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HOLD MY CURTAIN CALLS, THERE'S A NEW THEATRHYTHM: Theatrhythm: Final Bar Line

SpoonyBard

Threat Rhyme
(He/Him)
Any tips for the 13000 damage quest for FF3 Battle 2? Man I wish the details at the end of the song showed you how much damage you did because I have no idea how close I am each attempt which makes trial and error difficult.
 

Kazin

did i do all of that?
(he/him)
@SpoonyBard It does tell you the damage you've done on the results, screen, though... Just not how many enemies you killed like in Curtain Call (it's pretty weird they don't give you all that information on that screen).

Looking at that quest, your party will do twice physical damage, so you're going to want to pile on as much of that as possible. Try to focus on physical abilities that will proc more than once, and pump up your strength stats with the characters you're using if you are alright with sparing the Strength Ups. Having Blindna may help if some enemies cast Blind on you, which is somewhat common in those quests, iirc.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Another trick I came up with for any of those Deal X Damage quests: even if Summon damage isn't boostes, if you can guarantee a strong summon that hits 3 enemies then you're looking at a good 3-4k damage instantly.
 

Positronic Brain

Out Of Warranty
(He/him)
Another trick I came up with for any of those Deal X Damage quests: even if Summon damage isn't boostes, if you can guarantee a strong summon that hits 3 enemies then you're looking at a good 3-4k damage instantly.

Also I'm sure not all summons are equal and some do innately more damage than others. A Knghts of the Round with damage boost at Round 0 (thanks to Yuna) is practically a mini nuke.
 

SpoonyBard

Threat Rhyme
(He/Him)
I swear I don't know how I missed the damage total under the EXP award. That helps quite a bit.

Though now I see I'm frustratingly close, after swapping one of my lower performing physical attacks out for Yuna and a Grand Summoned KotR I'm hitting like 12400 but can't quite squeeze in a bit more. For a goal like this, are lower-damage abilities that trigger more often better? ie are the base elemental blades better than the -aga blades?
 

Sprite

(He/Him/His)
Also note that you can turn on various displays in the options which will show you things like damage dealt and number of Crits in real time, which can really help in some quests. I can’t find any way to view how many abilities you activated, though, which is an annoying oversight.
 

Sprite

(He/Him/His)
Common wisdom on Reddit seems to be that lower tier abilities are better in a general sense, though of course in a particular sense it depends on the song. When a battle ends it clears the ability queue, which means any abilities that proc but don’t hit anything are wasted.
 

Positronic Brain

Out Of Warranty
(He/him)
Summons with %trigger damage also help, since that means you do more damage per hit trigger and that adds up.

BTW, somebody found an Odin with three 30%+ EXP and is spreading like a virus, at least in EU Switch matches. I've received the same one from different matches with different people.
 

Sprite

(He/Him/His)
I have that Odin, if anyone needs one.

Also have a Collectacard +120% Leviathan and an Item +80% Bahamut. I’m pretty lacking in the damage boost department, though, people don’t seem to attach those as much.
 

SpoonyBard

Threat Rhyme
(He/Him)
After getting some more leveling done on certain characters that seem to pop up a lot in various strategies I've made some progress on quests. So far now I've full-cleared FF I - V and am moving on to VI. I've heard Dancing Mad gives people a lot of trouble, anyone completed that quest yet?
 

Sprite

(He/Him/His)
After getting some more leveling done on certain characters that seem to pop up a lot in various strategies I've made some progress on quests. So far now I've full-cleared FF I - V and am moving on to VI. I've heard Dancing Mad gives people a lot of trouble, anyone completed that quest yet?
I just did Dancing Mad last night! It's definitely rough, as the song tends to end right after getting to Kefka.

