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Have you seen the Yellow Sign? Let's All Play Cthulhu Wars — Again!

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  #31  
Old 11-02-2014, 09:58 AM
Gerad Gerad is offline
Holy Swine
 
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How did you get two wizards?
  #32  
Old 11-02-2014, 10:23 AM
periodical periodical is offline
Indelible Inkling
 
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My last move last turn and then my unique ability.
  #33  
Old 11-02-2014, 10:35 AM
Gerad Gerad is offline
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Quote:
Originally Posted by periodical View Post
My last move last turn and then my unique ability.
Ah, gotcha. My fault for screwing up the "End of Round 1" map.

GOAT
ROUND 2 TURN 1

Power: 10
Doom: 2

ACTION: Awaken Shub-Niggurath in West Africa, sacrificing two cultists. Take the Thousand Young Spellbook. (8 power)



Power: 2
Doom: 2

Last edited by Gerad; 11-02-2014 at 10:39 AM. Reason: Whoops, screwed up the map again
  #34  
Old 11-02-2014, 12:40 PM
Sarcasmorator Sarcasmorator is offline
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Are we still going right in play order?
  #35  
Old 11-02-2014, 12:41 PM
aturtledoesbite aturtledoesbite is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Are we still going right in play order?
Presumably it's the same as the doom phase, so yes.
  #36  
Old 11-02-2014, 12:59 PM
Gerad Gerad is offline
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Quote:
Originally Posted by aturtledoesbite View Post
Presumably it's the same as the doom phase, so yes.
Yep, that's my understanding. Still right.
  #37  
Old 11-02-2014, 01:15 PM
Sarcasmorator Sarcasmorator is offline
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OK, then. MrChris is up.
  #38  
Old 11-02-2014, 02:10 PM
MrChris MrChris is offline
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Yellow Sign
Round 2, Turn 1

Power: 8
Doom: 1

Move the King in Yellow from North Atlantic to North America

Power: 7
  #39  
Old 11-02-2014, 02:23 PM
Sarcasmorator Sarcasmorator is offline
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Opener Round 2 Action 1

Power: 10

Move Cultist from South Pacific to South America
Move Mutant from Indian Ocean to East Africa
Move Cultist from New Zealand to South Pacific, control Gate



Take the They Break Through spellbook for having units in two areas with enemy-controlled gates.

Power: 7

Last edited by Sarcasmorator; 11-02-2014 at 02:56 PM.
  #40  
Old 11-02-2014, 03:22 PM
periodical periodical is offline
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Sleeper Round 2 Act 1

Power:5

Gonna Cursed Sleep away my Gate in North America.

Power:4

Will update map when I get home.
  #41  
Old 11-02-2014, 03:33 PM
Gerad Gerad is offline
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Looks like I messed everyone up by putting Round 2 in a new folder. Whoops. I can't see any of the maps you guys are editing in Dropbox and you aren't incorporating my turn in yours. I'll post my move but I don't think I can edit maps for now.

GOAT
Round 2 Turn 2


Power: 2
Doom: 2

ACTION: Summon a Ghoul in East Africa (0 power).

Power: 2
Doom: 2
  #42  
Old 11-02-2014, 04:03 PM
MrChris MrChris is offline
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Yellow Sign
Round 2, Turn 2

Power: 7
Doom: 1

Capture Sleeper Cultist in North America

Power: 6
Doom: 1
  #43  
Old 11-02-2014, 04:49 PM
Sarcasmorator Sarcasmorator is offline
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Oh, whoops, didn't notice the new folder. Dropped the new one in there.

Opener Round 2 Action 2

Power: 7

Move Cultist from South America to South Atlantic.



Power: 6
  #44  
Old 11-02-2014, 07:21 PM
periodical periodical is offline
Indelible Inkling
 
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Round 2 Sleeper Act 2

Power:4

Move 3 Cultists to South America, gain 1 power back from Burrowing.

Power:2
  #45  
Old 11-02-2014, 07:42 PM
Gerad Gerad is offline
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GOAT

Round 3 Turn 3

Power: 2
Doom: 2

ACTION: Summon a Ghoul in West Africa (0 power).



Power: 2
Doom: 2
  #46  
Old 11-02-2014, 08:18 PM
MrChris MrChris is offline
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Yellow Sign

Round 2 Turn 3

Power: 6
Doom: 1

Move the King in Yellow from North America to South America (1 power)

Power: 5
Doom: 1
  #47  
Old 11-02-2014, 09:05 PM
Sarcasmorator Sarcasmorator is offline
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Opener Round 2 Action 3

Power: 6

Summon a Spawn of Yog-Sothoth to Europe.

