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harshLucky for you there’s no sequel and there never will be.
What's the problem with the currency? I'm not trying to tell you that you are wrong, I'm just confused what you mean. Is it that you lose it, if you die? Elsewise it's normal currency, right?
I'll let them know.They almost have a great game
You're not. Obviously everyone's taste is their own, but the reason I loved Hollow Knight's combat is that it's deliberate, much like how it felt in (say it with me, everyone) Dark Souls. You can't just go around button mashing and expect to win every encounter. You need to know the timing of your enemies' (and your own) attacks, and you need to learn when to take your opportunities to strike. I like when a game rewards a player for building their skills and knowledge. I guess that's also why I like playing kaizo SMW hacks.The only thing I'm sure will not change is the difficulty. I assume, I'm far from alone in loving especially the bosses, and wouldn't love them as much, if they weren't that hard.
What is Tunic like? I tried it for a while and then got a bit bored of itI'm trying real, real hard to enjoy Hollow Knight but it's making it incredibly difficult. So many baffling design decisions, like everything being a fucking charm or whatever they are, the Dark Souls-ish Geo currency, limited benches + re-traversal, the general difficulty, etc.
At this point it feels a lot like Tunic only in the sense of "highly-praised game actually total fucking dogwater to 4-So."
Isometric Zelda. Very secret heavy, if I remember right. Another game with neat art and music that I don't particular enjoy. I remember it being boring and slow and some of the puzzles related to the forced perspective irritated me. Biggest downer for me, though, was the difficulty due to the combat not being very refined but I'm told this gets better the further into the game you get.What is Tunic like? I tried it for a while and then got a bit bored of it
Playing Terranigma past the underworld area for the first time since I originally tried playing through and got stuck around the birds I think...
Probably the inevitable conclusion since I'm going back and playing a B-tier action RPG from decades ago, but I'm thoroughly underwhelmed. Honestly feels like a combination of Soulblazer and Illusion of Gaia, but not quite living up to them in their respective strong areas. Combat feels simultaneously more robust than it's prequels, but also jankier and more dated when compared to modern games. The simplicity of the previous two works better in retrospect.
I get why it's mythologize as a hidden gem. Not getting a North American release but a PAL one gives it either a mystique or a cause to celebrate it depending on which side of the Atlantic you're on, plus that underworld map effect will always be dope as hell and an immediate eye catcher. I have to be the contrarian here though and say the previous two games are better.
It's okay to acknowledge that a game is well made but also not for you. There's nothing to feel bad about there.I feel bad dismissing it so completely. People obviously worked hard on it.
There isn't a voices slider in the volume options? Most games these days will let you adjust whole categories of sound to different levels. Surprising if there isn't for this.Playing Star Ocean: First Departure R and having a decent time but for the love of god give me an option to just mute voices. At least in battle. Good god. Is it a 10 out of 10, Ilia? Yeah? Is it?!
It's wild that there's an English option and two different Japanese options but no way to turn it off. Ugh
No. You cannot turn the voices off or mute them. It's maddening lolThere isn't a voices slider in the volume options? Most games these days will let you adjust whole categories of sound to different levels. Surprising if there isn't for this.