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Have you seen the Yellow Sign? Let's All Play Cthulhu Wars — Again!

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  #151  
Old 11-15-2014, 09:49 PM
Gerad Gerad is offline
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Goat Round 4 Turn 7

Power: 5
Doom: 4
Signs: 1

ACTION: Capture Cultist in New Zealand (1 power).

1 power goes to Yellow for Passion.

Power: 4
  #152  
Old 11-15-2014, 11:06 PM
MrChris MrChris is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Opener Round 4 Action 6

Power: 3

Use The Beyond One to move Atlach-Nacha and Yog-Sothoth to South Asia.

Power: 2
This is a clever use of The Beyond One, but I'm not convinced it's a legal move. According to the draft of the Opener rulebook that you linked in the previous thread:

Quote:
As a Gate, Yog-Sothoth can always summon monsters at his location. Unlike other Gates, he can co-exist with a normal Gate, plus he is never “abandoned”. Cultists do not Control him nor can they “ride” him. He cannot be moved with The Beyond One as if he were a Gate.
In addition, the rules text for The Beyond One, according to the spreadsheet and to this BGG thread state that TBO allows you to "move the unit to any area on the map lacking a gate," so even if Atlach-Nacho were able to use TBO to ride Yog Sothoth around like an interdimensional pony, I still don't think South Asia would be a valid destination since it contains a gate.

In theory, I like how the Opener faction shakes up the gameplay by making gates do weird things, but man, it really makes the rules a lot more confusing.
  #153  
Old 11-15-2014, 11:59 PM
Sarcasmorator Sarcasmorator is offline
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Dang, you're right. I missed that. There goes basically my entire strategy! Revised my move:

Quote:
Originally Posted by Sarcasmorator View Post
Opener Round 4 Action 6

Power: 3

Use The Beyond One to move Atlach-Nacha and Yog-Sothoth to South Asia.

Move Atlach-Nacha to Arabia and Yog-Sothoth to Antarctica.

Power: 1
  #154  
Old 11-16-2014, 08:49 AM
MrChris MrChris is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Dang, you're right. I missed that. There goes basically my entire strategy! Revised my move:
Yeah, it's frustrating when that happens. I wasted two moves during the first round because I misinterpreted a rule, and that was pretty painful.

Gerad, are you going to stick with the same move you posted before?
  #155  
Old 11-16-2014, 11:25 AM
Gerad Gerad is offline
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Quote:
Originally Posted by MrChris View Post
Gerad, are you going to stick with the same move you posted before?
No, I'll move the Arabian Cultist to East Africa instead. Still Power: 4.

Map:



Opener is up as Yellow has no power.
  #156  
Old 11-16-2014, 12:15 PM
Sarcasmorator Sarcasmorator is offline
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Opener Round 4 Action 7

Power: 1

Move Atlach-Nacha to Europe.

Power: 0
  #157  
Old 11-16-2014, 12:29 PM
Gerad Gerad is offline
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Goat Round 4 Turn 8

Power: 4

Capture Cultist in New Zealand.

Power: 3

Yellow is up with 1 power.
  #158  
Old 11-16-2014, 01:45 PM
MrChris MrChris is offline
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Yellow Sign, Round 4, Turn 8

Power: 1

Battle against Black Goat in South America. I don't believe anyone has any pre-battle abilities they can use at this time, so I'll go ahead and roll.

Rolling for Star Vampires: 6 2 2

Star Vampires drain 1 Doom point from Black Goat

Since Black Goat only has 1 unit in South America, there's no point in rolling for the rest of my units. The Fungus dies and, unless I'm mistaken, gets to counter-attack with 1 die.

Power: 0
Doom: 4
Elder Signs: 3
  #159  
Old 11-16-2014, 01:50 PM
Gerad Gerad is offline
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1d6=4 for a pain.

Doom: 3
  #160  
Old 11-16-2014, 01:57 PM
MrChris MrChris is offline
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1 Undead retreats to the South Pacific.
  #161  
Old 11-16-2014, 02:37 PM
Sarcasmorator Sarcasmorator is offline
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I'm not certain Star Vampire attacks actually deal kills and pains in addition to sucking doom and power for kill and pain results.

Nevermind, they do.
  #162  
Old 11-16-2014, 03:38 PM
Gerad Gerad is offline
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Goat Round 4 Turns 8-10:

Power: 3
Doom: 3
Signs: 1

ACTION: Recruit Cultist in New Zealand and control gate (1 power).

ACTION: Move Shub-Niggurath to South Pacific (1 power).

ACTION: Avatar to North Atlantic, swapping with the Byakhee (1 power).



Power: 0

And that's Round 4.
  #163  
Old 11-16-2014, 09:34 PM
Sarcasmorator Sarcasmorator is offline
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Round 5 Gather Power

Black Goat: 6 for Cultists + 8 for Gates + 2 for Dark Young + 2 for captured Cultists = 18
Yellow Sign: 5 for Cultists + 2 for Gates +2 for Desecration = 9
Opener: 2 for Gates = 2, adjust for minimum power = 9
Sleeper: 3 for Cultists + 4 for Gates + 3 for Captured Cultists = 10

Does that all look right?

Also, for start of round, Atlach-Nacha is in Europe.
  #164  
Old 11-16-2014, 10:13 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Round 5 Gather Power

Black Goat: 6 for Cultists + 8 for Gates + 2 for Dark Young + 2 for captured Cultists = 18
Yellow Sign: 5 for Cultists + 2 for Gates +2 for Desecration = 9
Opener: 2 for Gates = 2, adjust for minimum power = 9
Sleeper: 3 for Cultists + 4 for Gates + 3 for Captured Cultists = 10

Does that all look right?

