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Have you seen the Yellow Sign? Let's All Play Cthulhu Wars — Again!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 >
  #61  
Old 11-03-2014, 06:30 PM
Sarcasmorator Sarcasmorator is offline
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That Moonbeast comes off Undimensioned as well and goes to South America, since Sleeper controls no other gates.

Last edited by Sarcasmorator; 11-03-2014 at 07:03 PM.
  #62  
Old 11-03-2014, 06:54 PM
Gerad Gerad is offline
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Goat Round 3 Doom

2 Doom for 2 gates, no ritual.

I'll pay 2 doom for Leng Spiders and put one on West Africa.

Power: 10
Doom: 2

On to Sleeper.
  #63  
Old 11-03-2014, 07:03 PM
periodical periodical is offline
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Sleeper Doom 3

So 2 Doom for me, unsure how Death From Below interacts with it's "place on map" and the Moonbeasts?
  #64  
Old 11-03-2014, 07:08 PM
Sarcasmorator Sarcasmorator is offline
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I'd say it's not summoning, so it would just go on the map without going on a spellbook. I base that on the FAQ entry for Ghasts, where you normally get all the Ghast figures in your pool when you summon them, but only one if you use Death From Below; placement like this appears to not be the same as summoning.

Quote:
Q. If I have acquired the Ghast neutral Monsters, how and when would I spawn them via Death From Below?
A. They would count as a 2-cost Monster. If you chose to spawn them, you would only get one, so it is probably preferable to get some other Monster, if available.
Seems like it might be worth getting them into play ASAP or else they'll be taking up your DFB freebies for a while (not that I made it easy for you, of course!). I've posted the question in a CW thread on BGG to make sure this is correct; the designer and/or playtesters are usually pretty quick to answer.

Last edited by Sarcasmorator; 11-03-2014 at 08:06 PM.
  #65  
Old 11-03-2014, 07:10 PM
MrChris MrChris is offline
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I've been operating under the assumption that since it says to "place" the monster rather than "summon" the monster, the Moonbeast goes directly onto the map.

Ah, ninja'd by Sarc again!
  #66  
Old 11-03-2014, 07:45 PM
Sarcasmorator Sarcasmorator is offline
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Got a confirmation. If Moonbeasts end up on the board without being summoned, they DON'T go to a spellbook.
  #67  
Old 11-04-2014, 02:41 AM
Sarcasmorator Sarcasmorator is offline
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Two doom from gates, no Ritual.

Power: 10
Doom: 2
Elder Signs: 0
  #68  
Old 11-04-2014, 02:44 AM
Sarcasmorator Sarcasmorator is offline
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Round 3 start map

  #69  
Old 11-04-2014, 09:32 AM
MrChris MrChris is offline
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This just might be the turn when Opener summons Yog-Sothoth and uses Dragon Ascending to make his big move. Well, let's see how this goes.

Incidentally, I should have a Star Vampire in South Asia, rather than an Undead. I'll fix that on the map shortly.

Yellow Sign, Round 3, Action 1

Power: 12
Doom: 0
Elder Signs: 0

Action: I use Undimensioned to move all my units (The King, 6 Cultists, 1 Undead, and 1 Star Vampire) to South Asia for an awesome dance party.

Power: 10

(I've saved the map to the Dropbox, but it's taking a while to upload to imgur. I'll update the post when it finishes uploading.)
  #70  
Old 11-04-2014, 09:53 AM
Sarcasmorator Sarcasmorator is offline
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Looks like I put H.P. facing the wrong way, too. Black Goat is up next.
  #71  
Old 11-04-2014, 09:54 AM
Gerad Gerad is offline
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Quote:
Originally Posted by MrChris View Post
This just might be the turn when Opener summons Yog-Sothoth and uses Dragon Ascending to make his big move. Well, let's see how this goes.
This also might be is the turn when Yellow summons Hastur! It'd be interesting to see those two go mano-a-mano.

My spider from the Doom Phase wasn't on the map, so I added it.

GOAT

Round 3 Turn 1

Power: 11
Doom: 2

ACTION: Summon one Dark Young each in West and East Africa (4 power).



Power: 7
Doom: 2
  #72  
Old 11-04-2014, 10:16 AM
periodical periodical is offline
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Sleeper Round 2 Act 1

Recruit a Cultist in S. America.

Power:5
Doom:4
  #73  
Old 11-04-2014, 10:30 AM
Sarcasmorator Sarcasmorator is offline
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Opener Round 2 Action 1

Power: 10

Summon Yog-Sothoth to South Asia, sacrificing the Spawn there.

Power: 4

I get two spellbooks -- one for summoning Yog and one for having him in a space with an enemy GOO.

Take Dragon Ascending and immediately use it to match Yellow Sign's power level.

Power: 10

Take The Million Favored Ones.

