The original game was pulling on 20 years of people making and importing these things
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The original game was pulling on 20 years of people making and importing these things
Ten years in the 3DS ecosystem, yeah. I was including Wii in my count.
I know that feeling. Not too long ago in Romancing SaGa 2 I ascended and descended Comroon Volcano; place is a pile of screens of narrow pathways filled with way too many monsters.I think I find it more frustrating than Romancing Saga 1, and it has symbol encounters that sometimes look like this:
I really like the platformer bits of Smelter, but I struggle with the RTS parts, and they don’t take long to ratchet up in difficulty and at a certain point I’m completely stonewalled by my lack of skill in a genre I didn’t buy the game to experience
I will go to my grave defending Brutal Legend, the RTS. The weird publisher mandate to have a single-player mode that cuts out all the bits that would tutorialize you on the mechanics but then still includes the final-exam type missions from it really makes for terrible first impressions, but if you immediately stop the moment the goth faction is properly introduced and uh... I guess find me and have me walk you through how the multiplayer works in a few comp stomp games, it's a really well-crafted experience with lots of room for creative tactics.Sounds like my experience with Brutal Legend. "Hey, this is a pretty good action adventure game annnnd... here comes the strategy stuff."
But that 'cinematic' with Ryu at the final battle was pretty cool, right?
I had forgotten about that until just now.Honestly, the game is full of a lot of cool moments. The climax of Nina's personal storyline (where Nina is slamming her body into a door in a futile attempt to get into the room where her sister is sacrificing her life in Nina's place) was another great example of strong storytelling within the limits of what could be done in a 16-bit RPG.