Let me rock you Chaugnar Faugn
In Knights of the Old Republic II, there was at least a call-out when the Jedi Council tells the jedi hero that they're concerned about how she's basically growing stronger by killing a whole bunch of people (since it's an RPG, and that's how you get stronger in an RPG).I'm sure it would never happen under Disney's watch, but I would love to see a Star Wars game that's a deconstruction of the usual gameplay loop.
I mean, anyone who would kill people and animals left and right would be firmly treading in Dark Side territory, so I would love to see a Jedi game with a bigger focus on trying not to chop up things with your lightsaber. Killing things in a video game is too easy, I want to see a game where you try not to resort to killing too much lest you become the next Darth Ersatz.
But yes, I'd love to see a game where the easy dark-side solution to every problem is "chop it with my lightsaber", and the light-side option is solving some kind of adventure puzzle, or using stealth. Heck, set it in the original trilogy era, with a jedi who's trying to hide their identity, and can either solve problems with their lighsaber, but then risks drawing unwanted attention, or by sneaking past it in some more complicated manner.