Also, for start of round, Atlach-Nacha is in Europe.
Looks good to me. Sorry about the map mistake.
  #165  
Old 11-16-2014, 10:23 PM
Sarcasmorator Sarcasmorator is offline
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No big (spider). We've been playing long enough now that I think we're all keeping track of progress in our heads with fewer map posts, but sometimes we'll miss something. For example, my entire round was spent in pursuit of an impossible goal!

Also, in the interest of keeping things moving tomorrow while I'm at work, if you're all posting, here's my Doom phase:

1 Doom point for gates, no Ritual.

5 Doom

Last edited by Sarcasmorator; 11-26-2014 at 01:54 AM.
  #166  
Old 11-17-2014, 02:15 PM
Gerad Gerad is offline
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So, to Doom. Let's go right again.

Goat Round 5 Doom:

Power: 18
Doom: 3
Signs: 1

4 doom for 4 gates. Perform a ritual for 6 power to get 4 more doom and an Elder Sign. Sac a cultist in East Africa per Blood Sacrifice for another Elder Sign.

Power: 12
Doom: 11
Signs: 3

On to Yellow.
  #167  
Old 11-17-2014, 02:35 PM
MrChris MrChris is offline
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Yellow Sign, Round 5, Doom Phase

I get 1 Doom point for 1 gate, and I don't perform a ritual.

Power: 9
Doom: 5
Elder Signs: 3
  #168  
Old 11-17-2014, 02:42 PM
Gerad Gerad is offline
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Opener's Doom, per Sarcasmorator's post:

Power: 9
Doom: 4
Signs: 0

1 doom for 1 gate, no ritual.

Power: 9
Doom: 5
Signs: 0

On to Sleeper.
  #169  
Old 11-18-2014, 10:18 AM
periodical periodical is offline
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2 Doom for 2 Gates, taking a Serpent Man in S.America.

Power:10
Doom:8
Signs:0
  #170  
Old 11-18-2014, 02:16 PM
Gerad Gerad is offline
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Goat Round 5 Action 1

Power: 12
Doom: 11
Signs: 3

ACTION: Summon a Fungus in East Africa (1 power).



Power: 11
  #171  
Old 11-18-2014, 02:52 PM
MrChris MrChris is offline
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Yellow Sign, Round 5, Action 1

Power: 9
Doom: 5
Elder Signs: 3

UNLIMITED ACTION: Battle against Sleeper in South America (1 power).

Periodical, would you like to use Energy Nexus before the battle?
  #172  
Old 11-18-2014, 06:48 PM
periodical periodical is offline
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Gonna summon my last Serpent Man.

Power:8
  #173  
Old 11-18-2014, 10:30 PM
MrChris MrChris is offline
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Yellow Sign, Round 5, Action 1 (continued)

Battle against Sleeper in South America:

Star Vampires roll 3 dice:6, 4, 2

Star Vampires inflict 1 pain and 1 kill, stealing 1 power and 1 doom from Sleeper.

Hastur rolls 7 dice: 5, 3, 3, 5, 6, 2, 5

Hastur inflicts 3 pains and 1 kill. I use Hastur's Vengeance ability to assign the 2 kills to the 2 Serpent Men, and assign the 4 pains to the 2 Cultists and 2 of the Moonbeasts. It's now Periodical's turn to roll.

(Incidentally, when I started typing up this post, the wording for Hastur's Vengeance ability in the spreadsheet made me question whether it applies only to Hastur's dice, or to all dice Yellow Sign rolls while Hastur is present. In this BoardGameGeek thread, Arthur Petersen states that Vengeance applies to all the dice, not just Hastur's.)
  #174  
Old 11-19-2014, 06:49 PM
periodical periodical is offline
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Rolled 5,5,3 so 2 pains.
  #175  
Old 11-19-2014, 07:58 PM
MrChris MrChris is offline
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I'll have 1 Cultist retreat to the North Atlantic, and 1 Cultist retreat to the North Pacific.
  #176  
Old 11-19-2014, 08:03 PM
Sarcasmorator Sarcasmorator is offline
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Is that it, or are you taking a further action?
  #177  
Old 11-19-2014, 08:13 PM
MrChris MrChris is offline
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Sorry, I should have specified. I will probably be taking further action; right now, I'm just holding off until Periodical decides which area(s) to retreat to, and until Gerad tells or whether or not he wants to use Necrophagy.
  #178  
Old 11-19-2014, 09:37 PM
Gerad Gerad is offline
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No Necrophagy.
  #179  
Old 11-21-2014, 11:34 AM
periodical periodical is offline
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Sorry guys I've been laid up with a fever the past day and a half. I'll retreat to North Pacific.
  #180  
Old 11-21-2014, 04:37 PM
MrChris MrChris is offline
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Sorry to hear that; hope you're feeling better!

I should mention that (unless I'm misremembering the rules) the attacker's units retreat before the defender's units after a battle, and I'm retreating to the North Atlantic and North Pacific. I also have units in the South Pacific at the moment, so it looks like the only valid retreat locations for the Sleeper units in South America are North America and South Atlantic.

I apologize for any delays, but I've been almost entirely without internet for the past couple days, and the problem has just gotten fixed. I have a few higher-priority things I need to take care of at the moment, but I'll post my remaining action a little later tonight.

Last edited by MrChris; 11-21-2014 at 06:02 PM. Reason: I got my oceans confused again.
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