learned).

The first thing Kefka does is nullify the esper's powers, presumably with some spinoff of whatever it was that gave Celes her Runic sword. Then, yeah, he seems to have the perfect weaponry/spells at his disposal to instantly kill and harvest any esper he sees. He's much better at fighting espers than he is at fighting other humans (say, at Narshe), which might be by design.
Right, the Empire is capable of giving people Runic. And probably make it better. And that he is stronger against Espers makes sense.

He wasn't in Vector when the Espers attacked, he was with you at the Sealed Gate,watching them fly away out of control.

Either that or he just has cutscene powers, and is exactly as strong as the plot needs him to be at any given moment.
Nah, you are right, he wasn't there to protect the Empire.

Leo is Lawful Neutral trying, and failing, to be Lawful Good. He's a consummate soldier with a hell of a sword-arm and absolute loyalty to his liege. There's no telling what sort of lies Gestahl propagandized him into about why he's conquering the world, since presumably "for shits and giggles" would not be something Leo would find acceptable.

There might be a cultural difference between the English-speaking world and the Japanese writers here, since Japan would think a lot more highly of a samurai-style "follows orders no matter what" sort of soldier.

Goes back to the difference between being at war with soldiers and slaughtering civilians, I guess. That Leo ever had hesitations and failed to follow through on them is why he fails at being Actually Good.


Celes takes the sword and turns toward the paralyzed party. Gestahl steps to the left, mentions promoting Celes to second-in-command, and Kefka has a little fit that moves him to where Gestahl was standing. Celes turns and lunges without looking. That sword was meant for Gestahl.
Oh, I didn't catch that the Kefka stood in the spot of the Emperor. Nice.

When you first see Leo, Sabin says something like, "he could be my friend, if he weren't my enemy", and I think that sums up his situation pretty well. It's easy to imagine that he had a backstory similar to Cecil's, where Gestahl took him in as an orphan or something, and his gratitude for that makes him loyal to a fault. You never actually learn his backstory, though, and he's ultimately just a minor character, so he dies without getting a real redemption arc.
Right. As a I said, calling him a good or a bad guy simplifies the whole situation too much. It's a complicated world, he is thrown into, and I assume he isn't the brightest one, even if he has strong, moral grounding.

Thanks for the responses about Leo, everyone, they were very interesting.

Most of the normal enemies on the floating continent are weak to fire or lightning, so he can also do good damage with normal attacks. Buy a Fire Rod and Thunder Rod in Thamasa if you don't already have them, give him the Genji Glove and go nuts. Of course, this works with Relm, too. Dual-wielding rods on the floating continent is maybe the best use of the Genji Glove. It's definitely my favorite.
I didn't realize, that Strago was sort-of equipped to handle the Floating Continent well. Had never thought of physically attacking with him. I do like, that the game makes him useful for this dungeon, considering you haven't had him for long.

-----------------------------------------------------

Before I start, please don't spoil me on missing characters, espers, or generall the open-world stuff. I normally don't care much, but I'd like to look through the world on my own. Thanks.

-----------------------------------------------------

In the twilight, we fly over the ocean, visiting a lonely island with a torn-apart house. I realized later that it's the constant twilight that makes everything look that way, but it appeared, like the water was poisoned, with that awful color. That the island we are on is just a rock, without any plants, isn't an incident though, and so is the vision of the gross water. The world fell apart. Might trick you into thinking, this is the only part left.

We find Celes, waking up after one year of sleep, as we learn from Cid. Cid doesn't know, if there is anything else left of the world, except for this island, and he knows nothing of the others. There were people here, but they committed suicide. The earth and plants here grew weaker, so I guess the island wasn't complitely dried up, some time ago.

So, this is a callback to the way the world would look like, if the crystals were to be destroyed. The water gets poisonous (even aside from the colour, that most fish are unhealthy fits too) and the ground growth weak and dry. Neede some info about wind and fire, though.

Also, suicide? I'm surprised, this stayed in here. Or was the SNES translated, without mentioning the suicide? Just sounds like something, Square wouldn't like to have in their games. Honestly, it seems really intense, even knowing what would happen. Was surprisingly touching, learning that.

Cid had taken care of Celes, for the time being. And, considering their past, and that he is probably the only parental figure she ever had, gives them a strong bond, so that she calls him grandpa.

Which is the reason, why I thought he actually was her grandpa, before replaying the game.

But Cid fell ill three days ago. And now, he goes to bed, sleeping. We do the fishing minigame, and it took longer than I imagined. It really reminded me of Salsas chapter in Mother 3 - you don't do any fighting, just do a repetitive task, except here it is for a good reason. I didn't try for the good fish, just got what I got. Until Cid died. And we get the suicide scene.

As I said, it's an intense scene, well do, intense stuff. Until it is over. Because it just so happens, that Locke has put his scarf on a random dove (it's fine, I assume he wanted to find his partners), and that the dove appears exactly at this moment, to wake Celes up. I mean, it's fine, sometimes chance works out perfectly right.

Then we get back to Cid, who actually wasn't dead, because he had time to write a letter. And suddenly, he thinks there is totally someone out there, and maybe Celes could use the raft he built to get away from this rock.

I...uh...honestly, I think there is something off here. Why didn't he tell Celes about the raft, and that he thinks that there are maybe other people still out there? I mean, he didn't have much time, but it also seemed, somehow, like the game implied that Celes took care of Cid for some time. Maybe I'm off here. *shrug*

Maybe he slept, when Celes thought he died, and didn't realize that she would kill herself just now. And he thought, she might get the letter.

But from the perspective of how the story is laid out, the whole thing seems like a cheat. I can explain the stuff away, sure (like I did here), but the game clearly wants you to think, that there is no one left. The world ended, we did survive, but it didn't help. Yes, one of our group is still there, but she can't take it, and kills herself. It's not just Kefka - he created a world, were we could barely survive for some more time, but it's too horrible. Sounds like the mad clown did a great job. So, showing us how everything looks awful was well done.

But the way Cid talks about the situation, just sounds like a cheap way of getting emotions out of us. Dunno, his words just felt somehow dishonest. Maybe I'm overstating it, but it certainly felt a bit like a cheat.

Anyway, we use the raft, and land on the middle part, of what used to be the southern continent, where Vector was located. And soon, we see actual grass. But, more importantly, at this point, we change the mood of the game.

For the whole first part, we tried to stop a horrible catastrophe from happening. Be that the absolute takeover, through a faschist empire, or through destruction. We tried, and failed, again and again. We saw horrible stuff, more and more of it. The mood was dark and dreadful.

But now, the worst thing had happened, and we hit rock bottom (symbolized by the short time on the island). Sure, Kefka can still kill us, but, in the end, it can't get any worse. Celes is alone.

But we got new hope. And this is the theme of the second half of the game. The world ended, but not really, and we try to get up from falling down. We are alone, but will try to change that, as soon as possible.

I just find it interesting, that we start in the World of Balance, were there is still stability and technology. There are monsters, but nothing as horrible as Funbaba or the dragons. But that part was drowned in fear and sorrow. And now, we are in a place where we are always jsut seconds away from being struck by lightning. But here, we suddenly have hope and can work toward something better. There seems to be more hope now, that the world has ended. Because, yes, it's the end of Gestahl. He had a plan. Kefka doesn't. He just destroys. Which changes everything.

We land near Albrooks, where we get new information about the world. Including side quests! For the first time since FF III, I made a list of open quests.

We learn about Kefkas Tower, where he sits atop and throws Lightning wherever he pleases. Which, ok? I mean, that is awful, but does he randomly look in at people? Is he the all-knowing god, that randomly decides that something displeases him? Is he like the horrible kid in "It's a Good Life"?, who just sees everything? Does he actually want anything, to be thought of as a god? Does he demand sacrifices, or something?

I'm just not sure, how it works. Does Kefka actually demand anything, or is all he does completely random? Maybe I'll learn more about this, as the game goes on.

We hear about a young martial artist, who came through here, and moved to Tzen. There is also mention of Deathgare and Humbaba, and the eight legendary dragons. A barkeeper longs for days gone by, and it's actually a nice, touching scene, where we see how people had fun in that place.

