Taker’s Flame is one of the Ashes that everyone expects to be nerfed in the next balance patch, yeah. Lots of people whining about it alongside Rivers of Blood and Fingerprint Shield builds.
Nooooo my Blasphemous greatsword! Well it's a good thing I already went through the game with it. And I know deep down in my heart that it does need a nerf, even in PvE - it basically obsoleted all of my incantation casting except for buffs and heals, doing way more damage and ridiculous poise-crushing for the same or less FP. It basically stunlocked Malenia to death.Taker's Flame probably deserves a nerf, it is absolutely nutty.
People who've done sorcery builds, how do you balance needing to level up so many different stats? I'm doing okay so far, but at level 50 I'm having trouble figuring out when I should be leveling intelligence versus (for instance) mind or endurance. Right now I've got vigor and mind at 20, intelligence at 30 or 31, but my endurance is at maybe 14. Hard to know how much min-maxing is needed here.
Hah, my sorcery build is almost exactly the same level as you, almost exactly the same stat spread, with similar issues. But it was the same with my faith/strength build. In either case, I set my sights on a stat requirement for the physical stat (for dex, getting it to 24 so I could use the Nightrider flail; for STR, getting to 34 for the golden greatshield). Endurance, I got as high as I needed to wear nice heavy armor with my greatshield and greatsword, but even that I could piecemeal - a point here or there to upgrade my helm in a certain configuration. Mind, I basically only went as far as I needed to summon a powerful spirit (100 FP, also just a nice round number) and then let sit for a good while until putting more in it much later down the line. Other than that, mostly faith and vigor until later on, with a random point into endurance now and then to get heavier.I got Endurance up to 20, but mostly for moderate armor equip weight. I feel like the game is generous enough with the stamina bar that you don't need to invest too much.
OK, honestly, most of the time I felt like I had no idea what was best and just went with what I felt like at the time. Like "I want heavier armor now. Endurance!"
Also, if I have some requirements out of reach acting as a goal, which as a sorcerer I very do, I level that almost exclusively. As of right now I'll be pouring levels into INT until I'm dying too easily and have to divert some to vigor, because I'm getting a bunch of spells with very high int requirements and I am going to use them gosh dangit. Frankly, I'm looking at at least 60 int long-term to use Rennala's staff, and probably 70 to try using the Moon spell(s), so that's like 40 levels spoken for. I'll also definitely need way more FP... maybe I'll do something like, for every 3 levels of int I'll put 1 each into vigor and mind for a bit. Or 4, 2, and 2. Something. Or pick randomly. It'll all work out.
Dex will probably languish behind for a while, depending on what weapons I go to next. Currently I have 3 flails: Bastard's Stars, Nightrider Flail, and Family Heads. I'm switching them around as appopriate and doing some power-stancing too. Nightrider took me through Raya Lucaria since I could make it all physical damage instead of magic, which most there are pretty strong against. When Rennala fell down, I put a blood wax on, held down the Wild Strikes button, and finished phase 1 in a single landing. It wasn't magic damage, but it was magical. As a summoned helper, I made it frost with wild strikes and it was even more magical. Frost/bleed is so strong, I love it. Even if I didn't need the nightrider, the bastard's stars still takes 22 dex, and that's so super cool that I don't intend to put it down anytime soon.
I also used fake caps as round numbers to smooth things out. Like, oh, my faith is at 45, vigor is 43, endurance is 31. I should get vigor to 45, then faith to 50, maybe getting endurance to 35 before I leave it for a while. Etc.
Agreed with all of this. I started getting a bit of skyrim syndrome around Altus Plateau ("I feel way behind or out of touch with the main story because I've been spending all my time riding around exploring and doing caves and catacombs, and my interest is starting to flag") but was able to dive back into story stuff right away and rekindle my interest to a healthy blaze again.Still, the game is constantly providing new challenges and places to explore, and it feels very satisfying. There is always somewhere else to go or some big monster to beat your head against. And when you run out of things to do in an area, that means you're easily strong enough to take on the next place or go back to an earlier roadblock.
So much of this game is just more Dark Souls, and a lot of people have pointed out that the legacy dungeons - the part that are the most similar to Dark Souls - are the best part. But, all of that open world & copy pasted stuff is pulling its weight in a different way. The sum of what it's providing to the experience is greater than the quality of each little cave or gaol. I've read about some people burning out on all the content, but for me it has just been incredibly pleasant. I'm having a blast.