And I'm out for the day on a temp job.
  #74  
Old 11-04-2014, 01:33 PM
MrChris MrChris is offline
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Yellow Sign, Round 3, Action 2

Power: 10

Awaken Hastur in South Asia, taking a spellbook and 1 Elder Sign.

Power: 0

And that's where I run into a slight problem. I checked out the spreadsheet we used for the Elder Signs last game, and it looks like it hasn't been refreshed since the last game; it only contains the codes for 21 tokens. Are we using a new spreadsheet, or is it possible to revert the old spreadsheet to its original state?

I'm hesitant to just draw a token from the current spreadsheet, since the distribution might be skewed; I know that during the last game, I drew a whole lot of 1-point tokens, and they're not currently in the pool. Unfortunately, I can't finish up my turn yet, since there's a chance that my choice of spellbook might be influenced by my Elder Sign draw.

How do you folks want to handle it? Sarcasmorator said he'd be out for the day, so do you want to wait until he's back to tell us how he'd like to handle it? Or should I draw one of the tokens currently listed in the spreadsheet to keep things moving along, and then we can decide what to do about the rest of the tokens after Sarcasmorator is back? I'm fine with either option, although I slightly prefer to wait for Sarc to make a ruling. Still, if the rest of you prefer that I just take a token and end my turn, I'm willing to go along with it.
  #75  
Old 11-04-2014, 01:47 PM
Gerad Gerad is offline
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Quote:
Originally Posted by MrChris View Post
Yellow Sign, Round 3, Action 2

Power: 10

Awaken Hastur in South Asia, taking a spellbook and 1 Elder Sign.

Power: 0

And that's where I run into a slight problem. I checked out the spreadsheet we used for the Elder Signs last game, and it looks like it hasn't been refreshed since the last game; it only contains the codes for 21 tokens. Are we using a new spreadsheet, or is it possible to revert the old spreadsheet to its original state?

I'm hesitant to just draw a token from the current spreadsheet, since the distribution might be skewed; I know that during the last game, I drew a whole lot of 1-point tokens, and they're not currently in the pool. Unfortunately, I can't finish up my turn yet, since there's a chance that my choice of spellbook might be influenced by my Elder Sign draw.

How do you folks want to handle it? Sarcasmorator said he'd be out for the day, so do you want to wait until he's back to tell us how he'd like to handle it? Or should I draw one of the tokens currently listed in the spreadsheet to keep things moving along, and then we can decide what to do about the rest of the tokens after Sarcasmorator is back? I'm fine with either option, although I slightly prefer to wait for Sarc to make a ruling. Still, if the rest of you prefer that I just take a token and end my turn, I'm willing to go along with it.
If you want to do something now, you can random.org 1-3 and keep the result to yourself. Then, when Sarcasmorator fixes the Elder Signs, he can remove one of the ones you picked.

I'm happy waiting, though.
  #76  
Old 11-04-2014, 02:10 PM
periodical periodical is offline
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I like Gerad's idea but I'm also in no rush. Up to you.
  #77  
Old 11-04-2014, 02:21 PM
aturtledoesbite aturtledoesbite is offline
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A more accurate stat distribution would random.org 1..6, actually. 1-3 is 1 Doom, 4-5 is 2, 6 is 3.
  #78  
Old 11-04-2014, 02:24 PM
MrChris MrChris is offline
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I'll like Gerad's idea, too. And conveniently, there are 18 1-point tokens, 12 2-point tokens, and 6 3-point tokens. So I could randomly select one by rolling a d6 and saying 1-3 represents 1 point, 4-5 represents 2 points, and 6 represents 3 points. Depending on how you want to handle it, I could do this one of two ways:

1) As Gerad says, I could just roll, keep the results to myself, and let Sarcasmorator know what I got once we've ironed out the issue with the signs.

2) If you want to be able to verify that I picked randomly, I can use that Invisible Castle site to roll, and send the result to Sarcasmorator. Either Gerad or periodical could then post in the thread whether a higher roll or a lower roll should be better. That way, my roll stays private (except to Sarcasmorator, but that's one of the benefits of being the Keeper of the Spreadsheets), but I won't know whether higher or lower is better until after I've rolled.

I'm fine either way; both options bring me that much closer to being devoured by Yog-Sothoth, at any rate.
  #79  
Old 11-04-2014, 02:25 PM
Gerad Gerad is offline
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Quote:
Originally Posted by aturtledoesbite View Post
A more accurate stat distribution would random.org 1..6, actually. 1-3 is 1 Doom, 4-5 is 2, 6 is 3.
Oh, I didn't realize that. I thought it was even 1-3. No wonder we had so many ones last game.
  #80  
Old 11-04-2014, 02:31 PM
Gerad Gerad is offline
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Quote:
Originally Posted by MrChris View Post
I'll like Gerad's idea, too. And conveniently, there are 18 1-point tokens, 12 2-point tokens, and 6 3-point tokens. So I could randomly select one by rolling a d6 and saying 1-3 represents 1 point, 4-5 represents 2 points, and 6 represents 3 points. Depending on how you want to handle it, I could do this one of two ways:

1) As Gerad says, I could just roll, keep the results to myself, and let Sarcasmorator know what I got once we've ironed out the issue with the signs.