Power: 2
  #48  
Old 11-02-2014, 10:53 PM
periodical periodical is offline
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Summon a Servitor to South America.

Power: 1
  #49  
Old 11-03-2014, 09:28 AM
Gerad Gerad is offline
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GOAT

Round 2 Turn 4

Power: 2
Doom: 2

ACTION: Recruit a Cultist in East Africa (1 power).



Power: 1
Doom: 2
  #50  
Old 11-03-2014, 09:57 AM
MrChris MrChris is offline
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Go home, Yog-Sothoth, you're drunk.

Yellow Sign

Round 2 Turn 4

Power: 5
Doom: 1

ACTION: Summon Undead in Europe (1 Power)

Power: 4
Doom: 1

Last edited by MrChris; 11-03-2014 at 10:50 AM.
  #51  
Old 11-03-2014, 11:34 AM
Sarcasmorator Sarcasmorator is offline
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Opener Round 2 Action 4

OK, I'll go, but not alone.

Power: 2

Action: Use The Beyond One to move my Spawn and Yellow Sign's Gate and its controlling Cultist from Europe to South Asia.



Power: 1

Last edited by Sarcasmorator; 11-03-2014 at 11:54 AM.
  #52  
Old 11-03-2014, 01:50 PM
periodical periodical is offline
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Gonna summon that last Servitor to South America.

Power:0
Doom:2
  #53  
Old 11-03-2014, 02:09 PM
Gerad Gerad is offline
Holy Swine
 
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GOAT

Round 2 Turn 5

Power: 1
Doom: 2

ACTION: Recruit Cultist in West Africa (1 power).



Power: 0

All Yellow and Opener the rest of the way.
  #54  
Old 11-03-2014, 02:27 PM
MrChris MrChris is offline
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Yellow Sign

Round 2, Turn 5

Power: 4
Doom: 1

Trying to bribe my cultists with a free Asian vacation? Fine, I see how it is. Have some more zombies.

ACTION: Summon Undead in South Asia (1 Power)

Power: 3
Doom: 1
  #55  
Old 11-03-2014, 02:39 PM
Sarcasmorator Sarcasmorator is offline
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Opener Round 2 Action 5

Power: 1

I'll declare a battle in South Asia. A single Undead rolls no dice.

Result: 6, 1, 3.

One kill. Choose your loss, and then it's all you until you're out of power.

Power: 0
  #56  
Old 11-03-2014, 03:12 PM
MrChris MrChris is offline
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The Undead in South Asia is killed. Or re-killed. Whatever.

Yellow Sign, Round 2, Action 6+

Power: 3

I'll spend the rest of my power capturing 3 Sleeper Cultists in South America.

Power: 0

I'll start editing the map now.
  #57  
Old 11-03-2014, 05:02 PM
Sarcasmorator Sarcasmorator is offline
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Round 2 end:



So, to Gather Power for Round 3, then!

Black Goat has 6 for Cultists + 4 for Gates = 10
Yellow Sign has 6 for Cultists + 2 for Gates + 4 for captured Cultists = 12
Opener has 6 for Cultists + 4 for Gates = 10
Sleeper has 2 for Cultists + 4 for Gates = 6

Minimum power is 6; no adjustment needed. Yellow Sign is first player and chooses direction of play, then on to the Doom phase.

Last edited by Sarcasmorator; 11-03-2014 at 06:14 PM.
  #58  
Old 11-03-2014, 06:13 PM
Gerad Gerad is offline
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I think I'm at 10, no? I don't see any reason why my two gates would give me 5.
  #59  
Old 11-03-2014, 06:14 PM
Sarcasmorator Sarcasmorator is offline
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Oh, yeah, you're right. Typo on my part.
  #60  
Old 11-03-2014, 06:16 PM
MrChris MrChris is offline
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I might be missing something, but why is Black Goat getting 5 power for gates? There aren't any uncontrolled gates on the map, so I thought BG would receive 4 power for 2 controlled gates. (EDIT: Ninja'd!)

Regardless, play will proceed to the left (so Black Goat will be next.) I'll spend 2 Doom points to enlist the aid of the Star Vampires, and will place the first vampire in South Asia; it's not like I have much choice when it comes to location.

EDIT: Oh yeah, I guess I should have mentioned I'm not doing the Ritual. Sorry!

Yellow Sign
Round 3, Doom Phase

Power: 12
Doom: 0
Elder Signs: 0

Last edited by MrChris; 11-03-2014 at 06:54 PM.
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