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They should provide the option to toggle the graphics and just let us old-schoolers deal with whatever artifacts don't quite work.
I personally hope that would be the case because I really don't like the look of those character "sprites" from the screenshots I have seen.There's a chance you can change a few options for it and it's just the screenshots showing default look
I'm not sure if those graphics are sprites in the 8 and 16 bit sense or something like 2.5D.“Sprites”?
Just a follow up. (Should have wrote "INTERmission" there instead btw.) Finally beat this after taking it very slowly. It was good! Well, about as good as it was ever going to be. Which is a short little episode using mostly reused assets to tide things over until part 2 of FF7R.I'm playin FF7R Intergrade, and oh man. Just really loving every moment of it so far.
I find the suggestion that an empty bag of chips having a slightly different mascot on it not a very convincing argument for parallel universes. There's a million different ways you could explain that! Am I in a different dimension because I found a McDonalds advertisement with the Hamburgler instead of Ronald on it? But there being two Buster Swords despite that sword being canonically unique, is a much more convincing argument imo.Regarding Wisteria spoilers, and apparently spoiling the ending of FF7R and FF7R: Yuffie:
The original FF7R's ending kind of went out of its way to establish that the Shinra mascot dog was a totally different breed/design in Zack's "I survived Crisis Core" ending. I believe there is nothing about the new content that retcons that. So, until there is some contradiction, my assumption is that Zack is 100% living in a parallel reality/timeline. They've been pretty consistent about establishing that this is definitely not the past "of" FF7R proper.
So, yeah, it seems to be your latter suggestion. Because of a dog.
Sure, but it's also something so innocuous and brief and without any clear context or commentary that if they wanted to change their minds on the direction they were going, it would be super easy to just handwave and dismiss it. 2x Buster Swords is another matter entirely.If the detail were irrelevant, it wouldn't have been shown so conspicuously.
Well if I wanna make the same arguments you're making, this is easy:But there being two Buster Swords despite that sword being canonically unique
IIRC it's a plot point in Crisis Core that Angeal's father had the Buster Sword custom made for him as a good job you got into SOLDIER gift, and the cost of it basically bankrupted him. So there should only be one out there in the world. You'd have to ignore that plot point in Crisis Core, and so far FF7R has done its best to remain incredibly faithful to its source materials.I know the Buster Sword has a history and all but for all we know Angeal could've bought one at the FF7 equivalent of Walmart.
I'm pretty sure you can't sell the Buster Sword in original FF7, both it and Barret's starting weapon are unsellable for whatever reason (cutscenes maybe?)
They're also the only two characters with plot-relevant weapons in the game, so I think that probably has just as much to do with things as what's already been pointed out. Nobody else's weapons have backstories and emotional ties to what they fight with like Cloud and Barrett. It always seemed callous to me in other games when you'd get a precious family heirloom or some other story-relevant piece of equipment, and then you just turn around and sell them for scrap Gil.Cloud and Barret are the only ones who have starter weapons that can't be sold in the original Final Fantasy VII.
They're also the only ones who use their starter weapons in cutscenes, so maybe they keep 'em so people aren't asking why Cloud still uses that fat katana or a punching Barret is shooting stuff.
Barret also has that part in Golden Saucer where he’s framed for murder by someone else with a machine-gun arm, so him not having access to it might be kinda weird