In Tzen, we learn that the Serpent Trench is now above the ground, and Kefkas cult has built a tower there. As we go further in, the ground start shaking, and we find Sabin, who is holding a house, before it collapses. A child is inside.

The house is a dungeon with annoying monsters, that works like the castle in FF V, that was exploding. Only shorter. There are some treasure chests, and in the basement, we find the child. No boss, though, so not too hard.

Afterwards, Sabin makes a dumb joke (he is still the same, good), and he decides that he, too, wants to punch Kefka in the face.

There is a guy here, who says he felt Kefka watching, as the ground was just shaking. I guess the people in this world do live in constant fear, that a thunderbolt might hit them, at every second. It has to be a horrible situation, that you probably learn to live with, I guess. But a bit of fear has to be always at the back of your mind.

We learn of Moblitz, at the end of the Trench, where all the adults died, when they protected the kids from the Light of Judgement. Also, Humbaba (I think I wrote down three different versions of his name, no idea what happened here) runs around there.

We learn, that north along the Serpent Trench, there lies Nikeah, where ships are still sailing.

But for some reason, I felt a stronger motivation to visit Moblitz. When arriving, we see that there isn't much left. Dogs bark, and a child sees us. In a basement, we find a bunch of children, with one of them standing in our way - ready to fight.

But Terra steps in. She tells us again about the day, when all the parents died. At some point, she arrived here, and started taking care of the children. She says, that she started feeling something new for the kids, but can't say what it is. But, when starting to feel it, she lost the will to fight.

At this point, Humbaba appears, and Terra goes outside to stop him. But she can't hurt him. There really is not strength for fighting in her, I guess. We step in, and, after a hard fight (I guess two people isn't that much, here, Celes last spell just defeated him) he runs away. But Terra doesn't want to come along, until she understands, what she is feeling.

To be honest, I feel like the game would be stronger, if Terra decided to not join us at all. She was abused by the Empire, and then still used by the Returners. She always was a weapon, maybe even to the people, who seemed to be her friends. Her live only knew war and death. No wonder, that she is tired of it. It's the first time, where she experiences real love - not romantic (this alone is great), but nurturing one. She finally found a calling, and it has nothing to do with fighting, just with protecting.

That feels very progressive, considering this is a mid-90s videogame, that thinks about a character that doesn't want to fight anymore.

And with that, we leave her. Yes, we would need her, but we shouldn't force her anymore. Finally, she can make her own decision.

With nothing more to do here, we go the other way to Nikeah. In there, we learn a bit more stuff - a former Returner tells us about four Espers, that have escaped, way back in the WoB. Someone tried to sleep in Doma Castle, but monsters attacked him in his dreams.

Here, there are thiefs from Figaro castle, the ones that were in the cells. They want to get the castle unstuck, that stopped moving under the ground. The want to get loot from there. Their boss, Gerad, is on the market, and, for some reason, looks quite like Edgar. Who is pretty bad at hiding his true identity - he can't help, but flirt with Celes. And Celes, being a surprisingly clever JRPG character, realizes that it's, indeed, Edgar. How refreshing.

The thieves don't want us on the ship, but we just hide on there, to reach South Figaro. In the Inn there, we talk to "Gerad" again, who still doesn't want to tell us the truth, and moves with his geam to the cave, that is connected to the castle.

Aside from that, we learn of a huge Shadow beneath the water, a legendary treasure that resurrects the dead and that someone named Duncan is still alive, and trains in the north of Narshe.

In the cave outside, we find Siegfried (huh, what a surprise), who warns us about monsters, before going inside (and taking all the treasure, I guess). Afte making it through part of the dungeon again, we enter Figaro castle. The people there are near dead, as they are running out of air.

After some time, we reach the engine room, where tentacles are tangled up in the engine. The thieves move to the treasure chamber in front, and Edgar finally drops the act, and asks us for help.

The fight was fun, but easy. Celes is simply overpowered, with her magic level ups and second level spells. If it had been harder, it could have been really interesting, with the tentacles being able to grab single party members.

We hide, when the thieves come back out. They think Gerad died, and go. Edgar doesn't care anymore, compared to Kefka, they did nothing. And with that, we finally get Edgar back.

Before stopping, I explored the castle again, but I think there was no new info. Except for a flashback, that I should have seen in the WoB, way earlier. Back then, I didn't sleep in there, so I just now saw the flashback, were we see Sabin not being able to take the death of his father.

It was interesting, that Edgar used his coin here too, the double headed one, that he used with Setzer. I guess, it should be an aha-moment, when Setzer finds out that it's double-headed. But it's nice, how he gave Sabin a chance to live a life outside the castle, without the pain of being reminded of his father. Also, Edgar just seems to be way more king-material than his brother. It was a very sweet scene.

So, that leaves us with three party members: Celes, Sabin and Edgar. I guess I missed Setzer somewhere, considering you only need him, Sabin and Celes to beat the game? And getting to the castle makes you get Edgar? Strange, I'll look around some more next time.

As mentioned, no spoilers please. I want to take the opportunity of exploring this last, open world on my own. I still remember way too much, anyway.
 

nosimpleway

(he/him)
Ok, that explains his increased power, then. No surprise, that he started immediately killing Espers, and increasing his power, then.
Kefka: "Waitwaitwait. Are you telling me that I get to murder an esper, wear its corpse as jewelry, then kill a bunch of other monsters and people, and that way I learn more and better magic? It's like this was designed from the ground up to appeal to me personally!"

Also, I'm a bit confused now, how the stuff with Celes worked.
I don't think there's a ton of justification in-game or in supplementary materials, to be honest. Like you said earlier, the scenarios were written separately and just sort of stuck to one another until a game came out. Plot holes happen.

I'd really like to know more about the history of this world.
I think we're dealing with Japanese-style "powerful supernatural forces that act according to their own inscrutable morality" sorts of gods here, rather than Western-style "creator deities with an interest and focus on mankind."

They never liked each other much, but last time they got into a scrap they went "Whoa, hold on, we almost ended the world there" and sealed themselves in statues. But since they neither liked nor trusted one another, they did it in a specific Mexican-standoff sort of way where each one of them was sealed by the other two. It's a fragile balance and worked pretty well for a little while until some maniac intentionally screwed it up, at which point the gods immediately started squabbling again and did, in fact, wreck the entire world.

Also, suicide?
In the SNES translation Cid says something like "When people got too down, they'd climb up to the cliffs on the north side of the island and jump off. Perked 'em right up!"
Like, there's a lot of flak for the SNES translation as a whole, but writing around the direct mention of suicides by making a bitter, sarcastic barb is a master stroke.

But Cid fell ill three days ago.
Cid is supposed to be on bedrest, but every time you walk back into the shack to feed him, he's just climbing back into bed from doing Something offscreen. Turns out he was lashing the raft together, fully aware of his own mortality and certain that there was nothing left on the island for Celes.

Every span between feeding Cid is supposed to be a full day. So you're trying over the course of a couple of weeks to nurse him back to health with not much to eat (like... is Celes supposed to be cooking the fish, or anything?) and eventually he'll either recover or starve out from unwholesome food.

I don't think Cid faked his death long enough to write a letter, I think it doesn't appear until he's already gone for story pacing reasons, with the justification that Celes just didn't notice Cid had left it there as he died since, y'know, literally the only other person in the entire world just died in front of her because she couldn't save him.

I don't think Cid knows for sure there's anyone else alive, but he builds the raft because he's damn sure there's no one else there. Worst-case scenario Celes drifts across the FF3-style endless ocean and dies of exposure, which isn't any worse a fate than she'd meet staying on Solitary Island. Lucky thing she pretty much sailed directly to Albrook (and also that Albrook still exists).

Because it just so happens, that Locke has put his scarf on a random dove
The seagull was hurt, and Locke used his bandana as a makeshift bandage/splint so it could heal. As for why it then flew to Solitary Island so Celes could find it... well, anything is possible as long as it can be contrived, right?

