• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

SpoonyBard

Threat Rhyme
(He/Him)
No see Aerith was actually talking about her favorite point and click adventure game, Beneath a Steel Sky.
 
I think I get it just fine, I just don't see how the Japanese line is qualitatively worth the effort spent to patch it over what I see as a fantastically localized iteration of it that better utilizes the whole of the script, narrative, and themes. Honestly for a lot of the localization differences (Jessie may be the only one I kind of agree on) I think the English is just better.

That it's being done for Rebirth and the twin pack is clear. I meant "why at this stage" for the specific line change because I can't imagine either version of the line being especially integral to Rebirth. I would have expected that kind of change to be pursued as soon as anyone noticed it if they didn't like how it was localized. It's just so weird to see it done so incredibly late. Then again my feeling on that may just be because of Baldur's Gate 3 because I'm still keeping up with its patch cycle which is VERY different than SE's has ever been.
 

gogglebob

The Goggles Do Nothing
(he/him)
I would just like to publicly state that Target/USPS has notified me that this game will be on my doorstop tomorrow*, so I will be skipping out on this thread until I know I am strong enough to not click on spoiler-y bits. Good luck with the steel sky, everybody!

*oh boy oh boy oh boy oh boy oh boy
 

Regulus

Sir Knightbot
Do you really have to be like that?


I'm finally playing Remake for the first time. I'm a little mixed on parts of it but am mostly enjoying myself. I won't get a chance to play Rebirth until it escapes the PS5 (whenever that is), but all the mako in the air right now made me want to draw some fanart:

 

gogglebob

The Goggles Do Nothing
(he/him)
Started the game: just letting others know that if you completed the demo, it lets you skip ahead after you enter the first "battle area". I was really annoyed playing through parts of the demo again without an obvious explanation of when that would stop. Just a public service announcement!

Okay, I'll be going now. I'll come back when it's all over.
 

Sarcasmorator

Same as I ever was
(He/him)
I saw an article somewhere that says you might miss some story stuff that wasn't in the demo if you do that. I didn't look at details.
 
That’s my favorite type of udon

My copy got delivered and is waiting for me at home. But I’m still on ch 13 of my replay of remake. Probably won’t get around to starting Rebirth until tomorrow at the earliest

Edit: I’m in the tunnels after the plate collapsed and looking for survivors, and I’m chatting with Betty. In Japanese she’s like “I wonder if Oneechan is ok” - the implication being she’s worried about Aerith since she’s the one who saved her life. The English localization has her asking if her friends are ok. That’s not localization that’s just bad translating lol. There’s so much of this kind of thing all over the script.
 
Last edited:

SpoonyBard

Threat Rhyme
(He/Him)
I was all set to ignore Queen's Blood but after finishing the flashback I wound up enjoying it more than I thought. I bounced off Fort Condor in Intergrade but the card game clicked and I sought out all the targets in Kalm rather than advancing the plot.
 

Peklo

Oh! Create!
(they/them, she/her)
Queen's Blood is very reminiscent of Bravely Default 2's card game Bind and Divide, which is just as well since it's the best one of these seen since Triple Triad itself.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I ended last night around 8.5 hours on the clock and I'm almost done with all the Stuff in Chapter 2; I can't tell yet if I'm gonna get Open World Burnout in this game. But it sure is pretty! And fun!
 

Sarcasmorator

Same as I ever was
(He/him)
I finished Chapter 2 at about 11.5 hours. Taking my time, pacing myself. I'm enjoying all the side stuff so far but some of it is a little unnecessarily fiddly, like they added button presses just so there'd be interaction where there needn't really be. "Press L3+R3 to accept the truth" kinda stuff but with zero significance.

Enjoying it a great deal and it's kinda bloated but I don't really care!
 

Sarcasmorator

Same as I ever was
(He/him)
Having played around 20 hours now, I gotta say, I now like that line change even less, and here's why: there's a direct reference to Aerith's original line in Junon, where Tifa talks about how Aerith has a point about the steel sky, where at least with one you know your limits vs. the endless blue sky above. A reference which will hold no resonance for anyone who's only heard the redone line.

