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#121
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GOAT
Round 4 Turn 1 Power: 13 Doom: 4 Signs: 1 ACTION: Capture Cultist in Indian Ocean (1 power). Power: 12 Doom: 4 Signs: 1 |
#122
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YELLOW SIGN
Round 4, Turn 1 Power: 10 Doom: 3 Signs: 0 ACTION: Use Recriminations to swap The Stars Are Right for The Third Eye (1 power) Power: 9 Doom: 3 Signs: 0 |
#123
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Opener Round 4 Action 1
Power: 12 Declare battle in North Atlantic. Dice: 4 - 5 - 1 - 6 — A kill and 2 pains, so that Dark Young is done for regardless of its roll. Power: 11 Last edited by Sarcasmorator; 11-08-2014 at 05:52 PM. |
#125
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Oh, nice roll! I'll apply the kill to one Cultist and the pain to Atlach-Nacha, retreating it to the Arctic Ocean. The other Cultist turns into a Mutant.
I'll take the Umr at-Tawil spellbook. Oops, forgot to move HP. Sleeper's up. Last edited by Sarcasmorator; 11-08-2014 at 06:59 PM. |
#126
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Moving 2 Servitors to South Pacific and getting one power back for Burrowing.
Power:6 Doom:6 |
#127
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GOAT
Round 4 Turn 2 Power: 12 Doom: 4 Signs: 1 ACTION: Move Dark Young, Shub-Niggurath, and Leng Spider to North Atlantic. Take gate with Dark Young. (Power: 3) Power: 9 Doom: 4 Signs: 1 |
#128
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Yellow Sign
Round 4, Turn 2 Power: 9 Doom: 3 Elder Signs: 0 ACTION: Desecrate South Asia. Auto-success. A Star Vampire appears in South Asia and I take 1 Elder Sign. (1 Power) Power: 8 Doom: 3 Elder Signs: 1 |
#129
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Opener Round 4 Action 2
Power: 11 Spinneret in Arctic Ocean for a web token dancing spider. Power: 10 Last edited by Sarcasmorator; 11-10-2014 at 01:10 AM. |
#130
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Sleeper Round 4 Act 2
Capture Opener Cultist in South Pacific. Power:5 |
#131
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Goat
Round 4 Turn 3 Power: 9 Doom: 4 Signs: 1 ACTION: Summon a Fungus in North Atlantic (1 power). Power: 8 |
#132
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Yellow Sign
Round 4, Turn 3 Power: 8 Doom: 3 Elder Signs: 1 ACTION: Use He Who Must Not Be Named to move Hastur to New Zealand (1 power). ACTION: Use Undimensioned to move The King in Yellow, 5 Cultists, 2 Star Vampires, and 1 Undead from South Asia to New Zealand (2 power). Power: 5 |
#133
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Opener Round 4 Action 3
Power: 10 Move Atlach-Nacha from Arctic Ocean to North Pacific Move Yog-Sothoth from New Zealand to Indian Ocean Move Abomination from Arabia to Indian Ocean Move Cultists from New Zealand to South Pacific Power: 5 |
#134
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Sleeper Round 4 Act 3
Capture a cultist in South Pacific. Power:4 |
#135
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Goat Round 4 Turn 4
Power: 8 Doom: 4 Signs: 1 ACTION: Move Fungus to South America and Cultist to Arabia (2 power). Take The Stars Are Right and Necrophagy spellbooks for occupying 8 areas and sharing an area with all enemies. Power: 6 Doom: 4 Signs: 1 |
#136
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Yellow Sign, Round 4, Action 4
Power: 5 Doom: 3 Elder Signs: 1 ACTION: Desecrate New Zealand. Take 1 Elder Sign and place a Byakhee in New Zealand. Take the Shriek of the Byakhee spellbook. (1 power) FREE ACTION: Control gate in New Zealand Power: 4 Doom: 3 Elder Signs: 2 |
#137
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Opener Round 4 Action 4
Power: 5 Spinneret in North Pacific for a dancing spider token. Power: 4 |
#138
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Sleeper Round 4 Act 4
Capture the last cultist in South Pacific. Power:3 |
#139
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GOAT Round 4 Turn 5
Power: 6 Doom: 4 Signs: 1 ACTION: Summon 3 Fungi in North Atlantic (3 power). Power: 3 |
#140
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Sorry, typing on phone. Barbaric form of communication.
I'll spend 3 power to teleport Hastur to S. America and then teleport everything else from New Zealand to S. America except for 1 Byakhee and 1 Cultist. |
#141
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Opener Round 4 Action 5
Power: 4 Move Atlach-Nacha to Indian Ocean. Power: 3 In the spirit of MrChris pointing out whenever I am or am about to become a threat, I feel it would be wrong of me not to note that once he desecrates South America, gets his last spellbook and battling becomes an unlimited action for Yellow Sign, he will be able to strike virtually anywhere using He Who Must Not Be Named with Goat's cultists so widely spread out, with Hastur rolling 6 dice and assigning kills and pains as he chooses with Vengeance. Just sayin'. Last edited by Sarcasmorator; 11-13-2014 at 02:40 AM. |
#142
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That's all true, as far as it goes, though I should point out that the once I have all six spellbooks, I fully intend to use them to put an end to the threat of the Atlach-Nachos among us, before Sarc obtains the 6 web tokens he needs to win the game.
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#143
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Opener Round 4 Act 5
Give Black Goat 3 power and take Energy Nexus as my spellbook. Power:0 |
#144
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Goat Round 4 Turn 6
Power: 6 Doom: 4 Signs: 1 ACTION: Shub-Niggurath Avatars to New Zealand (1 power), swapping for the Byakhee. Power: 5 Doom: 4 Signs: 1 Last edited by Gerad; 11-14-2014 at 09:17 AM. |
#145
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Honeyed words! Honeyed words from a fair-weather friend! Where will the yellow eye turn, once purple has fallen?
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#146
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Still on phone. Responses likely slow for next couple days. Will send Byakhee to Atlantic or wherever Shub Niggurath came from.
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#147
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I edited my post with the resolution of the turn. Yellow's up.
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#148
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Note: This thread has the official loyalty cards and spellbooks for the independent GOOs. Most of it's already in the spreadsheet, but it was missing an aspect of Cthuga's summoning (which I've now updated).
http://www.boardgamegeek.com/thread/...ndependant-goo Last edited by Sarcasmorator; 11-15-2014 at 04:52 PM. |
#149
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Thanks for posting that thread, Sarcasmorator!
Yellow Sign, Round 4, Turn 6 Power: 1 Doom: 3 Elder Signs: 2 ACTION: Desecrate South America. Place a Star Vampire in South America and take 1 Elder Sign and the Passion spellbook. Power: 0 Doom: 3 Elder Signs: 3 |
#150
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Opener Round 4 Action 6
Power: 3 Use The Beyond One to move Atlach-Nacha and Yog-Sothoth to South Asia. Move Atlach-Nacha to Arabia and Yog-Sothoth to Antarctica. Power: 1 Last edited by Sarcasmorator; 11-16-2014 at 12:09 AM. |