But now, the worst thing had happened, and we hit rock bottom (symbolized by the short time on the island). Sure, Kefka can still kill us, but, in the end, it can't get any worse. Celes is alone. But we got new hope.
Funny thing about rock bottom is that the only way you can look from there is up.

It probably helps that the first time you check in with the equipment shop you can see eleven other people lined up in the interface window, hopping up and down to indicate whether they can use the new gear you're browsing. Spoilers weren't really a thing back then.

I mean, that is awful, but does he randomly look in at people? Is he the all-knowing god, that randomly decides that something displeases him? Is he like the horrible kid in "It's a Good Life"?, who just sees everything? Does he actually want anything, to be thought of as a god? Does he demand sacrifices, or something?
I wanna say maybe, sort of, doesn't really matter, no, and no. Kefka destroys because destruction is fun, and life is meaningless anyway. I don't think there's any appeasing him, and there's no indication that he even realizes there's a cult of people throwing prayers and praise his way. My understanding of the character is that he would find the irony in roasting the entire Cult of Kefka tower with his Light of Judgement to be hilarious.

A barkeeper longs for days gone by, and it's actually a nice, touching scene, where we see how people had fun in that place.
The barkeep longs for the days where he was bitching about how rowdy and uncontrollable the unchecked Imperial soldiers were, specifically. He's got rosy nostalgia for a time when he was endlessly complaining.

There are some treasure chests, and in the basement, we find the child.
If you did it without a Ribbon on, congrats, I usually end up petrified on my way through for an instant game over without it.

Having worked at a preschool I can tell you that for a small child to sort of stare off into the middle distance and make no move toward self-preservation in a life-threatening emergency is 100% accurate.

I guess the people in this world do live in constant fear, that a thunderbolt might hit them, at every second. It has to be a horrible situation, that you probably learn to live with, I guess. But a bit of fear has to be always at the back of your mind.
"There is absolutely nothing we can do to prevent an all-powerful madman from killing us on a whim, and as it turns out his whims are completely illogical and unpredictable" is the long and short of it, yeah. Your player characters have hope because they're strong enough (or will be) to go Do Something About It. The peasantry are pretty much boned.

Except in Jidoor, where nihilism has become a popular subject for art, but that's Jidoor. Fuckin' rich people, man.

We step in, and, after a hard fight (I guess two people isn't that much, here, Celes last spell just defeated him) he runs away.
He's weak to poison, if that helps.

To be honest, I feel like the game would be stronger, if Terra decided to not join us at all.
You're probably right! It'd be a gutsy move for the writers to have her go "I can make my own decisions now, and my decision is to stay here and take care of these children as a surrogate parent, because I think I can do the most good that way. You guys can go punch Kefka and make the world a better place through violence, but someone's got to make sure these children are fed in the meantime."

But part of loving someone is not wanting them to get roasted by a bolt of lightning on the unpredictable whims of an utter madman, so she joins in the violence. Assuming you come back to get her, otherwise she waffles about in introspection until it's not an issue anymore.

In the cave outside, we find Siegfried (huh, what a surprise), who warns us about monsters, before going inside (and taking all the treasure, I guess).
After this, Sieg more or less disappears from the game. He's just sort of there, and this is the most development he gets. Weird, huh?

And yeah, the chests are empty. Thieves gonna thief in the cave, but weirdly they ignore most of the chests once they get into Figaro Castle.

The people there are near dead, as they are running out of air.
This, in contrast to Cid's bitter joke, is where the SNES translation floundered a bit. It wasn't really clear what was going on. So: when the world ended, Figaro castle burrowed underground and hid to avoid the worst of it. But then monster tentacles snarled the engine, it can't resurface, and after a year of being stuck underground the people are all suffocating. Edgar was topside when it all happened, and he's been trying to figure out how to burrow into his own castle to save his people.

It's kind of weird that you unsnarl the engine, surface to get some fresh air, and then immediately dive underground again to go to Kohlingen. Those people would probably like to see the sun for longer than thirty seconds before you take them back underground, Edgar!

The fight was fun, but easy. Celes is simply overpowered, with her magic level ups and second level spells. If it had been harder, it could have been really interesting, with the tentacles being able to grab single party members.
Good on ya, this fight can also be a tough part to clear. It helps that the Tentacles have to Slow your party before they can grab them, so equipping the Hermes Sandals keeps Celes and Sabin from getting snatched up by virtue of permanent Haste making them immune to Slow.

So, that leaves us with three party members: Celes, Sabin and Edgar. I guess I missed Setzer somewhere, considering you only need him, Sabin and Celes to beat the game? And getting to the castle makes you get Edgar? Strange, I'll look around some more next time.
You didn't miss Setzer, he's the next story beat. The mandatory endgame party is Celes, Setzer, and Edgar. Sabin is an optional recruit, there's nothing making you go to Tzen at any point in the game to pick him up.

As mentioned, no spoilers please.
Uh, I'm working under the assumption that "the next and penultimate mandatory story development is what you're looking for" isn't a spoiler.
 

Purple

(She/Her)
I'm just not sure, how it works. Does Kefka actually demand anything, or is all he does completely random? Maybe I'll learn more about this, as the game goes on.
I'd figure it's more just blind firing big death bolts out at random, you know, just to kinda keep people on their toes and remind everyone who's in charge now.

To be honest, I feel like the game would be stronger, if Terra decided to not join us at all. She was abused by the Empire, and then still used by the Returners. She always was a weapon, maybe even to the people, who seemed to be her friends. Her live only knew war and death. No wonder, that she is tired of it. It's the first time, where she experiences real love - not romantic (this alone is great), but nurturing one. She finally found a calling, and it has nothing to do with fighting, just with protecting.


That feels very progressive, considering this is a mid-90s videogame, that thinks about a character that doesn't want to fight anymore.
I can see where you're coming from, but counterpoint, sexism. And various other flavors of bigotry.

It's the whole right wing THING to go in for this whole "a woman's place is in the home raising children!" bit while The Men leave to go do all the very important Fighting to Keep Everyone Safe in in the big picture, and it's really gross. Here, we get the nice side of it that being queer and thus not willing and/or able to find some dude to sleep with and have babies doesn't mean it's impossible for you to be a mom and love your kids, AND we get the nice feminist angle of hey women can also recognize that leaving home to stop long term threats forever is a bigger priority than making sure they're personally watching the kids, and I can dig it.

That said I'd be totally down with it if they did that sort of "I'm done fighting, I have a family to watch over now" thing with basically any other character. Cyan would be a really good choice. All second chance style. Having Geshtal or Banon turn up alive and be totally done with fighting would be great, and you're not even giving up a character you've mechanically invested in that way. It'd be an interesting twist for Edgar. Etc.
 

FelixSH

(He/Him)
I don't think there's a ton of justification in-game or in supplementary materials, to be honest. Like you said earlier, the scenarios were written separately and just sort of stuck to one another until a game came out. Plot holes happen.
Oh, when I ask these questions, I hope that someone can provide insight that I overlooked, or that comes from additional material. Or else, that someone can provide me with a fitting explanation, that doesn't appear in the text. If not, I'm fine with plotholes. I just like to have explanations, if they fit.

In the SNES translation Cid says something like "When people got too down, they'd climb up to the cliffs on the north side of the island and jump off. Perked 'em right up!"
Like, there's a lot of flak for the SNES translation as a whole, but writing around the direct mention of suicides by making a bitter, sarcastic barb is a master stroke.
Yeah, that was pretty well done.

Cid is supposed to be on bedrest, but every time you walk back into the shack to feed him, he's just climbing back into bed from doing Something offscreen. Turns out he was lashing the raft together, fully aware of his own mortality and certain that there was nothing left on the island for Celes.

Every span between feeding Cid is supposed to be a full day. So you're trying over the course of a couple of weeks to nurse him back to health with not much to eat (like... is Celes supposed to be cooking the fish, or anything?) and eventually he'll either recover or starve out from unwholesome food.

