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Famous Adventurer's Correspondence School: Adventuring 101, Quest for Glory

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  #241  
Old 01-06-2012, 02:09 PM
Sapper Gopher Sapper Gopher is offline
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Quote:
Originally Posted by Falselogic View Post
You don't really want to play five, actually. The game is such a huge letdown from how awesome four is.
On the other hand, maybe I was so relieved about not having to worry anymore about my game being bugged into a permanent and invisible failstate I overlooked some of 5's flaws.
  #242  
Old 01-06-2012, 02:11 PM
Sapper Gopher Sapper Gopher is offline
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Quote:
Originally Posted by Büge View Post
That's not entirely true. Any character with the pick locks skill can do the thief quests in QFG4.
Really? If so, switch to magic user at the start of 3 and don't look back!
  #243  
Old 01-06-2012, 02:33 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Sapper Gopher View Post
On the other hand, maybe I was so relieved about not having to worry anymore about my game being bugged into a permanent and invisible failstate I overlooked some of 5's flaws.
What version of 4 did you play? I didn't play it until it was released on the original QFG collection. So I lucked out and never had any problems with bugs in the game and got to experience the amazing voice work.
  #244  
Old 01-06-2012, 02:34 PM
Büge Büge is offline
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Quote:
Originally Posted by Sapper Gopher View Post
Really? If so, switch to magic user at the start of 3 and don't look back!
don't do this

Quote:
Originally Posted by Falselogic View Post
so if I do a quick video LP of the VGA version you don't care if there is no sound?
Oh, well, you should have said. Yeah, it matters for video.
  #245  
Old 01-06-2012, 03:36 PM
Sapper Gopher Sapper Gopher is offline
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Quote:
Originally Posted by Falselogic View Post
What version of 4 did you play? I didn't play it until it was released on the original QFG collection. So I lucked out and never had any problems with bugs in the game and got to experience the amazing voice work.
I certainly had to worry about a bug in a CDROM release, possibly the big anthology box too. Let's just say you'll want to rescue the domovoi or whatever it's called from the haunted monastery immedialty after starting and ensure shortly after that you get the conversation in the inn at night.
  #246  
Old 01-14-2012, 10:33 PM
Falselogic Falselogic is offline
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If anyone out there wants to take this thread and do a the VGA version with a fighter or a mage (with the intent of taking said character forward as a paladin (or not, you are volunteering...)) Go ahead!

Otherwise I'm probably not getting back to this until after I've gone through 2 (and maybe 3 and 4. It depends on how not looking forward to 3 I am after doing 2)

Just let me, and all the other readers know! If you want to do it but don't have the game(s) PM me. I think we can work something out.
  #247  
Old 01-14-2012, 10:45 PM
kaisel kaisel is offline
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I'm not 100% committing, but so long as no one expects it to be done immediately, I can potentially play through as a Fighter, since I was going to play QfG2 soon anyways. It probably won't be as in depth as Falselogic's, so if people want that, then I'll hand over the reins to someone else.
  #248  
Old 01-14-2012, 10:49 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by kaisel View Post
I'm not 100% committing, but so long as no one expects it to be done immediately, I can potentially play through as a Fighter, since I was going to play QfG2 soon anyways. It probably won't be as in depth as Falselogic's, so if people want that, then I'll hand over the reins to someone else.
I don't even see why you'd want it to be as in-depth. The point here would be to highlight the differences between the EGA and VGA versions of the game... With perhaps showing some (as in all) of the monster fights I, as the thief, avoided.
  #249  
Old 01-14-2012, 10:51 PM
kaisel kaisel is offline
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Quote:
Originally Posted by Falselogic View Post
I don't even see why you'd want it to be as in-depth. The point here would be to highlight the differences between the EGA and VGA versions of the game... With perhaps showing some (as in all) of the monster fights I, as the thief, avoided.
I wasn't sure if people wanted to see the alternate solutions to some of the puzzles (granted, a fighter's solutions aren't really interesting), but yeah, I can definitely do a "highlight the differences" bit, and show off all the monsters. We'll see what I can get done in the next couple of days.
  #250  
Old 05-30-2012, 02:19 PM
Sapper Gopher Sapper Gopher is offline
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Since the front and back of the box can already be seen at Moby Games, here's some shots of the contents. I like the Sierra propaganda pamphlet/catalog 'cause of the big illustrations. I wonder if that Prodigy offer still works? EDIT: The logo on the "Correspondence Course" manual is pretty neat too.















  #251  
Old 05-30-2012, 02:23 PM
Falselogic Falselogic is offline
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Thanks Sapper! FYI, Sierra Games don't come with their hint books. You had to order them from the company direct, it was one indication that Sierra had that their games were being so heavily pirated. They always sold more hintbooks than they did games.

Also: Silpheed was my introduction to shmups
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