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Beating Games

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Now I've beaten it myself. It's a damn good game. I dunno if I'm gonna hunt down the last handful of bots (I think I have 15-20 left?) in the time trials or challenge stages, or get the final puzzle pieces, but...I dunno, maybe I will...
 

Octopus Prime

Mystery Contraption
(He/Him)
Finished off Eiyuden Chronicle, which is just an absolute masterclass of an RPG and more than lived up to the reputation of the first two Suikoden games.
 

Sarge

hardcore retro gamin'
Finished off Eiyuden Chronicle, which is just an absolute masterclass of an RPG and more than lived up to the reputation of the first two Suikoden games.
This is good to hear - I've seen some reviews that say it's not as good, but getting word of mouth from folks that enjoyed it a lot gives me more impetus to dive into my recently-obtained copy.
 

Octopus Prime

Mystery Contraption
(He/Him)
I’m saying that despite the Switch port still having some pretty hearty load times in menus and occasionally soft locking!
 

Octopus Prime

Mystery Contraption
(He/Him)
Also finished off Chroma Squad, the SRPG about running your own TV studio that specializes in Sentai type shows.

Didn't quite live up to its full potential, and it was pretty janky, but the idea was really fun and it didn't overstay its welcome. Good time overall, and it means I've now eliminated two games from my 2025 Backlog Bingo Card

OlzPyFv.jpeg
 

Violentvixen

(She/Her)
Finished off Eiyuden Chronicle, which is just an absolute masterclass of an RPG and more than lived up to the reputation of the first two Suikoden games.
Ugh, I downloaded that forever ago on Gamepass and haven't touched it. I haven't heard about it being delisted anytime soon but it would be prudent to get on that.
 

Adrenaline

Post Reader
(He/Him)
Avowed is a fun action RPG. The story takes some time to get going, but there's a lot of depth to the world and intriguing choices to make.
 

Dark Medusa

Diamond Crusader
(He/they)
Nine Sols Nine Sols Nine Sols! It gets you closer to bingo in two different lines AND is an incredible indie triumph!
 

Adrenaline

Post Reader
(He/Him)
I finished Citizen Sleeper 2. While the first game was about learning a space and becoming part of a community, the sequel is about making your own community as you go from place to place. Cowbow Bebop with dice.
 

Violentvixen

(She/Her)
I finished Citizen Sleeper 2. While the first game was about learning a space and becoming part of a community, the sequel is about making your own community as you go from place to place. Cowbow Bebop with dice.
It's so good. Personally I feel like the first game is needed before playing the second to understand the world and the impacts of things better. I'm curious if you feel the same?

I beat Tavern Talk recently, posted about it in the bartending game thread I made but it's really good so going to highlight it here too.

Anyway, Tavern Talk was amazing. Going to be one of my games of the year for sure. Looking through the achievements it does look like there are some pretty different paths and I'm curious how some things play out differently with different choices. Looks like some DLC just came out that's another 3 hours or so of content, I'll definitely pick that up. Should be a perfect plane ride thing for the Japan trip we're doing in May.

Also I never stopped liking this character, Caerlin. Incredibly cool design and great writing. Anyway, yeah, highly recommend this one.

ss_b9b189107281f5e036643cd4880b14d8f0b15c47.1920x1080.jpg

(incidentally I don't think I ever saw this line from her in my playthrough)
 

Adrenaline

Post Reader
(He/Him)
It's so good. Personally I feel like the first game is needed before playing the second to understand the world and the impacts of things better. I'm curious if you feel the same?
I definitely think trying to play 2 without having played the first could be confusing. The first does a better job of explaining the setting and what Sleepers are, 2 seems to assume you already know. Also, I restarted the game after an hour because I failed the first major challenge, not realizing that time was passing normally while on jobs in the ship, so I just didn't have time to complete it after letting Juni have the core. I looked online and a few other people did the same thing. Not the friendliest introduction to the series.
 