One thing I didn't notice until I was bashing my head against that fight was that different summons seem like they might have different casting times. I managed to get three summons in under the wire, which finished things off.
Sephiroth and Materia are musts because you need the boosted nuke and someone to silence Kefka and someone to cure petrification. Even with all the nukes and a summon the timing was really tight. My exact party is below:

Sephiroth (Strength boosted with items)
Silence Buster
Hell's Gate
Ultima Blade

Terra (Magic boosted with items)
Riot Blade
Ultima
Dualcast

Materia
Precious Rebellion
Mystic Aura (Scroll)
Stona

Yuna
Mana Cede
Boost
Grand Summon

Phoenix
Magic +10%
Summon +30%
Magic +15%
 

YangusKhan

does the Underpants Dance
(He/Him/His)
It's been too long since I cleared that quest but I have similar experience to Sprite (except I didn't use Sephiroth). Definitely ended up using Yuna once again. The song is deceptively light on triggers and length so Summoning isn't a bad idea.
 

Vaeran

(GRUNTING)
(he/him)
Just had a weird experience on FFXI: Distant Worlds. Early on in the song I was on a green Hold trigger when the reticle split into two as though a simultaneous trigger was about to come down the lane, but one never did, and when I released at the end of the hold I puzzlingly got a "Bad" score. It happened again about midway through the song. I tried replaying the song to get a better look at what was happening, and the second time through they occurred on different Hold triggers than they had the first time. Has anyone else run into anything like this? So far it's only happened to me on this one song.

EDIT: After some further experimentation I'm developing a theory that it's my controller and not the game. What I perceived as the reticle splitting to indicate an incoming simultaneous trigger might have been my controller failing to read an input and the reticle therefore drifting off target. These were very gently sloping Hold triggers so I don't think it could have been a skill issue. Maybe my Pro Controller's left stick is starting to wear out.
 
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SpoonyBard

Threat Rhyme
(He/Him)
After making fairly steady progress on completing titles I've noticed something. Is there any function difference between quests which want you to get a Perfect Chain and ones which want you to take no damage from enemies? Can you even get a Perfect Chain while taking some damage from enemies, or NOT get a Perfect Chain while also taking no damage?
 

Sprite

(He/Him/His)
After making fairly steady progress on completing titles I've noticed something. Is there any function difference between quests which want you to get a Perfect Chain and ones which want you to take no damage from enemies? Can you even get a Perfect Chain while taking some damage from enemies, or NOT get a Perfect Chain while also taking no damage?
Yes to both. Poison will damage your party even with a perfect chain, and dodge tank moves will avoid damage even if you miss some triggers.

Invest in Edge.
 

Kazin

did i do all of that?
(he/him)
Fyi, six new songs came out today, three from regular The World Ends With You, three from the NEO remake thingy.
 

Vaeran

(GRUNTING)
(he/him)
Not that it matters, but NEO TWEWY is a full-on sequel, not a remake. I bought it when it came out and played a couple hours but I wasn't really feeling it and dropped it for something else. I should get back to it at some point and give it another try.

I couldn't hum a bar of its music now, but I am excited to play the original TWEWY tracks.
 

Kazin

did i do all of that?
(he/him)
Oh shit, that's a sequel?! I really did think it was a remake lol. I need to finally play through at least the original game since it does have some banger tracks
 

Sprite

(He/Him/His)
This is a tremendously silly complaint, but I am disappointed that Cloud of Darkness’s Particle Beam isn’t a beam 😤
 

SpoonyBard

Threat Rhyme
(He/Him)
Hit another roadblock in my attempt to complete all the quests, Record Keeper's Blinded By the Light arrange version, you have to beat 11 enemies but the 11th is the second boss in the group and try as I might I just can't work out a setup that can take it down since it tends to only come out shortly before the song ends. Noctis alone isn't cutting it but I'm not sure what the best build is here.
 

Kirin

Summon for hire
(he/him)
I also have build questions, as over vacations I started digging back into the harder quests. The "overall difficulty rating" per title seems a bit suspect. Currently stuck on the supposedly 3* FFXII completion, which includes:

Goddanged Yiazmat. The bastard hits you with a stoning breath weapon that evidently doesn't count as magic, so Sephy's Silence Buster can't prevent it. I can sneak in a few Ultimas before it hits, and include someone with Stona* so we're not paused by it, but without being able to hit it with like 6 nukes as per my usual tough boss strat, it's not going down in time.