I had thought, well, maybe they changed it for thematic reasons, but as far as I can tell this was written with Aerith's specific line in mind! She talks about the steel sky earlier in FF7R, but only to Cloud; her final line is with the whole party around, so why would Tifa know what she thinks of the Midgar plate at all without it?
 
Last edited:

Vaeran

(GRUNTING)
(he/him)
[awakens, as if from a trance]

Oh god, what... What day is it

This game is really good.
 

SpoonyBard

Threat Rhyme
(He/Him)
I'm really enjoying it so far, mid way through chapter 4, but there's one mechanic I still don't quite get. What determines when synergy abilities are usable? Because it doesn't seem to be connected to ATB charges, just that sometimes in a fight they become available.
 

Peklo

Oh! Create!
(they/them, she/her)
You stock little columns of synergy charges that are displayed in increments of five for each character (the U.I is very small). Weapon abilities generally generate them, but not all of them do; you can see the relevant icon next to their tooltip when highlighting them. The synergy abilities likewise display how many pips of them they require (most/all of them requiring three from both characters), and when those are available, then you just need ATB to use one.
 

4-So

Spicy
The Gongaga region is quite lovely and it's where, as far as I can tell, the first signficant divergence from the original game happens re: Cloud and general events. The fight with Scarlet was the first time the game really pressed me but I may have been doing something wrong. Also, having just played Crisis Core for the first time last year I enjoyed seeing Cessnei show up.
 

SpoonyBard

Threat Rhyme
(He/Him)
You stock little columns of synergy charges that are displayed in increments of five for each character (the U.I is very small). Weapon abilities generally generate them, but not all of them do; you can see the relevant icon next to their tooltip when highlighting them. The synergy abilities likewise display how many pips of them they require (most/all of them requiring three from both characters), and when those are available, then you just need ATB to use one.
Oh I see it now. I read those instructions when the skills first were introduced but I didn't see that symbol by any of the attack names, turns out I should have been looking at their descriptive fields in battle.

That symbol and the synergy charges are pretty tiny on the UI though, yeah, it's not the easiest thing to notice. But at least now they make sense.
 
Spoiler-Free impressions so far:

Last night, I powered through the opening act of the game and got through Kalm. After about an hour wandering outside the city limits, my game crashed and I lost all the progress I made since exiting Kalm. That sucked but it wasn't a huge deal. Definitely recommend people manually save every now-and-then if they're outside of story progression and auto-saves aren't frequently kicking in.

I think the thing I'm loving the most about this game is how lived-in all the environments feel. Really makes the world of FF7 feel grandiose and real. The environmental designers went friggin' ham on this game and it shows. I can definitely foresee me getting Open World Fatigue from this game, but exploring a game like this where there's so much interesting detail in every nook and cranny keeps that at bay. It's a not dissimilar feeling for me when exploring the better Assassins Creed games, but this one feels a LOT less copy-pastey and thus even more interesting.

I'm also very grateful I replayed Remake before this. When I played the demo for Rebirth, I really struggled with combat. After having a 30hr Remake warmup, playing Rebirth is like slipping on an old glove. Getting a feel for Red XIII is gonna take a little extra time, but I feel very in command of combat and doing whatever I want with ease instead of getting my ass handed to me repeatedly. Feels pretty good.
 
So far I've put about 10-11hrs into the game, still haven't left Chapter 2/the starter area. Getting pretty close to 100%-ing that area though. I think now that I know more about how this stuff works, this should go faster in future areas.

I've read a lot of people complaining about open world bloat, or "filler" in the story as they take small parts of the original game and expand upon it greatly. I kinda get where they're coming from? Short, snappy games are good and all. But I just really like what this game is doing regarding doing a deep dive in this setting, and making everything and everyone feel richly textured and fully realized. Spending more time in this world and learning more about it and its people is a plus, not a drawback to me. 🤷‍♂️
 

4-So

Spicy
I'm about 65 hours in now and I assume in the final back third of the game. I agree with the takes about open world bloat - each region is "We have to find Sephiroth! The stakes have never been higher! Now let's fuck around for 10+ hours!" - but I simply don't care here because it's Final Fantasy 7. Having said that, I am starting to cool on the constant "mini-gameification" of significant swaths of the game. Not enough to lower my estimation of it but I am a bit ready to just get on with it, especially since the narrative has Got Good and I'm dying to know what happens next.
 