Violentvixen

(She/Her)
Not the friendliest introduction to the series.
Oh yeah, I felt like I failed a lot more in this one too, it feels like a higher difficulty level for sure. Or maybe more accurately you have to pick paths a little more carefully, trying everything doesn't quite pay off.
 

nataeryn

Discovered Construction
(he/him)
I finished Rift of the NecroDancer story mode.
The main gameplay is like guitar hero, but the notes are monsters that require different key combinations and there's only 3 keys corresponding to the arrow buttons. What I liked about that is the monsters can represent quarter notes or eighth notes or triplets in a single monster, which is a little easier for me to read quickly. Other monster types don't translate to a note type, but just move in a strange way to make it harder to know what button to hit next (zombies move down the track diagonally for example).

There's also 4 mini games that are right out of Rhythm Heaven and 5 boss fights that are i guess a little like Ouendan at Medium (hit markers only) or at Hard difficulty it reminds me of Punch Out!
The story is i think the minimum needed to get from one song to the next in a visual novel style. I liked the character art.
 

Octopus Prime

Mystery Contraption
(He/Him)
Well, been a while since the last time I played Arkham Asylum, so I tore through that again.

Unsurprisingly, still amidst my favorite superhero games.
 

Octopus Prime

Mystery Contraption
(He/Him)
Two down, and boy were they different games.

Mario Picross is the Gameboy Picross game. I missed some of the QoL features of later games, like autofilling a column when you got all the spots filled, but… can’t fault it. It does it job and it does it well.

Batman Arkham City was a replay, and it’s still really really, really good as a tactical espionage action game chock full of Batman characters. Every component of the writing varies between awful and idiotic, however.

the writers were being paid by the word, and that word was “bitch”.
 

Baudshaw

Unfortunate doesn't begin to describe...
(he/him)
I suppose Civ 7 "counts" as this, maybe if you count beating a single campaign it as a full game. Other than, I've played literally nothing else. Damn you, buggy, unfinished, amazingly innovative black hole of a game!
 

Fyonn

did their best!
I beat Monster Hunter 1!
I was planning on doing Low Rank and then switching to 1G, but it turns out the Village quests took me like 100 hours anyway, so I decided that my Monster Hunter 1 journey would end with the final Village quest monster, Diablos.

MonsterHunter1Diablo.png

I played Monster Hunter 1 JP with the MHOldschool private server's English patch and also the Plus patch. The Plus patch adds the expanded Village quest list from Monster Hunter 1 US, camera speed options, widescreen support, and allows swapping between the right analog stick weapon controls and the PSP control layout. The PSP control layout is pretty much unchanged to this day, to the point that I can fairly seamlessly swap between playing MH1JP and MHWilds.

MonsterHunter1ItemBo.png

I had a lot of fun with the game. MH1 has a very limited inventory system, with only a single-page item storage box and no automatic sorting mechanics. So sorting that stuff, figuring out the layout of my standard set of items became a central element of the gameplay for me. The limitations meant that I had to sell most of my monster parts, which turns out to be by far the best way to make money in the game anyway. It also meant that I couldn't really keep more than one or two stacks of the stuff I used or the supplies to make the stuff I use. This led to this sort of relaxed pace where I would do a major hunt, then go back to easier quests to restock and resupply. The franchise leaned away from this, but an expected part of many Monster Hunter 1 fights is learning what items served as hard counters for certain monster behaviors. I would say the majority of my playtime was spent prepping for other hunts. Flash Bombs and Sonic Bombs have never been so vital to my success as in Monster Hunter 1. Heck, I even made frequent use of Pitfall Traps and Large Barrel Bombs as offensive options, something I practically never do in other Monster Hunter games. It also led to this really satisfying arc for each monster I fought multiple times. Every hunt, I'd come back with more and more of my supplies untouched. It made the otherwise intangible improvements between fights visible without doing something like a Devil May Cry ranking system. It always felt good to come home from a hunt and realize I did it so fast that I never stopped to use my trap or barrel bombs.

MonsterHunter1Master.png

Where from here? I'm planning on tackling Monster Hunter Dos, one of the few other Monster Hunter games I've played (sort of) and haven't finished. I say sort of because Freedom 2 and Freedom Unite are both based on Dos, but I understand Dos has some stuff they don't.
 