And then the Undying. This is probably more straightforward, but my usual boss nuke team of Terra/Shantoto/Spiritus/Aphmau (the latter for Poison on the early mobs + ability boosts) sin't cutting it; there's like four tanky mob waves before the boss and I'm not getting through them fast enough. Also the stage has a summon damage nerf on it so my Summon spam-and-boost team doesn't cut it at all either.


*As an aside, it sure would be nice if there were a way to search your roster for all members who know a particular ability.
 

Kazin

did i do all of that?
(he/him)
I don't recall those quests specifically, but if you haven't been using those stat boosting items, now's the time. Stats really do make a big difference. Also the strength/weakness listings on the song selection screen are, as far as I can tell, about the boss, so if you have someone with a strong elemental attack that the boss is weak to, that should help. Once my characters started getting big stats - in particular, strength, to make regular note hits do more damage - that helped a lot. And the boosts you get from summonstones can help a lot - play a couple songs online and get some rare summonstones if you don't have any great ones, since you get the summonstones of players you play against whether you win the song or not.

I do think beating the quests requires leveling up various people - you're not meant to beat everything in this game with a single, four person team, like you could in Curtain Call if you used enough scrolls/stat up cards. Took me a little while to grasp this, as I had to abandon a couple characters I would have liked to keep using out of affection, just because their utility wasn't that great (Onion Knight, Edgar, etc.).
 

Kirin

Summon for hire
(he/him)
Hmm, yeah, I've only used a scant few boost items yet, so I do have a bit of a hoard I can dole out. Are people finding it useful to Strength-boost some of the Magic-focused characters to make them into better all-'rounders? I did also level up a physical team with the likes of Cloud, Seph, and Noct, but haven't been using it as much since the magic team seemed to generally perform better for most quests.

Sadly I'm pretty sure I have no way to trade summonstones since I don't have a Switch Online sub.

Oh, and I was reading back a bit.. does Stone *not* clear the casting queue like silence does; like can you Stona and then resume nuking? If so I need to try that, but if not I'm still puzzled by how to pile up nukes onto Yiazmat.
 

Kazin

did i do all of that?
(he/him)
Are people finding it useful to Strength-boost some of the Magic-focused characters to make them into better all-'rounders?
I did boost Terra's strength a lot early on to make her do more damage when not casting spells, though I did have her in an otherwise mostly physical team for a while. It does make a difference for damage done just via hitting notes, though.

And yeah, you're out of luck if you don't have a Switch online sub. I'm not even really sure why I do, if I'm honest lol
 

gogglebob

The Goggles Do Nothing
(he/him)
Goddanged Yiazmat. The bastard hits you with a stoning breath weapon that evidently doesn't count as magic, so Sephy's Silence Buster can't prevent it. I can sneak in a few Ultimas before it hits, and include someone with Stona* so we're not paused by it, but without being able to hit it with like 6 nukes as per my usual tough boss strat, it's not going down in time.

It is not magic, but it is technically physical. I beat this quest recently, and my secret was pushing Cecil out to the lead, and have him using his... whaddyacallit, Dark Buster. Whatever blinds the dragon. Then he can't breath stone or however that attack works. Not the most intuitive thing in the world, but Yiazzy falls for it.

Mind you, general tip I found eventually: Cecil can be very useful with having both Silence Buster and Dark Buster.
 

Kirin

Summon for hire
(he/him)
Oh neat. Haven't leveled Cecil, wonder if I have anyone else with Dark Buster... once again, could really use an ability search.
 

Sprite

(He/Him/His)
Yeah, the lack of an ability search is a Problem. I need to check if Reddit has a spreadsheet yet.

I haven’t tried Yiazmat yet, but I know at least one person on the Reddit took it down with the help of Gravity spells.
 

Kazin

did i do all of that?
(he/him)
This seems like a decent video for some tips on getting through some of the more difficult quests, it focuses primarily on who this person used, and it even does some stuff I never did (like use Mimic at all):


You may want to give it a look, @Kirin and @SpoonyBard.
 
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