• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
They should provide the option to toggle the graphics and just let us old-schoolers deal with whatever artifacts don't quite work.

There's a chance you can change a few options for it and it's just the screenshots showing default look
I personally hope that would be the case because I really don't like the look of those character "sprites" from the screenshots I have seen.
 

4-So

Spicy
latest
 

Regulus

Sir Knightbot
Ah, I see. They're sprites, as far as I know. The person behind them is actually Kazuko Shibuya, who was also responsible for most of the original pixel art.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
I mean, if the font's all that needs replacing to not look like butt (if you're fine with the redone graphics) that'll probably be solved by the community within 20 minutes of being able to play them on PC. Five if it's just a simple font file in a data folder for the game(s).
 
I'm playin FF7R Intergrade, and oh man. Just really loving every moment of it so far.

I love what they've done to Fort Condor, it's incredible what they did to make it both a more fun mini-game, as well as how it's been integrated into the game so that there are reasons to play it over and over again.

Combat with Yuffie is a lot of fun, but also pretty challenging. They don't let you control Yuffie's sidekick directly, but I'm willing to bet a big reason for both his design and his non-player aspect has to do with him being the devs testing out how they're going to get Cid to work in later games. But if Cid, Red XIII, Vincent, and Cait Sith all play as well/fun as Yuffie does, we're in for a treat.

The level design of the new "dungeons"/areas of Midgar that you explore, really serves to accentuate the fact that this is a PS5 exclusive to me. In FF7R, big expansive environments are segmented into such ways that it's very obvious when the game is trying to hide a loading screen with narrow obstacles that obscure the field of view, as well as slow the character's forward progression to a crawl. Those kinds of design choices are almost completely absent from Intergrade's new areas, which really changes what they can do with the game's level designs. It makes me incredibly optimistic about FF7R-2's prospects. That we might be able to maintain a semblance of a world map (at least some big sprawling open world zones like in FF15) and also more accurately reflect how big and expansive a lot of upcoming areas are in the game like Junon and its cannon, or the Golden Saucer.

It's really great to be back in Midgar a year later, and to see the city from a different angle/pov. It's great to see what a myriad of side characters have to say in Cloud's absence. There's some filling-in of the scenario and what happened to certain characters when we weren't with them. It's nice to get AVALANCHE more fleshed out outside of our splinter cell's POV. And it was hilarious when I tried to make Yuffie enter Seventh Heaven and then have the Whispers knock her away. (only mild spoiler)

But most of all, Yuffie is the best guys. I dunno what else to say about that, except maybe let her do the talking:


This game is magic. I love it. I really hope either FF7R-2 is coming soon-ish, and/or we get more short interstitial episodes like this as well. I'm gonna be big sad if we're still waiting for more FF7R a year or more.
 
I'm playin FF7R Intergrade, and oh man. Just really loving every moment of it so far.
Just a follow up. (Should have wrote "INTERmission" there instead btw.) Finally beat this after taking it very slowly. It was good! Well, about as good as it was ever going to be. Which is a short little episode using mostly reused assets to tide things over until part 2 of FF7R.

