Dead by Daylight is a 1v4 asymmetric game that, on the surface, is about a group of brave survivors desperately trying to evade a merciless killer. Fundamentally, it plays like ultimate hide and seek, where the survivors have to fix generators around the map while also not getting caught and placed on a sacrificial hook by the killer.
In practice, it's a game where one pour soul gets humiliated by four cryptid versions of Taylor Swift that bully them by blinding them with flashlights and dropping pallets on their head. The 1v4 asymmetry is about as well-balanced as you can hope for where the base mechanics are concerned, but consider that each of those four survivors can pack their own set of four perks and can cover each other when they're weak, not to mention the bulk of popular survivor perks being excellent ways to deny or even flex on the killer... it can get exhausting.
That said, baiting out those meta-brain perks and then punishing them is always fun. "Oh, you can do an iframe dash when injured, causing me to waste valuable time missing with my melee swing. Consider the following: what if I don't swing, you dash, and then I just hit you anyway?"
In practice, it's a game where one pour soul gets humiliated by four cryptid versions of Taylor Swift that bully them by blinding them with flashlights and dropping pallets on their head. The 1v4 asymmetry is about as well-balanced as you can hope for where the base mechanics are concerned, but consider that each of those four survivors can pack their own set of four perks and can cover each other when they're weak, not to mention the bulk of popular survivor perks being excellent ways to deny or even flex on the killer... it can get exhausting.
That said, baiting out those meta-brain perks and then punishing them is always fun. "Oh, you can do an iframe dash when injured, causing me to waste valuable time missing with my melee swing. Consider the following: what if I don't swing, you dash, and then I just hit you anyway?"