Good news for Estragon and others early in or planning Faith builds:
Patch 1.04 is out and they buffed
almost every incantation. They ALSO buffed
almost every sorcery that didn't get buffed last time. It looks like the vast majority of spells, especially the higher-level/later-game ones, got some combination of two buffs from
increased damage, reduced cast time, reduced recovery time, better hyperarmor, or reduced FP, plus a couple with reduced stamina cost. (Except for the most basic spells - so starting pyromancies, lightning spear throw, etc. are untouched, glintstone pebbles and such are untouched, they were good enough already.) Spellcasters rejoice! Now a lot of the suckier high-level spells I ended up not using because they weren't quite worth it (or were so slow and unarmored you literally couldn't cast them in 90% of practical situations) will hopefully be better! (The lightning spears where you float and slam them into the ground, in particular were disappointing and frustrating offenders here.) My sorcerer is excited to re-do her spell list to try out a bunch of other spells that got tested and immediately shelved for simply not being generally worth using over pebble/great gs shard/comet or stars of ruin/comet azur.
They also buffed
FP and stamina growth at lower levels, so early points in mind and endurance will have bigger returns. (For existing characters, you'll have to activate something that changes your base stats, like Godrick's great rune or equipping an armor that adds points, to see this reflected; new characters and newly-added levels will be automatic, of course.)
BUT WAIT, there's more! They also buffed mega-huge weapons and strength builds -
Colossal swords/colossal weapons have faster attack speeds and lower recovery times (except for jump attacks), two-handing them has increased attack power, and they have higher block percentages and stability ratings. UNGA BUNGA'S BACK, BABY!
Helping in that regard, but also overall, they ALSO buffed a ton of
ashes of war, mostly in the same way as the spells - faster cast time and/or faster recovery time, lower FP or stamina costs. Some also got windows in the middle of long animations to roll-cancel out of it, which I imagine is nice. A couple got added hitboxes to weapon movement (so e.g. when you're whirling your polearm/twinblade to do the blackflame tornado, that whirling weapon will now also hit and damage enemies).
Those two have me more excited than ever to play my pure-strength big-weapon feller.
But what about nerfs? Well, there are a few, but not many. Status buildup when using the dragon communion seal or albinauric staff got nerfed; swarm of flies got an extra nerf, and madness buildup on frenzy spells got a nerf. Only one weapon art got nerfed: lightning cloud form from the cragblade had its damage from a quick press nerfed (so charged damage should be the same?) (it also got faster like others, though). Shockingly, taker's flame and the DOOT horn weren't nerfed. Working as intended, baybeeeeee! (for now)
Some other spells got tweaked in a way that's probably an overall buff, like the giants' flame spell where you throw a shower of flames; single-cast damage got nerfed, but now enemies can get hit by multiple fires. Adula's moonblade's damage got nerfed, but also made it so it was easier to hit with both the slice and shot.
Anyway, yeah. Big patch, lots of cool buffs where they were needed. We'll see if the axe swings back the other way and next time around has more nerfs, but in the meantime, go slay some shit!