Some thoughts here at the end:
  • Sonon and the rest of the Wutai gang were fun, and it would have been nice to have them better fleshed out. But INTERmission is only two fairly brief chapters and it never spends too much time dwelling on any one thing or giving you too many side missions for that to be the case. I have to assume that those characters will all be back in the Wutai segment of any future game. I'm looking forward to it.
  • Sonon had more death flags than any character I've seen, so the outcome here was hardly shocking but it blunted the emotional impact when you saw it coming from a mile away. I do like the interactions he had with Yuffie though throughout the INTERmission. Especially the little bits in combat, where they synched up for combos, or how he would jump in front of Yuffie to save her from particularly nasty attacks. There was a lot of really good environmental storytelling in this one. I'll eat a sock if he doesn't come back in like a possessed/zombie/mako-mutant form later on.
  • The Deepground stuff was well done I thought, and along with the short allusions in FF7R proper, helped flesh things out and better link FF7 to the broader Compilation. Yuffie having a personal past with Deepground helps retroactively inform why she's there and so active in Dirge of Cerebrus.
  • They let you fight a simulation of Weiss in Intergrade in the Shinra simulator, and it's hard stuff.
  • The music for INTERmissions is really good stuff. I don't recognize most of these new songs, they feel like mostly original stuff. And it's all really good.
  • I played the game with the JPN dub; I can't really speak to the ENG dub much. But from the clips I've seen it just kinda doesn't work as well? It's not bad or unfunctional, but it's just off. For instance, Yuffie's a mix of a classical genki-girl with very strong, kabuki acting accents added for flourishes. (Think of her like a female Gilgamesh.) And just all of that feels completely lost in translation. The translated Happy Turtle jingles also kinda don't work either, when they're very stereotypical Japanese commercial jingles that just feel wrong/off when sung in translated English.
  • There's multiple scenes during/after the credits that set things up for FF7R-2. INTERmission is honestly not remotely quintessential, but these credit teasers should be watched by everyone to get them hyped up for FF7R-2. Just to elaborate/discuss them a little more:
The first scene is Cloud & party saying their goodbyes to Midgar, and talking about the long journey they've got ahead of them. It's a wonderful little scene where you just get to see the characters hang out and chill with each other and I'm all for that kind of fluff.

The second scene, the characters give up on walking, and hitchhike the rest of the way to Kalm. Also delightful. But I guess that probably answers the nature of FF7R2. Just start things up directly at Kalm without having any interstitial world map exploring. That's mildly a bummer, but I get the feeling I'll be fine with what they come up with.

The third scene though is a doozy. It has Zack showing up at Aerith's church looking for her, but she's missing and instead there's a bunch of refugees there. Zack still has his buster sword, so it's really hard to say what's even going on here. He could be running around out there in parallel with the main story, which is what I would like, but the buster sword being there tells me this is probably alternate timeline shenanigans.
Overall, I thought it was pretty good. Maybe not worth the full $20 add-on for lots of people, but I dug it a lot. My game time clocked in at just a little under 9 hrs, taking things very slowly and doing all the Fort Condor side stuff. I imagine most people would probably breeze through it in a fraction of the time. Still mega hyped about FF7R-2.
 

gogglebob

The Goggles Do Nothing
(he/him)
Regarding Wisteria spoilers, and apparently spoiling the ending of FF7R and FF7R: Yuffie:

The original FF7R's ending kind of went out of its way to establish that the Shinra mascot dog was a totally different breed/design in Zack's "I survived Crisis Core" ending. I believe there is nothing about the new content that retcons that. So, until there is some contradiction, my assumption is that Zack is 100% living in a parallel reality/timeline. They've been pretty consistent about establishing that this is definitely not the past "of" FF7R proper.

So, yeah, it seems to be your latter suggestion. Because of a dog.
 
Regarding Wisteria spoilers, and apparently spoiling the ending of FF7R and FF7R: Yuffie:

The original FF7R's ending kind of went out of its way to establish that the Shinra mascot dog was a totally different breed/design in Zack's "I survived Crisis Core" ending. I believe there is nothing about the new content that retcons that. So, until there is some contradiction, my assumption is that Zack is 100% living in a parallel reality/timeline. They've been pretty consistent about establishing that this is definitely not the past "of" FF7R proper.

So, yeah, it seems to be your latter suggestion. Because of a dog.
I find the suggestion that an empty bag of chips having a slightly different mascot on it not a very convincing argument for parallel universes. There's a million different ways you could explain that! Am I in a different dimension because I found a McDonalds advertisement with the Hamburgler instead of Ronald on it? But there being two Buster Swords despite that sword being canonically unique, is a much more convincing argument imo.
 

Super Megaman X

dead eyes
(He/Him)
Regarding dog and spoilery stuffs: another reason most people think they way they do (which is how gogglebob feels) is because shortly before base FF7R came out, like, around 2 months prior I believe, Nomura made news headlines by announcing...that he had designed the Shinra dog. He went out of his way to make this very clear. At the time, everybody was like "....okay?" and then in hindsight it all clicked.
 

Bongo

excused from moderation duty
(he/him)
Staff member
If the detail were irrelevant, it wouldn't have been shown so conspicuously.
 
