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The navigable terrain is the same, even the start up and recovery frames are the same on the attacks, it's just the animations are better.
I probably don't think it's THE BEST of them, Bloodborne and Dark 3 are just too much farther ahead with better design sensibility all around. But damn if I don't still love everything about how it feels to play it, to the point that because chances are slim that I'll manage to get my hands on a PS5 I went ahead and replayed the original and still loved everything about it (except the Crystal Lizards, which apparently and very thankfully the Remake fixed). Weird stuff like the cracked Beast Talisman and the original clunky as hell Ultra Greatsword moveset are just fun as hell to mess with. And Ostrava! I wish more of the games that came after let NPCs on their quests just go exploring through the levels a bit, come what may from it. Each game besides Dark 2 had something approaching that, but it's always an NPC charging in for just one fight and then they're done one way or the other.I've kinda always said that people who liked Demon's the most make no sense to me, and I'm glad to verify that I was not misremembering anything and people like that DEFINITELY do not make sense to me.
Ooh, is there a DS1 thread on the new forum yet? O:I don't think I ever appreciated the first Dark Souls quite as much as a lot of people did but having started a new playthrough and lucking out on the Fang Boar Helmet in the Undead Parish it's starting to grow on me a little more. I played the Dex/Pyro PvP combo to death way back so now I'm finally trying out things like the Partizan and Lucerne.
I probably don't think it's THE BEST of them, Bloodborne and Dark 3 are just too much farther ahead with better design sensibility all around. But damn if I don't still love everything about how it feels to play it, to the point that because chances are slim that I'll manage to get my hands on a PS5 I went ahead and replayed the original and still loved everything about it (except the Crystal Lizards, which apparently and very thankfully the Remake fixed). Weird stuff like the cracked Beast Talisman and the original clunky as hell Ultra Greatsword moveset are just fun as hell to mess with. And Ostrava! I wish more of the games that came after let NPCs on their quests just go exploring through the levels a bit, come what may from it. Each game besides Dark 2 had something approaching that, but it's always an NPC charging in for just one fight and then they're done one way or the other.
After clearing out just about everything before Allant I also realized that the biggest bummer of the Remake for me aside from Astraea's music is actually the loss of the storage duplication glitch. I don't like grinding levels in these games, especially in Demon's and Dark where NG+ separates people (Dark 2 eventually patched it to stop doing that but I don't know if Dark 3 or Bloodborne kept that change, not that it matters for Bloodborne considering how broken its matchmaking is to begin with). In just about every game getting to the community-favorite level for PvP it requires a fair bit of that grind even after basically beating the game (and even after farming for a Pure Bladestone) and I just don't have the patience anymore.
I don't think I ever appreciated the first Dark Souls quite as much as a lot of people did but having started a new playthrough and lucking out on the Fang Boar Helmet in the Undead Parish it's starting to grow on me a little more. I played the Dex/Pyro PvP combo to death way back so now I'm finally trying out things like the Partizan and Lucerne.
The reason the bosses are easy is probably because you've got 12 years and 5 more games of experience between you and the last time you played Demon's Souls.
As far as the music, I've listened to most of it and yeah, it's almost all a huge step down from the original.
Maybe only partially fixed then? If they get away it no longer reduces the lizard count for that spawn, but they changed how they respawn in that you have to archstone out or die, reloading the save doesn't work. I guess if it runs off a cliff that still kills it and counts?In the original, I had a crystal lizard run off a cliff and die and I permanently couldn't get the items. In the Remake...the exact same thing happened to the exact same one in the exact same place. So, uh, whatever they "fixed" I sure as Hell didn't see it!
I'd like to know what's the Deal with the gate to the left of the start down the small set of steps at the beginning of Boletaria. I couldn't find how to open it.