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Could you go into that in more detail?That's a good example of one of the problems with the changes that the DS version makes to the job system, and is unique to that version of the game.
I have only the slightest idea of what any of this means!PR job levels work the same as they do on DS, so it's not exactly unique to that version. PR does revert jobs back to where you acquired them on FC, so you aren't going to run through 80% of the game as a Monk with no reason to upgrade. You'll probably just end up with a Black Belt that's too strong for Ninja to be worth it though.
Well, ball's in your court Square Enix.I mean, sure, as long as you play it
In FF3DS, the jobs were reordered a bit -- Thief is available from the start of the game, for instance. Pixel Remaster puts the jobs back in their original locations.I have only the slightest idea of what any of this means!
In the original Famicom game, job levels did essentially nothing, although there are *many* misconceptions to the contrary floating around the internet. A level 90 Knight was maybe 10% more effective at hitting goblins with sword than a freshly minted level 1 Knight (I did the precise math back on TT 2.0 and showed my work, but I can't be arsed to go digging for the posts, so I'm going from memory here), and the other impacts were even more minor, so you were pretty free to job-hop when it struck your fancy without much downside. (CP technically limited this, but I literally never wanted to switch someone's job and found myself lacking the needed CP, and it was certainly never necessary to grind for it, which is another thing you'll sometimes hear people claim.)Could you go into that in more detail?
On the other hand, it made early-game jobs viable to play with the whole game if you wanted to.The DS version made job level the be-all end-all, making high job levels dramatically increase effectiveness, which, coupled with job sickness (also unique to that version) instead of CP, highly discouraged regular job switching and experimentation, which is one of the most fun things about FF3.
Hmm, that must stack and get stronger and stronger, though I swear I tried that... Karateka's being easy to equip, what with not needing weapons lol.Oh, just remembered: another big thing for me was using BuildUp on my Karetka. If he spends a turn or two doing that, he can kill one from full health, IIRC. Still not as useful as a Dark Knight in the Earth Cave, but good enough for the tutorial splitters that they throw at you before the Earth Cave to introduce the mechanic.
Ooh, someone made a mod that removes the minimap completely
I think he does spam Quake in the Pixel Remaster, though I think he has a chance of doing other stuff, such as a single target physical attack. What's your highest Cure spell? You may be able to survive a few more rounds if your healer spams that while everyone else does as much damage as they can.Ugh, in FFIII I’ve no idea how to beat the Hecatoncheir. The walkthroughs I’ve found say that he just does physical attacks until at low health, but he just spammed Quake with me from turn one. Is it just a gamble? Did they screw up his AI? It seems like he has pretty low health but that’s small comfort when he’s two-shotting most of my party.