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Beating Games

Adrenaline

Post Reader
(He/Him)
STALKER 2 is interesting and has a great atmosphere, but like the other games in the series, I found it easier to admire than enjoy.
 

lincolnic

can stop, will stop
(he/him)
Prince of Persia: The Lost Crown was a pretty solid metroidvania -- the exploration and platforming felt great, but I never really clicked with the combat. Still, most bosses went down in only one or two attempts, so I guess it wasn't that big a deal. I did all the side quests but noped out of the optional challenges (except the very first one), as they seemed a step beyond the difficulty of the rest of the game.

The character models all kinda looked like they were from a previous console generation, and the fact that there was zero facial animation when they talked didn't help that. A bit of a weird choice in Current Year, but if it helped them focus on other aspects of the game instead I'm fine with it.
 

Adrenaline

Post Reader
(He/Him)
Mouthwashing has maybe the best narrative of any game I've played this year. It's a bit annoying when you're in situations that have fail states, but not enough to hurt the experience too much.
 

lincolnic

can stop, will stop
(he/him)
Dicey Dungeons was overall a lot of fun, but after beating all 36 episodes and the final boss I felt like a couple of the characters (Witch, Jester) had clear Best Strategies and trying to do anything else with them is asking to fail. Still, there's an incredible amount of game in this game, and I'll probably do a few more runs before moving on. Good game, even if they keep using "dice" as a singular noun.
 

lincolnic

can stop, will stop
(he/him)
Thanks, I'm planning to get to those at some point, just not sure when. I went pretty hard on finishing the final two characters this week!
 

Adrenaline

Post Reader
(He/Him)
Silent Hill 2 is a good remake of a better game. It's best when it's just looking pretty and not changing things just to change them or pad them out.
 

Patrick

Magic-User
(He/Him)
Cherry Bomb on Pico-8. It’s a short, Space Invaders style shooter. I think 9 waves of enemies, then a boss. There are 4 kinds of enemies, though some don’t show up until later on. Sometimes they drop cherries, and pressing the second button unleashes a bunch of shots depending on how many cherries you’ve collected. It’s not anything revolutionary, but I had a lot of fun with it. There’s a v2/sequel that I’ll check out at some point.

The Legend of Zelda: A Link to the Past on GBA. This is actually my third time attempting to finish this game. Once on the original SNES hardware (I think I got to the dark world), again on Wii Virtual Console (stalled out in the ice temple), and finally this run on Vita, then I moved my save to a Trimui Brick where I finally, finally beat it. So it took at least 25 years in total! My final impression: it’s a great game and it clearly had a massive influence on Ocarina of Time and the next few big Zeldas. But man, I just prefer the GB/GBC style of Zelda. The movement & sword swings just feel way better to me in those games. Still though, it was a lot of fun and I’m really glad I finally played this in full.

Trip World on Game Boy. A super short (like 30 minutes total) but pretty interesting game. You can just dash past enemies, but bosses are moderately challenging. There are some neat powers that barely get used. The art is great. I wish it had a longer sequel that explored the mechanics more.
 
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