I don't think Cid faked his death long enough to write a letter, I think it doesn't appear until he's already gone for story pacing reasons, with the justification that Celes just didn't notice Cid had left it there as he died since, y'know, literally the only other person in the entire world just died in front of her because she couldn't save him.

I don't think Cid knows for sure there's anyone else alive, but he builds the raft because he's damn sure there's no one else there. Worst-case scenario Celes drifts across the FF3-style endless ocean and dies of exposure, which isn't any worse a fate than she'd meet staying on Solitary Island. Lucky thing she pretty much sailed directly to Albrook (and also that Albrook still exists).
Like here, this is stuff that I didn't put together myself. Makes sense, and it's all clearer now, thanks.

It probably helps that the first time you check in with the equipment shop you can see eleven other people lined up in the interface window, hopping up and down to indicate whether they can use the new gear you're browsing. Spoilers weren't really a thing back then.
But at this point, you are off from the island, and know that there are other people still in the world. It's probably not a huge jump, to assume that your teammates are still alive, too.

If you did it without a Ribbon on, congrats, I usually end up petrified on my way through for an instant game over without it.
Maybe that was made a bit easier, in the GBA version? The scorpions only gave me a doom-timer, I think, but no enemy petrified me. Sounds like a real dick-move, to be honest.

He's weak to poison, if that helps.
*Looks at pretty empty spell list* Nope, wouldn't have helped, at all. But still, thanks.

After this, Sieg more or less disappears from the game. He's just sort of there, and this is the most development he gets. Weird, huh?
What a shame, I want to know more about this weirdo. I guess he was part of a dropped scenario? What a strange fragment.

Good on ya, this fight can also be a tough part to clear. It helps that the Tentacles have to Slow your party before they can grab them, so equipping the Hermes Sandals keeps Celes and Sabin from getting snatched up by virtue of permanent Haste making them immune to Slow.
I vaguely remember it being tougher, too, but they didn't do much. And, as mentioned, lost tons of HP to Celes' level 2 spells.

You didn't miss Setzer, he's the next story beat. The mandatory endgame party is Celes, Setzer, and Edgar. Sabin is an optional recruit, there's nothing making you go to Tzen at any point in the game to pick him up.
Ok, that makes sense. For some reason, I remember the necessary Figaro brother to be Sabin. But I was really wondering, where I could have missed Setzer. I know that he is the third, because I remember needing a new airship from the tomb of his wife, or something like that.

Uh, I'm working under the assumption that "the next and penultimate mandatory story development is what you're looking for" isn't a spoiler.
I thought more on the line of "Don't tell me stuff like, that a giant worm can swallow me, to allow me to get Gogo" or however that worked. But it's probably hard to actually spoil me, if you don't go into details. I do remember most stuff, still. Just try, if it happens, it's ok too.

I'd figure it's more just blind firing big death bolts out at random, you know, just to kinda keep people on their toes and remind everyone who's in charge now.
That's what I imagined. Kefka is like an insane, greek god, isn't he? It's just, when I imagine Kefka not being there and Gestahl being on top, I can't help but imagine it being harder to win. Kefka doesn't actually stop us, does he? As soon as we can reach him, and survive the tower, we can fight him. If Gestahl would be the one in power, we would have woken up in a dystopian nightmare, where everything is made out of metal, and guards were everywhere. I just imagine it being way harder, to make it to Gestahl, who would have probably built the structure of the world around him being untouchable, and everyone being chained by harsh, random rules, being watched by a secret police all the time. Something like that.

I know that sounds horrible, because Kefka just killed so, so many people, but I feel like the world was kind of lucky that Kefka took over, and killed Gestahl. I mean, Gestahl would have probable killed a ton of people too - probably everyone, who wasn't worthy of becoming magical humans like Kefka and Celes. And he would actually have put structures in place, that were hard to break through. There would be no world of ruin, just another world of balance, except the balance would be one of a living nightmare.

I'm not saying Kefka is good, in any way, shape or form. I just feel like Gestahl would be even worse, as a leader. But maybe that's just me - nothing scares me as much as a dystopia with a totalitarian government. In SMT terms, I know that a world where the demons win, and everyone could die anytime, would be incredibly horrible (like Kefkas WoR is, kind of), but that is, for some reason, only an intellectual fear. I just can't imagine being in mortal danger, because I live a very priviliged live in Central Europe. But the world were the angels win, and everyone is under strict rule of ORDER, always strikes emotional fear into my heart. I couldn't imagine to live in a world, for example, where being gay was illegal. It would make me go crazy, not being able to stay true to myself here. And then not even die, but being tortured and broken. Gestahls world would be exactly such a world.

I can see where you're coming from, but counterpoint, sexism. And various other flavors of bigotry.

It's the whole right wing THING to go in for this whole "a woman's place is in the home raising children!" bit while The Men leave to go do all the very important Fighting to Keep Everyone Safe in in the big picture, and it's really gross. Here, we get the nice side of it that being queer and thus not willing and/or able to find some dude to sleep with and have babies doesn't mean it's impossible for you to be a mom and love your kids, AND we get the nice feminist angle of hey women can also recognize that leaving home to stop long term threats forever is a bigger priority than making sure they're personally watching the kids, and I can dig it.

That said I'd be totally down with it if they did that sort of "I'm done fighting, I have a family to watch over now" thing with basically any other character. Cyan would be a really good choice. All second chance style. Having Geshtal or Banon turn up alive and be totally done with fighting would be great, and you're not even giving up a character you've mechanically invested in that way. It'd be an interesting twist for Edgar. Etc.
Yeah, I see your point. I feel like, if there were at least more female characters (like, half the cast), it would work better, but with only three, I think, this would be problematic. I hope it's clear, that I think Terra not rejoining the party would work well, because of the way her character and her arc worked up to now, and that I would think the very same, if a guy had her part in the story. This time, she does choose on her own, so in the end, it's probably a moot point. The problem in the WoB isn't that she has to fight, but that she never really has anything resembling a decent choice. She just has to choose, who she is fighting with. Now, she can choose, IF she even wants to fight. She has a choice now, and that is so very important for this character.

But you and nosimpleway are right, of course, that protecting someone does sometimes mean, that you have to fight, especially in a case like this. In this world, even without Kefka, she needs strength to defend the children against monsters.

Cyan would probably fit really well, considering that he lost his family. Giving him a surrogate family would be so nice, just as an epilogue for him, so that we know that he doesn't end up alone.

Gestahl would be super interesting, if you found him somewhere in the WoR, this time actually regretting his choices. That could be a really interesting side story. But they would have to work REALLY hard, to get any sympathy out of me for that guy. Such a horrible, despicable man. I mean, Kefkas mind is broken (due to Gestahls tinkering), but Gestahl is responsible for ALL OF THIS. He is responsible for all the suffering, and ending the world.

Still, that would be a really great choice, having him here and realizing that his ways were awful, maybe really taking care of some orphans.
 

nosimpleway

(he/him)
"Gestahl you're not infusing these orphans with magic and planning to crossbreed them into a master race loyal only to you, are you. Gestahl? Gestahl, answer me."
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
As mentioned, no spoilers please. I want to take the opportunity of exploring this last, open world on my own. I still remember way too much, anyway.
Can we discuss or ask about areas you have already went through?

The seagull was hurt, and Locke used his bandana as a makeshift bandage/splint so it could heal. As for why it then flew to Solitary Island so Celes could find it... well, anything is possible as long as it can be contrived, right?
Yes that probably was just for narrative convenience. But if you want to get into headcanon then maybe you can read something more into it. It has already been established that there is an afterlife in the world of FF6 - so maybe a spirit (Leo's?) could have guided the dove from Locke to Celes.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Regarding Cid, it is actually possible to keep him alive IIRC. There are a couple ways to make sure you're feeding him the highest quality fish (such as checking the Key Items menu), which will result in him feeling better. I'm not sure how differently the scenes play out though (I think Cid personally shows you the raft).
 