2) If you want to be able to verify that I picked randomly, I can use that Invisible Castle site to roll, and send the result to Sarcasmorator. Either Gerad or periodical could then post in the thread whether a higher roll or a lower roll should be better. That way, my roll stays private (except to Sarcasmorator, but that's one of the benefits of being the Keeper of the Spreadsheets), but I won't know whether higher or lower is better until after I've rolled.

I'm fine either way; both options bring me that much closer to being devoured by Yog-Sothoth, at any rate.
I don't care. I trust you guys not to cheat on it.
  #81  
Old 11-04-2014, 02:46 PM
MrChris MrChris is offline
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All right, I'll just go ahead and roll it. I'll save the link to the results just in case.

Yellow Sign, Round 3, Action 2 (cont.)

I summon Hastur to the big dance party in South Asia, then take one Elder Sign and The Stars Are Right as my spellbook.

Power: 0
Doom: 0
Elder Signs: 1

And that's it for me this turn. I should point out that if the Opener builds one more gate and grabs the Dragon Descending spellbook, he could grab 12-15 Doom points from Ritualing next turn, depending on how many gates he ends up with.

I'll update the map now; I couldn't get it to upload to imgur properly last time, but on reflection, I think that's because I didn't export it. I'll see if I can do it right this time.

Black Goat is up!



It worked!


Last edited by MrChris; 11-04-2014 at 03:00 PM.
  #82  
Old 11-04-2014, 04:25 PM
Gerad Gerad is offline
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GOAT

Round 3, Turn 2

Power: 7
Doom: 2

ACTION: Sacrifice 2 Cultists from West/East Africa; take the Red Sign spellbook (0 power).



Power: 7
Doom: 2
  #83  
Old 11-04-2014, 04:49 PM
periodical periodical is offline
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Sleeper Round 2 Act 2

Gonna pay 3 power for ancient sorcery and give everyone 1 power.

Power:2
Doom:4
  #84  
Old 11-04-2014, 08:23 PM
Sarcasmorator Sarcasmorator is offline
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I actually need two more gates; the one on Sleeper's sheet doesn't count.

I'll refresh the Elder Sign sheet later tonight; I just got back from work and am heading out again shortly.

Opener Round 3 Action 2

Power: 11

Move Yog-Sothoth to Indian Ocean. A discreet exit!

Power: 10

Last edited by Sarcasmorator; 11-04-2014 at 08:48 PM.
  #85  
Old 11-05-2014, 01:36 AM
Sarcasmorator Sarcasmorator is offline
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Elder Sign sheet has been refreshed. I'm not sure if you ended up drawing one already, McChris; if you did, just remove it from the current list.
  #86  
Old 11-05-2014, 07:34 AM
MrChris MrChris is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Elder Sign sheet has been refreshed. I'm not sure if you ended up drawing one already, McChris; if you did, just remove it from the current list.
Will do.

Yellow Sign, Round 3, Action 3

Power: 1

Summon Undead to South Asia

Power: 0

Finally, while I hate to ask this, given that the Black Goat may now be the last, best hope of stopping the Opener menace, but didn't we come to the conclusion that BG was supposed to start the round with 10 power, rather than 11?
  #87  
Old 11-05-2014, 09:13 AM
Gerad Gerad is offline
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Quote:
Originally Posted by MrChris View Post
Finally, while I hate to ask this, given that the Black Goat may now be the last, best hope of stopping the Opener menace, but didn't we come to the conclusion that BG was supposed to start the round with 10 power, rather than 11?
Whoops, yes. I still have 7 after Sleeper gave everybody 1.

Also: it's not my fault you let him take 10 power and then spent it all on selfish pursuits!
  #88  
Old 11-05-2014, 10:36 AM
Sarcasmorator Sarcasmorator is offline
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Here's the current map:

  #89  
Old 11-05-2014, 11:47 AM
Sarcasmorator Sarcasmorator is offline
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Oh hey, quick note: I'm starting a temp job tomorrow that's full time and will last a few months, so I'll likely be taking longer between turns after today!
  #90  
Old 11-05-2014, 01:07 PM
Gerad Gerad is offline
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GOAT

Round 3 Turn 3

Power: 7

ACTION: Recruit Cultist in East Africa (1 power).

Power: 6

I'll get to the map later if no one else does.
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