Sarcasmorator

Same as I ever was
(He/him)
I feel like the game does a good job of making Sephiroth seem less immediately urgent to pursue (to the point I'm at, early Corel). The new characters and sidequests are interesting enough that I don't mind running off to a tower or spring nearby. I've been leaving a few things unfinished as I go and then backtracking once I've gotten to a bit of plot or something. Shotgunning all the open-world content at once feels like too much between events, but doing it interspersed with other things feels better.

It's kinda huge and unwieldy. The pacing is strange (though variable depending on your focus). I don't think it would hold up so well if it weren't a retelling, but I don't think FF7R would have either. I really enjoy just spending time in this world and with these characters. Expanded to this scale it's got something of the road trip vibe of FFXV, which I also loved despite some pacing oddness.

Plus it really leans into the goofy shit. It's like 40% goofy shit by volume. It's a silly, silly game based on a silly game, and I love that.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Plus it really leans into the goofy shit. It's like 40% goofy shit by volume. It's a silly, silly game based on a silly game, and I love that.
I'm almost through the whole Gold Saucer -> Desert Prison sequence, and this aspect definitely shines through there.

I would be more annoyed by the padding of this game if Remake didn't already do that too; it doesn't come as a surprise that this game stretches out everything too. And yeah so far to keep the Open World Fatigue in check I've just been sticking to following side quests first and doing any Intel points along the way.
 
Did I already mention that I really like how in this version of events, Tifa immediately notices and tries to call out Cloud's BS story in Kalm? Like, to me that's one of the original FF7's most glaring plot holes/weaknesses as a story. It treats Tifa like an idiot/like she has no agency, even though she's supposed to be a main character.

That's part of why I don't feel any of the expanded time spent on the same story is really "filler" or "bloat". This is important texture to the characters. Showing they're more than just props in Cloud's story. They have their own personal histories, opinions, priorities, beliefs, interpersonal relationships, etc. That stuff is interesting.

And I also just really like a good, well crafted world. I've always been an advocate for the fact that your setting is a character in-and-of-itself, and is just as important of a character as anyone else is in a story. Making a world feel rich, full, lived in, and alive is only a positive to me. And so far this game is doing a masterclass at that job.
 
Did all of the side stuff outside of Junon before progressing with the main story. Took a while, but not as long as the stuff outside of Kalm. I think just being more familiar with how the game works helped streamline that whole process. It's also nice to be a little overleveled when taking on the story bits because it's, well, just nice to not have to worry too much about combat. Fighting in this game is hard sometimes.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I am 50 hours in now and finally beginning to see some real wrinkles in the story. So. I'm thinkin' the white Whispers and black Whispers are like, the wills of a previous iteration of Sephiroth and Aerith (maybe even "the first" ie. FF7). Since everything in this world returns to the lifestream, it seems plausible that when we defeated the Whispers in Remake, they also returned to the planet? But I can't explain why now there's 2 factions of Whispers when originally it was just 1.

Also I am thinking that Sephiroth's cryptic warning to Cloud of "don't let _her_ lie to you" isn't completely about sowing distrust between Cloud and Aerith or Tifa; I think Sephiroth is actually warning Cloud about Jenova. Perhaps this relatively omniscient Sephiroth is actually seeking to eliminate Jenova entirely? And its Jenova's influence that's ultimately causing these multiverse/time travel incidents? It would be a pretty significant but not inappropriate tweak in the overall narrative for Jenova to be the big bad instead of Sephiroth.
 

SpoonyBard

Threat Rhyme
(He/Him)
I'm mostly through Chapter 9 and enjoying things quite a lot.

If you've been ignoring side quests then don't skip the one with the chicken lady in Gongaga. The minigame associated with it is kind of obnoxious but the payoff at the end is worth it. Biggest laugh the game has given me yet.
 
Top