4-So

Spicy
Yes, Cid can be saved. He never actually leaves the island but he doesn't have to die. The way I usually do it is to simply catch the fastest fish and only feed him those. (I didn't even know they show up as key items in the inventory.)
 

nosimpleway

(he/him)
I wanna say the mechanics are something like "Cid's health starts at 128, and every time Celes talks to him, he loses 16. The fastest fish give him +32, the next give +16 (and thus feeding him exactly one medium-fast fish per day means the minigame never ends), the slowish fish are -16, and the really slow fish are -32. At 255 he recovers, and at 0 he dies."

Saving Cid was a last-minute patch. He wishes Celes well and sees her off, and then just hangs around on Solitary Island for the rest of the game no matter what else happens. He's completely extraneous to the plot after he eats his last fish. You don't even need him to
get the magicite to wash up on the beach later
, which some people thought was the case when I LPed this.

If you catch a bad fish, the only place for it to go is down Cid's gullet. There's a weird bug where talking to the seagull can make a fish in the water stop moving, but that doesn't change what kind of fish it is when you pick it up and feed it to Cid.

I hope it's not lost on anyone that the magicite you find in the place where Celes attempted suicide by throwing herself off a cliff is the one that makes everyone do a GREAT BIG LEAP when it's summoned!
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
Yes, Cid can be saved. He never actually leaves the island but he doesn't have to die. The way I usually do it is to simply catch the fastest fish and only feed him those. (I didn't even know they show up as key items in the inventory.)
Yes. The key item descriptions will give you a clue as to whether the fish will help or hurt Cid.

Here are the descriptions (the first two help and the last two hurt):
A delicious fish.
An ordinary fish.
A fish.
A foul-tasting fish.

Can you feed the bad fish to the seagull on the beach to get rid of them or did I make that up?
I feel like you made that up but I never tried that so I'm not 100% sure.
 
Quoting @nosimpleway: "If you catch a bad fish, the only place for it to go is down Cid's gullet." That's the main mechanical point here which binds any sort of strategy from being particularly effective . If you want to save Cid, then make a save! You should still try to catch fast fish. If all the fish look terrible, you can try not catching them and talking to Cid again anyway, which regenerates the fish.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Yeah, once they're in your inventory, you've got to feed them to Cid. In practice, it's usually not difficult to save him as long as you stick to fast fish -- you're better off not feeding him than giving him a bad fish.
 

FelixSH

(He/Him)
Can we discuss or ask about areas you have already went through?
I'm not sure? I just don't want to learn about how to get other party members and Espers. Like, I have no idea how to get Terra back, aside from "visit her again, sometime". Would like not to spoil that. I guess that means a vague "yes, with care"?

But really, go with what feels right. It's not that big of a deal, if you do spoil me. Just try to avoid it, but don't spend too much time thinking about it.

It's also a one-time thing, because I enjoy the idea of exploring an open world. I don't expect that there will be another game, where I feel like being spoiled would be a problem for me - most of the games, I just know too well.

Yes that probably was just for narrative convenience. But if you want to get into headcanon then maybe you can read something more into it. It has already been established that there is an afterlife in the world of FF6 - so maybe a spirit (Leo's?) could have guided the dove from Locke to Celes.
Yeah, nice, that works for me.

Regarding Cid, it is actually possible to keep him alive IIRC. There are a couple ways to make sure you're feeding him the highest quality fish (such as checking the Key Items menu), which will result in him feeling better. I'm not sure how differently the scenes play out though (I think Cid personally shows you the raft).
Oh, I know about that. It just seems like such a weak alternative, and it's weird that you have to work kind-of hard to get it. Like, I guess it's a nice surprise, if you play the game multiple times (stumbling over it on your third playthrough, or something, when the impact of Celes suicide attempt would be pretty low, would be pretty cool, I think). But for a first-time player, and in general for the story, I feel like him dying is way more effective.
 
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Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
The thing I was referring to was asking if you checked the statue in the Figaro treasure room.
 

FelixSH

(He/Him)
Before continuing, I want to point out, that Edgars castle is pretty great. I'd like to have a moveable castle, too, that's pretty awesome. Also, the whole idea of someone being really into technology and creating new, great tools is pretty neat. Without the Empire, Edgar would probably make Figaro into the dominant city (well, South Figaro with the castle as the center) of the world. It's interesting, that the Empire is dominant because of magic (I assume technologically, they are probably behind Figaro), and that therefore, magic is the abused part, while technology is used a lot for good. Well, it's not a perfect read, but I like the thought.

When continuing, we reach Kohlingen. Funnily enough, before finding Setzer, I meet the old guy that still allows us to unequip our guys. Also, the house that Terra destroyed in her uncontrolled Esper state, is still standing, the same way as one year ago. Funny, how that one thing still stands.

With regards to side stuff, we learn that Narshe is now infested by monsters, and that there is someone at the coliseum that tries to win the "Itchy Gecky". We find another person who longs for the days before Kefkas rise, with another flashback. I wonder if that guy was also a grump, back then. But now he misses the birds and the flowers (I assume there are less birds, now?). Someone talks about his brother in the north, who built something? No idea what that means, I took a note of it. It is a nice detail, because we see, from time to time, even regular people, who still have a vision. It's no surprise, that the people are still in terror of Kefka, but as time goes on, they would adjust and find new ways to create and invent. Also, a guy who says "thou" to everyone came through recently.

A nice bit were the mother and the child, who planted flower seeds. As I said, even "regular" people still have hope. But they won't grow. And finally, Lockes girlfriend is still sleeping in that one house, and the guy there says, that Locke should be where some legendary treasure is.

Setzer is down, drinking himself into sadness. Taking away his wings must have been a real blow to this guy. But Celes gives him a motivational speach, which makes him get motivated again. He also has a plan, immediately: Where "she" is waiting, there will be new wings.

The tomb where we are heading has a very nice atmosphere. It also has the awful Malboros, but as everything here is weak to fire, nothing stands long before our might. I completely forgot to try the tomb puzzle, need to get back again.

After some time, we found a save point. Instead of immediately saving, I first get the treasure chest, which is a monster-in-a-box! Bah! But no problem, I won against the Angler Whelk. I don't remember why, but I wrote down it was an intense fight. Probably because I attacked the shell, as it looked like the chest would get destroyed, otherwise. We get Dragon Claws for Sabin, which were a big upgrade against the Fire Claw.

Further back, we find Darills grave. We have a boss to fight, of course - Dullahan. He is kind of tough, but Celes is kind of overpowered. Setzer on the other hand is kind of useless. His skill is so weak, compared to the others, and there are people I just care more about.

Behind the grave, we get to a long staircase, and one of my favourite scenes from the game. It's side-scrolling, and in the background, we see scenes from him and Darill (his girlfriend? Considering there is no straight text that says so, at least none that I remember, I prefer to look at them as good friends). They had a great relationship, being clearly close, but are also rivals in a fun way. Interestingly, it is Darill who is the more daring one, while Setzer is more a careful guy. She is also the better airship captain, or maybe just has the better ship. She certainly was a great, fun person.

After a race, Setzer decides to wait on their hill, while Darill tries to reach for the stars. She never appears, and a year later, Setzer finds the crashed Falcon. Setzer restores it, and puts it to rest in the tomb we are in.

Someone mentioned, that the Setzer we get to know here, is not really the same person that tries to kidnap Maria. I think I disagree with that read. What happened with Darill must have traumatized him deeply, and he clearly adopts part of her persona, getting way more risk-seeking and daring. The gambler in him is in memory of Darill, but it wouldn't surprise me, if he grew cold and detached, having nothing left than the thrill of the risk. So he is looking for stuff that lets him feel something, without passion for others. Kidnapping a soman he is interested in seems to fit there, to me.

If nothing else, that scene gave Setzer so many more dimensions, it's great. The way Setzer calls our new airship by name (it's the Falcon) makes it feel like we got a new crew member. This feels pretty fitting, the airship is essential, as we need it to challenge Kefka. It reminds me of that scene in One Piece, in the Water 7 arc, where their ship is treated like a member of the crew.

We could now attack Kefka, but Setzer and Edgar agree, that it's more important to find their old allies. I mentioned earlier, that your characters feel more like work buddies, than friends. I feel like here, in the WoR, this changes. We get to learn more about the others, and they are all that we have left. We find our friends, our family.