If the detail were irrelevant, it wouldn't have been shown so conspicuously.
Sure, but it's also something so innocuous and brief and without any clear context or commentary that if they wanted to change their minds on the direction they were going, it would be super easy to just handwave and dismiss it. 2x Buster Swords is another matter entirely.
 
Last edited:

MetManMas

Me and My Bestie
(He, him)
I know the Buster Sword has a history and all but for all we know Angeal could've bought one at the FF7 equivalent of Walmart.
 
I know the Buster Sword has a history and all but for all we know Angeal could've bought one at the FF7 equivalent of Walmart.
IIRC it's a plot point in Crisis Core that Angeal's father had the Buster Sword custom made for him as a good job you got into SOLDIER gift, and the cost of it basically bankrupted him. So there should only be one out there in the world. You'd have to ignore that plot point in Crisis Core, and so far FF7R has done its best to remain incredibly faithful to its source materials.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Dude must have been dirt-poor. The thing sells for like 50 gil in the original game.
 

SpoonyBard

Threat Rhyme
(He/Him)
I'm pretty sure you can't sell the Buster Sword in original FF7, both it and Barret's starting weapon are unsellable for whatever reason (cutscenes maybe?)
 

ASandoval

Old Man Gamer
(he/him)
I'm pretty sure you can't sell the Buster Sword in original FF7, both it and Barret's starting weapon are unsellable for whatever reason (cutscenes maybe?)

Battles. They didn't make separate melee models and animations for characters. Pretty sure you can't sell anyone who doesn't attack melee (i.e. Tifa and Red XIII), and I'm not even sure you can't sell their starting equipment either.
 

MetManMas

Me and My Bestie
(He, him)
Cloud and Barret are the only ones who have starter weapons that can't be sold in the original Final Fantasy VII.

They're also the only ones who use their starter weapons in cutscenes, so maybe they keep 'em so people aren't asking why Cloud still uses that fat katana or a punching Barret is shooting stuff.
 
Cloud and Barret are the only ones who have starter weapons that can't be sold in the original Final Fantasy VII.

They're also the only ones who use their starter weapons in cutscenes, so maybe they keep 'em so people aren't asking why Cloud still uses that fat katana or a punching Barret is shooting stuff.
They're also the only two characters with plot-relevant weapons in the game, so I think that probably has just as much to do with things as what's already been pointed out. Nobody else's weapons have backstories and emotional ties to what they fight with like Cloud and Barrett. It always seemed callous to me in other games when you'd get a precious family heirloom or some other story-relevant piece of equipment, and then you just turn around and sell them for scrap Gil.

Imma just post the post-credits scene for INTERmission in a spoiler here for anyone curious:
It doesn't actually spoil anything, from INTERmission (don't watch if you haven't played FF7R proper tho) but hiding it just in case. Can't wait for more of this game!
 

Octopus Prime

Mysterious Contraption
(He/Him)
Barret also has that part in Golden Saucer where he’s framed for murder by someone else with a machine-gun arm, so him not having access to it might be kinda weird
 

Zef

Find Your Reason
(He/Him)
Barret also has that part in Golden Saucer where he’s framed for murder by someone else with a machine-gun arm, so him not having access to it might be kinda weird

"The suspect is a one-armed man with a machine gun!"

"Phew! Then that can't be Barret, I equipped him with a giant pair of Atomic Scissors before we came here."
 

R.R. Bigman

Coolest Guy
Still chipping away at FFX. I fought Seymour in Macalania Temple. I had to use every summon and I still barely won. His metal fish monster summon was no joke! I don’t agree with Yuna’s plan to murder Seymour in a holy temple in order to stop his nebulous evil plans, rather than show the sphere recording to the Yevon authorities. That plan was bound to get messy, regardless.

What should I be doing with Kimahri on the Sphere Grid? Everyone else has a clear path for skills and stat boosts, at least early on. Kimahri starts right in the middle, and I can’t figure out what to do with him.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
That's the great thing about Kimahri: his starting position on the Sphere Grid means you can do anything you want with him, such as leave him on the bench for the entire game.
 

Zef

Find Your Reason
(He/Him)
You kinda have to take him out to the field once in a while so he doesn't whiff during his solo battle, though.
 
Top