Personally I am just enjoying and appreciating the game more the more that I play it. I thought that a second playthrough might be a slog and I'd quit my second character after fooling around a bit, but to my horror I'm loving every play session and always excited to come back to it. I'll stop after this character, but mostly because I know I've spent more time than I should have with it already, rather than because I want to stop. I will definitely want to take at least one of these guys through whatever expansion is eventually released, assuming the make it possible to access from the endgame.
I am definitely Seeing the Matrix a bit more this time around, but it just makes me realize how thoughtfully designed it. In particular, I'm realizing many "wow I can't believe I stumbled onto that!" experiences actually had multiple redundant forms of signposting to try to lead you to important discoveries in a way that feels completely natural but in reality is extremely cleverly crafted.
Also, on a more basic Fun Factor level, I'm continuing to love the versatility of Incantations.
Earlier today on FB there was a post asking people where ER fit in their Soulsborne rankings overall, now that some time had passed. Before, I would have said DS1 was probably on top, with DS3 very close after it, then Bloodborne, then Dark Souls 2 much farther down. Sekiro would be up near the top, possible contender for THE top, if it were included. I started to explain that ER probably fit in somewhere just above or just below DS3 on that, so maybe spot 2 or 3... but then I realized something.
I love this series, but the things I like about it most have always been:
1. Character building. Coming up with ideas for weapons, spells, armor combinations, playstyles, everything. Each character I play, I end up having ideas for 2-3 more builds by the end.
2. The lore, doing deep dives into the theories and analyses and story backgrounds and such. They're all so rich and full of interesting puzzles and possibilities. I'm just a total mark for the way they're presented.
3. I love exploration in games in general, and the series has never disappointed. Finding secrets, items crammed into nooks and crannies, finding a path over rooftops, getting into these amazingly crafted worlds and locations. And they scratch that epic itch too, with gigantic castles and cities, lava caverns with the ruins of massive temples... Lots of huge places and huge things. I like that. And ruins in general being a recurring theme and also something I'm a sucker for without fail.
And as I wrote this out, I realized that, breaking it down element-by-element, Elden Ring really outclasses the other games in those regards.
1. It has the most weapons and spells, plus new elements like weapon arts and craftable items that are actually good. It has by far the most support for making any given weird hybrid build you can think of work, and work
well. In some of the other games, you get a build idea and then realize that the spells you were gonna use kinda suck, the weapon isn't very good, there's no support for mixing and matching these two different elements, whatever. In ER, you can absolutely do it, and it works.
2. Elden Ring definitely satisfies here. It ticks all the boxes of the stuff that captured my attention from the DS games and BB. Plus, this time I'm diving in further than ever, even doing my own primary research. I'm seriously considering making a video or podcast series where I talk about lore analysis from the perspective of the original Japanese and the translation, and how it interacts with some of the theories we develop. Is it
better than Bloodborne or Dark Souls? I dunno, maybe. It's easily on par with the best they've done yet. It works for me!
3. There are definitely some valid complaints about the game being too big, but combining the amazing level design of the previous games with an open world that manages to preserve all the basic approaches they've always had? It's so good. It's a huge world but it's still
shockingly packed with secrets and things to find even on a second, third, fourth playthrough. And the legacy dungeons are mostly Very Good. And with all the extra things in it (see point 1), there's always stuff to find.
I think Elden Ring might be my favorite game in the series. Also, I'm nearing 250 hours on it, when typically I make it about 100 hours, 125 at the outside, into any given game (including From games) in a single stretch of consistent play before I lose interest. I'm feeling my Must Play Elden Ring drive wane a bit...but it definitely still has its waxing moments. And while my second fresh character has ended up being way more thorough than I expected, and I'm pretty sure I'm going to push through at least one NG+ run that just tears up the Main Content and skips all the side stuff I already have.
ER isn't perfect, and there are plenty of things it doesn't do quite as well as other games, but this is long enough already so, that can come later.