4-So

Spicy
Finished South of Midnight. Gorgeous game, middling combat, a few crummy platforming parts, amazing voice work, maybe the best atmosphere in a game I've ever seen. But it's more than the sum of its parts; I have to imagine when we look back on the best games of the decade, SoM will be in the conversation.
 

lincolnic

can stop, will stop
(he/him)
Finished South of Midnight. Gorgeous game, middling combat, a few crummy platforming parts, amazing voice work, maybe the best atmosphere in a game I've ever seen. But it's more than the sum of its parts; I have to imagine when we look back on the best games of the decade, SoM will be in the conversation.
I'm hoping this game comes to other platforms sooner rather than later, I'd really like to play it. Which is maybe the first Xbox game I've ever felt that way about!
 

Octopus Prime

Mystery Contraption
(He/Him)
Credits rolling on Final Fantasy X, this time I played through it with the Pro Sphere Grid, the primary change of which being that stat distribution was all messed up and so some bosses that were absolute cakewalks on a normal playthrough were nightmares this time, and vice versa. Except the final boss; who was very very difficult AND preceeded with a long unskippable cutscene and a weird chunk of dungeon. Did not enjoy that.
 

Baudshaw

Unfortunate doesn't begin to describe...
(he/him)
I have to wonder, what counts as "beating" Balatro? This stuff's like drugs in videogame form.
 

Exposition Owl

dreaming of a city
(he/him/his)
Eternal Strands is a delightful action game with a dash of Shadow of the Colossus, a dash of Monster Hunter, and a really fun physics engine, all wrapped up in a lovely, well-told story about found family. Extra points for non-binary representation, too. This is the studio’s first game, and I really hope they survive to build on this success.

If you do end up playing it, which I recommend, a tip for starting out: your weapons are a little underpowered to begin with, so make plenty of use of your abilities to encase enemies in ice or throw bits of the scenery at them (or just throw them into into the scenery).
 
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lincolnic

can stop, will stop
(he/him)
Eternal Strands is a delightful action game with a dash of Shadow of the Colossus, a dash of Monster Hunter, and a really fun physics engine, all wrapped up in a lovely, well-told story about found family. Extra points for non-binary representation, too. This is the studio’s first game, and I really hope they survive to build on this success.

If you do end up playing it, which I recommend, a tip for starting out: your weapons are a little underpowered to begin with, so make plenty of use of your abilities to encase enemies in ice or throw bits of the scenery at them (or just throw them into into the scenery).
I hadn't heard of this game before but it looks pretty rad - gonna have to check this out soon.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Arco is a masterpiece. Absolutely baffling that this game isn't more popular. It's a melancholy tale of revenge with multiple POV protagonists, branching storylines with excellent writing, immaculate vibes, and an utterly unique and compelling combat system that freezes time every few seconds to issue new orders, but breaks its own rules when the ghosts of your past literally manifest and start stalking you outside the frozen time while you're deciding your next turn. Don't miss out!

(Also, there's a demo on Steam, if that's your bag.)
 
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Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Promise Mascot Agency is less than the sum of its parts, it pains me to say. It's a fun-to-play little diversion dragged down by a thin story stretched beyond its breaking point into something extremely long-winded, wordy, and repetitive. The mystery and conspiracy just didn't really have anything that mysterious or interesting going on, in the end. The ending scene(s) were sooooo long and really belabored the point.

The pacing is also a bit off. I basically finished the sim aspect, unlocked and found everything well before the story was over, so the last quarter of the game was me fast-traveling around to do the story conversations with little to nothing to do in between. If you end up playing it, don't put off the main story quests as you get them; keep doing it as available, and that might help fix the pace. That'll probably also unlock some of the later moneymaking mechanics sooner when you actually still need them (there was one that was kinda superfluous to me by the time I got it).

It was fun when I had the sim and exploration aspects on the table, it was really just the story. Which is a big disappointment as a followup to Paradise Killer, sadly.

One more "before you play" tidbit - once you get the cannon you can unlock fast travel in the tunnel beneath Captain Sign; that might be something you want to find sooner than later (like I did) since you have to find and unlock the travel points after unlocking the feature.

I still think it's worth picking up if you're interested, just wait for a sale.
 
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