No see Aerith was actually talking about her favorite point and click adventure game, Beneath a Steel Sky.
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lol it really doesn’t sound like you do, but we’ll just have to agree to disagree.I think I get it just fine, I just don't see…
Oh I see it now. I read those instructions when the skills first were introduced but I didn't see that symbol by any of the attack names, turns out I should have been looking at their descriptive fields in battle.You stock little columns of synergy charges that are displayed in increments of five for each character (the U.I is very small). Weapon abilities generally generate them, but not all of them do; you can see the relevant icon next to their tooltip when highlighting them. The synergy abilities likewise display how many pips of them they require (most/all of them requiring three from both characters), and when those are available, then you just need ATB to use one.
I'm almost through the whole Gold Saucer -> Desert Prison sequence, and this aspect definitely shines through there.Plus it really leans into the goofy shit. It's like 40% goofy shit by volume. It's a silly, silly game based on a silly game, and I love that.