Symbolically, we see a bird fly by, as we finally have real hope (for the first time in the game, I think - to WoB wasn't a hopeful place). The bird flies to a town, which we visit, too. I mean, the game flies us there, but we don't enter automatically.

I really like how this is handled. At this point, the game clearly says: You can end this now, and fight the final boss. I mean, you will probably die, but the possibility is there. Even if you don't attack right now, you have an airship and can do whatever you want. But, if you need more clues, the game offers them to you. I didn't remember that, these clues were a nice surprise.

Personally, I prefer structure, so I follow the offered clues. So we enter Maranda, where Cyan is supposed to be. But we learn, that he isn't here anymore either. Well, we also find Lola, the woman who wrote letters to that hurt soldier. And she is still writing, and receiving letters and flowers. Reading a letter makes immediately clear, that it is Cyan who wrote them.

Did the soldier ever write a letter? He hasn't for a long time, at least. So, is that the reason why Lola doesn't realize, that the writing style is pretty unique?

She asks us to attach a new letter to a carrier pidgeon outside. Which we do, and immediately, we learn where to find Cyan. He is in Zozo, which is still the same place is was before. There, we learn that we can get to Mount Zozo from the top of the pub, but that dangerous monsters are waiting there. The city is still the same, even the encounters. It's nice to completely destroy them now.

The monsters weren't too bad, and the dungeon simple. At the end, we reach a small room with a table, a letter and a ton of nicely arranged flowers. The letter contains the truth for Lola, and the urge for her to not live in the past. Behind the cave, we find Cyan, who sends a new pidgeon. Which makes clear, that he is still incapable of telling her about her boyfriends death.

First, he is overjoyed, but then he gets highly embarassed and tries to hide the letter and the flowers. Celes talks to him, making it clear that everything is fine.

Celes really feels like the protagonist here. She motivated Setzer, and now she is getting to Cyan. It's a very nice change, changing from the horrible monster that seemed to, cold-heartedly, level a city, over hitting rock-bottom, to trying to build up a new family. It's a really nice arc.

Cyan, though, isn't done yet. He realizes himself, that he still lives in the past. I guess we have to visit Doma, for him to finally start new.

But that is for later. First, we learn that he encountered Sir Gau in Maranda, who wants to get strong to defeat Kefka. It's pretty clear, that this means he is in the Veldt.

But before going outside, I remembered a button that I ignored before. Stepping on it opened a chest, which freed the first of the eight legendary dragons, the Storm Dragon. I tried killing it, but completely failed. Well, I'll come back.

On the Veldt, I tried to find Gau, without any luck. There is also a cave, though, and in there, we find four thieves(?). They tell us, that they try to befriend a wild boy, but he only appears if they are only three. One of them is sad, that they often leave him behind, for that reason. It's kind of cute.

With that knowledge, it's easy to find Gau. Fittingly, the party consists of Sabin and Cyan. And Celes, because she will never leave my party.

Further inside the cave, we find the Ichigeki (which that guy in the coliseum was looking for), and also a Shadow that looks near death. Which isn't surprising, as we are immediately attacked by a Behemoth King. It was decently challenging, but the real killer was the second one. I think I nearly died here, at one point? But it worked out.

To let him heal, we bring Shadow to Thamasa, where I haven't been, up to now. We see a dream, where he leaves his unseen daughter, and his dog. Except, that the dog comes along. I wonder, if this was enough for people to get that he is Relms father? Together with the fact, that Interceptor knows and likes her, of course.

After reentering, we learn that Shadow left for the coliseum. Well, that's our next goal. On the way there, we meet Deathgaze. Uh, very glad that I could easily flee. That one is clearly for later.

But first, we make a detour and meet up with Gaus father. I assume, you can get that scene also in the WoB? Anyway, it's a great scene. Sabin decides, that Gaus father should know about his son, but only after getting "spiffy". Surely, Sabin is the perfect one for this job. The guy, who lived on a mountain for months (years?). He tries and fails at teaching Gau how to eat, and talk.

Next, Celes tries to find a nice outfit for the boy, and we do a reference to Dragonball, dressing Gau up as Goku. Very nice! Setzer sighs, thinking that no one here has fashion sense (well, Edgar should have some knowledge, right?), and asks for a suit like his own. Which the others disagree with. I guess it's fair, that they don't want Gau to dress like as intense.

Finally, we let Gau meet his father. Who doesn't think, that he has a son. But he remembers a horrible dream, where a demon child was born, and killed his wife in the process.. He brought it to the Veldt, as it just wouldn't stop screaming.

This felt really heavy. That Gau has to listen to his dad, calling him a demon child. Just in general, that the game goes that far, it's pretty heavy. But then, we are also dealing with suicide, so it's clear that the game doesn't shy away from such topics.

As the father goes on calling Gau a demon child, Sabin gets really angry, wanting to hit the old guy. Gau steps between them. He is just happy, that his father is still alive.

I'd like to say something deeper, but I can only say, that this is a really great scene. These personal character moments are awesome, and I never saw this one.

This is basically a new use of the scenes in FF V, which you can easily miss. Except that there is no time limit here - you can always go to this hut, and get the scene.

Next, we go to the coliseum, where we see that Ultros and Typhon found their calling. As we learned before, Shadow is looking for the Ichigeki, so we bet that. After an easy fight, we motivate him to join us. He readily accepts.

We also find a soldier here, who talks about "hitting the Emperor twice". I guess, that's a hint for the legendary treasure, and to find Locke, but as Vector isn't here anymore, I have no ideas where to go, for the first time. Well, time to explore other places, where we haven't been yet. Specifically, Narshe.

A pickpocket greets us, who looks like Lone Wolf, and also thinks he remembers us. There is nothing left here, he tells us, as the doors are all locked. Except for the Moogle. Well, good enough.

But I didn't remember correctly, and went to the back, where we started to game. After some time, we reach the battle field where we fought Kefka, so long ago. The stupid Ice Dragon surprises me, and we fight. Thankfully, Shadow was equipped with the Ice Shield, so the Dragon couldn't kill him easily. Thankfully, too, he was never frozen. Is there a way to heal that status? Neither the item, nor a spell helped.

But it died, and we went further back, to find Valigarmanda, the frozen Esper from the start of the game. We fight, and hurt him intensely with Fira. The fight doesn't take long, and after the stronger Ice Dragon, this fight was pretty simple. So, we finally get this Esper, who goes directly to Celes, with the level 3 elemental spells, and a +2 in magic.

A piece of the cliff falls off, we can enter there. The dungeon was kind of annoying - too many crumbling floors with a too-high encounter rate. Honestly, the encounter rate in dungeons is pretty high, and frustrates me fast, after a short time. I guess I didn't realized it before, as the WoB doesn't have many dungeons, or at least not long ones. And the WoR is just more dungeon-crawly than the WoB.

There is also a monster-in-a-box with three Tonberries. Pretty hard, but my shields and swords stopped a lot of attacks. Still, Celes died a few times, as these jerks counter magic with Holy. I even survived the knife attacks, of the two surviving ones.

At the end, we find a skull with a piece of magicite. We take it, and are attacked by the Yeti, we heared about back in the WoB. It's an easy fight, but we don't kill it. He just sits there, from then on.

At this point, I realized that there is another part of the mines, where Mogs cave actually was. Going there lead me soon to Mog. Who immediately joins us, and tells us about a yeti, whose boss he is. Uh, ok. So, we make our way back to Umaro, getting him into the team, too.

A yeti with a love for bone carvings.
Stronger than a gigas...
...but a bit unruly.

I like, that the game seems to use him to joke a bit about the character introductions. Feels kind of that way, giving him the vagest of backgrounds.

I remembered that item, that stops random encounters. Not knowing where it was, I actually looked it up, because I really wanted to get rid of random entounters.

What I only this time realized: The item's name is "Molulus charm". Molulu is another moogle, and, back in the beginning, were a bunch of moogles defended Terra, Molulu was in the same group as Mog. So, I guess they were a couple. Mog is the only moogle left, right?

