I beat Mother 3 and R-Type (the original arcade game)
Mother 3 is clearly a well made game, but I didn't like it as much as I expected to. I'm sure that's partially because it was overhyped, it's a hard to get a hold of game, and it's a direct sequel to Earthbound (which made a huge impact on me). But also, I had a lot of specific issues with it. I would boil them down to: 1) the Magypsies are problematic, which has been discussed at length; 2) there is a lot of animal cruelty and animal body horror, which is just something that I especially dislike viewing; 3) The pacing and structure are weird; 4) some of the themes are odd; and 5) the musical combo system didn't work well for me.
I'll share a bit more in (major, do not click if you have not played) spoilers below:
The chapters were all different lengths, and the game kind of played with that like making chapter 6 super short. But, having it be 8 chapters felt misleading when the last 2 were way longer than the previous ones. It made the game feel like it dragged on, even though it's really pretty brisk overall. I also just like having a full party together, and some of the shorter chapters are slightly annoying because you only have 1 or 2 characters. Maybe I'm just picky about that. But on top of that, there is a huge info dump with Leder in chapter 8 and then the final scene all happens in total darkness behind the The End? sign, which makes it feel unfinished. And after playing I looked it up and sure enough it was originally planned to be a longer game.
Leder informs you that Tazmily was artificial and everyone there had their memory wiped. So, the theme of the game is kind of artificial/mechanical vs nature, but the nature part turns out to be fake as well. That's interesting in a way and it does help explain why the villagers are kind of vapid (Thomas telling Flint about his wife's death in a heartless way, everyone calling Lucas a crybaby for being sad about his mom). But also the theme is now an artificial setting that was rushed vs a different artificial setting that is being created by a child in arrested development. And it's also about the corrupting effects of capitalism, but that's watered down a bit if the society being corrupted was fake and kind of doomed anyway. Maybe it's just how it's delivered, and the lack of follow up in the end of the game, but it felt unsatisfying to me. Like, that idea should have been introduced way earlier in the game to actually explore it. But also, I might be nitpicky because of the other issues I have with it. Oh, and what's up with the Magypsies and the dragon? Are they just unrelated to the rest of the story? And the temple outside the town shows 2 dragons (maybe just 2 possible futures???) Again, seems kind of messy, though that's not necessarily a bad thing. It just didn't land for me.
I did think the music and visuals were great, the gameplay was mostly very fun (aside from the music thing, which you can mostly ignore anyway), and many of the individual moments were outstanding, even though it didn't all come together for me. I can see why others adore it, and that's fine, it's just not for me unfortunately.
R-Type is rad as heck. I used save states here and there. I messed up and died on the last boss and had to play the last level again and beat him with very limited powerups. Very cool game, I'll revisit it at some point.