The first one is very much a Musou game; the second one is a regular old’ action rpg that sometimes has Musou-y bits to keep things varied
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Yeah, this. The DQX Offline segment explicitly didn't have the same note in the corner about not getting a worldwide release.That's not what the article is saying, tho. It's referring to the Online one not being localized.
Exactly. It's just restating what those of us who saw the li'l footnote already knew.That's not what the article is saying, tho. It's referring to the Online one not being localized.
I didn't say Kingdom Hearts like combat, although I probably should have clarified further, I admit. I meant more in the "exploratory style" of Kingdom Hearts, digging around levels looking for treasures and such. It's not as much about "running into a keep, turning it blue, running into another keep, turning it blue, running back to your first keep, turn it blue again, repeat, until the whole field is blue". Also, gear is more influential in your success than most Musou games.Kingdom Heart's like combat?!
It becomes less common but never stops altogether.Does DQXI keep putting camp sites in dungeons throughout the whole game? I thought it would just be for the first couple dungeons as a kind of tutorial element, but I have a four person party now and the game is still being very generous with camps. It's definitely a pretty big shift in dungeon design to know that you'll have a free chance to heal up before a boss, because it lets you use magic and skills freely instead of conserving until the very end.
First of all, I have never been an A/V person, so if there's anything amiss with the graphics or music for this version, I have no clue. It's cute and it's fine. I would only notice if you put it next to the SNES remake, probably. Maybe.
On the other hand, the differences are impossible to miss side by side, in that it's very easy to tell the difference between an animation and a still image.