Well, with this downer, I'll leave for now. Next time, I guess I'll visit Jidoor and Doma.

Oh, I guess I reached the maximum pages on an Open Office document? I'm at page 55 with my notes (I used the same document for all six FFs), and whenever I enter enough lines for the next page, the document stops working and shuts down. There is nothing fancy in this document, just text and a handful of tables. It's a bit of a low number of maximum pages, I think. Or maybe there is another reason? Anyway, I just started a new document.
 

Peklo

Oh! Create!
(they/them, she/her)
Darill (his girlfriend? Considering there is no straight text that says so, at least none that I remember, I prefer to look at them as good friends)

I look at them as Setzer having a puppy-dog infatuation and crush on Darill, with her being aware of it and pushing his buttons for the fun of it. It's their dynamic and I don't see it leading into anything else.

lOo8qZA.png

There's stuff in this game that would have lead me to liking it way more if shuffled around and one of the most central is Darill: she should've been the playable party member in Setzer's place, with their roles exchanged, or writing him out entirely. There's just more to the individual premise of a daredevil aviator woman than yet another gross dude whose existence in plotting and characterization is defined by being sad about women who died or creeping on those still alive. I just really can't deal with the game when those themes and insistences are so ubiquitous throughout it and seeing viable alternatives in the margins frustrates even more, and is one of the main reasons I couldn't work up the motivation to participate on a more ongoing basis here now that it's VI's turn.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Someone needs to post Señor Behemoth.

You can thaw a frozen ally with fire.
 

nosimpleway

(he/him)
It's interesting, that the Empire is dominant because of magic (I assume technologically, they are probably behind Figaro), and that therefore, magic is the abused part, while technology is used a lot for good. Well, it's not a perfect read, but I like the thought.
If Edgar had found out that he could use magic as the power plant for a suit of walking robot armor that shoots lasers and missiles, would he have built it? Or would he have settled for electric lighting and climate control for his desert castle?

(I assume there are less birds, now?).
It's brought up a few times that animals and plants are dying everywhere, even apart from the ones getting ripped apart by all the monsters. You didn't see a whole lot of regular animals in the World of Balance, and there were plenty of monsters there too, so it's not really supported by the game mechanics.

The one place where it is supported by gameplay mechanics is Solitary Island. If you left the shack and wandered around the world map there a little bit, you'd find only three monsters. Two of them have one hit point apiece, and automatic Sap status that kills them after a few ticks of the inbattle clock. Everything is dying. (The third monster is undead.)

It's a game engine bug, monsters that are supposed to have auto-regen have auto-sap instead, but in this case the bug supports the narrative so well I think it's perfect just the way it is.

Go back to Solitary Island once you get Relm and Strago. Sketch the two monsters that die by themselves, they can be found in the same encounter groups in the desert area. One teaches White Wind, the other teaches Mighty Guard.

Someone talks about his brother in the north, who built something? No idea what that means, I took a note of it. It is a nice detail, because we see, from time to time, even regular people, who still have a vision.
You can talk to this guy in the World of Balance (and snatch a Hero Ring from a bucket near his door). His house is in the same place, relative to Kohlingen. He talks about how he wants to build a coliseum, but nobody wants to fund it. Now that the entire world is dying and everyone's a bit more nihilistic than they were, bloodsports are a-OK with everyone.

Setzer is down, drinking himself into sadness. Taking away his wings must have been a real blow to this guy. But Celes gives him a motivational speach, which makes him get motivated again. He also has a plan, immediately: Where "she" is waiting, there will be new wings.
The SNES translation had to write around it, so Setzer just seemed kind of bummed. The rewritten script makes it clearer: Setzer is 100% intentionally drinking himself to death.

Which makes it kind of weird that all it takes is Celes swinging through to go "Hey, have you considered not doing that?" and he's ready to go fix up that other old airship that was a day's walk away and start flying again. He's a mercurial creature.

The tomb where we are heading has a very nice atmosphere.
It's a nice little puzzle dungeon. It's weird that there are skeletons in the recesses in the walls, though, since this is supposed to be Daryl's grave. Who were all these other people? And why were they twice as tall as anyone you've seen alive?

It also has the awful Malboros, but as everything here is weak to fire, nothing stands long before our might. I completely forgot to try the tomb puzzle, need to get back again.
Bad Breath is back as Blue Magic for Strago, once you get him.

After some time, we found a save point. Instead of immediately saving, I first get the treasure chest, which is a monster-in-a-box! Bah! But no problem, I won against the Angler Whelk. I don't remember why, but I wrote down it was an intense fight. Probably because I attacked the shell, as it looked like the chest would get destroyed, otherwise. We get Dragon Claws for Sabin, which were a big upgrade against the Fire Claw.
When I did my LP I tried casting X-Zone on the Angler Whelk on a whim. It sucked in the shell, but not the head. So I had a dramatic battle with a snail halfway jammed into an interdimensional rift.

The biggest draw of the Dragon Claws is that they give +3 magic, so you can Aurablast and Rising Phoenix and maybe razor wind, whatever that one was called, even better now.

Further back, we find Darills grave. We have a boss to fight, of course - Dullahan. He is kind of tough, but Celes is kind of overpowered. Setzer on the other hand is kind of useless. His skill is so weak, compared to the others, and there are people I just care more about.
There's an in-battle pause feature. Rolling the slot machine doesn't disable pausing. You can, with some practice, line up the reels however you like by pausing and unpausing the game. It doesn't make Setzer more useful than anyone else who could fill his party slot, but it means you're less likely to see crappy prism magic attacks and the Mysidian Rabbit.

(7-7-7 on the slots instantly wipes the enemy group. 7-7-BAR does the same but targets your own party. But since there's a pause exploit, more than half the time the game will intentionally ignore the button press for the last 7, generate a BAR. This can be manipulated and is in fact one of the reasons TASes of FF6 are incredibly dull -- since 7-7-7 can kill anything and since the TAS can make sure it never accidentally hits 7-7-BAR, that's all it ever does.)

(An aside for the aside: 7-7-7 and 7-7-BAR are both modified versions of Level 5 Death. If Strago watches Setzer pull either one off and lives through it, he'll learn Level 5 Death as his own Lore.)

They had a great relationship, being clearly close, but are also rivals in a fun way.
This scene would be a great conclusion to the hints dropped earlier on when Cid is trying to get Setzer to upgrade the Blackjack, if anyone had ever seen that without having to be told it was there.

Did the soldier ever write a letter?
Only the ones you wrote and sent on his behalf, the soldier himself tells you that he can't even lift a pen. You've seen Mobliz, the soldier isn't there anymore. He died when the world broke apart.

The monsters weren't too bad, and the dungeon simple.
The gimmick to Mt. Zozo is that all of the monsters here have crazy high Evade scores, and physical attacks will whiff. You probably didn't notice because you're blasting them with magic or using the party's special skills that don't check for Evasion, like Tools and Blitz.

(This was doubly easy to miss on the SNES version, where a programming bug made Evade utterly useless, so these were just regular run-of-the-mill bandits and bears.)

First, he is overjoyed, but then he gets highly embarassed and tries to hide the letter and the flowers.
If you head back out to the cliff, you can find the key to the chest in Cyan's room. There's a basic machinery manual and a porno mag inside. Cyan might be trying to overcome his technophobia but he's still a lonely widower.

It's a very nice change, changing from the horrible monster that seemed to, cold-heartedly, level a city, over hitting rock-bottom, to trying to build up a new family. It's a really nice arc.
Unfortunately, since you're free to go where you like and build a party of whomever you like, personal moments like this from people you've got in your active group are pretty much over with. I'm pretty sure the text boxes stop attributing any of the things the party says to anyone in particular, since there's no guarantee that Celes is in the group anymore. Hell, I'm pretty sure Sabin's scenario doesn't have anything unique to Celes, since you're free to walk past Tzen, get Edgar and Setzer and the Falcon, take Celes out of the party, and go back for Sabin later. (He doesn't even bring up that Edgar's in the party, same as Edgar didn't notice that Sabin was with you when you met him in Nikeah or Figaro.)

