I played two vaguely-spooky metrovanias in short order a while back.
First, I beat Ender Lilies with the good ending, without having to do anything too obscure or weird; I naturally found everything I needed through my (exhaustive) exploration, aided by the rooms changing color on the map once you have everything to be found there (excellent design decision). I ended up really liking it, good variety of build options and only some of the weird platforming challenges felt excessive (including the single one I didn't accomplish because it just didn't make sense and I didn't know what else to do), mostly because they required you to use certain spirits instead of your core movement abilities. The lore made about as much sense to me as a Dark Souls game's lore; actually, it felt more fragmented and less cohesive, despite being simpler. I think it was something about how the letters were written? Or maybe I just wasn't paying as much attention.
Then I played Bloodstained: Ritual of the Night and really enjoyed that too, though maybe a little less than Ender Lilies in the end. I like in theory that it had such wide weapon and spell variety, but in practice I found a weapon I liked (Flying Edge, the throwing sword) partway through and never switched away from it except to upgrade it to the more powerful variant, because everything else felt too unwieldy and/or dangerous to use in comparison without being that much stronger. Similarly for spells, a lot of them felt kind of like filler. Like the "summon random enemy" ones weren't terrible, mechanically speaking, just...superfluous, especially once you get some of the elemental ones that can do multiple hits of higher damage (or the holy laser, which you can abuse the mp/sec mechanic because of how slowly the damage ticks by firing it only in short/instant bursts and never run out of mp). The exploration ended up being pretty fun and rewarding to backtrack over, though I think the traversal wasn't quite as satisfying as Ender Lilies'.