But before going outside, I remembered a button that I ignored before. Stepping on it opened a chest, which freed the first of the eight legendary dragons, the Storm Dragon. I tried killing it, but completely failed. Well, I'll come back.
Storm Dragon is wind-elemental, so if you find any wind-nullifying gear, that'll help. There's not much you can do about Leaf Swirl (which is nonelemental) or Cyclonic (which is set "drop to 1/16 HP"), but having a couple of turns where you don't have to recover from Aero or Wind Slash will make things easier. I wanna say the Thunder Shield is the easiest gear to find that nulls wind, and I wanna say you find your first one right there on Mt. Zozo.

Oh. Did you know you can double-click on equipment in your inventory to get a rundown of its elemental attributes and stat boosts and whether it works with Runic or Bushido or whatever?

Being on Mt. Zozo and being quick as the wind, Storm Dragon also has really high Evade, so, uh, don't use regular attacks.

Further inside the cave, we find the Ichigeki (which that guy in the coliseum was looking for), and also a Shadow that looks near death. Which isn't surprising, as we are immediately attacked by a Behemoth King. It was decently challenging, but the real killer was the second one. I think I nearly died here, at one point? But it worked out.
Shadow was presumably here looking for the Ichigeki, but if you left him on the Floating Continent, it's Relm who's here instead. What she's doing there is never explained.

You can run into King Behemoth on the Veldt now that you've met one. The second form is undead, so you can toss a Phoenix Down or Holy Water at it for an instant kill. It'll still drop another Behemoth Suit, which is a fine suit of armor for anyone who can wear it. (Once you get more than you can use you can bet it at the Coliseum for a Snow Scarf, and even better armor for anyone who can equip that.)

Don't go out of your way for the King Behemoth rage though, it's not great.

To let him heal, we bring Shadow to Thamasa, where I haven't been, up to now. We see a dream, where he leaves his unseen daughter, and his dog. Except, that the dog comes along. I wonder, if this was enough for people to get that he is Relms father? Together with the fact, that Interceptor knows and likes her, of course.
Does anyone still have Deptford's old FF6 comic where Strago chews Shadow out for never revealing to Relm or anyone who he is? That was a good one.

After reentering, we learn that Shadow left for the coliseum. Well, that's our next goal. On the way there, we meet Deathgaze. Uh, very glad that I could easily flee. That one is clearly for later.
It's a battle of attrition! Deathgaze doesn't heal between encounters, so any damage you did when you ran into him that time will still be subtracted from his HP next time. Not spoilering that advice since I'm pretty sure someone in Thamasa tells you that.

Just, uh, don't fly around with a bunch of people in the party whose levels are multiples of 5, he likes to open with Level 5 Death. Yes, I have had a run where I got the Falcon, got the auto-fly to Maranda, decided to fly somewhere else, immediately ran into Deathgaze, and wiped my exactly-level-30 party to his opening attack, having to go back and fight Dullahan again. It's happened to me.

This felt really heavy. That Gau has to listen to his dad, calling him a demon child.
Ha ha! Comic relief! We're letting the guy who lived in a mountain martial arts retreat for the last decade teach a feral child manners! Then we listen to the tragic tale of how the feral child was abandoned to be eaten by monsters. Then our emotional closure is that we're just happy the guy's alive. That sharp pain in the back of your neck is pure mood whiplash.

As we learned before, Shadow is looking for the Ichigeki, so we bet that. After an easy fight, we motivate him to join us. He readily accepts.
"I came here, because all I'm good at is killing" is an incredibly depressing thing to say, when you think about it. He still doesn't agree with what you're doing or have any hope for the future, he's just doing the work he knows how to do. The closest he gets to character growth is that now he's working for free.

He is correct in that he's one of the better characters to have on hand at the Coliseum. During Coliseum fights characters are on auto-battle, so you can expect to see Sabin and Strago rely heavily on their self-destructing special skills while your mages waste turn after turn casting status spells that do nothing or unnecessary recovery spells. But Shadow's Throw command is disabled in autobattle, so he'll only use basic attacks or whatever magic you've taught him. You can focus only on particularly useful spells, throw on some equipment to make him virtually invincible, and let him go to town.

The stupid Ice Dragon surprises me, and we fight. Thankfully, Shadow was equipped with the Ice Shield, so the Dragon couldn't kill him easily. Thankfully, too, he was never frozen. Is there a way to heal that status? Neither the item, nor a spell helped.
You've met wind and ice. You can probably deduce what to expect from the other six.

You can thaw a frozen party member with fire spells like Mogri said, but this doesn't stop the fire itself from doing its usual damage. Enemies that can freeze you and heavily rely on ice attacks are... uh, the Ice Dragon and Valigarmanda, both of which you've already beaten. So I guess don't worry too much about making sure people have both?

Freezing is basically Stop, but lasts twice as long. If Terra is transformed and the timer for her transformation runs out while she's frozen, she'll never revert and stay morphed for the rest of the fight. If you can manage to snag Gau the Fiend Dragon rage, he can use Northern Cross on enemies to try to freeze them. Nothing in the game is immune.

I guess I didn't realized it before, as the WoB doesn't have many dungeons, or at least not long ones.
The really long, grueling excursions are really limited to the Magitek factory/facility/escape and the Cave to the Sealed Gate, yeah. Nothing else really comes to mind, unless you consider "the entirety of Sabin's scenario up to Mobliz" one dungeon since there's not much of anywhere to stop and rest and take a break.

At this point, I realized that there is another part of the mines, where Mogs cave actually was. Going there lead me soon to Mog. Who immediately joins us, and tells us about a yeti, whose boss he is. Uh, ok. So, we make our way back to Umaro, getting him into the team, too.
Umaro is a berserker! No "sort of". He can be pretty good if you don't pay much attention to esper-swapping for level ups, but by the time you've got a few characters even halfway built up, he gets obsolete fast. He can't be equipped, but between his Bone Club and Snow Scarf there's not much else you'd want to put him in anyway, they're already good.

If you want to use Umaro, one of the best relics you can slap on him is a Gauntlet. He can't use a shield anyway, why not let him doublehand that club for extra-heavy hits?

Umaro is okay to use in the Coliseum, since you don't have to worry about him wasting time with crappy spells or abilities. Unless you gave him the Blizzard Orb, but that'd be your own fault anyway. He works well in the Cult of Kefka Tower since nobody there has any decent defense or evade. He works well with Cyan, since he can still move and attack while Cyan concentrates on his Bushido. (Yes, I've run parties of Mog, Gau, Umaro, and Cyan so that the other three can autobattle while Cyan tries to focus.)

Umaro's tackle attack ignores defense, because I'm pretty sure everybody in the game is allowed an ability that automatically hits and ignores defense. If you give him the Berserker Ring, he'll throw another party member at the enemy instead of tackling, using their weapon power for the hit instead of his own. This is of pretty dubious utility, since Bone Club is already power 151, it'll be a while before a lot of your other guys have weapons better than that. If an ally is asleep or confused, Umaro will always throw them, and knock them out of that status.

Umaro can do some pretty funny stuff, with that Berserker Ring. If he's confused, he can pick himself up and throw himself at himself.

If he's in magitek armor he can still tackle and throw, too.

I like, that the game seems to use him to joke a bit about the character introductions. Feels kind of that way, giving him the vagest of backgrounds.
Mog can boss Umaro around because one time Umaro was lost and hungry in the mountains and Mog found him, fed him, and led him back home. Umaro owes the little guy for that.

That's virtually all the backstory you get for those two.

What I only this time realized: The item's name is "Molulus charm". Molulu is another moogle, and, back in the beginning, were a bunch of moogles defended Terra, Molulu was in the same group as Mog. So, I guess they were a couple. Mog is the only moogle left, right?
Well, except for this, yes. The World of Ruin is so bleak that even the comic-relief character here is found alone in their once-thriving home, the last of their kind, sobbing over the only remaining memento of their now-dead beloved.

(Supplemental materials confirm that Molulu and Mog were some flavor of romantically involved.)
 
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